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Posts
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Quote:true story!Why would you stay married to someone who wants you to skip marketeering in favor of some kind of social event?
channel surfing last night after the show the wife happened across the South Park episode about that one big fantasy MMO, which led to the following scene:
Cartman: (long stream of gamer gibberish)
wife, suspiciously: Do you know what that means?
me: Uh............yes?
wife: *throws pillow* -
Quote:not seeing it.Look, I don't mind booster packs myself, just the unbalancing nature of the combined mini-powers.
the only ones I EVER use are Ninja Run (which does nothing you can't duplicate with a 'free' power choice) and the Mutant one. When I team I get the occasional Mystic Fortune cast on me. Oh wait, I've used Self Destruct a couple of times to get back to my contact fast in Mercy.
Given the general environment of MASSIVE OVERKILL the game allows in terms of player power levels the sorts of piddly little effects included in boosters barely register. -
that's great!
although it doesn't make me hate the 'useful salvage' warning any less... -
Quote:haw! excellent.By the way, I played Wall Street Brawler for a bit yesterday and got him to 22 I think. He's kinetic melee, and I used the Alpha aura on his hands in the color of green -- money. Seeing him wave green glowing hands about in arcane ways inspired me to add a little bio for him:
"Far more sophisticated than a mere alley brawler, who does nothing more than punch people in the face, the Wall Street Brawler has perfected the art of Money Melee: He mesmerizes his opponents by waving massive fistfuls of cash before them. THEN he punches them in the face."
we need to get a bunch of our 'market theme' characters together at Wents for a family snapshot.
Missed my monday money dump- was out of town celebrating 11 years of wedded bliss. Will make up for lost time TONIGHT! -
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Quote:I keep saying this in these kinds of threads and it keeps getting ignored, but over a six year lifespan not raising the sub fee IS "increased value".Yes and they should also not expect to keep getting our $15 dollars a month if they stop providing increased value with their product.
I'm not interested enough to do a detailed survey, but I'll wager there aren't that many entertainment services that haven't hiked prices in the last six years.
$14.95 in 2004 dollars carried more purchasing power than $14.95 today.
The fact that we've ALSO been getting 'increased value' via big changes arriving with the 'free' issues is pretty amazing, and IMHO should earn the devs some credit with any reasonable gamer.
Boosters are a way for them to increase income without increasing sub fees. Players that want to 'opt in' can do so, everyone else can just ignore it. I really don't understand all the complaining. -
I really enjoyed Ghost Widow's arc.
Of course, it's the only one I've run, but it was highly entertaining. -
It is easy enough to make money in this game that a lot of us simply don't care about piddly little amounts.
When I *buy* generics I vastly overpay- the inf doesn't matter to me and I want to give a financial shout out to whoever took the time to actually make and list the thing.
Fulmens has the concept of the market operating on the level of those take a penny/leave a penny jars. Everyone has a different threshold, but basically there's an amount you just don't care about and you're happy to throw in the community pot to help out someone else down the road. Personally, I don't really register amounts under 10,000,000 or so. I've got so much inf that there's literally no difference to me between 100k, 1,000,000 or 10,000,000. So I'll drop a million on a Damage IO I could have gotten for 300k- no biggie.
It works in the other direction too- you can list everything you get or make for some minimal amount and still earn a ton of inf. I have a guy who, for thematic reasons, lists all his drops for 1 inf. He's sitting on tens of millions of inf in his 30's.
The game doesn't require us to worry that much about inf, so a lot of people don't. -
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they added quite a few capes at some point I seem to recall, although maybe that was just CoV. I don't remember having any of the ones with transparancies when they were first introduced.
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Quote:I'm working on field crafter and you end up with A WHOLE LOT of IOs that you need to move fast or delete before they drown you.If it costs 440k to craft an IO - why would anyone sell it for less.
The money doesn't matter to me, so I'm happy to dump the 'crummy' ones on anyone who'll take them off my hands as a public service. I'd rather have somebody use 'em than just chuck em on the fire. -
Quote:Untrue.Sorry, but this just isn't a logical conclusion.
1) You have no idea what the price would be without you influencing it.
I watch stuff for a good long while before I start flipping it.
You have to know the price ranges fairly well to maximize acquisition and turnover so you can redline your profits. -
having spent far too much time in the bloody trenches of that particular conflict, let me say you are dramatically understating the mania and fervor of the anti-merger RP fanatics.
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Quote:WoW operates by its own rules.See, I'm gonna be interested to see how Cataclysm turns out, for the express reason that it does exactly what I've been talking about; overhauling the main game content to (they say) make it less terribad.
If this game had that playerbase and those resources, a total makover becomes feasible. There's no perception problem because they can afford big boy marketing, with ads on the teevee and whatnot telling people what it's all about. They're not limited to banner ads on gaming sites and trailers on Youtube.
For them, it's a brilliant idea- they're creating WoW II without putting out a competing product, and it works for them because of the scale they operate on.
Our little game with its double-handful of devs and 100k or so players?
The resources simply don't exist.
Quote:Anyway, they have a very valid excuse to redo the old stuff...
Quote:The 'Core Game' is essentially that; what players pay for with no bells and whistles added. They pay, they play. Expansions are not the Core Game. They can be gold plated, but they are still an extra add-on that people have to get, making their quality irrelevant when it comes to Trial players and the like. All they will get is the rusted old crap that was left over from the early issues.
Going Rogue: Complete Collection.
So worries about 'rusty old' content are vastly overblown.
New players aren't checking out the CoH/V that's been around forever, they're checking out the New Shiny, which includes the 'old game', or at the very least presents the 'old game' as a $20 expansion.
They're level 20 when they bail on Praetoria, which is well past the worst of the blue side content.
Quote:And I just find the last part so intrinsically flawed because...well...surely if something is being ignored it should be fixed? Graphical bugs get fixed, powerset suck-points get buffed and tweaked...why are old zones any different?
Quote:I'll say it again.
Why, other than from a perspective point of view, are 'New Shinies!' touted as being better than getting rid of old junk and replacing it with something high quality, using all the current day tech?
*shrug* -
Quote:This is the key point, I think.Unless you use some really generous counting (such as counting each "Brooch" type individually when they added capes, or considering a chest emblem a "full costume piece"), it seems to me that Super Boosters haven't taken away from the "free" costume inflow, but merely increased overall costume inflow.
In other words, the devs aren't making things Boosters that would otherwise have been included in issues; they've simply increased what they're putting into the game with the help of the Boosters.
The OMG @#$*% BOOSTERS crowd is motivated by a few confused beliefs- that there was a golden age when free costume additions flowed like the mighty Columbia river (there wasn't) and that booster content would exist without the revenue stream it generates (it wouldn't).
So it boils down to a typical entitlement whine, no different from folk who want purples to be available from vendors for a handful of inf. "I want the shiny for free!" -
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I don't think anything I've said here rises to the level of a 'flame'.
or has 'flame' been debased into meaninglessness by the lowest common forum denominator in the same way 'fanboy' has, so that any disagreement couched in less than Miss Manners approved filigree is construed as a savage attack?
/edit
okay this could be taken as a 'flame' if you squint:
Quote:when you act like an idiot people stop wanting to hang around you. -
Quote:ORLY?Nethergoat I am not trying to make an argument or make a case for this game being so "ebil!!!"...'
Quote:....at this point I have come to loath this game Quote:It is a simple case of the free market, I can pay $15 for more elsewhere so why not go? If you really do enjoy this game so much that you will pay the $15 a month no matter what the dev team did then you are a "fanboi." Quote:Those of us truely unhappy with what the game has become and how insular the community has become, like myself, we have the option of unsubing. Which I did. And I wont be back in the foreseable future.
I mean, you might be able to sneak that nonsense past someone who hasn't read your posts in this thread, but unfortunately for you I have.
Quote:I am not even making the argument that there is an REAL and quantifiable drop in content.
You're doing worse than making no sense here, you're flatly contradicting your own posts in the thread.
Enjoy your (short?) stay on my ignore list, and good luck finding the magic game that gives you unlimited content (as defined by you) for free! -
Quote:Nice to let us know the extent of your failure up front- TY!Lemur Lad I really try and keep things sane around here and try to remain neutral even though at this point I have come to loath this game.
Quote:I did exactly as you asked before and posted the results in another topic, I can't find it right this moment but after combing through patch notes on the official site and Paragon Wiki I came up with a final count of the past two years, roughly when the first booster, the Wedding Pack, was added, and it came out that we have recieved three times as many costume pieces as part of boosters packs as opposed to free releases.
I'm not sure what the complaint is, other than "I want this stuff without having to pay for it!", which is, I realize, one of the founding pillars of the Internet. That doesn't make it any more valid as an argument, though.
Quote:On the argument that we pay $15 a month for content patches and new releases vs access to the servers, well...if you take the side of the later good for you.
Quote:But you know what? I have played a LOT of MMOs and if any of the stoped releasing new content I would have no problem dropping my sub.
Quote:Understand that it is NOT unreasonable to expect your $15 a month to go a certain distance. It is a simple case of the free market, I can pay $15 for more elsewhere so why not go? If you really do enjoy this game so much that you will pay the $15 a month no matter what the dev team did then you are a "fanboi."
Alas, you saved it until 3/4ths of the way through the post and now I'm committed. =(
As there probably isn't a single player here that would stay subscribed "no matter what the dev team did" your use of the term is less apt than most other applications- gratz on finding a new bottom!
Quote:BUT you can still enjoy this game to tolerate a decrease in content while still paying the same price but not be happy about it.
By this do you mean some premium costume bits ending up in boosters?
Because other than that free issues over the past year or so have been bursting with content.
Quote:Those of us truely unhappy with what the game has become and how insular the community has become...
good luck finding your dream game out there, I have a feeling it's going to be a long haul. -
Quote:They're an MM so they can't really suck.I hear about how Mercenaries suck, but I never see any reasons why they're considered the worst primary for MMs. Is it just because they all do Lethal damage and Lethal is one of the most resisted damage types in the game? Or are there other reasons I'm not seeing?
=P -
Quote:I guess it boils down to whether you prefer creating (being given a blank sheet to fill in) or editing (revising an existing work). The devs seem to lean toward 'creating'.See, maybe it's just me. But I'd love to take a shot at something done ages ago that is pretty much unanimously agreed to be bad and make it better. Redoing all the old, Jackanist blueside stuff, with the tech we have now? That sounds fantastic to me.
Quote:How many new players do you think go to Dark Astoria? Perez? Boomtown? Creys Folly? Eden? Heck, how many old players go there?
But on topic, hazard zones are a design dead end and they could all certainly use a revamp. Even their utility for farmers has vanished with the advent of MA and user variable team sizing. Would I like to see them 'brought into the fold' so to speak with content additions? Sure! Faultline was a grand success.
Quote:Instead of making 'Yet another new zone', what is wrong with taking a perfectly good zone, in most cases quite a cool zone with neat design and a good background, and add content to it? Half the work, namely the environment, is already done!
It doesn't seem to be as simple as we think or they'd have done it already.
Quote:I don't deny, GR was a good idea and incredibly well done.
What I'm saying is that theres no excuse for the rest of the game, the core game, to not be the same high quality that Praetoria is. The entire game should be as good as that, because it can be.
Revising a 6 year old game to meet the standards of an expansion released in 2010 would be a MASSIVE undertaking, and largely wasted in terms of curb appeal for new players. A new expansion is something gamers intrinsically understand. "Hey, we re-did all these old zones!" isn't as appealing, plus it carries the stink of implied failure ("yeah sure we made people pay for all that old junk, but it's pretty crummy and this new version is really great, this time we promise!")
Taco Bell is always repackaging their 3 crummy ingredients in different ways (gordita! mexican pizza! chalupa! nacho taco!). Why don't they spend that energy on improving their older offerings?
For the same reason MMOs prioritize releasing new material over revising old- its simpler and more promotable.
Quote:The core of the game should be strong, not relying on New Shinies to stand up by itself. Rusting core components are never a good thing.
There is no "core" of the game, there is a constantly shifting locus of population that defines the "core" as whatever we're all choosing to do right now.
There is no inherently superior value in 'old zone' content compared to 'new zone' content. And 'new zone' content has several advantages over 'old zone' content from a developer (and new player) perspective. Players ignore what they ignore for good reason, and they play what they play for good reason- as long as they're playing and enjoying SOMEthing in the game, it is a success. -
Quote:35-39 is by far the 'best' pool for rolling MA tickets, having a greater proportion of 'good' to 'junk' than any of the others.
Or perhaps 35-39 is actually not such a good range after all. Perhaps 30-34 would be better?
I would assume the same was true for merits, although my only roll so far netted me a handful of recipes that make yours look lucrative. =P -
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I wish people would stop pretending that a console button masher with an MMO paintjob to suck in gullible PC gamers is some sort of genuine competition for CoH.
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Quote:Well, I did say I wasn't in agreement.And I will always argue that that perception is flawed and in fact downright eroneous.
I'm just pointing out that from a certain perspective it makes sense.
And from a creative standpoint, I would *always* prefer to come up with something new as opposed to revising something that already exists. As a player I may not like the emphasis on 'teh new shiny' but if I were a dev I would absolutely prefer it.
Quote:New zones, from this point on, do nothing but spread players out even more and leave older zones even further estranged from everything.
Sorry, not buying that one.
Players congregate where the action is, so yes to some extent they'll follow The New. Eventually that wears off, or some other New comes along and supplants it. I've been here long enough to remember each successive wave of OMG Everyone is doing _______, ________ is dead! panics.
None of them last.
The thing is the game isn't a fixed point, it is evolving.
If the game were a character we could think of each new issue as a power choice. When it's new and shiny you use the heck out of it to figure out how best to use it, see if it's 'good' or 'bad', mess around with slotting, and generally sort of obsess over it. Then it finds a place in your overall build (or not) and becomes part of the landscape.
New areas to inhabit aren't an eternally expanding diaspora, thinning the population of the game out to a few atoms per cubic mile. "The Playerbase" (as far as it is useful to refer to it as a monolithic block) tends to travel en masse. So OMG EVERYONE is doing MA!, or OMG EVERYONE is running the ITF! or OMG EVERYONE is a Winterbaby! etc etc etc.
There is no damaging dispersal of players because the majority tend to be doing whatever everyone else is doing.
Quote:Yes, they have new shinies. Great. In GR's case, however, that new shiny is in fact locked away behind the expansion. If players DONT get the expansion, and people looking at trying a game will likely not, instead going for the Trial or a months play, they get exactly 0% of the new shinies.
GR has brought in more new players than anything since CoV and they opened up Praetoria for the reactivation weekend for people to check out.
They could have burned up all the resources used on GR to re-make three or four zones in Paragon City and it wouldn't have drawn much of a response beyond the ecstatic transport of a bunch of longtime players. There is marketing value in NEW. It may not seem fair or right, but reality is what it is.
Quote:Instead getting stuck with the old rust, which makes them think 'Hey, this is it? I heard this game had new, cool stuff in it? What a load of guff!' /quit
Quote:I would even argue new zones are, at the moment, potentially more damaging than doing nothing to the game, due to the above.
Quote:I just cannot see ANY logical sense behind 'New shinies!' being better than revamping the old stuff to a high quality. It makes NO sense at all.
There are arguments to make for revamps over all new, but I don't find any of yours compelling.