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I went with Storm and it's a huge pile of fun so far.
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any low level nest egg guide should include the 'trick' of selling the big inspirations from the tutorial.
Other than that, fine job! -
If stuff is piling up you're pricing it too high.
Some things are definitely worth waiting around to reap a premium on, but nearly everything I sell I price to move.
I'm working a couple of niches right now where the crafted IO sells for around 10 million. In the service of keeping my slots turning over I list at between 3-4 million.
Infrequently a bargain shopper will pick one up for 5 million or so, but the vast majority sell at the 'going rate' of 10 million. -
Quote:just do what I do and bid a flat rate whatever they're selling at.It doesn't really matter anymore whether I spend 1k, 50k or 100k on a common salvage, but I often end up bidding 3 or 4 times to get a common. It's hard to break old habits.
At 5555 for common 9999 for uncommons I hardly ever have to re-bid.
When I *do*, I overpay wildly to make sure I don't have to make a third bid. =P -
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if they could wave a magic wand and this extra slot would appear in a cascade of fairy dust, sure why not.
since it would consume dev resources that could be used elsewhere on more widely applicable systems, I'll pass.
I mean, if the give me more slots I'll take em, but I'd prefer they direct their focus elsewhere. -
Three cheers for Fulmens!
I have a couple more alts for the roster next time I catch you on.
We need to get a group shot of the founding members at some point. -
tickets are a pretty good way to get salvage, but recipes are worth SO MUCH MORE IMHO it's just not worth it.
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Quote:I buy all salvage now. Want to charge me a million for a common I need? I'll buy it.Quote:I've never used base storage for invention salvage, and I virtually never use the vault system either. I just buy whatever I need, either at a buy-it-within-fifteen-minutes price, or a buy-it-now-price, or I put in an overnight bid and go on to something else.
One of the reasons I so diligently fill my massive underground tanks with liquid inf is so I don't have to care what anything costs. If you've got enough inf on hand you *can* use the market like a store, provided there's at least a bit of supply. Or send your buddy a billion inf to help out on a SG project he's working on. =P
If I'm crafting for sale I'm a bit more cautious, but still bid aggressively enough to get my junk overnight.
The vault is useless to me because when I'm staring at a recipe I've just bought in the market interface I have no way to telling what's in storage. I used to use it back when I was crafting generic end mods because supply of Demonic Blood Samples was unreliable, so I'd stuff as many as I could in the vault for a rainy day. Other than that, basically my bases have vaults because they look cool.
If the market interface 'knew' what you had in your vault when you were examining recipes or whatever, *that* would make them really handy. -
revolutions generally are wanton destruction, regardless of the intent.
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Choking Cloud is golden on a fire/rad, I can't imagine life without it.
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the fetish community is gonna love it.
don't see much love from other quarters, at least not until it evolves a bit further. -
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Quote:yes.But as I see it, the problem is really any map that forces me to take some circuitous route that doesn't serve any game play purpose.
I'll be happy when all vestiges of the bad old days when the operative theory was to slow down leveling by irritating the players with pointless obstructions have been swept away. -
I did the same thing with Nevermelting Ice last night....not the same scale, but... =P
I bought up most of the supply for a few k but there was a hard crust at about 200 left, went up to 70k without cracking it. Interesting. -
they're tremendously useful things and people want them.
That there are *only* 170 bids can be attributed to the recent freespec handout.
Why do you insist on ignoring common sense explanations for market events in favor of weird conspiracy theories? -
Quote:Raising the price floor benefits sellers and encourages supply.My beef isn't with higher prices or even flippers, but everyone's flippant attitude that the flippers somehow make everything better for everyone.
Lowering the price ceiling benefits BUY NAO players.
Patient players can still get the salvage at a discount by exercising patience.
On the whole flipping is a benefit to the market ecosystem. -
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Quote:someone used to paying 100 inf for their Circuit Boards would probably have a similar reaction to your plan to charge them 10k.Me too, but every time I'm trying to make something and I run across the insanity of 20-50k commons...
also, there's nothing 'insane' about a few thousand inf for a high demand item.
what's really crazy is sweating over piddly, meaningless little amounts when you've hit the inf cap.
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Quote:I've been doing a *lot* of crafting lately and I can count the number of times I've paid more than 5555 k*for a common that isn't Alchemical Silver on one hand, and probably 90% of my 5555 k bids insta-fill, or fill while I'm checking on the rest of my shopping list.On some pieces they'd spend more than on the market, less on others.
The vast majority of commons are junk drops. I don't think it serves our friend the Casual Gamer very well to charge them 10k for junk, even if they occasionally have to pay the outrageous fee of 50k(!) for a higher demand item.
*my default bid for commons is 5555 and 9999 for uncommons- I hate re-typing bids for meaningless amounts