Softcapped S/L/E/N on a fire/fire blaster


DreadShinobi

 

Posted

Trying to find a way to squeeze an extra 6% E/N out. The build currently has 45.6 S/L defense and 39% E/N. I've already sacrificed too much for recharge and don't want to anymore. Any ideas?


Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Flares -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(34), Thundr-Acc/Dmg/Rchg(40), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(46)
Level 1: Ring of Fire -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(17), Enf'dOp-Acc/EndRdx(17), Enf'dOp-Immob/Rng(27), Enf'dOp-Acc/Immob/Rchg(33), Enf'dOp-Acc/Immob(33)
Level 2: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(23), Thundr-Acc/Dmg/EndRdx(33), Thundr-Dmg/EndRdx/Rchg(43)
Level 4: Fire Ball -- SBlastersW-Acc/Dmg(A), SBlastersW-Dmg/Rchg(5), SBlastersW-Acc/Dmg/Rchg(5), SBlastersW-Acc/Dmg/EndRdx(13), SBlastersW-Acc/Dmg/EndRdx/Rchg(31), SBlastersW-Rchg/Dmg%(46)
Level 6: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(7), Posi-Dmg/Rng(27), Posi-Acc/Dmg/EndRdx(31)
Level 8: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34)
Level 10: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(31)
Level 12: Fly -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(40)
Level 14: Hasten -- RechRdx-I(A)
Level 16: Aim -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(40)
Level 18: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(19), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(23), Thundr-Acc/Dmg/EndRdx(25), Thundr-Dmg/EndRdx/Rchg(25)
Level 20: Build Up -- RechRdx-I(A)
Level 22: Combat Jumping -- HO:Cyto(A), HO:Cyto(39)
Level 24: Blazing Aura -- M'Strk-Acc/EndRdx(A), M'Strk-Acc/Dmg(37), M'Strk-Dmg/Rchg(37), M'Strk-Acc/Dmg/EndRdx(39), M'Strk-Dmg/EndRdx(39), M'Strk-Dmg/EndRdx/Rchg(50)
Level 26: Boxing -- Empty(A)
Level 28: Consume -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(29), Erad-Acc/Dmg/EndRdx/Rchg(46)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(36)
Level 32: Weave -- HO:Cyto(A), HO:Cyto(36), LkGmblr-Rchg+(42)
Level 35: Burn -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(36), Erad-Acc/Dmg/EndRdx/Rchg(37)
Level 38: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(43)
Level 41: Flash Freeze -- LgcRps-Acc/Sleep/Rchg(A), LgcRps-Acc/Sleep(42), LgcRps-Acc/Rchg(42)
Level 44: Frozen Armor -- HO:Cyto(A), HO:Cyto(45), LkGmblr-Rchg+(45)
Level 47: Hot Feet -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/Rchg(48), M'Strk-Acc/EndRdx(48), M'Strk-Acc/Dmg/EndRdx(48), M'Strk-Dmg/EndRdx(50), M'Strk-Dmg/EndRdx/Rchg(50)
Level 49: Hibernate -- RechRdx-I(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Reactive Total Core Conversion
Level 50: Agility Partial Core Revamp
------------
Level 1: Brawl -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(15), P'ngS'Fest-Dmg/Rchg(15)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Defiance
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(45)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21)
------------
Set Bonus Totals:

  • 7% DamageBuff(Smashing)
  • 7% DamageBuff(Lethal)
  • 7% DamageBuff(Fire)
  • 7% DamageBuff(Cold)
  • 7% DamageBuff(Energy)
  • 7% DamageBuff(Negative)
  • 7% DamageBuff(Toxic)
  • 7% DamageBuff(Psionic)
  • 19.44% Defense(Smashing)
  • 19.44% Defense(Lethal)
  • 7.88% Defense(Fire)
  • 7.88% Defense(Cold)
  • 30.38% Defense(Energy)
  • 30.38% Defense(Negative)
  • 6% Defense(Psionic)
  • 20.69% Defense(Melee)
  • 29.44% Defense(Ranged)
  • 9.75% Defense(AoE)
  • 3.6% Max End
  • 10% Enhancement(Range)
  • 3% Enhancement(Immobilize)
  • 4% Enhancement(Sleep)
  • 54% Enhancement(Accuracy)
  • 40% Enhancement(RechargeTime)
  • 17% FlySpeed
  • 40.66 HP (3.37%) HitPoints
  • 17% JumpHeight
  • 17% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Immobilize) 2.75%
  • MezResist(Sleep) 3.3%
  • MezResist(Stun) 5.5%
  • 8.5% (0.14 End/sec) Recovery
  • 8% (0.4 HP/sec) Regeneration
  • 3.47% Resistance(Fire)
  • 3.47% Resistance(Cold)
  • 1.88% Resistance(Negative)
  • 17% RunSpeed



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Posted

Have you looked at the Mace Mastery Patron pool? Scorpion Shield provides high S/L/E/N defense. It was a hassle to switch to villain and back to hero, but that's what I did for my Fire/Energy blaster.

I actually prefer Scorpion Shield over Cold Mastery for most blasters because the effects for Frozen Armor are so obtrusive.


 

Posted

Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Fire Blast -- Thundr-Acc/Dmg:31(A), Thundr-Dmg/EndRdx:31(3), Thundr-Dmg/Rchg:31(3), Thundr-Acc/Dmg/Rchg:31(5), Thundr-Acc/Dmg/EndRdx:31(5), Thundr-Dmg/EndRdx/Rchg:31(7)
Level 1: Ring of Fire -- Thundr-Acc/Dmg:31(A), Thundr-Dmg/EndRdx:31(37), Thundr-Dmg/Rchg:31(39), Thundr-Acc/Dmg/Rchg:31(39), Thundr-Acc/Dmg/EndRdx:31(39), Thundr-Dmg/EndRdx/Rchg:31(40)
Level 2: Fire Ball -- SBlastersW-Acc/Dmg:31(A), SBlastersW-Dmg/Rchg:31(7), SBlastersW-Acc/Dmg/Rchg:31(9), SBlastersW-Acc/Dmg/EndRdx:31(9), SBlastersW-Acc/Dmg/EndRdx/Rchg:31(11), SBlastersW-Rchg/Dmg%:31(11)
Level 4: Super Speed -- Zephyr-Travel/EndRdx:31(A), Zephyr-ResKB:31(31)
Level 6: Rain of Fire -- Ragnrk-Dmg/Rchg:50(A), Ragnrk-Acc/Dmg/Rchg:50(13), Ragnrk-Acc/Rchg:50(15), Ragnrk-Dmg/EndRdx:50(15), Ragnrk-Knock%:50(17)
Level 8: Combat Jumping -- LkGmblr-Rchg+:31(A)
Level 10: Combustion -- Erad-Dmg:30(A), Erad-Acc/Dmg/Rchg:30(43), Erad-Acc/Dmg/EndRdx/Rchg:30(43), C'ngBlow-Acc/Dmg:31(45), C'ngBlow-Dmg/EndRdx:31(46), C'ngBlow-Acc/Rchg:31(46)
Level 12: Aim -- Rec'dRet-ToHit/Rchg:20(A)
Level 14: Maneuvers -- LkGmblr-Rchg+:31(A), LkGmblr-Def:31(19), HO:Cyto(31)
Level 16: Build Up -- Rec'dRet-ToHit/Rchg:20(A), Rec'dRet-ToHit:20(17)
Level 18: Blaze -- Thundr-Acc/Dmg:31(A), Thundr-Dmg/EndRdx:31(19), Thundr-Dmg/Rchg:31(21), Thundr-Acc/Dmg/Rchg:31(21), Thundr-Acc/Dmg/EndRdx:31(23), Thundr-Dmg/EndRdx/Rchg:31(27)
Level 20: Boxing -- Stpfy-Acc/Rchg:31(A), Stpfy-EndRdx/Stun:31(48), Stpfy-Acc/EndRdx:31(48), Stpfy-Stun/Rng:31(50), Stpfy-Acc/Stun/Rchg:31(50), Stpfy-KB%:31(50)
Level 22: Tough -- S'fstPrt-ResDam/Def+:30(A), GA-3defTpProc:31(23)
Level 24: Weave -- LkGmblr-Rchg+:31(A), LkGmblr-Def:31(25), HO:Cyto(25)
Level 26: Hasten -- RechRdx-I:30(A), RechRdx-I:30(27)
Level 28: Consume -- Oblit-Dmg:31(A), Oblit-Acc/Rchg:31(29), Oblit-Dmg/Rchg:31(29), Oblit-Acc/Dmg/Rchg:31(31), Oblit-Acc/Dmg/EndRdx/Rchg:31(34), Oblit-%Dam:31(34)
Level 30: Assault -- EndRdx-I:30(A)
Level 32: Fire Sword -- Mako-Acc/Dmg:31(A), Mako-Dmg/EndRdx:31(33), Mako-Dmg/Rchg:31(33), Mako-Acc/EndRdx/Rchg:31(33), Mako-Acc/Dmg/EndRdx/Rchg:31(34), Mako-Dam%:31(46)
Level 35: Burn -- Oblit-Dmg:31(A), Oblit-Acc/Rchg:31(36), Oblit-Dmg/Rchg:31(36), Oblit-Acc/Dmg/Rchg:31(36), Oblit-Acc/Dmg/EndRdx/Rchg:31(37), Oblit-%Dam:31(37)
Level 38: Snow Storm -- Empty(A)
Level 41: Frozen Armor -- LkGmblr-Rchg+:31(A), LkGmblr-Def:31(42), HO:Cyto(42)
Level 44: Hibernate -- RechRdx-I:30(A)
Level 47: Super Jump -- Zephyr-Travel/EndRdx:31(A), Zephyr-ResKB:31(48)
Level 49: Vengeance -- LkGmblr-Rchg+:31(A)
Level 50: Agility Core Paragon
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+:31(A), Numna-Regen/Rcvry+:31(43)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I:30(A), P'Shift-EndMod:31(40), P'Shift-EndMod/Acc:31(40), P'Shift-End%:31(42)
Level 1: Brawl -- KntkC'bat-Acc/Dmg:31(A), KntkC'bat-Dmg/EndRdx:31(13), KntkC'bat-Dmg/Rchg:31(45), KntkC'bat-Knock%:31(45)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run



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Softcapped S/L/Ranged with Agility and pretty good recharge. I prefer combustion to FSC because of the larger radius, and my other reason for that is if you are going to be softcapped why worry about activation time?


 

Posted

OP: You could slot your dmg auras with 3 eradications and 3 cleaving blows, then move a slot from a travel power to boxing for 4 kin combats. Your blue bar is gonna hurt, though. I'm not a fan of Blazing Aura, due to its high end cost and small radius; Hot Feet and Burn make the baddies want to run.


 

Posted

Quote:
Originally Posted by EJI View Post
OP: You could slot your dmg auras with 3 eradications and 3 cleaving blows, then move a slot from a travel power to boxing for 4 kin combats. Your blue bar is gonna hurt, though. I'm not a fan of Blazing Aura, due to its high end cost and small radius; Hot Feet and Burn make the baddies want to run.
I've always had the opposite feeling from other people about Hot Feet/Blazing Aura and Burn. I like the mitigation they provide. Hot Feet does good damage and Burn hits hard. My current build is softcapped to S/L, so I live in melee. Hot Feet/Blazing Aura combo does wonderful damage to large mobs. I played with the idea of slotting them with 3 Eradication/Cleaving Blow, but the end reduction they would provide would be horrible compared to Multi Strike slotted in them.


 

Posted

I guess I could've been clearer. I have nothing against burn or hot feet, just blazing aura. It has the same radius as burn, smaller radius than FSC, and just doesn't do enough dmg to justify its end cost. Anything close enough to get hit by blazing aura is going to drop pretty quickly to burn and FSC, blazing aura doesn't get much of a chance to deal dmg.

To each their own


 

Posted

Quote:
Originally Posted by EJI View Post
I guess I could've been clearer. I have nothing against burn or hot feet, just blazing aura. It has the same radius as burn, smaller radius than FSC, and just doesn't do enough dmg to justify its end cost. Anything close enough to get hit by blazing aura is going to drop pretty quickly to burn and FSC, blazing aura doesn't get much of a chance to deal dmg.

To each their own
I see what your saying. I was actually considering dropping it for something else.


 

Posted

Quote:
Originally Posted by EJI View Post
I guess I could've been clearer. I have nothing against burn or hot feet, just blazing aura. It has the same radius as burn, smaller radius than FSC, and just doesn't do enough dmg to justify its end cost. Anything close enough to get hit by blazing aura is going to drop pretty quickly to burn and FSC, blazing aura doesn't get much of a chance to deal dmg.

To each their own
Additionally the Avoid in Hot feet means that Blazing Aura is only going to do 1 tic of damage, if that, before the mobs leave melee range.

I checked with Hero stats on a Fire/Fire Dom and on my Rad/Fire blaster. Hot feet and Combustion do the lions share of damage at 4 player's worth of mobs and higher (My guess is due to the radius), followed closely by FSC. Blazing Aura is absolutely pathetic with Hot Feet running and merely "low" with Hot Feet off.

I'd recommend going red side to get mace mastery. You can pick up Scorpion shield which is much better than Frozen Armor and you get Web Envelope which you could slot with the Enfeebled Operation set instead of Ring of Fire. Web Envelope is a TAoE immob. It has 20 second base recharge and a range of 80 feet. You can really leverage Hot Feet, FSC, Combustion, and Burn with that power.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

Quote:
Originally Posted by Miladys_Knight View Post
Additionally the Avoid in Hot feet means that Blazing Aura is only going to do 1 tic of damage, if that, before the mobs leave melee range.

I checked with Hero stats on a Fire/Fire Dom and on my Rad/Fire blaster. Hot feet and Combustion do the lions share of damage at 4 player's worth of mobs and higher (My guess is due to the radius), followed closely by FSC. Blazing Aura is absolutely pathetic with Hot Feet running and merely "low" with Hot Feet off.

I'd recommend going red side to get mace mastery. You can pick up Scorpion shield which is much better than Frozen Armor and you get Web Envelope which you could slot with the Enfeebled Operation set instead of Ring of Fire. Web Envelope is a TAoE immob. It has 20 second base recharge and a range of 80 feet. You can really leverage Hot Feet, FSC, Combustion, and Burn with that power.
I didn't realize Web Envelope was a Targeted AOE. This changes my direction quite a bit. I messed around with mids using Mace Mastery and came up with this..... Dropped Blazing Aura for Combustion btw.


Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Flares -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(21), Thundr-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx/Rchg(43)
Level 1: Ring of Fire -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Acc/Dmg/Rchg(9), Thundr-Dmg/Rchg(23)
Level 2: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(17), Thundr-Acc/Dmg/Rchg(27), Thundr-Acc/Dmg/EndRdx(33), Thundr-Dmg/EndRdx/Rchg(43)
Level 4: Fire Ball -- BlastersW-Acc/Dmg(A), BlastersW-Dmg/Rchg(5), BlastersW-Acc/Dmg/Rchg(5), BlastersW-Acc/Dmg/EndRdx(15), BlastersW-Acc/Dmg/EndRdx/Rchg(25), BlastersW-Rchg/Dam%(34)
Level 6: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(7), Posi-Dmg/Rng(17), Posi-Acc/Dmg/EndRdx(25)
Level 8: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(31)
Level 10: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(23), Oblit-%Dam(43)
Level 12: Super Speed -- EndRdx-I(A)
Level 14: Aim -- RechRdx-I(A)
Level 16: Build Up -- RechRdx-I(A)
Level 18: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(19), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(21), Thundr-Acc/Dmg/EndRdx(27), Thundr-Dmg/EndRdx/Rchg(40)
Level 20: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(42)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(45)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), HO:Cyto(45)
Level 26: Super Jump -- Zephyr-ResKB(A)
Level 28: Consume -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(29), Erad-Acc/Dmg/EndRdx/Rchg(29)
Level 30: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(48)
Level 32: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(33)
Level 35: Burn -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(36), Erad-Acc/Dmg/Rchg(36)
Level 38: Hot Feet -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(39), M'Strk-Dmg/Rchg(39), M'Strk-Acc/EndRdx(39), M'Strk-Acc/Dmg/EndRdx(40), M'Strk-Dmg/EndRdx/Rchg(40)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), HO:Cyto(42), HO:Cyto(42)
Level 44: Web Envelope -- Enf'dOp-Acc/Immob/Rchg(A), Enf'dOp-EndRdx/Immob(45), Enf'dOp-Acc/EndRdx(46), Enf'dOp-Acc/Immob(48), Enf'dOp-Acc/Rchg(48), Enf'dOp-Immob/Rng(50)
Level 47: Maneuvers -- LkGmblr-Rchg+(A)
Level 49: Weave -- LkGmblr-Rchg+(A), HO:Cyto(50), HO:Cyto(50)
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 50: Musculature Total Radial Revamp
Level 50: Pyronic Partial Core Judgement
Level 50: Reactive Total Radial Conversion
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(13), P'Shift-EndMod/Acc(13)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
------------
Set Bonus Totals:
  • 9% DamageBuff(Smashing)
  • 9% DamageBuff(Lethal)
  • 9% DamageBuff(Fire)
  • 9% DamageBuff(Cold)
  • 9% DamageBuff(Energy)
  • 9% DamageBuff(Negative)
  • 9% DamageBuff(Toxic)
  • 9% DamageBuff(Psionic)
  • 22.25% Defense(Smashing)
  • 22.25% Defense(Lethal)
  • 6.94% Defense(Fire)
  • 6.94% Defense(Cold)
  • 27.56% Defense(Energy)
  • 27.56% Defense(Negative)
  • 6% Defense(Psionic)
  • 23.5% Defense(Melee)
  • 24.75% Defense(Ranged)
  • 7.88% Defense(AoE)
  • 3.6% Max End
  • 7.5% Enhancement(Range)
  • 58.75% Enhancement(RechargeTime)
  • 55% Enhancement(Accuracy)
  • 3% Enhancement(Immobilize)
  • 17% FlySpeed
  • 58.73 HP (4.87%) HitPoints
  • 17% JumpHeight
  • 17% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Immobilize) 5.5%
  • MezResist(Sleep) 1.65%
  • MezResist(Stun) 6.05%
  • 10.5% (0.18 End/sec) Recovery
  • 2.52% Resistance(Fire)
  • 2.52% Resistance(Cold)
  • 1.88% Resistance(Negative)
  • 17% RunSpeed



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Posted

Quote:
Originally Posted by Miladys_Knight View Post
I checked with Hero stats on a Fire/Fire Dom and on my Rad/Fire blaster. Hot feet and Combustion do the lions share of damage at 4 player's worth of mobs and higher (My guess is due to the radius), followed closely by FSC. Blazing Aura is absolutely pathetic with Hot Feet running and merely "low" with Hot Feet off.
This surprises me a bit (combustion in particular, on the rad/fire). I'm a bit surprised that combustion beats irradiate or neutron bomb, never mind burn and fsc... I guess, it has higher dmg (and radius), though also a much higher cast time. Do the numbers change if you do your attack chain in a different order? What attack chain are you typically using?

edit to add: my point of reference for solo is a rad/mm, where I smack a boss a few times while stuff bunches up up, use my aoe immob, hit aim & bu, then irradiate - neutron bomb -psw. The last two attacks hit at the same time. my rad/fire mostly teams, and I respec'd out of combustion. typically i wait for stuff to bunch up for a sec, then dive in and irradiate - n. bomb - fsc - burn. on most teams stuff is dead too fast, i rarely get to drop burn. i run hot feet on the rad/fire, but haven't run hero stats on it (due to it mostly seeing team, not solo, action).


 

Posted

You could also opt to pick up t4 barrier, which could get you the last 5% you needed for S/L/E/N (would also mean you could drop your S/L down to 40%, freeing up some slots for other stuff).


 

Posted

Quote:
Originally Posted by EJI View Post
This surprises me a bit (combustion in particular, on the rad/fire). I'm a bit surprised that combustion beats irradiate or neutron bomb, never mind burn and fsc... I guess, it has higher dmg (and radius), though also a much higher cast time. Do the numbers change if you do your attack chain in a different order? What attack chain are you typically using?

edit to add: my point of reference for solo is a rad/mm, where I smack a boss a few times while stuff bunches up up, use my aoe immob, hit aim & bu, then irradiate - neutron bomb -psw. The last two attacks hit at the same time. my rad/fire mostly teams, and I respec'd out of combustion. typically i wait for stuff to bunch up for a sec, then dive in and irradiate - n. bomb - fsc - burn. on most teams stuff is dead too fast, i rarely get to drop burn. i run hot feet on the rad/fire, but haven't run hero stats on it (due to it mostly seeing team, not solo, action).
It was right after Rad came out for blasters. Burn was still broken and to be honest I haven't checked the numbers on it since it got fixed.

At first It wasn't possible to go red side to get a PPP. Back then my attack chain was Neutron Bomb > Aim + Build Up while moving in > Irradiate > Combustion as they were swarming me to give it time to inflict its DoT and then FSC as they were starting to spread out.

When I respecd I took only PBAoEs on this blaster (even my judgement power. I went with Void). I target a boss. Web Envelope > Ring of Fire > Aim + Build Up while jumping in the middle > Irradiate (it has an Achilles heel Proc) Burn > FCS > Combustion. I go from smallest radius attack to largest now to try to maximize damage. The ones i miss with Web envelope are trying to get away but are still in the radius of each consecutive attack. Single target attacks or a couple more ticks from Hot Feet finish off what little of the spawn is usually left.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

Thanks, Miladys Knight. Looks like I may have to play around with a couple respecs.