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Posts
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Joined
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solo id go with rad or elec on teams go with sonic.
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To get farmed?
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precisely -
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of travel surpressions. Takes my whole tactics away. I understand being able to go into a group and ASing (stalker) and being slowed but cmon! I cant even tp! When im being attacked i would like to be able to TP out of the mobs thats killing me. But no, i cant TP. I just dont understand how this helps pvp and why the Devs or W/e are messing it up!
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new tactic.. AS hibernate. -
i would not recomend a WM/DA or a rad/kin.... maybe a SS/WP w/ webnade, taunt, and phase/aidself or a rad/rad with hibernate? those will kinda work but mehh
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Im hoping for a new lvl 50 zone where lvl 1s can show up to.
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if u really are a casual PvPer these drops shouldn't even worry you.
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since you have a perception power in ur armor and you have a couple ways to regain end, you dont have to choose power mastery but choose it anyway the other masteries are not so good shivers ok.
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Ice can still be decent even with the lowered elusivity numbers in i14. DM is not so great on a tank unless your just going to fight club.
PS. its IA/DM for tanks -
1. (the oldest) TP foe
2. AoEs
3. Red Rushes
4. Force Bubble (this is the tactic i usually use to push them out of BG range)
5. (step 1) Kill the top tier minions, (step 2) step away and heal up from a safe distance, (step 3) Kill top tier minions right after he summons them again, (step 4) Step away and heal up again fast, (step 5) go back in a DPS the MM till dead. -
after the PFF nerf, FF is once again near the bottom of the barrel as far as PvP choices go. The only good thing FF has going for it is Force Bubble and this power is only situational at best. You'll be able to reveal stalkers before they phase and run away.
I would go with /rad /thermal and /emp for PvP before anything else. They all provide an extra dmg option for you or your team and provides a self heal, both of which a critical in PvP (these days). All controller primaries are relatively equal now, so pick the perk you want and go with that.
As far as set bonuses, focus on getting +HP, +dmg, +acc, and most importantly +recharge. -
Global Name: @Neeto
Home Server: Freedom
1.) 9. I PvE to level a PvP toon or to help players
2.) M. Not Applicable
3.) 8.
4.) Team based arena PvP and organized zone events
5.) 4.
6.) 10.
7.) A. Influence/Infamy, Recipes, Salvage, IOs
B. Titles.
8.) True, but only for prime time players
9.) A, B, and D.
10.) The more PvP the better. Strong egos get in the way of productive PvPing (as we've seen in the past with the leagues). A Ladder system is not a good idea. Instead use a "season" or tournement system and have rewards at the end of the season. A title, a special costume piece (a jersey that says 2009 season 1 champs for example), a trophy emote, Free PvP IOs for live accounts. These things do not directly feed or damage the personal ego but rather makes the players who did not win want it that much more and it attracts new players who look for a rewarding experience rather than negative players who are there just to feed there egos. -
one time a farming brute in RV got to level fifty after i killed him then killed the turret he was working on. I said "Grats"
Neeto
Oldest lvl 50 Grav/FF on Freedom. -
If you want to kill noobs go EM if you want help to dmg L337z go spines.
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<< future owner of a gutted VEAT like a stolen honda
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yeah and 35% to hit a rad while debuffed is too low considering PFF is now 50/50 chance and you cant attack like rads can through through PFF. I think it should be 50% for hitting a rad as well, otherwise alot of Ice/rads are gonna be back and dueling will become redundant again... being slowed and you cant hit.
P.S AS got buffed. -
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I think the biggest complaint about PFF as it stands on live is not the defense/elusivity bonus it grants but rather how it's on such a short recharge and has no suppression period like Phase and Hibernate do.
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Exactly. Which is why the devs completely ignored that, and just nerfed the defense and elusivity of the power, leaving the recharge as is. Wouldn't expect anything else.
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Don't forget the PvEerzzzzz -
attrition can still be done but it'll take alot of PFFing, aid self, and patience on both parties and also way more than 10 minutes because of the use of inspirations. I estimate that the match will eventually be won by you but it will take a good 25 min at least and thats with standard i13 rules. So if you like LMS and have buddies that like LMS or do alot of RV fight Clubbing then this might be the build for you.
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tough is best on ice tanks and regens unless you are very good at jousting and play only 1on1s.
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obvious answer would be an EM stalker or a spines but night widows are very close behind atm.
fyi brutes still have a 700% dmg cap... -
players get mad at me when i jump around... you do want to make other people mad right? if not, ur not doing a good job pvping.
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it's a question of the chicken or the egg; but in this case, it's the chicken and the egg.
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Jaz if you ever want to make a post i13 guide, I can get on vent and help you... i mean that is if you have the motivation...
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OBJECTIVE (not opinion based) feedback:
- one really good thing about i13 PvP is the lack of dependence on any one inspiration.
- second, is that teaming in PvP is to be the most effective if all players multi-task and use both their Primary and secondary. This takes many players to a different level of play were its not as easy as being just the "buffer", "healer" or "taunt bot" anymore.
- many ATs (excluding Doms and blasters) have been placed appropriately in their respective roles and even when fighting each combination of ATs there is a chance to win or lose depending on skill and style. This is also made possible because of the inheret AT PvP resistances, resistable AS values, and the buff to taunt.
- Slightly less dramatic differentiation between PvE builds and PvP specific builds in a PvP environment.
- Elusivity really helped many sets that were slightly underperforming before, (but at the same time, some elusivity values are uncalled for such as blaster and dom PFF values which essentially made these damage/damgecontroll ATs capable of being more resilient than a tank or brute.)
- PvP rewards medium inspirations and enough influence to buy more inspirations.
- Fly is more viable.
- TP foes is slightly less useful, and makes it harder for people to grief.
- More viable ATs for high end arena matches.
- Multi-Builds
Subjective (less important personal opinions) feedback:
- I like how many of my ATs feel more comic book like than before as i (or i must) have taken more powers that not only make me more effective in PvP but make me fit the comic book theme.
(This opinion stuff is hard soo i'll stop here.)