Low-Level, Low-Risk, Nest Egg Guide


DevilYouKnow

 

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How to: Low level Nest-Egg start up with almost no cost

When I began this guide, I was attempting to get into “diet” marketeering. I wasn't interested in making billions. Well, to be fair, I was, but I knew myself and I knew that I wouldn't be willing to put in the time needed to make huge money that way.

The method below is perfect for those who want to get a foot in the door at the market. It helps you build a nice steady stream of inf over time, and can be used on any server at any level. There really is no "trick" to it. In fact, the system below is easy enough that both a 9 year old, and a 15 year old have followed it and made it work! This will get you millions, and if you have a few years to kill, BILLIONS!


So I began my journey with Experiment 1b. I made a brand new, level 1 character on Infinity, a server I had no characters on, and got to work. First things first. I had to level him a bit. You get very little in terms of storage at level 1 (salvage, market slots, ect.) and so I needed room to grow.


I ran around Atlas killing things as I normally would. I tend to street sweep a lot in lower levels. I made it to level 4 and visited Ms. Liberty.


At this point I had almost no money. Lucky for me, I have alts who do! We however, will cover what you will need to do to get some money if you don't have some you can send over. I didn't send anything to myself and you won't have to either! (Though I highly recommend it!)


 

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Step 1: Getting started!


You're now level 4. Grats! Eventually you will want to shoot for level 10, as you cannot email your vast fortune off to any of your other characters until you're level 10, but for now, level 4 is good enough! We reach level 4 because at level 4, you can hold 15 salvage. This is key to our market adventure, so don't try this before level 4. It will make you pull your hair out! Level 3 will get you 8 slots, and soon enough you will have 2 extra to make 10, but come on... its level 4! Plus, you'll need a tiny bit of start up cash.


You have a bit of inf from getting to level 4, and really, this is all you will need to start out. I ended up with 1,517 inf from killing stuff and selling my enhancements that dropped. I don't plan on playing this guy, so I sold my training enhancements. If you simply must keep them or if you slotted them, no biggie!


The goal for this step is to get at least 50,000 inf.


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If you have 50,000 inf or more on you, skip to STEP 2
“50,000!!?? Oh my! I've never seen so much money!!”


Don't panic! Its not too hard. Here's what we're going to do. Go to the Black Market or Wentworths and start putting your market slots to work!


At this point, you have 4. This is plenty! More is better, but this is perfect for your brand new character!


At this point, you will have to put in a small bit of leg work if you're not sending yourself the 50k. I promise this will be the absolute hardest part, so don't be overly worried about it.


On the left side of the market interface are categories. Click on the bottom one: Salvage. Now expand out the Invention header by clicking on Invention. On the right side you will have a somewhat long list of all of the invention salvage that is available in the game.


Notice how some are white, some are yellow, and some are orange? We're going to start with the white ones. Start clicking through them until you find one where there are 0 bids. I cannot tell you which piece of salvage this will be, so this one's on you, sorry Generally whites will have the most sales at 1 inf. If you're having no luck, or if you just want to, you can try the uncommons (yellow) and rares (orange). Just remember to stick with the stuff with 0 bids on it!


Find one? Great! Now bid 1 on 10 of them ( Bid 1 x10 ). Do this for 4 different pieces of salvage. Get any? Well, maybe you did, maybe you didn't. If you didn't, don't worry! This is a bit like fishing. If you prefer to speed up the process, you can Bid 11 x10 instead of 1. But I find it to be about the same.


Keep doing this, collecting the purchased salvage until you can't hold any more. Feel free to cancel a bid at any time if you're not getting any bites.


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Alternate method: If salvage isn't your thing, you can always open the recipe area, click “other” and bid 1 on level 50 generic IO recipes. These sell for about 80-100k each, so you will only need to get lucky once Since you can only carry 1 recipe at a time right now, don't go too crazy with this!
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Alternate method #2:

1. Do the Tutorial and don't use your big inspires.

2. When you Atlas, train and sweep to Wents. By the time you do that you will have a few hundred influence.

3. List the inspires for 5 inf each. Watch them instasell for anywhere from 60,000 to 150,000.

5. Profit
Once you have 15 salvage on you (not the market) it is time to start making your starting money! Run over to the closest vendor and sell it all. Whites are worth 250, yellows 1,000, and oranges are worth 5,000. To get to our 50k starting point, we'll need to sell about 200 whites. Bleh. Yes its some work. No, its not a lot of fun. But it CAN be done if you have 0 inf on another character to share. If you can spare the 50k from another toon, do it! Otherwise, its 14 trips to the vendor for you!




Ok! Back so soon?! Great job! It took me about 50 minutes to get my 50k. Like I said, mailing it would have been MUCH easier.


Moving on!


 

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Step 2: The good stuff!


Ok, now that you have your 50,000 (or more) its time to turn it in to millions!


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This will not happen over night! Patience is the key when doing anything with the market!
Here's the plan: You're going to buy one kind of salvage. You're going to offer one set price and you're going to sell one kind (the same kind you are bidding on) of salvage at a different set price.


Go back to the Market and open up the salvage. Start looking through all of the uncommon (yellow) salvage. Here's the markers you are looking for:


  1. Salvage that has about 300-600 available for sale.
  2. Salvage that has less than 50 bidding on it.
  3. Salvage that has recently sold for over 10,000. (not necessary, but a plus!)
  4. Salvage that has all 5 spots as selling today.


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The “why”


  1. This makes it a somewhat limited item. Things with too little supply are going to be hard to buy. Things with too much supply are going to be hard to sell.
  2. If you find something with 500 for sale and 12,000 bidding, that item is in high demand. You're going to have a hard time getting any supply.
  3. If everything shows as the salvage selling for 500 or 1000, its not a valuable piece of salvage and people won't pay the “good money” to get it now! (not always true. Sometimes a run will happen where a lot moves at lower prices YMMV with this one)
  4. We want movement on our salvage and lots of it! If only one sells a day, we're not going to move anything!
This part is kind of a guess, so don't worry if you don't hit that perfect salvage the first time!


So start looking for something that matches our markers above.


Once you have your salvage picked out, start by bidding 500 x 10 for all 4 of your market spots.


Why 500? Well, this gives you priority over people bidding 100 or 123 or 11 or 1 and in the end, you're not making a huge dent in your profits.


Now go play the game! This isn't Monopoly! Go arrest bad guys! Go do villainous stuff! GO


PLAY!


Back? Have fun? Great!


How does your market look? Did you buy a lot of the salvage you were bidding on?


Yes? Great! Go to STEP 3


No? Don't worry! Check back tomorrow and see how you did. Some days are slow. Some are busy. Don't get down if it doesn't click immediately!


When you come back the next day, did your bids come through?


Yes! Great! Go to STEP 3


No? Don't worry! Grab what you did buy, vendor it (at a profit, yay!) and try again with a different salvage after canceling all of your current bids.


 

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Step 3: Show me the money!


Now, here is where the risk comes into play. You're about to list your salvage and the fee will make it so if you cancel your sales and vendor the salvage, you'll lose a tiny bit of money. Don't worry. All told, you will only lose 10,000 total and we've already seen how easy it is to get that back!


Post your salvage, all of it, in stacks of 10 with a sell out price of 10,000-15,000. The 10,000 results in more sales, faster. The 15,000 results in more profitable sales. Pick a number and stick with it! I use 15,000. I'd rather make a bit more and do a bit less sales. To each his own!


Now, GO PLAY! Its a game folks! PLAY PLAY PLAY!!


Back? Have fun? Great! How did you do? Die a lot? I have that problem too


Well, how did your sales go?


Sold them all?! Wow! Amazing! Great job! Repeat the process and go to STEP 4


Sold some? Great job! Did you sell enough so that you have a market slot available? Bid up 10 more of those bad boys for every open market slot you have and GO PLAY!


Didn't sell any? No worries! Check back tomorrow!


When you come back tomorrow, did you sell any? Did you sell at least half? Are you happy with the amount you sold?


Here's the part where you need to decide if you want to look into another piece of salvage. If you've sold even one, you've covered your costs. So no worries about vendoring your stock if you decide to pull it.




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For this experiment it took me 4 separate tries to get a “good” salvage. I always sold at least 1 of the salvage I was looking at, and this always covered my listing fees. Even after pulling them all and vendoring them, I had more inf than when I started.
If you didn't sell at least half of your stock after 24 hours, I would suggest looking at another piece. We're trying to deal in volume here, and you're only trying to sell 40 of these. If it takes more than a day to sell 20, we've got better things we could be selling!


 

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Step 4: I got the power!


Now is when you need to start balancing out your salvage storage on your character and the available slots on the market. You always want to have stock on hand ready to be posted. Keeping 20 in your inventory is great for that! So try to find a good balance of sales vs bids.


I try for an even split myself, but it doesn't always work that way.


Step 5: Repeat as necessary.


Once you find a good salvage for you, work it. Work it hard! Check on this character at least when you log in and right before you log out. If this is your only character, make sure you check the market while you're running past it on missions!




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The numbers:


If you can sell an average number every day, you will average a certain profit level per week. Below is a list of how many you sell on average in a day and what your profits are if you do:


10 - $910,000
20 - $1,820,000
30 - $2,730,000
40 - $3,640,000
50 - $4,550,000
60 - $5,460,000
70 - $6,370,000
80 - $7,280,000
90 - $8,190,000
100 - $9,100,000

You can see that this can turn into a nice little profit machine with very little work from you once you get it up an running. This is NOT how the marketeers make all of their billions. In fact, if you did manage to max out at say 100 a day, you would need a little over 4 years to hit the inf cap on this character if you were doing nothing but this.


This is not meant to get you billions, but it IS meant to get you up and running so you can do other things to make billions! I suggest reading Fury Flechette's guides and journals, Organica's guide to reading the market, as well as Archie's journal about hitting the inf cap in 5 days. They're all extremely informative and will help guide you on your way! This guide will provide you with the small amount of investment capital you will need to get started playing like the big boys (and girls)!


Also, if all else fails, you know that this works for you. You know that you will always have this amount of income coming in as long as you keep it up. If you venture into deeper waters, and bomb horribly (I did! I do! I will!), losing most of your capital, you still have a back up!


Good luck! And HAVE FUN!!!


 

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I can confirm that this will work and that playing the market for profits is easy. Really easy. I had my first billion earned through it when I was 16. First influence cap achieved a bit after I turned 17. If a kid can do it, so can you, and this is a very nice way to get started!


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

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Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

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I would say that getting 50,000 to start is the easiest part. In fact you can do it at level 2.

1. Do the Tutorial and don't use your big inspires.

2. When you get to Atlas, train and sweep to Wents. By the time you do that you will have a few hundred influence.

3. List the inspires for 5 inf each. Watch them instasell for anywhere from 60,000 to 150,000.

4. Profit


 

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any low level nest egg guide should include the 'trick' of selling the big inspirations from the tutorial.

Other than that, fine job!


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

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Quote:
Originally Posted by Nethergoat View Post
any low level nest egg guide should include the 'trick' of selling the big inspirations from the tutorial.

Other than that, fine job!

Thanks! I was not aware of this "trick". I will include it up above


 

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I disagree with your proposed mechanism.

Here is what I do:

Phase 1: Sell the two level 1 damage TOs.
Phase 2: List the two big insps from the tutorial for 1inf each.
Phase 3: Collect money.

This should get you at least 20-40k.

Now. Here's the thing, you DO have to be over level 4 for the really effective thing. That is:

Bid 150x10 on a lot of level *45* IO recipes. Level 45 IO recipes vendor for 1/4 of the cost-to-craft. But you can get a ton of the less-used ones for 150inf. You're turning 150 into 15-30k repeatedly. Once you get that going, start bidding maybe 5k on some of the least popular level 50 IO recipes. Again, just vendor 'em.

That'll get you to a couple of million quite fast, once you have recipe slots. Make getting to level 10 or so a priority, though.


 

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Third "early money" trick- and I don't know if this one is as easy to explain: Level 50 yellow set recipes. If you can buy them for 511 (pick your number of choice) and sell them for 10,000 inf each, you only need to sell six to have 50K. I actually check level 40-50 because some people keep an eye on "Exactly 50". I'm bad at explaining how to do these things because I've done it so much it's built into my fingers.

Also, if you're higher than level 4, you may have salvage of your own to drop on the market. When I did my "first 100 million" thread I started with something like 37K just from selling all my salvage for one inf.

Edit: Fourth. Seebs beat me to it.


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.

 

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Quote:
Originally Posted by seebs View Post
I disagree with your proposed mechanism.

Here is what I do:

Phase 1: Sell the two level 1 damage TOs.
Phase 2: List the two big insps from the tutorial for 1inf each.
Phase 3: Collect money.

This should get you at least 20-40k.

Now. Here's the thing, you DO have to be over level 4 for the really effective thing. That is:

Bid 150x10 on a lot of level *45* IO recipes. Level 45 IO recipes vendor for 1/4 of the cost-to-craft. But you can get a ton of the less-used ones for 150inf. You're turning 150 into 15-30k repeatedly. Once you get that going, start bidding maybe 5k on some of the least popular level 50 IO recipes. Again, just vendor 'em.

That'll get you to a couple of million quite fast, once you have recipe slots. Make getting to level 10 or so a priority, though.
At level 4 you have 4 market slots. Yes you can run back and forth to the vendor many times after your bids do fill. Yes you can use this to make money. However I made this guide for this reason:

Make a toon. Level it to 4. Mail yourself 50k. gain about 10mil a week on that character with no more than 2 minutes of work each time you log in - maybe twice a day. Its seriously low maintenance. Its also extremely easy to do and requires no thought beyond finding the right salvage for you. You never even have to move from that spot!

There's a ton of ways to make inf at low levels. I personally found this to be the easiest and also has a very nice gratification to it when you see sales every time you log in. Also, this method gets you more market slots really quickly - which is a nice boon. Simply buying and vendoring does not


 

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How many market slots do you get from selling stuff? I don't think I've ever gotten one yet, or if I have, I don't know on which character.


 

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Quote:
Originally Posted by seebs View Post
How many market slots do you get from selling stuff?
You get one pretty quick, and some others that take longer, not sure exactly what the #'s are.

/edit
courtesy paragon wiki:
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The following badges increase the number of transaction slots: Merchant, Retailer, Auctioneer, Marketer/Black Marketeer, and Power Seller.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

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Quote:
Originally Posted by Nethergoat View Post
You get one pretty quick, and some others that take longer, not sure exactly what the #'s are.

/edit
courtesy paragon wiki:
Using this method every character I have who has tried it gets that extra slot after about 3 days. Despite the appearances of the market, a LOT of salvage moves through it in a day. On any given day I will flip all of my slots at least twice. My kids, with 11 slots each are flipping all of their slot at least twice a day. That's 220 salvage that they're moving all on their own...

I also "guesstimate" that this method will generally touch on about 1/4 - 1/8th of the actual volume that moves through in a day. Yes, it says there are 350 for sale and that number bounces between 320 and 380, but in reality, the 350 that you saw an hour ago are now mostly gone. It just has a very nice equilibrium on supply and demand.


 

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Quote:
Originally Posted by Misaligned View Post
Using this method every character I have who has tried it gets that extra slot after about 3 days.
dedicating a couple of slots to flipping high turnover items adds to those badge totals pretty fast.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

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Quote:
Originally Posted by seebs View Post
How many market slots do you get from selling stuff? I don't think I've ever gotten one yet, or if I have, I don't know on which character.
Get one for 250 sales, 1k sales, 3k sales, 5k sales and 7k sales


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