Another attempt (hopefully I get the right one) Fire/Dark/Mu


Antarcticaa

 

Posted

I tried to post a build earlier and for some reason I managed to post it while it was in it's working on stage. Unfortunally I saved over top of the "correct build" so I tried to modify mid's again and put everything in that was suppose to be done. So let's start it off kinda the same way as last post.

I modified mids to show the changes that were made to the powers in /Dark and came up with this build afterwards.

Here's some of the highlights of the build-------
The build is sofcapped to S/L/F/C/E/N and only .4 away from softcapped Psi
S/L resistance is capped at 75%, Energy is at 66.4%
Perma Powers:
Hasten
Mu Guardian
Flashfire
Soul Absorption is 1.77 away from being perma

All my totals is with having Agility Partial Core Revamp as my alpha and with having Clarion Core Ephinany as my Destiny.

It is a very tight build that could use some more slots. I had gotten very sleepy while working on it so there's a good chance I overlooked something big or screwed something up in a bad way.

Here's the build let me know what could be done to make it better or just any thoughts or ideas on things I could try.

Thanks!!!

Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Darkness Affinity
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Char -- BasGaze-Acc/Hold(A), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Acc/EndRdx/Rchg/Hold(46), BasGaze-Acc/Rchg(15)
Level 1: Twilight Grasp -- Nictus-Acc/Heal(A), Nictus-Acc/EndRdx/Rchg(7), Nictus-Heal(7), Theft-Acc/Heal(15)
Level 2: Fire Cages -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(3), Posi-Dmg/Rchg(5), Posi-Acc/Dmg/EndRdx(5), Posi-Dam%(31), Acc-I(50)
Level 4: Tar Patch -- EndRdx-I(A)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Hot Feet -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Dmg/EndRdx(9), Sciroc-Dmg/EndRdx(9), Sciroc-Dmg/Rchg(11), Sciroc-Acc/Rchg(11), Sciroc-Dam%(40)
Level 10: Boxing -- Acc-I(A)
Level 12: Flashfire -- SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(13), SWotController-EndRdx/Rchg(13), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(31), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(34), SWotController-Rchg/Dmg%(37)
Level 14: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(37), ImpArm-ResPsi(42)
Level 16: Shadow Fall -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(17), LkGmblr-Def(17), Aegis-ResDam/EndRdx(27), Aegis-ResDam/EndRdx/Rchg(27), Aegis-ResDam(40)
Level 18: Cinders -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Rchg/Hold(19), BasGaze-Acc/EndRdx/Rchg/Hold(36)
Level 20: Fade -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(21), HO:Membr(21), S'fstPrt-ResDam/Def+(25), Aegis-ResDam/Rchg(31)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(23), LkGmblr-Def/EndRdx/Rchg(23)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 26: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(34), LkGmblr-Def/EndRdx/Rchg(37)
Level 28: Soul Absorption -- Numna-Heal/Rchg(A), Numna-Heal(29), Efficacy-EndMod/Rchg(29), Efficacy-EndMod(34), RechRdx-I(46)
Level 30: Smoke -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitDeb(43), DarkWD-ToHitdeb/Rchg/EndRdx(43), DarkWD-Rchg/EndRdx(43)
Level 32: Fire Imps -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33)
Level 35: Charged Armor -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(36), Aegis-ResDam(36)
Level 38: Dark Servant -- SipInsght-ToHitDeb/EndRdx/Rchg(A), SipInsght-Acc/ToHitDeb(39), SipInsght-Acc/Rchg(39), SipInsght-ToHitDeb(39), SipInsght-Acc/EndRdx/Rchg(40)
Level 41: Power Sink -- P'Shift-EndMod/Acc/Rchg(A), P'Shift-EndMod/Rchg(42), Efficacy-EndMod/Rchg(42)
Level 44: Summon Guardian -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg/Rchg(45), ExRmnt-EndRdx/Dmg/Rchg(45), ExRmnt-Acc/Dmg(45), S'bndAl-Dmg/Rchg(46)
Level 47: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Tactics -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit(50)
Level 50: Agility Partial Core Revamp
Level 50: Clarion Core Epiphany
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A)
Level 1: Brawl -- Acc-I(A)
Level 1: Containment
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run



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Posted

I'm not sure Mids works the way you want it to.
Unless the person viewing your build made the same modifications to their Mids as you did, they wont see the build as you do.


 

Posted

Really interesting stats on it but for the life of me why no Howling Twilight? One of the best debuffs in the business. I'd also feel really gimped without a travel power. Can you work in those two?


 

Posted

Fade is not perma and without it you are at 28%ish def to all 75% of the time.

You skipped two very useful powers out of your secondary. Conventional wisdom is that you should take these because they are of tremendous benefit to the team where not all characters are softcapped. Even with your own build you can benefit from DN because again, fade is not perma. Howling you can use to stack with flashfire and it's autohit and it carries a hefty -regen with it. I wouldn't skip it though you could halfway make an argument for wanting to skip it. Smoke is more skippable in comparison.

Also, I imagine the combo to be heavy on end usage and your end recovery is less than stellar. I admit i don't really know how soul absorption works but from an initial glance it looks like you'll be hurting for end without a sufficiently large mob to siphon off.


 

Posted

With what I've seen posted how fade was changed and the numbers given I used those to modify mids to show my stats with those numbers. So if those are the right numbers and I haven't screwed something up when I modified mids (which is a good possibility) then Fade is perma. It's recharge is 58.98 sec. with a 60 sec. duration. Unless I've overlooked something or missed something how fade works then it should be perma. If it gives less defense as it's wearing off then I did not know that and didn't take that into account. Unfortunally when I was working on the build I was trying to focus on to many things and didn't notice the endurance until after I done posted the build. So I'm sure I"ll have some problems there but maybe once I get SA where it needs to be I'll be fine (I hope, but doubtful). Forgot I had posted it and haven't been on for a while, was looking for something else and came across this lol.


 

Posted

You're okay on Fade, DH. I'm not sure if Mids' has updated for the changes because I altered mine as well to reflect the changes.

I don't want to go into a full critique of the build at the moment, but your endurance issues really stand out. I would suggest moving from some slots from Soul Absorption to Stamina. On my dark/dark troller, I only use 2 slots in Soul Absorption with boosted End Mod/Recharge from Performance Shifter and Efficacy Adaptor. While SA does provide some impressive regen when fully saturated, Twilight Grasp should already provide enough healing for a high mitigation build.


 

Posted

A few other things I've noticed that I might could point out and also ask about. I've got tactics in the build, but it's just acting as a mule I'm not going to be running it (incase anyone is turning it on to affect the end use).

Also on Hot Feet I slotted so I could get the defense to Psi., but after looking at it again my end reduce SUCKS on it so probably would be more helpful if I forgot about the psi def. bonus and went for more end reduction. Does that sound like a better choice? I'll still have around 40ish% psi def. and some -tohit to help out aswell.

Soul Absorption recharges just under 32sec and last for 30. Power Sink also recharges just under 32sec. Does that seem like it will help me or make much of a difference in any way?

I made this build before I played the toon (and actually forgot about the build got distracted with something else). Now he's lvl 41 so I'm pulling this rough draft build back out and looking over things better after having some play time on the toon. So any info. anyone may have with more experience and/or one already IO'ed out would be appreciated.

Thanks!

Edit: Good point Ketch thanks. Twilight Grasp should provide enough healing, it offers a high heal with quick recharge (didn't look at the % on it til read your post). Plus taking the defense and -tohit into account I hope I won't have to depend on my healing and regen a whole lot.

Thanks again!