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The below builds were designed for general game play from teams to solo. Which one would you pick? Or if you would improve upon them, what would you do?
Villain Plan by Mids' Villain Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Demu Resist: Level 50 Magic Controller
Primary Power Set: Electric Control
Secondary Power Set: Darkness Affinity
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Tesla Cage -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(3), BasGaze-EndRdx/Rchg/Hold:30(3), BasGaze-Acc/EndRdx/Rchg/Hold:30(5)
Level 1: Twilight Grasp -- Cloud-Acc/ToHitDeb:30(A), Heal-I:50(5), Cloud-Acc/Rchg:30(7), Cloud-Acc/EndRdx/Rchg:30(7), Cloud-ToHitDeb/EndRdx/Rchg:30(9), Heal-I:50(9)
Level 2: Tar Patch -- RechRdx-I:30(A)
Level 4: Darkest Night -- HO:Enzym(A)
Level 6: Combat Jumping -- LkGmblr-Rchg+:31(A)
Level 8: Conductive Aura -- Efficacy-EndMod/Acc/Rchg:31(A), Efficacy-EndMod/Acc:31(11), P'Shift-EndMod/Acc/Rchg:31(11), P'Shift-EndMod/Acc:31(19)
Level 10: Howling Twilight -- RechRdx-I:50(A)
Level 12: Static Field -- FtnHyp-Sleep/Rchg:50(A), FtnHyp-Acc/Sleep/Rchg:50(13), FtnHyp-Acc/Rchg:50(13), FtnHyp-Sleep/EndRdx:50(15), FtnHyp-Plct%:50(15)
Level 14: Super Speed -- Zephyr-ResKB:10(A), Zephyr-Travel:31(27), Zephyr-Travel/EndRdx:31(40)
Level 16: Shadow Fall -- LkGmblr-Rchg+:31(A), LkGmblr-Def:31(17), HO:Cyto(17), S'fstPrt-ResDam/Def+:30(36), HO:Ribo(36), ResDam-I:50(37)
Level 18: Chain Fences -- SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:31(A), SWotController-EndRdx/Rchg:31(19), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:31(21), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:31(21), SWotController-Rchg/Dmg%:31(23), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg:31(45)
Level 20: Fade -- LkGmblr-Rchg+:31(A), HO:Membr(23), HO:Membr(25), Aegis-ResDam/Rchg:50(25), TtmC'tng-ResDam/Rchg:50(27)
Level 22: Boxing -- KntkC'bat-Acc/Dmg:31(A)
Level 24: Tough -- Aegis-ResDam/EndRdx:31(A), Aegis-ResDam:31(33), Aegis-ResDam/EndRdx/Rchg:31(34), GA-3defTpProc:31(50)
Level 26: Synaptic Overload -- CoPers-Conf:50(A), CoPers-Conf/EndRdx:50(29), CoPers-Acc/Conf/Rchg:50(29), CoPers-Acc/Rchg:50(31), CoPers-Conf%:50(33)
Level 28: Soul Absorption -- Efficacy-EndMod/Acc/Rchg:50(A), Dct'dW-Heal/Rchg:50(34), P'Shift-EndMod/Acc/Rchg:50(46)
Level 30: Weave -- LkGmblr-Rchg+:31(A), HO:Cyto(31), LkGmblr-Def:31(31)
Level 32: Gremlins -- C'Arms-Acc/Dmg:30(A), C'Arms-Acc/Dmg/Rchg:30(33), C'Arms-Dmg/EndRdx:30(34), C'Arms-+Def(Pets):10(36), HO:Nucle(40), EdctM'r-PetDef:15(43)
Level 35: Charged Armor -- Aegis-ResDam/EndRdx:31(A), Aegis-ResDam:31(37), Aegis-ResDam/Rchg:31(37), Aegis-ResDam/EndRdx/Rchg:31(40), Aegis-Psi/Status:31(42)
Level 38: Dark Servant -- Cloud-Acc/EndRdx/Rchg:30(A), Cloud-Acc/ToHitDeb:30(39), Cloud-Acc/Rchg:30(39), Cloud-ToHitDeb:30(39)
Level 41: Ball Lightning -- Ragnrk-Dmg/Rchg:50(A), Ragnrk-Acc/Dmg/Rchg:50(42), Ragnrk-Acc/Rchg:50(42), Ragnrk-Dmg/EndRdx:50(43), Ragnrk-Knock%:50(43)
Level 44: Summon Guardian -- ExRmnt-+Res(Pets):30(A), ExRmnt-Acc/Dmg:31(45), ExRmnt-Acc/Dmg/Rchg:31(45), ExRmnt-EndRdx/Dmg/Rchg:31(46), S'bndAl-Acc/Dmg/Rchg:50(46), SvgnRt-PetResDam:25(50)
Level 47: Paralyzing Blast -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(48), BasGaze-EndRdx/Rchg/Hold:30(48), BasGaze-Acc/EndRdx/Rchg/Hold:30(48)
Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Empty(A)
Level 4: Health -- Empty(A)
Level 4: Hurdle -- Empty(A)
Level 4: Stamina -- EndMod-I:50(A)
Level 50: Clarion Core Epiphany
Level 50: Preemptive Core Flawless Interface
Level 50: Agility Core Paragon
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
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Villain Plan by Mids' Villain Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Demu: Level 50 Magic Controller
Primary Power Set: Electric Control
Secondary Power Set: Darkness Affinity
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Tesla Cage -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(3), BasGaze-EndRdx/Rchg/Hold:30(3), BasGaze-Acc/EndRdx/Rchg/Hold:30(5)
Level 1: Twilight Grasp -- Cloud-Acc/ToHitDeb:30(A), Heal-I:50(5), Cloud-Acc/Rchg:30(7), Heal-I:50(7), Cloud-Acc/EndRdx/Rchg:30(9), Cloud-ToHitDeb/EndRdx/Rchg:30(9)
Level 2: Tar Patch -- RechRdx-I:50(A)
Level 4: Darkest Night -- HO:Enzym(A)
Level 6: Combat Jumping -- LkGmblr-Rchg+:31(A)
Level 8: Conductive Aura -- Efficacy-EndMod/Acc:31(A), Efficacy-EndMod/Acc/Rchg:31(15), P'Shift-EndMod/Acc:31(25), P'Shift-EndMod/Acc/Rchg:31(25)
Level 10: Howling Twilight -- Amaze-Stun/Rchg:50(A), Amaze-Acc/Stun/Rchg:50(11), Amaze-Acc/Rchg:50(11), Amaze-EndRdx/Stun:50(21), Amaze-Stun:50(23)
Level 12: Static Field -- FtnHyp-Sleep/Rchg:50(A), FtnHyp-Acc/Sleep/Rchg:50(13), FtnHyp-Acc/Rchg:50(13), FtnHyp-Sleep/EndRdx:50(15), FtnHyp-Plct%:50(21)
Level 14: Super Speed -- Zephyr-Travel/EndRdx:31(A), Zephyr-ResKB:10(37)
Level 16: Shadow Fall -- LkGmblr-Rchg+:31(A), HO:Cyto(17), LkGmblr-Def:31(17), S'fstPrt-ResDam/Def+:30(23)
Level 18: Maneuvers -- LkGmblr-Rchg+:31(A), HO:Cyto(19), LkGmblr-Def:31(19)
Level 20: Chain Fences -- SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:50(A), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg:50(43), SWotController-EndRdx/Rchg:50(48), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:50(48), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:50(50), SWotController-Rchg/Dmg%:50(50)
Level 22: Kick -- Empty(A)
Level 24: Tough -- GA-3defTpProc:30(A), Aegis-ResDam/EndRdx:31(37), Aegis-ResDam/Rchg:31(37), Aegis-ResDam/EndRdx/Rchg:31(40), Aegis-ResDam:31(43), Aegis-Psi/Status:31(46)
Level 26: Synaptic Overload -- CoPers-Conf:50(A), CoPers-Conf/Rchg:50(27), CoPers-Acc/Conf/Rchg:50(27), CoPers-Acc/Rchg:50(29), CoPers-Conf/EndRdx:50(29), CoPers-Conf%:50(31)
Level 28: Soul Absorption -- Dct'dW-Heal/Rchg:50(A), Efficacy-EndMod/Rchg:50(34), P'Shift-EndMod/Rchg:50(36)
Level 30: Weave -- LkGmblr-Rchg+:31(A), HO:Cyto(31), LkGmblr-Def:31(31)
Level 32: Gremlins -- C'Arms-Acc/Rchg:30(A), C'Arms-Acc/Dmg:30(33), C'Arms-Dmg/EndRdx:30(33), C'Arms-Acc/Dmg/Rchg:30(33), C'Arms-EndRdx/Dmg/Rchg:30(34), C'Arms-+Def(Pets):30(34)
Level 35: Scorpion Shield -- LkGmblr-Rchg+:31(A), HO:Cyto(36), LkGmblr-Def:31(36)
Level 38: Dark Servant -- Cloud-ToHitDeb:30(A), Cloud-Acc/ToHitDeb:30(39), Cloud-Acc/Rchg:30(39), Cloud-ToHitDeb/EndRdx/Rchg:30(39), Cloud-Acc/EndRdx/Rchg:30(40), Cloud-%Dam:30(40)
Level 41: Poisonous Ray -- Apoc-Dmg/Rchg:50(A), Apoc-Acc/Dmg/Rchg:50(42), Apoc-Acc/Rchg:50(42), Apoc-Dmg/EndRdx:50(42), Apoc-Dam%:50(43)
Level 44: Summon Tarantula -- ExRmnt-Acc/Rchg:31(A), ExRmnt-Acc/Dmg:31(45), ExRmnt-Dmg/EndRdx:31(45), ExRmnt-Acc/Dmg/Rchg:31(45), ExRmnt-EndRdx/Dmg/Rchg:31(46), ExRmnt-+Res(Pets):31(46)
Level 47: Fade -- HO:Membr(A), HO:Membr(48)
Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+:30(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 50: Spiritual Core Paragon
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A well built fire/kin can do anything, much more than just farming. Even if you were to build the toon strictly for farming you are not taking full advantage of the fact that FS will cap your damage and you can slot your normal damage powers with
1) damage procs - I would proc fire cages, char, and ring of fire out since you'll be damage capped anyway.
2) non damage sets that offer better set bonuses i.e absolute amazement in fissure.
Here is my current fire/kin setup.
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Nemu: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Char -- Lock-Acc/Hold:31(A), Lock-Acc/Rchg:31(3), Lock-Rchg/Hold:31(3), Lock-EndRdx/Rchg/Hold:31(5), Lock-Acc/EndRdx/Rchg/Hold:31(23), Lock-%Hold:31(34)
Level 1: Transfusion -- Nictus-Acc/Heal:31(A), Theft-Acc/EndRdx/Rchg:30(5), Theft-Acc/EndRdx/Heal:30(7), Nictus-Heal:31(13), Nictus-Acc/EndRdx/Rchg:31(39), Theft-Acc/Heal:30(39)
Level 2: Fire Cages -- Enf'dOp-Acc/Rchg:31(A), Enf'dOp-EndRdx/Immob:31(7), Enf'dOp-Acc/EndRdx:31(9), Enf'dOp-Immob/Rng:31(9), Enf'dOp-Acc/Immob/Rchg:31(11), Enf'dOp-Acc/Immob:31(11)
Level 4: Siphon Power -- Acc-I:50(A)
Level 6: Combat Jumping -- LkGmblr-Rchg+:31(A), Ksmt-ToHit+:10(50)
Level 8: Hot Feet -- Erad-Acc/Rchg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(13), Erad-%Dam:30(40), M'Strk-Acc/EndRdx:50(43)
Level 10: Siphon Speed -- Acc-I:50(A), Acc-I:50(25), RechRdx-I:50(25), RechRdx-I:50(40)
Level 12: Flashfire -- SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:50(A), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg:50(15), SWotController-EndRdx/Rchg:50(15), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:50(17), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:50(17), SWotController-Rchg/Dmg%:31(36)
Level 14: Super Speed -- Zephyr-Travel/EndRdx:31(A), Zephyr-ResKB:10(45), Zephyr-Travel:31(46)
Level 16: Increase Density -- S'fstPrt-ResDam/Def+:30(A)
Level 18: Cinders -- Lock-Acc/Hold:31(A), Lock-Acc/Rchg:31(19), Lock-Rchg/Hold:31(19), Lock-EndRdx/Rchg/Hold:31(21), Lock-Acc/EndRdx/Rchg/Hold:31(21), Lock-%Hold:30(23)
Level 20: Speed Boost -- Zephyr-ResKB:10(A)
Level 22: Boxing -- Acc-I:30(A)
Level 24: Tough -- GA-3defTpProc:30(A)
Level 26: Maneuvers -- RedFtn-Def/EndRdx:31(A), RedFtn-Def/Rchg:31(27), RedFtn-EndRdx/Rchg:31(27), RedFtn-Def/EndRdx/Rchg:31(29), RedFtn-Def:31(29), RedFtn-EndRdx:31(31)
Level 28: Hasten -- RechRdx-I:50(A), RechRdx-I:50(36)
Level 30: Weave -- LkGmblr-Rchg+:31(A), LkGmblr-Def:31(31), HO:Cyto(31)
Level 32: Fire Imps -- BldM'dt-Acc/Dmg:31(A), BldM'dt-Dmg/EndRdx:31(33), BldM'dt-Acc/EndRdx:31(33), BldM'dt-Acc/Dmg/EndRdx:31(33), BldM'dt-Acc:31(34), BldM'dt-Dmg:31(34)
Level 35: Transference -- Efficacy-Acc/Rchg:31(A), Efficacy-EndMod/Acc/Rchg:31(36), Efficacy-EndMod/Rchg:31(37), Efficacy-EndMod:31(37), Efficacy-EndMod/Acc:31(37), Efficacy-EndMod/EndRdx:31(46)
Level 38: Fulcrum Shift -- Acc-I:50(A), Acc-I:50(39), RechRdx-I:50(46)
Level 41: Fissure -- Amaze-Stun/Rchg:50(A), Amaze-Acc/Stun/Rchg:50(42), Amaze-Acc/Rchg:50(42), Amaze-EndRdx/Stun:50(42), Amaze-ToHitDeb%:50(43), FrcFbk-Rechg%:21(43)
Level 44: Rock Armor -- LkGmblr-Rchg+:31(A), LkGmblr-Def:31(45), HO:Cyto(45)
Level 47: Seismic Smash -- Lock-Acc/Hold:31(A), Lock-Acc/Rchg:31(48), Lock-Rchg/Hold:31(48), Lock-EndRdx/Rchg/Hold:31(48), Lock-Acc/EndRdx/Rchg/Hold:31(50), Lock-%Hold:31(50)
Level 49: Inertial Reduction -- Zephyr-ResKB:10(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+:20(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(40)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 50: Spiritual Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Reactive Radial Flawless Interface
Level 50: Clarion Core Epiphany
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Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1529;698;1396;HEX;| |78DA6594594F135114C7EF2C055B5ADA4217B65268659142A12ECF2622A8D0620DC| |F86541860126C9BB624FAE803460D2AB87C05154DFC3C46FD04488B2F2E90987A7A| |CFBF749299B4F9DD7BB639CBBD937970DDFDF9C6A3AB42F1CD6EE5CAE595D942BE5| |22A6C6D19254726B761AE0A7AF425E3FE763B2DA22D6DD330396F968CE6A6C7A2BF| |B6BDBE9E5C34F346C55C2D0B77B640B669235734F31B2EB9592E1AC69A472EE7CD8| |DCD0A29BC4DAB35A354DE348B5D73457335B95C29E48D954CAE5C314A0F7B288D49| |FAEF28024FDD217EA9420CEA42FD0DFE61EA7F99A113E6F02973CEEA1BD4D8D64F8| |CE8A2CDC77477B37C340C7A59FE987C15F82A7B8AD4B5ED33CFBD025F335D6FC0B7| |CC798226BDEB42EB23A49C22447D75C88075C5116CD83945EA1F6D9DBA7842DB76D| |669ED872AE755658ED59813E5461C5DDC243BA722636B4EC4EE6932C11C039F9259| |076AE878A749FFCEF7E007A6EF00FCC88C7FE23EC4295F0FFBAA9E6FDCCFC9EFAAC| |C77EA2BEF6F517C2FDB086F5891793E23F8F14E3FE6D5857975615E01CC2B807985| |4EB9C605F2ED46BC6EBC4BA13C8290051B75929D46B23064E18B3C2F3FC97AB9878| |E5E17F7B7AF037433073C602773D0CB8C916F3F66D39FE03EC7419D7411D6A911CC| |6D30005E695C1A4DECD2368A9AA38742D634F4033C02ABCCE11A78CC4C936F0CBEB| |197DC8FF80BE6F9E7E02EB8C79CDA6766C87784CF993AD2C7F98E8253C8FF88DA33| |8EF8E38BAA945D488319708939711BDC2106745125DF046A4F04F96C4F0640D47EE| |2162289F849CC7B1AF39EC6BCA731EF14E69DC2FD5CA4503398E30CE65D75D1BDE3| |770AA54E8F38B64AE411D145CD66F5B325519421AE7D0C1CD0CFBE03F46B58475A9| |2FA844D3B6393A46C924B36C9659B246D9364F5B3AF0AF276FA1ADF0ACEE40E1DFE| |14D750CFBAA4975CDFB5AC7396F53DCBFA8BC5F7C0B2FE0FB04EFC4F| |-------------------------------------------------------------------|
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Ok, lets optimize that build.
The reason you want mind epic is for IW and you want that to recharge as fast as possible. So we are going to squeeze as much recharge as we can into the build without compromising softcapping ranged and aoe defense.
IW is another good place to slot a LoTG 7.5 and that's a given, after that we need to cram as much recharge as we can into it.
Mind over body is a great place for 5 piece aegis which gives the best bang for the slots when it comes to AoE defense. If we do this we are way over on our AoE defense softcap so we can shave some slotting off other powers that grant AoE defense.
The reason I slotted the holds with lockdown is that they offer both AoE and ranged defense bonuses but since I'm way over the AoE defense softcap with the slotting in Mind over body it's time to reconsider how to slot them. 4 Piece Bas Gaze offers not only ranged defense but also a recharge bonus, doing so will put me slightly under the softcap for both ranged and Aoe defense though, so...
Enter Blood Mandate in animate stone. This set is terrific and terribly undervalued for what it does. It's the only set that offers 3.75% def to BOTH aoe and range at 5 and 6 slots (lockdown only gives 2.5 to aoe). With this we are back at the softcap for ranged and well over on AoE. so....
Replace the miracle set in O2 with panacea for more recharge. You can substitute it with Doctored wounds if you are on a budget and lose out on 2.5% recharge which is not a big deal in the grand scheme of things.
Psi nado is a great place for recharge bonuses, it'll take 5 piece posi/ragnorak set and a force feedback proc and that's usually what I go with.
Psi nado needs 6 slots so we need to shuffle the power pick order for that schema to work, hasten was dropped to a level 49 pick which still allows it to be 2 slotted. With Agility hasten is perma.
The end result is a build that retains the Rng/AoE softcap with 16% more global recharge than my original build with stone mastery. IW has a 4 second down time which could potentially be covered with psi nado procs.
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Earth Control
Secondary Power Set: Storm Summoning
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Fossilize -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(3), BasGaze-EndRdx/Rchg/Hold:30(3), BasGaze-Acc/EndRdx/Rchg/Hold:30(5)
Level 1: Gale -- Empty(A)
Level 2: Stone Cages -- SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:31(A), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg:31(7), SWotController-EndRdx/Rchg:31(9), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:31(9), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:31(13), SWotController-Rchg/Dmg%:31(15)
Level 4: O2 Boost -- Panac-Heal/EndRedux:31(A), Panac-EndRdx/Rchg:31(15), Panac-Heal/Rchg:31(17), Panac-Heal/EndRedux/Rchg:31(25), Panac-Heal:31(33)
Level 6: Quicksand -- RechRdx-I:50(A)
Level 8: Combat Jumping -- LkGmblr-Rchg+:31(A)
Level 10: Steamy Mist -- LkGmblr-Rchg+:31(A), LkGmblr-Def:31(11), HO:Cyto(11), S'fstPrt-ResDam/Def+:30(13), HO:Ribo(25)
Level 12: Stalagmites -- Amaze-Stun/Rchg:50(A), Amaze-Acc/Stun/Rchg:50(40), Amaze-Acc/Rchg:50(40), Amaze-EndRdx/Stun:50(43), Amaze-ToHitDeb%:50(46)
Level 14: Super Speed -- Zephyr-ResKB:10(A), Zephyr-Travel:31(21), Zephyr-Travel/EndRdx:31(33)
Level 16: Freezing Rain -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(17), Ragnrk-Acc/Dmg/Rchg:50(19), Ragnrk-Acc/Rchg:50(19), Ragnrk-Dmg/EndRdx:50(21)
Level 18: Earthquake -- RechRdx-I:50(A)
Level 20: Hurricane -- EndRdx-I:50(A)
Level 22: Maneuvers -- LkGmblr-Rchg+:31(A), LkGmblr-Def:31(23), HO:Cyto(23)
Level 24: Boxing -- Empty(A)
Level 26: Volcanic Gasses -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(27), BasGaze-EndRdx/Rchg/Hold:30(27), BasGaze-Acc/EndRdx/Rchg/Hold:30(34)
Level 28: Tough -- GA-3defTpProc:31(A), Aegis-ResDam/EndRdx:31(29), Aegis-ResDam:31(29), Aegis-ResDam/EndRdx/Rchg:31(31), Aegis-ResDam/Rchg:31(34), Aegis-EndRdx/Rchg:31(34)
Level 30: Weave -- LkGmblr-Rchg+:31(A), LkGmblr-Def:31(31), HO:Cyto(31)
Level 32: Animate Stone -- BldM'dt-Acc/Dmg:31(A), BldM'dt-Dmg/EndRdx:31(33), BldM'dt-Acc/EndRdx:31(36), BldM'dt-Acc/Dmg/EndRdx:31(37), BldM'dt-Acc:31(37), BldM'dt-Dmg:31(37)
Level 35: Indomitable Will -- LkGmblr-Rchg+:31(A), RechRdx-I:50(36), RechRdx-I:50(36)
Level 38: Lightning Storm -- Thundr-Acc/Dmg:31(A), Thundr-Dmg/EndRdx:31(39), Thundr-Dmg/Rchg:31(39), Thundr-Acc/Dmg/Rchg:31(39), Thundr-Acc/Dmg/EndRdx:31(40), Thundr-Dmg/EndRdx/Rchg:31(42)
Level 41: Mind Over Body -- Aegis-ResDam/EndRdx:31(A), Aegis-ResDam/EndRdx/Rchg:31(42), Aegis-ResDam:31(42), Aegis-ResDam/Rchg:31(43), Aegis-Psi/Status:31(43)
Level 44: Tornado -- BldM'dt-Acc/Dmg:31(A), BldM'dt-Dmg/EndRdx:31(45), BldM'dt-Acc/EndRdx:31(45), BldM'dt-Acc/Dmg/EndRdx:31(45), BldM'dt-Acc:31(46), BldM'dt-Dmg:31(46)
Level 47: Psionic Tornado -- Posi-Acc/Dmg:31(A), Posi-Dmg/EndRdx:31(48), Posi-Dmg/Rchg:31(48), Posi-Acc/Dmg/EndRdx:31(48), Posi-Dam%:31(50), FrcFbk-Rechg%:31(50)
Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Empty(A)
Level 4: Health -- Mrcl-Rcvry+:20(A)
Level 4: Hurdle -- Empty(A)
Level 4: Stamina -- EndMod-I:50(A), EndMod-I:50(5), P'Shift-End%:21(7)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Agility Core Paragon
Level 50: Reactive Radial Flawless Interface
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Code:Just saw your comment about dropping O2. You can gain a little more recharge if you fit thunderclap in but I find O2 to be much more useful since it 1) is a heal and sometimes heals are necessary, even if it's just for your pet. 2) gives end drain and limited status protection.| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1519;700;1400;HEX;| |78DA65945B6F124114C767D9418482A516E88D7BAD6D698B5C7DD4C45A4D2A28499| |F4D5DE91648DA4280269AA8B11A3F834F5E1FBC26BEA8D18FA14663A37E02B5ADCF| |BEE061FF8742DC0DE437F39F3933E73F6767F3574E3B5F9DDD3A2914F7FC9AD6682| |CCF57379AF5EADA9A5EB7E6B552A528DA8F8DFEE1EE4867527C41AB37CB9D5EA867| |C2A9CDD5D5F852B35A5F5F5EDA5C5FAF6E54364AC259A8524C4ED76AD473189DA59| |AAEAFF477F415BDDE28576A2EA37FA6522A3769A267A15629C60B8D0A2D525CCE6B| |8DA65EBF3A4C09CDD0FF9A22F869A9E2B345888014962FCCAFA0DC062F75E7D28F1| |E719D14882DABF244152228C581A7E0C167CCE7A0F30578E825A851A08A58A9FA79| |2C00BA83E070080C87C11B1463E50CACEDF49376E1A3B3B529D06C5E6A04EDA248B| |0439376D61C1E66B65D0F55388714C3D5F009EA4B55DCA46E1FE7D3778E1C27A598| |CC31F360EC3C3877011CA7BD5D88B1B87E906697C2F3CD829CBF832BB46E3FAFDB9| |F429C3B0D1ECE30B3A0E738B8453103EC73807DEAA40DB23618813640FB7BE1D3E2| |659F3EF6E9639F0ACD19E2B821A36AB768C208D77C846B3ECA351FE59A47B8E62A4| |58F6107EB580A55F027B0833F0306D36024A918E39114282936C0D90538BB206717| |CCE2D46F5337C46F50E8A7C0C9FD02C77F83477698BBCC3DF003A513E5F5A35EEC3| |9CEA7D56199E4095E7FE21EE28EDE673E603E04271F81D38FC18FB4FE14BF455309| |AC3F9D6666C0187B8E65C192827BD5DE6F86FDCCB29F59F633CB7EE6D8CF1CFBF94| |4FBC53936FE1ADAB137CCB7CC7760F23DF30EDEB2289D7502B92A09F69E64FAE5FF| |F736D0555A31D368C2A4244D4ADAA4644C4ACEA414E4FEF74228866277EF7F055A3| |B0E6AF34D568DD1BD5E65B17D01A4D835CDFAD3552C6A189EA541FA1ADDA5F3F148| |5170185918FB5CEC696B3DEDCB3DEDBF3E0AC79AADEDC16EFB1FF05CFDB7| |-------------------------------------------------------------------|
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You should be able to draw some conclusions from my build and piece together something yourself.
If you post yours, then I'll post mine. -
My current Fire/Elec and the only blaster I can really get lost in the "zone" with. Blapping is more a mindset than anything else.
I don't subscribe to the notion that you need s/l or melee defense to blap. Generally people recognize that the blaster's biggest Achilles heel is mezzes and that's why I softcapped range defense. It may sound counter-intuitive to build for ranged defense for a toon that's supposed to "live" in melee range. The truth is I spend most of my time in the air hopping from target to target so enemies can never fully switch to their melee attacks.
In summary, mastering how to move with softcapped ranged defense > melee/s/l defense
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Jezabel Delias: Level 50 Science Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery
Hero Profile:
Level 1: Flares -- Thundr-Acc/Dmg:31(A), Thundr-Dmg/EndRdx:31(3), Thundr-Dmg/Rchg:31(3), Thundr-Acc/Dmg/Rchg:31(5), Thundr-Acc/Dmg/EndRdx:31(5), Thundr-Dmg/EndRdx/Rchg:31(7)
Level 1: Electric Fence -- Thundr-Acc/Dmg:31(A), Thundr-Dmg/EndRdx:31(19), Thundr-Dmg/Rchg:31(21), Thundr-Acc/Dmg/Rchg:31(21), Thundr-Acc/Dmg/EndRdx:31(31), Thundr-Dmg/EndRdx/Rchg:31(31)
Level 2: Fire Ball -- Ragnrk-Dmg/Rchg:50(A), Ragnrk-Knock%:50(19), Ragnrk-Acc/Dmg/Rchg:50(33), Ragnrk-Acc/Rchg:50(33), Ragnrk-Dmg/EndRdx:50(33)
Level 4: Charged Brawl -- Hectmb-Dmg/Rchg:50(A), Hectmb-Acc/Dmg/Rchg:50(7), Hectmb-Acc/Rchg:50(15), Hectmb-Dmg/EndRdx:50(17), Hectmb-Dam%:50(17)
Level 6: Combat Jumping -- LkGmblr-Rchg+:25(A)
Level 8: Fire Breath -- SBlastersW-Acc/Dmg:31(A), SBlastersW-Dmg/Rchg:31(9), SBlastersW-Acc/Dmg/Rchg:31(9), SBlastersW-Acc/Dmg/EndRdx:31(11), SBlastersW-Acc/Dmg/EndRdx/Rchg:31(11), SBlastersW-Rchg/Dmg%:31(13)
Level 10: Super Speed -- Zephyr-Travel/EndRdx:31(A), Zephyr-ResKB:10(13)
Level 12: Aim -- RechRdx-I:50(A)
Level 14: Hasten -- RechRdx-I:50(A), RechRdx-I:50(15)
Level 16: Build Up -- RechRdx-I:50(A)
Level 18: Blaze -- Apoc-Dmg/Rchg:50(A), Apoc-Acc/Dmg/Rchg:50(34), Apoc-Acc/Rchg:50(34), Apoc-Dmg/EndRdx:50(36), Apoc-Dam%:50(36)
Level 20: Boxing -- Stpfy-Acc/Rchg:31(A), Stpfy-EndRdx/Stun:31(34), Stpfy-Acc/EndRdx:31(48), Stpfy-Stun/Rng:31(50), Stpfy-Acc/Stun/Rchg:31(50), Stpfy-KB%:31(50)
Level 22: Tough -- GA-3defTpProc:31(A), HO:Ribo(23), HO:Ribo(23)
Level 24: Weave -- LkGmblr-Rchg+:25(A), LkGmblr-Def:31(25), LkGmblr-Def/EndRdx:31(25)
Level 26: Havoc Punch -- Mako-Acc/Dmg:31(A), Mako-Dmg/EndRdx:31(27), Mako-Dmg/Rchg:31(27), Mako-Acc/EndRdx/Rchg:31(29), Mako-Acc/Dmg/EndRdx/Rchg:31(29), Mako-Dam%:31(31)
Level 28: Maneuvers -- LkGmblr-Rchg+:25(A), LkGmblr-Def/EndRdx:31(42), HO:Cyto(42)
Level 30: Assault -- EndRdx-I:50(A)
Level 32: Inferno -- Armgdn-Dmg/Rchg:50(A), Armgdn-Acc/Dmg/Rchg:50(43), Armgdn-Acc/Rchg:50(43), Armgdn-Dmg/EndRdx:50(43), Armgdn-Dam%:50(46)
Level 35: Power Sink -- Efficacy-EndMod/EndRdx:31(A), P'Shift-EndMod/Rchg:50(40), Efficacy-EndMod/Rchg:31(42)
Level 38: Shocking Grasp -- Mako-Acc/Dmg:31(A), Mako-Dmg/EndRdx:31(39), Mako-Dmg/Rchg:31(39), Mako-Acc/EndRdx/Rchg:31(39), Mako-Acc/Dmg/EndRdx/Rchg:31(40), Mako-Dam%:31(40)
Level 41: School of Sharks -- Empty(A)
Level 44: Knockout Blow -- Mako-Acc/Dmg:31(A), Mako-Dmg/EndRdx:31(45), Mako-Dmg/Rchg:31(45), Mako-Acc/EndRdx/Rchg:31(45), Mako-Acc/Dmg/EndRdx/Rchg:31(46), Mako-Dam%:31(46)
Level 47: Shark Skin -- S'fstPrt-ResDam/Def+:30(A), HO:Ribo(48), HO:Ribo(48)
Level 49: Vengeance -- LkGmblr-Rchg+:25(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+:20(A), Numna-Regen/Rcvry+:30(37)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I:50(A), P'Shift-EndMod:31(36), P'Shift-EndMod/Acc:31(37), P'Shift-End%:31(37)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clrty-Stlth:31(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Musculature Radial Paragon
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Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1539;719;1438;HEX;| |78DA6D945B4F135110C7CF6E17EA96966BB9C9B5DC7AA3A515D0782708684849882| |4BE996669D7F668DD366D31E28BA2BEFAA0269AA880FA017C317E1AFD0AA8DFA0CE| |EEFC5B9AD40DF477CE9CF9CF99997376B71EAF79BFDD3CB82E14DF8D8251A9A457E| |9B76A96DD3B19695A1953D0D3B9693E3176CDC2E49A599046C54DA661B8A56F1B56| |CECCC63764D96469A8BEB2B3572A15CBD5F87AC1CC54CB3223ABFBE92DC392A5BD8| |25195454B78B78BC5423C651A2569E53CCE64A7649A599F33DC90B97C9516BAEA5E| |59B35CC9CB5260BD2433F12D678F87D2CAA653E6236954F3869566E3FE10E517A1F| |F15517F6A6DE29030AE09F5083C666A9FC12FCCF6AFCCEC7FB4BDD0FAA1F5433B0E| |ED38B4AB0485B59AB2A80A9124ED05E6E412B80C9E67DA7D7641E30AB2AD3DC4EC0| |C33BB236094394007D1E66C54136DFD3418D2C51ACDDCC8DBFDC1E5E473E623F889| |E939048F98DE63E6340975D62AFA4F95D77E11754DAC93B5037B754409495D4C91B| |F8F6D8A0FB64E304FE8827F176C1B841ED4D813E31A02717081399D00934C85F6E8| |433D7D4F1527A7C033E6C20133F91C7C01BE64BA48DBCF39A8FDE7B8C6816B34D55| |C0D6AE433089F41F470C86FEB89DDCC9C7DDF91C3F03D3EE3B33930CF1C95E07DDC| |8507CC1E8A3F82F823881F46DCF032E7D04B3E63E8D558807B758B30815E4D5CE45| |E442E8197C12BCCD855A6BDE59473F36AEAD46BD5D923F85675E2855FF1BC40ABB3| |A86516B5CCA19639D432875A82A825885ABE530B43AC15A11A3DE2C42B4414D1A28| |8368F68F388368F6831448B21DA0F8A164767E2F6118CD189E254EAF4536712D831| |E1744F13271E7ABBD02DC5C9E2CFA945513669D0A789993B1CF1778BF7DF538B4B9| |9E46E4FBFE1DB3EF30E7CCF1CD51A5F01FAB3D501ADFE72D76A9196D5448B25D962| |596CB12CB55852CD16DDCEC52DB6B5C6570595E8DD8D6F466DDB6357CFE3BB4D63A| |369BCDB344ED14B95C4F81FB752F3EA| |-------------------------------------------------------------------|
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Quote:Do not do this (build for melee defense and gimp your primary powers by slotting for melee defense bonuses).Yeah after looking at melee defense sets I need something that will take multiple Accurate Defense Debuff sets.
Build for range defense instead. Why? it helps you avoid mezzes. It's not 100% effective but it's 75% more effective than melee defense will ever offer you in that regard. Also, a lot of ranged attacks carry -def, and that melee defense will mean squat if you keep getting tagged by those attacks. -
The answer is yes. You won't be softcapped to S/L anymore but you can have softcapped psi def while IW is up. You can still be softcapped to range and aoe and that lends to a ranged playstyle which is perfectly fine for earth/storm.
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I don't have an earth/storm so no I don't use it, but I can tell you that build is plenty survivable with softcapped s/l/rng/aoe defense.
I build my toons to be able to exemp down for mid level content hence the level 31 IOs, they are level 31 because moonfire caps at 28. -
I just want more IOs to perfect my builds, even those with NO PETZ!!11
My 3 globals are now accepting IO donations. Thank you! -
I believe this is the tank you are looking for.
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Earth Control
Secondary Power Set: Storm Summoning
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Fossilize -- Lock-Acc/Hold:31(A), Lock-Acc/Rchg:31(3), Lock-Rchg/Hold:31(3), Lock-EndRdx/Rchg/Hold:31(5), Lock-Acc/EndRdx/Rchg/Hold:31(5), Lock-%Hold:31(7)
Level 1: Gale -- Empty(A)
Level 2: Stone Cages -- SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:31(A), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg:31(7), SWotController-EndRdx/Rchg:31(9), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:31(9), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:31(13), SWotController-Rchg/Dmg%:31(15)
Level 4: O2 Boost -- Mrcl-Heal/EndRdx:31(A), Mrcl-EndRdx/Rchg:31(25), Mrcl-Heal/Rchg:31(48), Mrcl-Heal/EndRdx/Rchg:31(48), Mrcl-Heal:31(48)
Level 6: Quicksand -- RechRdx-I:50(A)
Level 8: Combat Jumping -- LkGmblr-Rchg+:31(A)
Level 10: Steamy Mist -- LkGmblr-Rchg+:31(A), LkGmblr-Def:31(11), HO:Cyto(11), S'fstPrt-ResDam/Def+:30(13), ResDam-I:50(21), HO:Ribo(25)
Level 12: Stalagmites -- Amaze-Stun/Rchg:50(A), Amaze-Acc/Stun/Rchg:50(40), Amaze-Acc/Rchg:50(40), Amaze-EndRdx/Stun:50(43), Amaze-ToHitDeb%:50(46)
Level 14: Super Speed -- Zephyr-Travel:31(A), Zephyr-Travel/EndRdx:31(15), Zephyr-ResKB:31(17)
Level 16: Freezing Rain -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(17), Ragnrk-Acc/Dmg/Rchg:50(19), Ragnrk-Acc/Rchg:50(19), Ragnrk-Dmg/EndRdx:50(21)
Level 18: Earthquake -- RechRdx-I:50(A)
Level 20: Hurricane -- EndRdx-I:50(A)
Level 22: Maneuvers -- LkGmblr-Rchg+:31(A), LkGmblr-Def:31(23), HO:Cyto(23)
Level 24: Boxing -- Empty(A)
Level 26: Volcanic Gasses -- Lock-Acc/Hold:31(A), Lock-Acc/Rchg:31(27), Lock-Rchg/Hold:31(27), Lock-EndRdx/Rchg/Hold:31(34), Lock-Acc/EndRdx/Rchg/Hold:31(34), Lock-%Hold:31(34)
Level 28: Tough -- GA-3defTpProc:31(A), Aegis-ResDam/EndRdx:31(29), Aegis-ResDam/Rchg:31(29), Aegis-ResDam/EndRdx/Rchg:31(31), Aegis-ResDam:31(33), Aegis-Psi/Status:31(33)
Level 30: Weave -- LkGmblr-Rchg+:31(A), LkGmblr-Def:31(31), HO:Cyto(31)
Level 32: Animate Stone -- C'Arms-Acc/Rchg:30(A), C'Arms-Acc/Dmg:30(33), C'Arms-Dmg/EndRdx:30(36), C'Arms-Acc/Dmg/Rchg:30(37), C'Arms-EndRdx/Dmg/Rchg:30(37), C'Arms-+Def(Pets):30(37)
Level 35: Fissure -- Posi-Acc/Dmg:31(A), Posi-Dmg/EndRdx:31(36), Posi-Dmg/Rchg:31(36), Posi-Dmg/Rng:31(42), Posi-Acc/Dmg/EndRdx:31(43), FrcFbk-Rechg%:31(43)
Level 38: Lightning Storm -- Thundr-Acc/Dmg:31(A), Thundr-Dmg/EndRdx:31(39), Thundr-Dmg/Rchg:31(39), Thundr-Acc/Dmg/Rchg:31(39), Thundr-Acc/Dmg/EndRdx:31(40), Thundr-Dmg/EndRdx/Rchg:31(50)
Level 41: Rock Armor -- LkGmblr-Rchg+:31(A), HO:Cyto(42)
Level 44: Tornado -- BldM'dt-Acc/Dmg:31(A), BldM'dt-Dmg/EndRdx:31(45), BldM'dt-Acc/EndRdx:31(45), BldM'dt-Acc/Dmg/EndRdx:31(45), BldM'dt-Acc:31(46), BldM'dt-Dmg:31(50)
Level 47: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 49: Earth's Embrace -- RechRdx-I:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Empty(A)
Level 4: Health -- Mrcl-Rcvry+:20(A)
Level 4: Hurdle -- Empty(A)
Level 4: Stamina -- EndMod-I:50(A), P'Shift-End%:31(42), EndMod-I:50(46)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Agility Core Paragon
Level 50: Reactive Radial Flawless Interface
------------
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1522;693;1386;HEX;| |78DA6594596F125114C7EF3083088516BAD00D28506B77640AF8A889B5AD4BD1263| |C9B3AB653206981004D345163357E069F5C1F5C135FDCBE8A51EBF6A82DF5C5AD2F| |F5CC9C7F0B71264C7EF7FEEF39F79E73CF19D2178FBB9FCFAC1D1592777259AB54E| |6278B856AB9B8BCAC97ED692D9B5F10C6E3A0375C5FD9358A4D69E56A6E77D6D760| |706C75692996A916CB2BF399D5959562215FC80AF75C917C6675AD44339739C9947| |47DB165575FD4CB955CBEE431E7D3F96CAE4A86AD53A5FC82B157419F4F6B95AA5E| |BED445E18CD17B59127876ECE2A74D8890226CBFC0DF4CE50FF897B96F9B79BEEE4| |B3F7AC4155224EC263D94D9FA1173FF63F009D3FD94D9FC8CA991A3CCBE8A3C2599| |5AD734F3D00C78023CC9BC4AB02302FB2841750A3FDDB44362CDD161D839C502C1C| |99ADD09CDD50EA68CEAC8C2DD49F3A022DA8D6B511DA2EB085191C535929B1057D3| |69CA5C55C4E02C98668E9C618E9F65F6530C1EF6B179DEF16D35BF677A3F301769D| |F16ECDB32C17EDE04B33509A698ED87996BE4E343BE3EE4AB93D606AD2DC29A8FCE| |EFE07C6D1DC8D78F7CFDC857229B4EF8759AD5BB4E06DDA85E377AA107BDD0835E8| |8A01722E885087A41A6DD7A71C3BD135CD1409CAB145099A104339C04534C857C83| |8836886843883694E22ADCA0691F62EB5BB799950A7F64F67F621EF80C7E01BF323| |7289C287CA32F847966FF4BF01573F83573E40D7893F3CAD1B903F01DB8CD6B07EF| |8077C17BCCC1FB4CF5017393CE1DE2BCA421E4358CDBCFD27414FB8E7E63FBB1EFE| |006B8C91CAF61DF2D6694EE2B867D63E80215ACD19971747F1C5A40F9FF3B0DD695| |9D11CB6ADCA2A816256151921665D6A2CC297BFF0F423215A777EFABDFD974D118B| |1CBE6EA56A372CA687445D42C563FEA8A4D0E73CEC3B7B87EE398CFB98CDBE273CE| |358CB586F18586F1B69FDC30369FB76D75E11FDA7906F6| |-------------------------------------------------------------------|
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What does perma heat loss have to do with ice control? I can make an ice/cold troller and have perma heat loss and have mass area control too.
I don't think I've heard of a ill/ff soloing a gm, or a plant/emp farming +4/8 efficiently. The fact that ill/xx can solo gms and plant/xxx can do this or that has less to do with the primary than the secondary. An elec/time troller can solo +4/8 ITF, I have a hunch that it's not all because of elec...
Not saying that ice couldn't use a little help but with IOs one can make a pretty impressive ice/xxx troller/dom. -
Try this:
Hero Plan by Mids' Hero Designer 1.955
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Earth Control
Secondary Power Set: Cold Domination
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Fossilize -- Lock-Acc/Hold:31(A), Lock-Acc/Rchg:31(3), Lock-Rchg/Hold:31(3), Lock-EndRdx/Rchg/Hold:31(5), Lock-Acc/EndRdx/Rchg/Hold:31(5), Lock-%Hold:31(7)
Level 1: Infrigidate -- Acc-I:50(A)
Level 2: Stone Cages -- SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:31(A), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg:31(7), SWotController-EndRdx/Rchg:31(11), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:31(11), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:31(13), SWotController-Rchg/Dmg%:31(13)
Level 4: Combat Jumping -- LkGmblr-Rchg+:31(A)
Level 6: Ice Shield -- LkGmblr-Rchg+:31(A), LkGmblr-Def:25(46), DefBuff-I:20(46)
Level 8: Super Speed -- Zephyr-Travel:31(A), Zephyr-Travel/EndRdx:31(9), Zephyr-ResKB:31(9)
Level 10: Glacial Shield -- LkGmblr-Rchg+:31(A), LkGmblr-Def:25(50), DefBuff-I:25(50)
Level 12: Stalagmites -- Amaze-Stun/Rchg:50(A), Amaze-Acc/Stun/Rchg:50(17), Amaze-Acc/Rchg:50(17), Amaze-EndRdx/Stun:50(37), Amaze-ToHitDeb%:50(37)
Level 14: Maneuvers -- RedFtn-Def/EndRdx:31(A), RedFtn-Def/Rchg:31(15), RedFtn-EndRdx/Rchg:31(15), RedFtn-Def/EndRdx/Rchg:31(39), RedFtn-Def:31(39), RedFtn-EndRdx:31(40)
Level 16: Boxing -- Empty(A)
Level 18: Earthquake -- DarkWD-ToHitDeb:31(A), DarkWD-ToHitDeb/Rchg:31(19), DarkWD-Rchg/EndRdx:31(19), DarkWD-ToHitdeb/Rchg/EndRdx:31(34)
Level 20: Arctic Fog -- LkGmblr-Def/EndRdx:31(A), LkGmblr-Def:31(21), LkGmblr-Def/EndRdx/Rchg:31(21), HO:Ribo(33), S'fstPrt-ResDam/Def+:30(33), HO:Ribo(34)
Level 22: Tough -- GA-3defTpProc:30(A), Aegis-ResDam/EndRdx:31(23), Aegis-ResDam/Rchg:31(23), Aegis-ResDam/EndRdx/Rchg:31(31), Aegis-ResDam:31(31), Aegis-Psi/Status:31(33)
Level 24: Weave -- LkGmblr-Rchg+:31(A), DefBuff-I:50(25), HO:Cyto(25)
Level 26: Volcanic Gasses -- Lock-Acc/Hold:31(A), Lock-Acc/Rchg:31(27), Lock-Rchg/Hold:31(27), Lock-EndRdx/Rchg/Hold:31(29), Lock-Acc/EndRdx/Rchg/Hold:31(29), Lock-%Hold:31(31)
Level 28: Benumb -- Acc-I:50(A), Acc-I:50(42), RechRdx-I:50(46)
Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(39)
Level 32: Animate Stone -- BldM'dt-Acc/Dmg:31(A), BldM'dt-Dmg/EndRdx:31(34), BldM'dt-Acc/EndRdx:31(36), BldM'dt-Acc/Dmg/EndRdx:31(36), BldM'dt-Acc:31(36), BldM'dt-Dmg:31(37)
Level 35: Sleet -- Posi-Acc/Dmg:31(A), Posi-Dmg/EndRdx:31(42), Posi-Dmg/Rchg:31(42), Posi-Acc/Dmg/EndRdx:31(43), Posi-Dam%:31(43)
Level 38: Heat Loss -- Efficacy-Acc/Rchg:50(A), P'Shift-Acc/Rchg:50(40), Efficacy-EndMod/Acc/Rchg:50(40)
Level 41: Hibernate -- RechRdx-I:50(A)
Level 44: Frozen Armor -- LkGmblr-Rchg+:31(A), LkGmblr-Def:31(45), HO:Cyto(45)
Level 47: Ice Storm -- Ragnrk-Dmg/Rchg:50(A), Ragnrk-Acc/Dmg/Rchg:50(48), Ragnrk-Acc/Rchg:50(48), Ragnrk-Dmg/EndRdx:50(48), Ragnrk-Knock%:50(50)
Level 49: Quicksand -- Slow-I:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Empty(A)
Level 4: Health -- Mrcl-Rcvry+:20(A)
Level 4: Hurdle -- Empty(A)
Level 4: Stamina -- EndMod-I:50(A), EndMod-I:50(43), P'Shift-End%:31(45)
------------
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1445;671;1342;HEX;| |78DA6594DB4E13511486F7745AC79696165B4E8596CA190AA523A0779A086854AA2| |43E0069608089B5AD6D4D3451237AAF57C637F09818CFE0ABA84FA082DE78BCC1D5| |F97FA0C94CD27CDDFF5E7BAD356BFE99DCB5D9E08BD3EB2794169929E4ABD5C5995| |2B15629150A56C597CBAFDA4BAA7E19F24BEDEFEC0665E6F295DADAEEAAA721E0E4| |D59595CC4CA9B0BC385BBA6C17F335BB5454C185929C99B7F265BBB81A701617CB9| |6B51CDED597AD4A75CD2E879CF5297B75AD268191B9B2BD9439B3642DE6F2D59A55| |B9DE21CD0CC8EF86A678EDF8D44F8F524943797E91BF41EF1FF22F78E01F7829B47| |756A9B8C034D44DC9A7319FF64847FC6330F0847C0A069F91CFC1369990AE219FDE| |2A7F927E55901A3EE4F3F81CCD50E3316187302972D4507D06865B8F313EA2B7839| |FC8CF6051F2F819E3671E9379CC7A1EE16D593621C6DB74CEE3DC4F649ECC81FDE7| |C90B608B140EA1675F28809E9B9BC8203818229BC1A130A8C9D930E717DE914BADC| |B460B14BDE53D3A3FB4417E000F6F8265B9A3282B4723C8188B91513075BCEE3B5D| |A5DA659D90B35CEB52B995675B8FE8CE5E5B16536933C1E4243905A6A641AF9C6DC| |7594F3B9F52477D82A6701AF9EF88DC491774D25571BA2A4E5775D355DD745592AE| |BA22F7D5C527D51547DE11BA6B3C8D75AFF490400F5A228DBD41F2AEE83DACDDF34| |561665FC1BE6FE416B90DF67F072B52BB970EE87D036DE42DF90E1CDD2037C16AA8| |FE26694EBF03F7E18AA107E43DF0A58C78984F7A987DBE122DCD39A6E9C8B118C93| |9BE96980CFBC94C22D7C414394D1E05CD63E02D499165ADEC046A757B1BDE54C769| |897D6567D4B59B7529A64B997429532E65DEA52C78F7BE0F4A73147F44DE7A76B21| |568F80238BBDF1B95B3F227EA55DBAEA81FFB8A474FC123A3E4D843F8EA3FD739E4| |7C| |-------------------------------------------------------------------|
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Quote:/Dark. I solo +4/8 with my elec/dark/ice even prior to incarnate shifts and it's quickly becoming one of my favorite toons.If psi is just "ok" for damage, what (besides fire) would be better to pair with elec/?
/Energy and /Earth looked interesting for power boost, but the damage also seems so-so on Energy, and activation times on /Earth looks like it would be dreadfully slow.
Does anything have good damage and good synergy with Electric Control? -
One time I join team with Elec dom for 2 seconds before they notice I HAS NO PETZ!!!!111 and they lololol and kick me.
Quote:...judicious use of confuse, which as we all know increases the experience
That ok tho, I is gonna keeel all petz on liberty so no 1 has PETZ!!11. /e ebil panda plot -
Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Jezabel Delias: Level 50 Science Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Flares -- Thundr-Acc/Dmg:31(A), Thundr-Dmg/EndRdx:31(3), Thundr-Dmg/Rchg:31(3), Thundr-Acc/Dmg/Rchg:31(5), Thundr-Acc/Dmg/EndRdx:31(5), Thundr-Dmg/EndRdx/Rchg:31(7)
Level 1: Electric Fence -- Thundr-Acc/Dmg:31(A), Thundr-Dmg/EndRdx:31(19), Thundr-Dmg/Rchg:31(21), Thundr-Acc/Dmg/Rchg:31(21), Thundr-Acc/Dmg/EndRdx:31(31), Thundr-Dmg/EndRdx/Rchg:31(31)
Level 2: Fire Ball -- Ragnrk-Dmg/Rchg:50(A), Ragnrk-Knock%:50(19), Ragnrk-Acc/Dmg/Rchg:50(33), Ragnrk-Acc/Rchg:50(33), Ragnrk-Dmg/EndRdx:50(33)
Level 4: Charged Brawl -- Hectmb-Dmg/Rchg:50(A), Hectmb-Acc/Dmg/Rchg:50(7), Hectmb-Acc/Rchg:50(15), Hectmb-Dmg/EndRdx:50(17), Hectmb-Dam%:50(17)
Level 6: Combat Jumping -- LkGmblr-Rchg+:25(A)
Level 8: Fire Breath -- SBlastersW-Acc/Dmg:31(A), SBlastersW-Dmg/Rchg:31(9), SBlastersW-Acc/Dmg/Rchg:31(9), SBlastersW-Acc/Dmg/EndRdx:31(11), SBlastersW-Acc/Dmg/EndRdx/Rchg:31(11), SBlastersW-Rchg/Dmg%:31(13)
Level 10: Super Speed -- Zephyr-Travel/EndRdx:31(A), Zephyr-ResKB:10(13)
Level 12: Aim -- RechRdx-I:50(A)
Level 14: Hasten -- RechRdx-I:50(A), RechRdx-I:50(15)
Level 16: Build Up -- RechRdx-I:50(A)
Level 18: Blaze -- Apoc-Dmg/Rchg:50(A), Apoc-Acc/Dmg/Rchg:50(34), Apoc-Acc/Rchg:50(34), Apoc-Dmg/EndRdx:50(36), Apoc-Dam%:50(36)
Level 20: Boxing -- Stpfy-Acc/Rchg:31(A), Stpfy-EndRdx/Stun:31(34), Stpfy-Acc/EndRdx:31(48), Stpfy-Stun/Rng:31(50), Stpfy-Acc/Stun/Rchg:31(50), Stpfy-KB%:31(50)
Level 22: Tough -- GA-3defTpProc:31(A), HO:Ribo(23), HO:Ribo(23)
Level 24: Weave -- LkGmblr-Rchg+:25(A), LkGmblr-Def:31(25), LkGmblr-Def/EndRdx:31(25)
Level 26: Havoc Punch -- Mako-Acc/Dmg:31(A), Mako-Dmg/EndRdx:31(27), Mako-Dmg/Rchg:31(27), Mako-Acc/EndRdx/Rchg:31(29), Mako-Acc/Dmg/EndRdx/Rchg:31(29), Mako-Dam%:31(31)
Level 28: Maneuvers -- LkGmblr-Rchg+:25(A), LkGmblr-Def/EndRdx:31(42), HO:Cyto(42)
Level 30: Assault -- EndRdx-I:50(A)
Level 32: Inferno -- Armgdn-Dmg/Rchg:50(A), Armgdn-Acc/Dmg/Rchg:50(43), Armgdn-Acc/Rchg:50(43), Armgdn-Dmg/EndRdx:50(43), Armgdn-Dam%:50(46)
Level 35: Power Sink -- Efficacy-EndMod/EndRdx:31(A), P'Shift-EndMod/Rchg:50(40), Efficacy-EndMod/Rchg:31(42)
Level 38: Shocking Grasp -- Mako-Acc/Dmg:31(A), Mako-Dmg/EndRdx:31(39), Mako-Dmg/Rchg:31(39), Mako-Acc/EndRdx/Rchg:31(39), Mako-Acc/Dmg/EndRdx/Rchg:31(40), Mako-Dam%:31(40)
Level 41: School of Sharks -- Empty(A)
Level 44: Knockout Blow -- Mako-Acc/Dmg:31(A), Mako-Dmg/EndRdx:31(45), Mako-Dmg/Rchg:31(45), Mako-Acc/EndRdx/Rchg:31(45), Mako-Acc/Dmg/EndRdx/Rchg:31(46), Mako-Dam%:31(46)
Level 47: Shark Skin -- S'fstPrt-ResDam/Def+:30(A), HO:Ribo(48), HO:Ribo(48)
Level 49: Vengeance -- LkGmblr-Rchg+:25(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Musculature Radial Paragon
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+:20(A), Numna-Regen/Rcvry+:30(37)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I:50(A), P'Shift-EndMod:31(36), P'Shift-EndMod/Acc:31(37), P'Shift-End%:31(37)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Code:I'm a fan of building for ranged defense, but not a fan of pure range builds.| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1562;719;1438;HEX;| |78DA75945B4F135110C7CF6E176A4BCBB5DCE45A6E6D295D5A018D7783808694844| |8E29B6996F6D8AEAE6DD32E467C51D4571FD4441315503F802FC64FA35F01F51BAC| |D39D7F0B497503FD9D3367FE7366E69CDD8D472B81AF37F6AE0A2578DD32AAD5CC3| |2FDDAB2E2DDCA9AB298951E2144FBBA7C6C6C4B6B7C455AA651F59269106E995B46| |312F73FA9A59912C8DD657B676CAE552C5D6572D99B52B66D6B477331B46D12CEF5| |8866D968A22B0592A597A5A1A65B398F7BB93ADB294B9A03B5C33F3059B163AEA5E| |3959A916CC7278B56C66F50D778F0766319749CB87A661178C62868DBB0394DF3CF| |D5F13F5C76911FB84514DA807E02153FB047E66B67E61E6FEA1ED8636046D08DA51| |6847A15D2628ACD5940555881469CF31C717C125F02C5392B7071A4F846DAD51667| |B8CD9390BC6997D74102DEE468E68E9A5C1804FACD0CC8BBCBDEF3D6E3EA73E801F| |99FE7DF0801938644E92D0C75AC5F743E5B59F449F2656C9DA86BDDAE284944F4C9| |07F906D4A10B676B040E8807F076C6B842ED4D895E01AC23A38CF9C4C8229A6427B| |F4A09E9E278A9B53F829737E8F997A063E075F303DA4EDE51CD4DE335C63DF159A6| |A9E0635F2E9874F3F7A3810AAE9899DCC7CEDBE2387C1BB7CC6A7F36081396C82F7| |7017EE33BB28FE10E20F217E0C71634B9C4337F98CA0572361EED54DC2187A35769| |E7B317B01BC085E62262E336B5B4EB837CF51275EA9EE1E9137AA1B2FF692E716AD| |4EA39669D432835A6650CB0C6A89A096086AF9462D8CB256441D7AC451408838A2C| |5116D0ED1E6106D0ED112889640B4EF144D4767F4DA118CD089E254EA0C516792D8| |31E9764F13477E7ABBD02DC5CDE2F7B14551D669D0A389A9DB1CF15793F79F638B4| |719E76E4FBEE6DB3EF5167CC71CD61A5F01FAABA9C35AFDE5769CD9A6D5649325D5| |645968B22C3659D24D964DADF14D411DBECEC617C3D9F4D76AE7F19D1363E3C478F| |BC4F8BF4F9ADEB5149CFE02EF0A10B4| |-------------------------------------------------------------------|
This is my Fire/Elec and my favorite blaster. You can play this build at range because it's softcapped against ranged attacks. But I bet you I can kill stuff a lot faster by punching stuff in the face AND shooting them in the... face. Unless your attack chain is blaze->blaze->blaze->blaze, blaze->havoc punch or charged brawl will put enemies down faster than blaze->fire blast...etc.
Knowing when and how to close into melee, how to kite/joust and therefore making the most out of your melee attacks will do a lot more for your overall survivability than eschewing your entire secondary. -
I like mixed damage types on my fort so I took some melee attacks. There is no reason not to go in melee with the defenses that forts can achieve and I prefer not to spend aeons dealing with psi resistant enemies. On my fort I have 3 major damage types available and more options = mo bettah.
When in trouble, switch to ranged mode and kite. Other than redraw I don't really see any substantial downside to taking melee attacks. -
The cone immob - I'm not feeling it. But with permadom the rest of dark look great.
The cone immob though, kills any plans I have for a dark/ anything currently. -
Y U NO ELEC/DARK?
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Dominator
Primary Power Set: Electric Control
Secondary Power Set: Electricity Assault
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Tesla Cage -- Lock-Acc/Hold:31(A), Lock-Acc/Rchg:31(3), Lock-Rchg/Hold:31(3), Lock-EndRdx/Rchg/Hold:31(9), Lock-Acc/EndRdx/Rchg/Hold:31(11), Lock-%Hold:31(11)
Level 1: Charged Bolts -- Thundr-Acc/Dmg:31(A), Thundr-Dmg/EndRdx:31(33), Thundr-Dmg/Rchg:31(34), Thundr-Acc/Dmg/Rchg:31(34), Thundr-Acc/Dmg/EndRdx:31(34), Thundr-Dmg/EndRdx/Rchg:31(36)
Level 2: Charged Brawl -- KntkC'bat-Acc/Dmg:31(A), KntkC'bat-Dmg/EndRdx:31(13), KntkC'bat-Dmg/Rchg:31(13), KntkC'bat-Knock%:31(15), HO:Nucle(15)
Level 4: Lightning Bolt -- Thundr-Acc/Dmg:31(A), Thundr-Dmg/EndRdx:31(5), Thundr-Dmg/Rchg:31(5), Thundr-Acc/Dmg/Rchg:31(7), Thundr-Acc/Dmg/EndRdx:31(7), Thundr-Dmg/EndRdx/Rchg:31(9)
Level 6: Combat Jumping -- LkGmblr-Rchg+:31(A)
Level 8: Conductive Aura -- Efficacy-EndMod/Acc:31(A), Efficacy-EndMod/Acc/Rchg:31(46), P'Shift-EndMod/Acc:31(48)
Level 10: Super Speed -- Zephyr-Travel/EndRdx:31(A), Zephyr-ResKB:31(36)
Level 12: Static Field -- FtnHyp-Sleep:50(A), FtnHyp-Sleep/Rchg:50(48), FtnHyp-Acc/Sleep/Rchg:50(48), FtnHyp-Acc/Rchg:50(50), FtnHyp-Sleep/EndRdx:50(50)
Level 14: Havoc Punch -- KntkC'bat-Acc/Dmg:31(A), KntkC'bat-Dmg/EndRdx:31(17), KntkC'bat-Dmg/Rchg:31(17), KntkC'bat-Dmg/EndRdx/Rchg:31(25), HO:Nucle(33)
Level 16: Build Up -- RechRdx-I:30(A)
Level 18: Chain Fences -- SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:31(A), SAotDominator-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg:31(19), SAotDominator-EndRdx/Rchg:31(19), SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:31(23), SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:31(23), SAotDominator-Rchg/+Dmg%:31(25)
Level 20: Maneuvers -- LkGmblr-Rchg+:31(A), LkGmblr-Def:31(21), HO:Cyto(21)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- GA-3defTpProc:30(A)
Level 26: Synaptic Overload -- CoPers-Conf:50(A), CoPers-Conf/Rchg:50(27), CoPers-Acc/Conf/Rchg:50(27), CoPers-Acc/Rchg:50(31), CoPers-Conf/EndRdx:50(31), CoPers-Conf%:50(33)
Level 28: Weave -- LkGmblr-Rchg+:31(A), LkGmblr-Def:31(29), HO:Cyto(29)
Level 30: Hasten -- RechRdx-I:30(A), RechRdx-I:30(31)
Level 32: Paralyzing Blast -- Lock-Acc/Hold:30(A), Lock-Acc/Rchg:30(36), Lock-Rchg/Hold:30(37), Lock-EndRdx/Rchg/Hold:30(37), Lock-Acc/EndRdx/Rchg/Hold:31(39), Lock-%Hold:31(50)
Level 35: Sleet -- Posi-Acc/Dmg:31(A), Posi-Dmg/EndRdx:31(39), Posi-Dmg/Rchg:31(40), Posi-Acc/Dmg/EndRdx:31(40), Posi-Dam%:31(40)
Level 38: Thunder Strike -- Armgdn-Dmg/Rchg:50(A), Armgdn-Acc/Dmg/Rchg:50(43), Armgdn-Acc/Rchg:50(43), Armgdn-Dmg/EndRdx:50(43), Armgdn-Dam%:50(46)
Level 41: Frozen Armor -- LkGmblr-Rchg+:31(A), LkGmblr-Def:31(42), HO:Cyto(42), S'fstPrt-ResDam/Def+:30(42)
Level 44: Ice Storm -- Ragnrk-Dmg/Rchg:50(A), Ragnrk-Acc/Dmg/Rchg:50(45), Ragnrk-Acc/Rchg:50(45), Ragnrk-Dmg/EndRdx:50(45), Ragnrk-Knock%:50(46)
Level 47: Tactics -- EndRdx-I:30(A)
Level 49: Vengeance -- LkGmblr-Rchg+:31(A)
Level 50: Agility Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+:31(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I:30(A), EndMod-I:30(37), P'Shift-End%:31(39)
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Code:Warning, making this build will prompt your teammates to ask you Y U NO PETZ!!!11| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1547;699;1398;HEX;| |78DA6D94594F135114C7EF74A62CA5B5AD652950B61690452A15D0A81863008D094| |DAA185C22D6B14C6092DA693A43228F7E01E3933EB97E005FD488DB27D137B7C4C4| |251A28F2524FE7FC699B8C376D7E33FF39E79EF3BFF7CE246FCE7A9F9EBE754248F| |E99AC6A9AE959E3869E532DA3E04EAA2B7A4694473DFDA39507E9192367158C6C7C| |2EAB65AC829ED91546AA21274D535DCB5A9510DD5A4F27D59C9E5FCBAA966EE4843| |765D00CF39A9AD7732B1EFB6621AF69CBFE5D7D592B98AB7ADE67DF9FD257562D0A| |EC98CBEB99F8998C469399965658AFB61BA61EE3F4FF1D101825B7D87409D1AD08D| |7165864366C333D7FC11DE647574DEE7D616BBD0F987D0FC147E06366EC09F313E5| |4A9CAB4829D6BC67C173CC3DE7C169A2228BCF9423A39E8C7A0AEA29A857877A75A| |8D7807AADB4296EBB6049B85B245BDB0CF05E91E6AABFC39EC66E330FDC65C628A0| |9163A4C6F7D03E30B728BF091E9A16494B50DE05F022337109BCCCFC42F021C707D| |F01F80EC07778016B09DF5F29C7CF39C23F4AE852C41FAA1D643FEEE0866CC7EF7D| |05BE66B6BE01DF32C3EF9841F214E25C57086BD1DC0C4E714D89625A50B3A54443C| |8A4B441693B28DB5D6C5317EDD891F62BECB06309BCCAEC4E83D798BD2A53A1F93A| |D14527BA88A08B08BA88524C17C7485D70DE0D16A9760F6AF7944F2E69B12D667F1| |1DC660EE2E4267072C3417A43B10BD167BCDA83CF99FB5E802FC10DE6374A1D40CE| |C011F63072143C064E33C78E333BA9CE10F72F0FC1E3303C0EC3E3709B64F718A1D| |851CC3F3AC1F9FB27C129F010E63FCC0CD1FAC471AAE37DBC2ECDA48D639FC651F3| |BB87DE36C449F66EFEAC551639EA8723EA57557149BD3C7F3F38788FD732A254BE0| |2F42B6745AB4A69C4F174DCA1241CCA8443997428F30E25A554BE29E8BF3150F962| |FC77ECB4D232B2BF52CA533E657CBD5473ADD65C5FAFB9FE07792216EA| |-------------------------------------------------------------------|
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You'll want as much recharge as possible and as many AoEs as possible.
Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Train Wrex: Level 50 Technology Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Charged Brawl -- FtnHyp-Sleep:50(A), FtnHyp-Sleep/Rchg:50(36), FtnHyp-Acc/Sleep/Rchg:50(36), FtnHyp-Acc/Rchg:50(36), FtnHyp-Plct%:50(37)
Level 1: Fire Shield -- ResDam-I:50(A)
Level 2: Blazing Aura -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(3), Oblit-Dmg/Rchg:50(3), Oblit-Acc/Dmg/Rchg:50(17), Oblit-%Dam:50(31), FotG-ResDeb%:50(34)
Level 4: Jacobs Ladder -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(5), Oblit-Dmg/Rchg:50(5), Oblit-Acc/Dmg/Rchg:50(7), Oblit-%Dam:50(7)
Level 6: Build Up -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/Rchg:50(37), AdjTgt-ToHit/EndRdx/Rchg:50(37), AdjTgt-ToHit/EndRdx:50(39), AdjTgt-Rchg:50(39)
Level 8: Thunder Strike -- SBrutesF-Acc/Dmg:50(A), SBrutesF-Dmg/Rchg:50(9), SBrutesF-Acc/Dmg/Rchg:50(9), SBrutesF-Acc/Dmg/EndRdx/Rchg:50(11), SBrutesF-Rech/Fury:50(11), FrcFbk-Rechg%:31(13)
Level 10: Havoc Punch -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(13), Mocking-Taunt/Rchg/Rng:50(15), Mocking-Acc/Rchg:50(15), Mocking-Taunt/Rng:50(17), Mocking-Rchg:50(39)
Level 12: Super Speed -- Zephyr-ResKB:50(A)
Level 14: Kick -- KinCrsh-Dmg/KB:50(A), KinCrsh-Acc/KB:50(23), KinCrsh-Rchg/KB:50(23), KinCrsh-Rechg/EndRdx:50(25), KinCrsh-Dmg/EndRdx/KB:50(25), KinCrsh-Acc/Dmg/KB:50(50)
Level 16: Plasma Shield -- ResDam-I:50(A)
Level 18: Chain Induction -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(19), Hectmb-Acc/Dmg/Rchg:50(19), Hectmb-Acc/Rchg:50(21), Hectmb-Dam%:50(21)
Level 20: Tough -- ResDam-I:50(A)
Level 22: Weave -- LkGmblr-Rchg+:31(A)
Level 24: Maneuvers -- LkGmblr-Rchg+:31(A)
Level 26: Hasten -- RechRdx-I:50(A), RechRdx-I:50(27), RechRdx-I:50(27)
Level 28: Burn -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(29), Oblit-Dmg/Rchg:50(29), Oblit-Acc/Dmg/Rchg:50(31), Oblit-%Dam:50(31)
Level 30: Combat Jumping -- LkGmblr-Rchg+:31(A)
Level 32: Lightning Rod -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(33), Armgdn-Acc/Dmg/Rchg:50(33), Armgdn-Acc/Rchg:50(33), Armgdn-Dam%:50(34), FrcFbk-Rechg%:50(34)
Level 35: Fiery Embrace -- RechRdx-I:50(A), RechRdx-I:50(40), RechRdx-I:50(40)
Level 38: Jump Kick -- KinCrsh-Dmg/KB:50(A), KinCrsh-Acc/KB:50(40), KinCrsh-Rchg/KB:50(43), KinCrsh-Rechg/EndRdx:50(46), KinCrsh-Dmg/EndRdx/KB:50(46), KinCrsh-Acc/Dmg/KB:50(50)
Level 41: Spring Attack -- Oblit-Dmg:31(A), Oblit-Acc/Rchg:31(42), Oblit-Dmg/Rchg:31(42), Oblit-Acc/Dmg/Rchg:31(42), Oblit-%Dam:31(43), FrcFbk-Rechg%:31(43)
Level 44: Electrifying Fences -- Posi-Acc/Dmg:50(A), Posi-Dmg/Rchg:50(45), Posi-Dmg/Rng:50(45), Posi-Acc/Dmg/EndRdx:50(45), Posi-Dam%:50(46)
Level 47: Ball Lightning -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(48), Ragnrk-Acc/Dmg/Rchg:50(48), Ragnrk-Acc/Rchg:50(48), Ragnrk-Knock%:50(50)
Level 49: Assault -- EndRdx-I:50(A)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Panac-Heal/+End:50(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%:31(A)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Code:This one sports 126% global recharge without hasten and a nifty 30ish damage bonus. The ST attacks are slotted they are only for the recharge bonus because you'll hardly be using them.| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1453;648;1296;HEX;| |78DA6594DB4E1351148677DB29B5072C150B45CAA128145A5AA9603CC51005EA0D2| |42412D1785127654B47C7B699B609788C173C83778AA8B7DE1850A38FE22B78B887| |B6AE99F5D3349D499B6FF63FFB5F7BEDB566F6CAD662E0F3ADD7F3C2E15FD0D54A2| |577D3A855A56F4DE60BC5925EDADC7609217C6B86AA1547D70DB9E5A161D49A935B| |91BA94E9255DE6AB869657751622FC70513E94C58A4C6735696CE76ED40C55F8564| |B253D7DBB2CE546B7759BD5360B55ADB819B446CB52DD9046A5A09503C7E3323D0C| |2F95B57C1A2BD6722B6AA54A112394C638FDEBE2F86A2AE28E53888C22CEAE8377C| |17BCC73F799FBE67487E511625A58DA8129B1E6761CF23CE7115867F63498C3C265| |3136CFA428A662E5E08257815781B70BDE2E78CDF5DDF0B8DF22BF77E02E73620FF| |CC034F3F3B0C7EDD9E53827DE837B4CDF47F01333B043DE614534C8E585D75BE078| |018D79F211F818FBD4B1EE13D48F16F5A35EFE5FA80969DD88D7FD94B5BE67E0736| |6E405F8929979C5FC4EAE20E205517F178D43A8476882E79D8A8393CCD3536092E9| |A21C7A11A7177114D2C2D0C2E60DED3D445A3FB47E6863A40DB0E61C48B2F74C077| |F100691D320FA1A455FA3E8EB70C73BD1477187B0D610D672134650AB91CB3C7FF4| |0A7815BCC68C5D0777983FC935C65EE718F28A7730ECE16FC18C3F8E5EC4D18B047| |A91422F521DBD70F4093109EFE421BF2B5347601D6C3013E61E4DE29D7A40C324EA| |93FCC2B94CEF8307E05766EA1B53254F1A9EF405CEE1FC2C38075E448E97D07FDAD| |F0C6A3A13E338BF7DADEF55389A7489BFED4A8CBBF1C736EB5FBBF286F711555A67| |08FDCC59099B326353323665D6A6CCD994ACD23A7B9ACB4ADB39E4E5BDAE2A905A1| |97B7B5AA74BF33FEF26E42F| |-------------------------------------------------------------------|
Have fun! -
You can softcap S/L and Ranged and achieve permadom with elec/earth.
-
Supanig:
Better Acc and end redux in your attacks is still my #1 recommendation. 24% global ACC won't help you that much with powers that you've slotted NO Accs in (def sweep/arc). Most of your powers that require a to hit roll have around 22% Acc in them.
I think you are focusing too much on end management from a toggle perspective that you are missing the bigger picture. What mids doesn't tell you as readily is how much end you use per attack chain. More Acc = less missed/wasted attacks = better return for your end invested. Remember attacks use more end than toggles do. Knocked dow/Dead moobs don't hit back and that contributes to your survivability as well.
Dark Regen is on a 19 sec recharge and NO end redux. You need more slots there.
If you follow conventional wisdom, you should get your E/N up there in the softcap range as well. Combined with a 19sec dark regen that is part of the reason why you still feel squishy for harder end game content. -
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Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Fire Blast -- Thundr-Acc/Dmg:31(A), Thundr-Dmg/EndRdx:31(3), Thundr-Dmg/Rchg:31(3), Thundr-Acc/Dmg/Rchg:31(5), Thundr-Acc/Dmg/EndRdx:31(5), Thundr-Dmg/EndRdx/Rchg:31(7)
Level 1: Ring of Fire -- Thundr-Acc/Dmg:31(A), Thundr-Dmg/EndRdx:31(37), Thundr-Dmg/Rchg:31(39), Thundr-Acc/Dmg/Rchg:31(39), Thundr-Acc/Dmg/EndRdx:31(39), Thundr-Dmg/EndRdx/Rchg:31(40)
Level 2: Fire Ball -- SBlastersW-Acc/Dmg:31(A), SBlastersW-Dmg/Rchg:31(7), SBlastersW-Acc/Dmg/Rchg:31(9), SBlastersW-Acc/Dmg/EndRdx:31(9), SBlastersW-Acc/Dmg/EndRdx/Rchg:31(11), SBlastersW-Rchg/Dmg%:31(11)
Level 4: Super Speed -- Zephyr-Travel/EndRdx:31(A), Zephyr-ResKB:31(31)
Level 6: Rain of Fire -- Ragnrk-Dmg/Rchg:50(A), Ragnrk-Acc/Dmg/Rchg:50(13), Ragnrk-Acc/Rchg:50(15), Ragnrk-Dmg/EndRdx:50(15), Ragnrk-Knock%:50(17)
Level 8: Combat Jumping -- LkGmblr-Rchg+:31(A)
Level 10: Combustion -- Erad-Dmg:30(A), Erad-Acc/Dmg/Rchg:30(43), Erad-Acc/Dmg/EndRdx/Rchg:30(43), C'ngBlow-Acc/Dmg:31(45), C'ngBlow-Dmg/EndRdx:31(46), C'ngBlow-Acc/Rchg:31(46)
Level 12: Aim -- Rec'dRet-ToHit/Rchg:20(A)
Level 14: Maneuvers -- LkGmblr-Rchg+:31(A), LkGmblr-Def:31(19), HO:Cyto(31)
Level 16: Build Up -- Rec'dRet-ToHit/Rchg:20(A), Rec'dRet-ToHit:20(17)
Level 18: Blaze -- Thundr-Acc/Dmg:31(A), Thundr-Dmg/EndRdx:31(19), Thundr-Dmg/Rchg:31(21), Thundr-Acc/Dmg/Rchg:31(21), Thundr-Acc/Dmg/EndRdx:31(23), Thundr-Dmg/EndRdx/Rchg:31(27)
Level 20: Boxing -- Stpfy-Acc/Rchg:31(A), Stpfy-EndRdx/Stun:31(48), Stpfy-Acc/EndRdx:31(48), Stpfy-Stun/Rng:31(50), Stpfy-Acc/Stun/Rchg:31(50), Stpfy-KB%:31(50)
Level 22: Tough -- S'fstPrt-ResDam/Def+:30(A), GA-3defTpProc:31(23)
Level 24: Weave -- LkGmblr-Rchg+:31(A), LkGmblr-Def:31(25), HO:Cyto(25)
Level 26: Hasten -- RechRdx-I:30(A), RechRdx-I:30(27)
Level 28: Consume -- Oblit-Dmg:31(A), Oblit-Acc/Rchg:31(29), Oblit-Dmg/Rchg:31(29), Oblit-Acc/Dmg/Rchg:31(31), Oblit-Acc/Dmg/EndRdx/Rchg:31(34), Oblit-%Dam:31(34)
Level 30: Assault -- EndRdx-I:30(A)
Level 32: Fire Sword -- Mako-Acc/Dmg:31(A), Mako-Dmg/EndRdx:31(33), Mako-Dmg/Rchg:31(33), Mako-Acc/EndRdx/Rchg:31(33), Mako-Acc/Dmg/EndRdx/Rchg:31(34), Mako-Dam%:31(46)
Level 35: Burn -- Oblit-Dmg:31(A), Oblit-Acc/Rchg:31(36), Oblit-Dmg/Rchg:31(36), Oblit-Acc/Dmg/Rchg:31(36), Oblit-Acc/Dmg/EndRdx/Rchg:31(37), Oblit-%Dam:31(37)
Level 38: Snow Storm -- Empty(A)
Level 41: Frozen Armor -- LkGmblr-Rchg+:31(A), LkGmblr-Def:31(42), HO:Cyto(42)
Level 44: Hibernate -- RechRdx-I:30(A)
Level 47: Super Jump -- Zephyr-Travel/EndRdx:31(A), Zephyr-ResKB:31(48)
Level 49: Vengeance -- LkGmblr-Rchg+:31(A)
Level 50: Agility Core Paragon
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+:31(A), Numna-Regen/Rcvry+:31(43)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I:30(A), P'Shift-EndMod:31(40), P'Shift-EndMod/Acc:31(40), P'Shift-End%:31(42)
Level 1: Brawl -- KntkC'bat-Acc/Dmg:31(A), KntkC'bat-Dmg/EndRdx:31(13), KntkC'bat-Dmg/Rchg:31(45), KntkC'bat-Knock%:31(45)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Code:Softcapped S/L/Ranged with Agility and pretty good recharge. I prefer combustion to FSC because of the larger radius, and my other reason for that is if you are going to be softcapped why worry about activation time?| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1469;672;1344;HEX;| |78DA6D94DD4E135110C7CFB25BB1A5B5F4839682054A4B4B011710D04B231588862| |608C65BB2A1EB76B176376D51341A457D022F34912FF5017C217D011351AFFD5AA7| |3BFFD28BBA49FBDB3367E6CCCCFF9CB3C5DD6BFE8F2B7B5784142854B47A7D7391F| |E1B7ACD53D40C734B349F6EFA2560DE5CD7AA865E5297CD9ACEAEA9D6CCC68E6D5B| |B5064F15B5AA69EF54B486695543D7AB65BDA6571B6AEBC5B766591575C3D6F592D| |F7D5DD535DBAC1AC1D6A0A4D7EA65D30EB8E365D328376836B4649B5B6AC1AA9468| |F966CA87FD5459967E5745EB713CE29030A488AE23F098A9BC03DF33CF7C60DEFF4| |F6C06B159C466119B456C0EB18B0409B1D25B99D7DD679E3D000F99BE23F0989926| |59658E95E44F5DAE6DE833B340560FCF299E39B2CD2AC23FCF3CB7005E62F65E66C| |668BD6EB7184774F749EE3ABB34F2A23EEF17F24B2A62E22B78C29CAA702F17EE81| |167389D0C3B1A2E7807C238A08518E00E7E80A204738CA1C5A20B3228B478420FA0| |A22AE779FB94CD610EA0941EB30B48E42EB28B48E41EB01682D51EE0862234F39E7| |F433708F39FB1C7C01BE64CA14DB879AFAE292DB77EC22EF83427371F414474FFDE| |8A91F3D8D924F827DA4C4A470E307C0C78441F714389EC15FBC7FE77F837FB0AF7F| |992907149C3B4CEB26A17132C5EB3D200CA3CFE13BDCFB880196419399DAC69EDD6| |53E218C227614B5A4514B1AB5A4514B06B564508B4118432D630E3DC224CB389419| |87327928938732DBE43389A8492812A7AE54A8ADE2644FE36447696E06FE3358F3C| |447B708275772337F6F5B24E9067B4DDC667EEBF0FED1B6C8D208D7907BC5F972AF| |99F937D811E5F4B6CB628D55F3DF644EAD83B7A0AED2BADE8E33D18E6B0E29EB4C8| |765B6C332D76199EFB0AC7658D694D3AF0A3AF4F69E7E2B9C9F31BAEEA8EA1F7DB4| |E7DA| |-------------------------------------------------------------------|
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Fade is not perma and without it you are at 28%ish def to all 75% of the time.
You skipped two very useful powers out of your secondary. Conventional wisdom is that you should take these because they are of tremendous benefit to the team where not all characters are softcapped. Even with your own build you can benefit from DN because again, fade is not perma. Howling you can use to stack with flashfire and it's autohit and it carries a hefty -regen with it. I wouldn't skip it though you could halfway make an argument for wanting to skip it. Smoke is more skippable in comparison.
Also, I imagine the combo to be heavy on end usage and your end recovery is less than stellar. I admit i don't really know how soul absorption works but from an initial glance it looks like you'll be hurting for end without a sufficiently large mob to siphon off. -