Blaster Farming?


1_Hitta_Quitta

 

Posted

I was on a BM farm with my Dark/Dark/Dark Defener. I was running +2/X8 with one friend. I asked if I could solo the next group. So, I launched Fluffy, hit Howling Twilight, dropped tar patch, hit soul drain, and finally I went with Blackstar. It killed most of them so I popped a blue, and went with Dark Consumption. Toggles back up, I picked the rest off. This started an idea in my head. Can a blaster farm with a PbAoE tier 9? I picked some powers out. Will it work? If yes, how do I slot it?

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 48 Natural Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Mental Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Fire Blast -- Empty(A)
Level 1: Subdual -- Empty(A)
Level 2: Fire Ball -- Empty(A)
Level 4: Telekinetic Thrust -- Empty(A)
Level 6: Rain of Fire -- Empty(A)
Level 8: Hasten -- Empty(A)
Level 10: Fire Breath -- Empty(A)
Level 12: Psychic Scream -- Empty(A)
Level 14: Hurdle -- Empty(A)
Level 16: Concentration -- Empty(A)
Level 18: Health -- Empty(A)
Level 20: Stamina -- Empty(A)
Level 22: Drain Psyche -- Empty(A)
Level 24: Blaze -- Empty(A)
Level 26: Combat Jumping -- Empty(A)
Level 28: World of Confusion -- Empty(A)
Level 30: Super Jump -- Empty(A)
Level 32: Inferno -- Empty(A)
Level 35: Acrobatics -- Empty(A)
Level 38: Psychic Shockwave -- Empty(A)
Level 41: Snow Storm -- Empty(A)
Level 44: Frozen Armor -- Empty(A)
Level 47: Hibernate -- Empty(A)
Level 49: Hoarfrost -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 1: Ninja Run
------------
Set Bonus Totals:



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Edit: If needed here is the build for my Dark/Dark/Dark. I think this is right. If not, it's very close (I changed it a little, but didn't put into mids.)

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Edit #2: Chain would be Rain of Fire, Snow Storm, Concentration, Inferno, a.) Pop a blue or b.) Pop a few blues, a.)Hibernate or b.) Drain Psyche, and then pick off the rest.


 

Posted

Yes, pretty much any blaster can stealth up to a spawn, pop Aim + BU + Inferno/Nova/Etc. and fry at least 90% of the baddies before they know you're there. However, I don't know if you could call that "farming" if you're relying exclusively on your Tier 9 that has a base 6 minute recharge.

On the other hand, yes, a well-built blaster can farm by just running up to a bunch of baddies and melting their faces with a standard AoE attack chain. It helps to have some defense if you want to go that route, admittedly.


Rule number six of an empathy defender is NEVER underestimate a blaster's ability to die. I don't care if he has CM, Fort, both RAs, bubbles (both FF and Sonic), and is fighting next to a Storm defender with hurricane on. If there is a way to die in that situation, the blaster will find it.

 

Posted

I was trading farms on freedom with my ** and (for the life of me cannot remember his name) was using an arch/mental blaster that had softcapped S/L. he was clearing an ambush farm considerably faster than my **, and almost just as safely. I am not sure as to what exact build he was using, but i am sure it was pricey, and def had the fighing pool. may be something for you to look into.


 

Posted

You'd be better off going with Build Up + Aim then Fire Breath > Psychic Scream then running in and launching Fire Ball > Psychic Shockwave and have pretty much annihilated everything.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Would this work? Notice this is a cheap build without the purple sets. I also notice all the set bonus caps. How should I change them. This is built for recharge.

Edit: Stealth for Combat Jumping

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Farming on the Cheap: Level 50 Natural Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Mental Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Concealment
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Fire Blast -- Dev'n-Acc/Dmg/Rchg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(42), Dev'n-Dmg/EndRdx(43), Dev'n-Dmg/Rchg(43)
Level 1: Subdual -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg/Rchg(40), Dev'n-Dmg/Rchg(42), Dev'n-Dmg/EndRdx(42)
Level 2: Fire Ball -- Posi-Dam%(A), Posi-Dmg/Rchg(3), Posi-Dmg/EndRdx(3), Posi-Acc/Dmg(5), Posi-Acc/Dmg/EndRdx(5)
Level 4: Telekinetic Thrust -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Acc/EndRdx/Rchg(37), Mako-Dmg/Rchg(40)
Level 6: Rain of Fire -- Posi-Dam%(A), Posi-Dmg/Rchg(7), Posi-Acc/Dmg/EndRdx(7), Posi-Acc/Dmg(11), Posi-Dmg/EndRdx(11), RechRdx-I(46)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9), RechRdx-I(48)
Level 10: Fire Breath -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(17), Posi-Acc/Dmg(17), Posi-Dmg/Rchg(19), Posi-Dmg/EndRdx(19)
Level 12: Psychic Scream -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(13), Posi-Acc/Dmg(13), Posi-Dmg/EndRdx(15), Posi-Dmg/Rchg(15)
Level 14: Hurdle -- Jump-I(A)
Level 16: Concentration -- RechRdx-I(A), RechRdx-I(23), ToHit-I(37)
Level 18: Health -- Heal-I(A), Heal-I(21), Heal-I(21)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(23), P'Shift-EndMod(25), P'Shift-EndMod/Rchg(25), P'Shift-EndMod/Acc/Rchg(27)
Level 22: Drain Psyche -- Nictus-Heal(A), Efficacy-EndMod(36), Nictus-Acc/Heal(43), Efficacy-EndMod/Rchg(45), H'zdH-Heal(46), H'zdH-Heal/Rchg(46)
Level 24: Blaze -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg(27), Dev'n-Dmg/EndRdx(31), Dev'n-Dmg/Rchg(34), Dev'n-Acc/Dmg/Rchg(36)
Level 26: Stealth -- DefBuff-I(A)
Level 28: World of Confusion -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-Dmg(29), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31)
Level 30: Super Speed -- Clrty-Stlth(A)
Level 32: Inferno -- Oblit-%Dam(A), Oblit-Acc/Dmg/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-Acc/Rchg(34), Oblit-Dmg(34)
Level 35: Aim -- AdjTgt-Rchg(A), AdjTgt-ToHit/EndRdx(36), AdjTgt-ToHit(50), AdjTgt-ToHit/EndRdx/Rchg(50), AdjTgt-ToHit/Rchg(50)
Level 38: Psychic Shockwave -- Stpfy-Acc/Stun/Rchg(A), Stpfy-Acc/Rchg(39), Stpfy-EndRdx/Stun(39), Stpfy-Acc/EndRdx(39), Stpfy-Stun/Rng(40)
Level 41: Snow Storm -- Slow-I(A)
Level 44: Frozen Armor -- Krma-ResKB(A), DefBuff-I(45), DefBuff-I(45)
Level 47: Hibernate -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Hoarfrost -- Heal-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 1: Ninja Run
------------
Set Bonus Totals:

  • 19.5% DamageBuff(Smashing)
  • 19.5% DamageBuff(Lethal)
  • 19.5% DamageBuff(Fire)
  • 19.5% DamageBuff(Cold)
  • 19.5% DamageBuff(Energy)
  • 19.5% DamageBuff(Negative)
  • 19.5% DamageBuff(Toxic)
  • 19.5% DamageBuff(Psionic)
  • 1.88% Defense(Smashing)
  • 1.88% Defense(Lethal)
  • 3.75% Defense(Melee)
  • 45% Enhancement(Accuracy)
  • 3% Enhancement(Stun)
  • 46.3% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 180.7 HP (15%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 3.3%
  • MezResist(Immobilize) 3.3%
  • MezResist(Stun) 4.4%
  • 14% (0.23 End/sec) Recovery
  • 36% (1.81 HP/sec) Regeneration
  • 6.3% Resistance(Fire)
  • 6.3% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 5% RunSpeed




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Posted

Quote:
Originally Posted by 1_Hitta_Quitta View Post
I was trading farms on freedom with my ** and (for the life of me cannot remember his name) was using an arch/mental blaster that had softcapped S/L. he was clearing an ambush farm considerably faster than my **, and almost just as safely. I am not sure as to what exact build he was using, but i am sure it was pricey, and def had the fighing pool. may be something for you to look into.
I want to try to use the PbAoE tier 9. It compares to shield/elec to me. Fast and effiecient.

Quote:
Originally Posted by Santorican View Post
You'd be better off going with Build Up + Aim then Fire Breath > Psychic Scream then running in and launching Fire Ball > Psychic Shockwave and have pretty much annihilated everything.
Okay. That will work when Inferno isn't up. I still think inferno will help when up though.


 

Posted

Quote:
Originally Posted by DarkWanderer View Post
I want to try to use the PbAoE tier 9. It compares to shield/elec to me. Fast and effiecient.


Okay. That will work when Inferno isn't up. I still think inferno will help when up though.

Inferno's recharge is 6 minutes base. Shield charge is only 90 seconds. Inferno's not fast and efficient. If you want to farm with a Blaster Tier 9, Archery is the best bet. Archery/Energy and Archery/MM are the fastest farming Blasters. The first is the safest IMO it tears BM apart, because you can Boost Range + BU + Aim + RoA + Explosive Arrow and almost everything's gone. Repeat 30-60 seconds later, depending on the recharge in your build.

If you're going to farm with Fire/ your best friend is Fire Ball. Fire Breathe is dangerous if you're alone, and Rain of Fire's scatter is counter productive if there's no one immobilizing.

What can be said for it, however, is with Mace or Ice as your Epic, you could get at or near softcapped S/L defense... that'd make BM easy no matter what you were using.


@Gilia1
I play heroes on Champion.
I play villains on Virtue.

 

Posted

Quote:
Inferno's recharge is 6 minutes base. Shield charge is only 90 seconds. Inferno's not fast and efficient.
I mean Inferno is fast because I hit one power. Efficient because it kill almost everything. I understand that it takes a long time to recharge. Wouldn't snowstorm slow the badds enough to hit RoF and get in, and hit Inferno. I will use fireball when inferno's not up. I'll try to add a little defence.


 

Posted

Regeneration and a small amount of more defense,

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Posted

Quote:
Originally Posted by DarkWanderer View Post
I mean Inferno is fast because I hit one power. Efficient because it kill almost everything. I understand that it takes a long time to recharge. Wouldn't snowstorm slow the badds enough to hit RoF and get in, and hit Inferno. I will use fireball when inferno's not up. I'll try to add a little defence.
It would certainly make things better. The runspeed is -50%, so it would keep them packed tight twice as long. I'd still prefer a bigger debuff or a straight immobilize.

Also remember that Inferno's only going to hit 16 targets. Unless you go absolutely bananas with recharge, you're only talking about 5 kills a minute. It's very inefficient.


@Gilia1
I play heroes on Champion.
I play villains on Virtue.

 

Posted

Quote:
Originally Posted by Santorican View Post
You'd be better off going with Build Up + Aim then Fire Breath > Psychic Scream then running in and launching Fire Ball > Psychic Shockwave and have pretty much annihilated everything.
Quote:
Originally Posted by Gilia View Post
It would certainly make things better. The runspeed is -50%, so it would keep them packed tight twice as long. I'd still prefer a bigger debuff or a straight immobilize.

Also remember that Inferno's only going to hit 16 targets. Unless you go absolutely bananas with recharge, you're only talking about 5 kills a minute. It's very inefficient.
Would only use inferno every third group or so.


 

Posted

Quote:
Originally Posted by Gilia View Post
If you're going to farm with Fire/ your best friend is Fire Ball. Fire Breathe is dangerous if you're alone, and Rain of Fire's scatter is counter productive if there's no one immobilizing.
my fire/ice uses RoF to excellent effect.

=)


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Archery Blasters have been farming for a while.


 

Posted

I know. They do it pretty well too.


 

Posted

what type of Arch blaster farms...as in what secondary? Ive been debting a blaster. But Ive been more focused on pvp...but the blaster farming might be a challange and fun


 

Posted

I am gonna do this for farming... Gonna try to stun the mob with Opressive Gloom and PSW and I will kill the ones not stunned first. This build has a stun, immob, self buff and AoE damage. I havent tried it yet, but I hope it works

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Mental Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Fire Blast

  • (A) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
  • (11) Devastation - Accuracy/Damage: Level 50
  • (13) Devastation - Damage/Endurance: Level 50
  • (13) Devastation - Damage/Recharge: Level 50
  • (15) Devastation - Accuracy/Damage/Recharge: Level 50
Level 1: Subdual
  • (A) HamiO:Nucleolus Exposure
Level 2: Fire Ball
  • (A) Ragnarok - Damage/Endurance: Level 50
  • (3) Ragnarok - Damage: Level 50
  • (3) Ragnarok - Damage/Recharge: Level 50
  • (5) Ragnarok - Accuracy/Damage/Recharge: Level 50
  • (5) Ragnarok - Accuracy/Recharge: Level 50
Level 4: Flares
  • (A) Apocalypse - Chance of Damage(Negative): Level 50
  • (7) Apocalypse - Damage/Endurance: Level 50
  • (7) Apocalypse - Accuracy/Recharge: Level 50
  • (9) Apocalypse - Accuracy/Damage/Recharge: Level 50
  • (9) Apocalypse - Damage/Recharge: Level 50
Level 6: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (11) Recharge Reduction IO: Level 50
  • (15) Recharge Reduction IO: Level 50
Level 8: Super Speed
  • (A) HamiO:Microfilament Exposure
  • (46) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
Level 10: Fire Breath
  • (A) Positron's Blast - Chance of Damage(Energy): Level 50
  • (17) Positron's Blast - Accuracy/Damage/Endurance: Level 50
  • (17) Positron's Blast - Accuracy/Damage: Level 50
  • (19) Positron's Blast - Damage/Endurance: Level 50
  • (19) Positron's Blast - Damage/Recharge: Level 50
Level 12: Aim
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
  • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
  • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
Level 14: Swift
  • (A) Run Speed IO: Level 50
Level 16: Concentration
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
Level 18: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
  • (36) Miracle - +Recovery: Level 40
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End: Level 50
  • (21) Performance Shifter - EndMod/Accuracy: Level 50
  • (21) Performance Shifter - EndMod: Level 50
  • (23) Performance Shifter - EndMod/Recharge: Level 50
Level 22: Drain Psyche
  • (A) Touch of the Nictus - Healing: Level 40
  • (23) Touch of the Nictus - Accuracy/Healing: Level 40
  • (25) Touch of the Nictus - Accuracy/Endurance/Recharge: Level 40
  • (25) Efficacy Adaptor - EndMod: Level 50
  • (31) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
  • (31) Efficacy Adaptor - Accuracy/Recharge: Level 50
Level 24: Rain of Fire
  • (A) Positron's Blast - Chance of Damage(Energy): Level 50
  • (34) Positron's Blast - Accuracy/Damage/Endurance: Level 50
  • (34) Positron's Blast - Accuracy/Damage: Level 50
  • (36) Positron's Blast - Damage/Endurance: Level 50
  • (36) Positron's Blast - Damage/Recharge: Level 50
Level 26: Psychic Scream
  • (A) Positron's Blast - Chance of Damage(Energy): Level 50
  • (27) Positron's Blast - Accuracy/Damage/Endurance: Level 50
  • (27) Positron's Blast - Accuracy/Damage: Level 50
  • (29) Positron's Blast - Damage/Endurance: Level 50
  • (31) Positron's Blast - Damage/Recharge: Level 50
Level 28: World of Confusion
  • (A) Coercive Persuasion - Contagious Confusion: Level 50
  • (29) Coercive Persuasion - Confused/Endurance: Level 50
  • (37) Coercive Persuasion - Confused/Recharge: Level 50
  • (40) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50
  • (43) Coercive Persuasion - Accuracy/Recharge: Level 50
Level 30: Blaze
  • (A) Decimation - Accuracy/Damage/Recharge: Level 40
  • (33) Decimation - Accuracy/Damage: Level 40
  • (33) Decimation - Damage/Endurance: Level 40
  • (40) Decimation - Damage/Recharge: Level 40
  • (46) Decimation - Accuracy/Endurance/Recharge: Level 40
Level 32: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed: Level 50
Level 35: Super Jump
  • (A) HamiO:Microfilament Exposure
  • (43) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
Level 38: Psychic Shockwave
  • (A) Armageddon - Chance for Fire Damage: Level 50
  • (39) Armageddon - Damage/Endurance: Level 50
  • (39) Armageddon - Damage/Recharge: Level 50
  • (39) Armageddon - Accuracy/Damage/Recharge: Level 50
  • (40) Armageddon - Accuracy/Recharge: Level 50
Level 41: Dark Embrace
  • (A) Gladiator's Armor - Recharge/Resist: Level 50
  • (42) Gladiator's Armor - Recharge/Endurance: Level 50
  • (42) Gladiator's Armor - Resistance: Level 50
  • (42) Gladiator's Armor - Resistance/Rech/End: Level 50
  • (43) Gladiator's Armor - End/Resist: Level 50
Level 44: Oppressive Gloom
  • (A) Absolute Amazement - Chance for ToHit Debuff: Level 50
  • (45) Absolute Amazement - Endurance/Stun: Level 50
  • (45) Absolute Amazement - Stun/Recharge: Level 50
  • (45) Absolute Amazement - Accuracy/Stun/Recharge: Level 50
  • (46) Absolute Amazement - Accuracy/Recharge: Level 50
Level 47: Night Fall
  • (A) Positron's Blast - Chance of Damage(Energy): Level 50
  • (48) Positron's Blast - Accuracy/Damage/Endurance: Level 50
  • (48) Positron's Blast - Accuracy/Damage: Level 50
  • (48) Positron's Blast - Damage/Endurance: Level 50
  • (50) Positron's Blast - Damage/Recharge: Level 50
Level 49: Soul Tentacles
  • (A) Gravitational Anchor - Accuracy/Recharge: Level 50
  • (50) Gravitational Anchor - Accuracy/Immobilize/Recharge: Level 50
  • (50) Gravitational Anchor - Immobilize: Level 50
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Defiance
Level 4: Ninja Run
------------
Set Bonus Totals:
  • 11% DamageBuff(Smashing)
  • 11% DamageBuff(Lethal)
  • 11% DamageBuff(Fire)
  • 11% DamageBuff(Cold)
  • 11% DamageBuff(Energy)
  • 11% DamageBuff(Negative)
  • 11% DamageBuff(Toxic)
  • 11% DamageBuff(Psionic)
  • 4.5% Max End
  • 4% Enhancement(Confused)
  • 90% Enhancement(Accuracy)
  • 88.8% Enhancement(RechargeTime)
  • 15% FlySpeed
  • 207.8 HP (17.2%) HitPoints
  • 15% JumpHeight
  • 15% JumpSpeed
  • Knockback (Mag -11)
  • Knockup (Mag -11)
  • MezResist(Confused) 5% (in PvP)
  • MezResist(Held) 8.3%
  • MezResist(Immobilize) 7.75%
  • MezResist(Repel) 1000% (10% chance, in PvP)
  • MezResist(Sleep) 5% (in PvP)
  • MezResist(Stun) 5% (in PvP)
  • MezResist(Terrorized) 5% (in PvP)
  • 34% (0.57 End/sec) Recovery
  • 28% (1.41 HP/sec) Regeneration
  • 10% ResEffect(FlySpeed) (in PvP)
  • 10% ResEffect(RechargeTime) (in PvP)
  • 10% ResEffect(RunSpeed) (in PvP)
  • 16.4% Resistance(Fire)
  • 16.4% Resistance(Cold)
  • 1.58% Resistance(Toxic)
  • 1.58% Resistance(Psionic)
  • 15% RunSpeed



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Proton Sentry Peacebringer:lvl 50+++ - Human Build / Triform Build
Quasar Sentry Warshade:lvl 50+- Human Build / Triform Build
Red Katipo Arachnos Soldier:lvl 50+++ - Crab Build / Bane Build
Black Katipo Arachnos Widowlvl 50+++ - Fortunata Build / Night Widow Build

 

Posted

The problem is both of those are Mag 2 stuns....do they affect Lts/Bosses?


 

Posted

Quote:
Originally Posted by maxtsorm View Post
The problem is both of those are Mag 2 stuns....do they affect Lts/Bosses?
If they both hit its a mag 4 combined, but I hope World of confusion would help with the ones not stunned. I was able to farm (very slowly) with my Kin/Dark/Dark defender. Dark pit + Opressive gloom stacked stunned everything but the bosses. I was trying to get the same results with OG + PSW; however PSW is not a 100% chance to stun. Does anyone know if Lightning Clap (PBAoE, Foe Disorient, Knockback) from elec secondary has a 100% to stun? if so then that might work better as long as you immob them first.


Proton Sentry Peacebringer:lvl 50+++ - Human Build / Triform Build
Quasar Sentry Warshade:lvl 50+- Human Build / Triform Build
Red Katipo Arachnos Soldier:lvl 50+++ - Crab Build / Bane Build
Black Katipo Arachnos Widowlvl 50+++ - Fortunata Build / Night Widow Build

 

Posted

Quote:
Originally Posted by maxtsorm View Post
what type of Arch blaster farms...as in what secondary? Ive been debting a blaster. But Ive been more focused on pvp...but the blaster farming might be a challange and fun
Like I said above, the best bets are archery/energy and archery/mental. Most people vote the second as the fastest, because of the extra cone attack and drain psyche. I would take archery/energy for soloing though because I believe it's safer (boost range keeps you out of their range).


And that's a good point about Fire/Ice. Ice Patch is a great way to make any "rain" power do its job really well.

The only "problems" I see with that build is it's very expensive for how effective it will be. A comparable build using sets more inclined to farm, a build for defense, (or of course another AT), would be way faster.

Also, on the off chance you would be doing anything else (that could involve exemplaring, like TFs) you may want to move the purples to the last possible place, so when you ex you still get the recharge and recovery.

You may also want to pop a stealth IO in someplace so you can sneak in when DP drops. Keeping DP up as much as possible appears to be your only chance of surviving anything real difficult.


@Gilia1
I play heroes on Champion.
I play villains on Virtue.

 

Posted

Quote:
Originally Posted by Big_Soto View Post
If they both hit its a mag 4 combined.
Sorry wasnt aware they stacked like that...learn something new everyday


 

Posted

Quote:
Originally Posted by Gilia View Post
Like I said above, the best bets are archery/energy and archery/mental. Most people vote the second as the fastest, because of the extra cone attack and drain psyche. I would take archery/energy for soloing though because I believe it's safer (boost range keeps you out of their range).
How do they keep things inside the Rain of Arrows?


 

Posted

Quote:
Originally Posted by DarknessEternal View Post
How do they keep things inside the Rain of Arrows?
The key factor for my farming maps is picking a map that the mobs are in a tight group.


Proton Sentry Peacebringer:lvl 50+++ - Human Build / Triform Build
Quasar Sentry Warshade:lvl 50+- Human Build / Triform Build
Red Katipo Arachnos Soldier:lvl 50+++ - Crab Build / Bane Build
Black Katipo Arachnos Widowlvl 50+++ - Fortunata Build / Night Widow Build

 

Posted

Quote:
Originally Posted by DarknessEternal View Post
How do they keep things inside the Rain of Arrows?
Quote:
Originally Posted by Big_Soto View Post
The key factor for my farming maps is picking a map that the mobs are in a tight group.
Exactly. That set your difficulty so BU+Aim+RoA+Explosive kills almost everything. Pick off what's left.

Rain of Arrows isn't like Rain of Fire. It's not over a long period of time so mobs can run out. Rain of Arrows has a 4 second delay, then ticks 3 times in (I think) 1.5 seconds. They aren't made aware of your presence if you keep your distance until the first tick hits. If you were at Boost Range type distances, they won't be able to hit you until well after your Explosive Arrow has landed.

Check out this video: http://www.youtube.com/watch?v=WltNEXeI-OM
It's on Battle Maiden and everything.

Kendo uses defense rather than distance, which is pretty easy to build for as well.


@Gilia1
I play heroes on Champion.
I play villains on Virtue.

 

Posted

Quote:
Blaster Farming?
I'd go with Malta, set high enough they are pretty good at farming blasters.


Oh....that isn't what you meant


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Thanks...decided to go Arch/Eng...that rocked...Im gonna enjoy that
Now to work on a build...accolades...etcetc