Regarding Tough for Tanks
With diminished returns Tough isn't going to help an Invuln. tank very much. It will provide resistance to all, including Psy, which could be somewhat helpful...
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With diminished returns Tough isn't going to help an Invuln. tank very much. It will provide resistance to all, including Psy, which could be somewhat helpful...
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Tanks dont get hit hard with DR
tough is best on ice tanks and regens unless you are very good at jousting and play only 1on1s.
hate to tell ya soilent, but tough only gives resistance to smashing/lethal not all. and it works well on a fa/ tank.
It gives resistance to everything in PvP. So do APP/PPP shields (or defense, as the case may be).
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
yeah, i didnt realize that i started mids out in PvP mode and not Pve mode so i got em backwards. just went and looked. i guess the question for the op then is: do you want another toggle running or not?
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It gives resistance to everything in PvP. So do APP/PPP shields (or defense, as the case may be).
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Post Comic book Fan Films that ROCK!
Fight my brute
So would this be a good invul/em PvP build? I have included IOs i currently possess or can purchase with current funds.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Tank: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- ResDam-I:50(A), ResDam-I:50(3), ResDam-I:50(3), EndRdx-I:50(11)
Level 1: Barrage -- B'Snap-Acc/Dmg:25(A), B'Snap-Dmg/EndRdx:25(34), B'Snap-Acc/Rchg:25(37), Dmg-I:25(40), Rope-Acc/Stun/Rchg:50(42), HO:Perox(43)
Level 2: Dull Pain -- RechRdx-I:50(A), RechRdx-I:50(5), RechRdx-I:50(5), Heal-I:50(13), Heal-I:50(15), Heal-I:50(15)
Level 4: Bone Smasher -- B'ngBlow-Dmg/EndRdx:30(A), B'ngBlow-Acc/Dmg:30(7), B'ngBlow-Dmg/Rchg:30(7), Rope-Acc/Rchg:50(11), Rope-Acc/Stun/Rchg:50(17), Dmg-I:50(17)
Level 6: Combat Jumping -- DefBuff-I:50(A)
Level 8: Unyielding -- ResDam-I:50(A), ResDam-I:50(9), ResDam-I:50(9), EndRdx-I:50(13)
Level 10: Hurdle -- Jump-I:50(A)
Level 12: Resist Physical Damage -- ResDam-I:50(A), ResDam-I:50(31), ResDam-I:50(31)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Health -- Heal-I:30(A), H'zdH-Heal:30(43), H'zdH-Heal/EndRdx:40(46)
Level 18: Invincibility -- HO:Cyto(A), DefBuff-I:50(19), DefBuff-I:50(19), Rec'dRet-Pcptn:20(23), EndRdx-I:50(23)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Boxing -- Acc-I:50(A)
Level 24: Tough -- ResDam-I:50(A), ResDam-I:50(25), ResDam-I:50(25), EndRdx-I:50(43)
Level 26: Hasten -- RechRdx-I:50(A), RechRdx-I:50(27), RechRdx-I:50(27)
Level 28: Tough Hide -- DefBuff-I:50(A), DefBuff-I:50(29), DefBuff-I:50(29)
Level 30: Weave -- DefBuff-I:50(A), DefBuff-I:50(31), DefBuff-I:50(34), RechRdx-I:20(34)
Level 32: Unstoppable -- ResDam-I:50(A), RechRdx-I:50(33), RechRdx-I:50(33), RechRdx-I:50(33)
Level 35: Energy Transfer -- Mocking-Acc/Rchg:35(A), Mocking-Rchg:50(36), Dmg-I:50(36), Dmg-I:50(36), Dmg-I:50(37), EndRdx-I:50(37)
Level 38: Total Focus -- Rope-Stun/Rng:35(A), Rope-Acc/Rchg:50(39), Dmg-I:50(39), Dmg-I:50(39), Dmg-I:50(40), EndRdx-I:50(40)
Level 41: Build Up -- RechRdx-I:50(A), RechRdx-I:50(42), RechRdx-I:50(42)
Level 44: Focused Accuracy -- GSFC-ToHit:21(A), GSFC-ToHit/Rchg:21(45), GSFC-ToHit/Rchg/EndRdx:50(45), GSFC-Rchg/EndRdx:50(45), GSFC-ToHit/EndRdx:50(46), GSFC-Build%:50(46)
Level 47: Laser Beam Eyes -- UndDef-DefDeb:50(A), UndDef-DefDeb/Rchg:50(48), UndDef-DefDeb/Rchg/EndRdx:50(48), UndDef-DefDeb/EndRdx:50(48), Acc-I:50(50)
Level 49: Resist Energies -- ResDam-I:50(A), ResDam-I:50(50), ResDam-I:50(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
If you are pvping and running Temp Invulnerability, Unyielding, Invincibility, Super Jump, Tough, Weave and Focus Accuracy I hope you have a good end recovery set bonus. Seven toggles is a big end hog on most toon.
lvl 50 - Elec/WP/Mu Mastery Stalker, lvl 50 - Dark/EA/Soul Mastery Stalker, lvl 50 - EM/Nin/Soul Mastery Stalker
New Toons
lvl 21 - StJ/WP Stalker
right now i have a 7.5% end recov bonus. but will always look for more IO set bonuses.
Your base Endurance Per Second (EPS) is 1.67, that is without Stamina, accolades, set bonuses, and toggles.
Open your build in Mids and click on every toggle you expect to have on while PvPing (click the black circle to green). I have TI, Uny, Inv, Tough, Weave, and FA enabled on your build. Now click the "View Totals" button and hover your mouse over "EndUse". Your EPS is *very* low (1.19). In *PvE* people consider base EPS to be too low (1.67). Your build wouldn't work in PvE with all those toggles running and it really won't work in PvP. IMO you need to get your net EPS over 2.0 for zone pvp. If you plan on doing lolfiteclub it needs to be much higher than 2.0 EPS.
Should I include tough and weave on an invul pvp build tank? Will tough make much of a difference in pvp? Or should I select the passives instead?