Fire/Elec build
Post what you've come up with so far and what/where you are looking to improve or what your build goals are.
Post what you've come up with so far and what/where you are looking to improve or what your build goals are.
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So really this is just a complete remake, I focus more on my ranged capabilities and rarely use the melee powers. I want to avoid end issues as much as possible without sacrificing too much damage output. I prefer the fire epic pool theme wise but I can make something else work if other epics are better for the AT. I will get up to the third tier of whatever alpha and interface slots fit the build the best.
Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Jezabel Delias: Level 50 Science Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Flares -- Thundr-Acc/Dmg:31(A), Thundr-Dmg/EndRdx:31(3), Thundr-Dmg/Rchg:31(3), Thundr-Acc/Dmg/Rchg:31(5), Thundr-Acc/Dmg/EndRdx:31(5), Thundr-Dmg/EndRdx/Rchg:31(7)
Level 1: Electric Fence -- Thundr-Acc/Dmg:31(A), Thundr-Dmg/EndRdx:31(19), Thundr-Dmg/Rchg:31(21), Thundr-Acc/Dmg/Rchg:31(21), Thundr-Acc/Dmg/EndRdx:31(31), Thundr-Dmg/EndRdx/Rchg:31(31)
Level 2: Fire Ball -- Ragnrk-Dmg/Rchg:50(A), Ragnrk-Knock%:50(19), Ragnrk-Acc/Dmg/Rchg:50(33), Ragnrk-Acc/Rchg:50(33), Ragnrk-Dmg/EndRdx:50(33)
Level 4: Charged Brawl -- Hectmb-Dmg/Rchg:50(A), Hectmb-Acc/Dmg/Rchg:50(7), Hectmb-Acc/Rchg:50(15), Hectmb-Dmg/EndRdx:50(17), Hectmb-Dam%:50(17)
Level 6: Combat Jumping -- LkGmblr-Rchg+:25(A)
Level 8: Fire Breath -- SBlastersW-Acc/Dmg:31(A), SBlastersW-Dmg/Rchg:31(9), SBlastersW-Acc/Dmg/Rchg:31(9), SBlastersW-Acc/Dmg/EndRdx:31(11), SBlastersW-Acc/Dmg/EndRdx/Rchg:31(11), SBlastersW-Rchg/Dmg%:31(13)
Level 10: Super Speed -- Zephyr-Travel/EndRdx:31(A), Zephyr-ResKB:10(13)
Level 12: Aim -- RechRdx-I:50(A)
Level 14: Hasten -- RechRdx-I:50(A), RechRdx-I:50(15)
Level 16: Build Up -- RechRdx-I:50(A)
Level 18: Blaze -- Apoc-Dmg/Rchg:50(A), Apoc-Acc/Dmg/Rchg:50(34), Apoc-Acc/Rchg:50(34), Apoc-Dmg/EndRdx:50(36), Apoc-Dam%:50(36)
Level 20: Boxing -- Stpfy-Acc/Rchg:31(A), Stpfy-EndRdx/Stun:31(34), Stpfy-Acc/EndRdx:31(48), Stpfy-Stun/Rng:31(50), Stpfy-Acc/Stun/Rchg:31(50), Stpfy-KB%:31(50)
Level 22: Tough -- GA-3defTpProc:31(A), HO:Ribo(23), HO:Ribo(23)
Level 24: Weave -- LkGmblr-Rchg+:25(A), LkGmblr-Def:31(25), LkGmblr-Def/EndRdx:31(25)
Level 26: Havoc Punch -- Mako-Acc/Dmg:31(A), Mako-Dmg/EndRdx:31(27), Mako-Dmg/Rchg:31(27), Mako-Acc/EndRdx/Rchg:31(29), Mako-Acc/Dmg/EndRdx/Rchg:31(29), Mako-Dam%:31(31)
Level 28: Maneuvers -- LkGmblr-Rchg+:25(A), LkGmblr-Def/EndRdx:31(42), HO:Cyto(42)
Level 30: Assault -- EndRdx-I:50(A)
Level 32: Inferno -- Armgdn-Dmg/Rchg:50(A), Armgdn-Acc/Dmg/Rchg:50(43), Armgdn-Acc/Rchg:50(43), Armgdn-Dmg/EndRdx:50(43), Armgdn-Dam%:50(46)
Level 35: Power Sink -- Efficacy-EndMod/EndRdx:31(A), P'Shift-EndMod/Rchg:50(40), Efficacy-EndMod/Rchg:31(42)
Level 38: Shocking Grasp -- Mako-Acc/Dmg:31(A), Mako-Dmg/EndRdx:31(39), Mako-Dmg/Rchg:31(39), Mako-Acc/EndRdx/Rchg:31(39), Mako-Acc/Dmg/EndRdx/Rchg:31(40), Mako-Dam%:31(40)
Level 41: School of Sharks -- Empty(A)
Level 44: Knockout Blow -- Mako-Acc/Dmg:31(A), Mako-Dmg/EndRdx:31(45), Mako-Dmg/Rchg:31(45), Mako-Acc/EndRdx/Rchg:31(45), Mako-Acc/Dmg/EndRdx/Rchg:31(46), Mako-Dam%:31(46)
Level 47: Shark Skin -- S'fstPrt-ResDam/Def+:30(A), HO:Ribo(48), HO:Ribo(48)
Level 49: Vengeance -- LkGmblr-Rchg+:25(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Musculature Radial Paragon
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Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+:20(A), Numna-Regen/Rcvry+:30(37)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I:50(A), P'Shift-EndMod:31(36), P'Shift-EndMod/Acc:31(37), P'Shift-End%:31(37)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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This is my Fire/Elec and my favorite blaster. You can play this build at range because it's softcapped against ranged attacks. But I bet you I can kill stuff a lot faster by punching stuff in the face AND shooting them in the... face. Unless your attack chain is blaze->blaze->blaze->blaze, blaze->havoc punch or charged brawl will put enemies down faster than blaze->fire blast...etc.
Knowing when and how to close into melee, how to kite/joust and therefore making the most out of your melee attacks will do a lot more for your overall survivability than eschewing your entire secondary.
I figure its time for my fire/elec blaster to have a new IO build
The current build is...not worthy
Anyone have any builds to share? Any suggestions?