Necrotron_RO

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  1. I'm sad! Christmas never dies...in my heart.
  2. Quote:
    Originally Posted by peterpeter View Post
    Yeah, as much as I've enjoyed the market mini-game, I've never felt that it belonged in a superhero game. Looting corpses just isn't heroic. It's not even properly villainous. Dr. Doom wouldn't sink to going through Reed Richard's pockets looking for something he could sell for a profit. The mechanics are ok, but the window dressing never seemed suitable. But then, I'm not delighted with the AE window dressing either. A virtual world thingy, sure. Holodeck, danger room, no problem. But being sucked into a computer created by an archvillain? You have no choice but to ignore that silly storyline every time you use the AE.
    I would feel more comfortable with the gizmos and gadgets we loot if it was handled a little more appropriately. If salvage such as 'clockwork winders' only dropped from actual clockwork, for example.

    Heroes could earn only 'influence' from defeating mobs and use that to purchase upgrades, while villains could loot components and use those to develop weapons and 'enhancements'. As it stands today, it just feels like a bunch of nonsense cobbled together in order to give us something to 'craft'.
  3. Quote:
    Originally Posted by Venture View Post
    False. The 5-sale limit only provides the illusion of information. Since it's so easily manipulated it's actually worse than useless.
    If you look at the pricing of recipes just above and below the said IO recipe, you can often get a good idea of what something is worth.

    Also, often (but not always) you will be able to see the lowball price some market flipper is bidding to 'catch' recipes at a low price and resell them, and then the highball price marketers have set them for 'buy it now' buyers. Anywhere in between the high and low will usually snag you the next recipe players drop on the market (or at least one soon).

    If looking at the last five doesn't give you enough information that you are comforable with bidding, then just check it again later, and then bid.
  4. Quote:
    Originally Posted by GuyPerfect View Post
    After introducing at least that many currencies, people will STILL only play BAF and Lambda!
    lol
  5. I gotta say, it looks awesome.

    I still cannot find a use, however, for travel powers that detoggle entirely rather than just surpress toggles. I know the tech isn't there to allow combat on the magic carpet, but supression would be immensely better than retoggling for 20 seconds after each use (if it's possible). If such a change were to occur, I could see myself picking up both the vanity travel powers.
  6. What we need is a fix to the system so that there isn't a huge glut of level 50 recipes and a huge shortage of sub-50 recipes.

    But until then, I'd think a merits via the SSAs is the best bet for unobtainable level 30ish recipes.
  7. Quote:
    Originally Posted by Computer View Post
    I think adding a fifth power would be a great idea. They could make it a PBAoE Toggle power that taunts and fears enemies around you.


    ...I'll be honest I just want a taunt aura for my non-Brutes/Tanks/odd Scrappers.
    Yes!
  8. Rampant premature enhancement converters speculation not enough for you?
  9. Necrotron_RO

    Tpn

    Quote:
    Originally Posted by _eeek_ View Post
    Complexity is a bad thing in a group of 24 players.

    It works in a group of 1. Sometimes. If you're not cooking dinner, replying to tells, or asking your teenager what time they're coming home tonight, and reminding them to call if they're going to be late.

    Personally, I dislike anything in the game in which I'm not given instructions in the game. Cutscenes could be used to visually explain what needs to be done, rather than explain about why it's being done (insert bosom joke here). Instead, maps could be utilized, with pulsing stars showing where the mission objectives are, and what they look like. Sutter does this in the ship portion of the TF, and it's well done, and much appreciated. Especially when I can go back and refer to my own map.

    Any - and I mean ANY - TF or Trial in which you need to have done it a dozen times before you understand what on earth you're supposed to do, is a fail in my book. BAF would be a pass, because it's easy to understand, filled with action, and the action changes quickly enough to avoid tedium. LAM is fail, because you do have to know which way to go for acids, which way for grenades, where to dig for them if they're not in your tray (in my POWERS?! Seriously??), you have to know where they are on the map, and you need to have the +'s on your level 50 (yes, those very +'s that you are running this trial in order to get), in order to survive it. Yes, it does show you where the portals are and what they look like. But it doesn't show you where the timer is, and that you'd better wait until it hits 18 or the entire team will yell at you. Plus, I find it sort of tedious drudge work up until you fight the Big Guy (which I have to say, is a WHOLE lot of fun!).

    I do like a challenge. I like the STF (regardless of any level-boost), for example. Challenge isn't the issue. The issue is the TYPE of challenge. A challenge of skill is great! A challenge that requires a high level of experience in order to succeed, and requires that every single teammate has that level of experience, is a challenge that is not great. Topping it off and saying that you need 18-24 of these experienced people who have nothing else going on in their home/sg/phone/doorbell/dog or personal bladder imperatives/etc., and can thus commit 100% of their energy into completing the objective in order to be likely to succeed?

    Yeah, right,

    I do wish the creators of the Trials would look at which TF's and Trials people actually enjoy doing, and ask "why" (besides the rewards) a bit more. I mean, ask us, the players. Positron has stated that people do the BAF because it's easy. I think that may be mistaken. At least, I know it's not my reason. First, it's not easy - at least it's not easy for lvl 50's without any pluses. It's just easy to figure out. User-friendly (The BAF is the I-Pod of TF's!). Those new to the Trial can be given a few simple instructions, and you still have a good chance of success, even with new 50's. It's action-filled, which keeps it exciting. And it it does not, in general, feel like herding cats, even if I'm one of the cats.

    Ask: why does everyone do the ITF? What makes THAT fun, even though we've done it a zillion times? Why does NO one do the Cathedral of Pain? Why is that UN-fun?

    Complexity, cat-herding, and one guy who who just got their first toon to lvl 50 and doesn't understand what to do destroying an entire Trial = bad Trial.

    Action-packed, swift-moving, skill-based challenge which can include some brand new 50's just learning the Trial and still have a reasonable chance of success = fun Trial

    PS These are just my own opinions. There is no intent whatsoever to put down anyone, or what anyone enjoys doing. I word things strongly when I feel strongly, But my feelings are certainly not facts, so there can be no "right" or "wrong" about them.
    A number of great points I agree with. The ITF is ran over and over and over again because it's just simply tons of fun, rewards or no.

    Quote:
    Originally Posted by Bad_Influence View Post
    Trials which I do not enjoy: TPN, MoM, Keyes. I could go into the reasons why, but that's the bottom line. I can get what I need by running BAF and LAM, and that's the salient point.

    Removing rewards from BAF and LAM will not prod me into entering these debt-farms, I'll just stop running BAF and LAM too. I say that because even now, some developer somewheres is trying to figure out how to prod us into doing this content, and whatever it is its not going to work. Heading that off at the pass.

    I know its not going to work because I'm on Virtue and I continually see people struggling to fill Keyes trials in RWZ, and its strugglestrugglestruggle while someone says "BAF forming, tell for invite" : BAM! they're full, another person says "Speed LAM forming, send tell" and BAM! they're full too. Even UG trials fill fairly fast... The Keyes people are still begging.

    Un-fun content is un-fun.
    Pretty much. I expect to see even more gimmicks and even more frustrations as the newer/harder itrials yet to come out feature even more complicated mechanics and require even more level shifts to complete (level 57 and level 58 AVs to come).

    What I hope to see is more 'casual friendly' iTrials that are more in line with the most popular content in the game and the general playerbase playstyle of the game. More straightforward trials. More trials that actually explain what to do (rather than requiring you read a player written guide first). And more 'any team makeup with great players can succeed' type trials.
  10. Quote:
    Originally Posted by dugfromthearth View Post
    Personally I would like to clean up basically all of it. I would like to do a Striga arc that defeated the council base there, that sort of thing.
    I like the phasing tech, although I dislike the delay things have for spawning with it. When you are running into a phase where there is supposed to be mobs, they 'suddenly appear' rather than being able to be seen at a distance if they were normal mobs which were already spawned 'off screen'.

    But I too would rather enjoy seeing streets actually 'cleaned up' based upon my actions, story arcs, etc.
  11. Necrotron_RO

    New Powersets

    Quote:
    Originally Posted by ShadowMoka View Post
    Martial arts secondary for blasters.
    Such low hanging fruit. C'mon already, let's do it! :P
  12. Quote:
    Originally Posted by Frigid_Ice_Queen View Post
    A tenative yes for me. If I decide to drop to premium, that allows me to unlock the stuff I want to play (except incarnates) without having to pay a monthly fee.
    That is my thinking as well. I'm currently VIP and enjoying it, but enjoying stockpiling extra points in case I ever decided to go Premium.

    Of course, if things come along I really want, I'll likely end up spending them.
  13. I can understand some of the concerns with the market.

    Costumes, new powersets, ect. are still being added to the game and by a round about way 'free' if you continue to pay your subscription to play (e.g. VIP). But now, we can have most of what we had before for free without paying at all (e.g. Premium). This is awesome! Wahoo!

    Essentially, they are attempting to provide added value to the game purchasable for additional cost above your normal subscription. If you're like me, you can find most/if not all of the value you want out of the game for zero cost as a high level veteran.

    I broke down the cost analysis for myself of VIP vs. Premium in another thread and found that I can either 'buy points as needed' for a nice lower cost than what a VIP subscription provides or I can just go full VIP and play incarnate content too.

    Now, on to your 'points'. The consumables are indeed lackluster for their point cost, as with many of the other 'added value' items, and I too have continually passed them up as 'too expensive'. But given that they are provided to produce added revenue to the game, I can understand introducing them at a 'high' price point to obtain maximum revenue from impatient and/or high rolling buyers. Then, they can capture the rest of the 'interested market' via sales, which I suspect they are likely doing, either at the slightly discounted prices, or the heavily discounted prices we've seen on various items.

    I believe they are and were hoping that the consumables market would pick up the slack in production for what people might spend points on to ensure that VIPs continually have something they 'want to buy'. Obviously, it has not for everyone, myself being one of them. But alas, we are still essentially getting the same game for $15 a month with additions being added, and can play even cheaper than ever now if we decide to go Premium. So, while I would love to see more 'high value' items like costumes, powersets, etc. hit the market faster, harder, better, and stronger, their production schedule has not been able to produce that. So, some points may surplus. But VIP still essentially equates to what subscription used to, with Premium being the extra bonus if someone wants to unsubscribe for awhile.

    P.S. Make the market more 'surfable' with knowing what we've purchased and a more usable interface (e.g. I want Paragon Picks -> New to immediately show what just came out, not an entire month of stuff I've already bought on the first page).
  14. Quote:
    Originally Posted by shaggy5 View Post
    I play on Virtue (as well as others), but this one was on Justice. Maybe it is normal there, I only have 2 50s on Justice.
    I've seen that happen there and on Freedom. Some leaders like to just snag up interested members 'willing to do iTrials' and then decide 'what' exactly they're doing.

    If I'm in the mood for a 'mystery' iTrial, I'll often join up on leagues like that.
  15. /hide -> hide from searches

    I haven't been unhidden from random search for years now.
  16. Quote:
    Originally Posted by Vaelynn View Post
    As stated in my signature - even at 25% discount this still seems awfully expensive. Considering this isn't priority item to purchase like new powersets of costume sets. I think I will pass.
    I think they're testing it's marketability at a slight discount before they see if a large discount nets a large amount of sales.

    And yes, currently overpriced, in my opinion. Should be 240 points or less, considering it was once a minor part of a $10 booster pack containing emotes, numerous costume parts, and the super tailor access.
  17. As much as I want to find any and all powers 'useful', the fears in the presence pool are highly unusable in their current state.

    Using Invoke Panic costs so much endurance and lasts so short a duration, you might as well just ignore it. It's a cool idea, but they just have too many disadvantages to really be useful.
  18. Quote:
    Originally Posted by Beastyle View Post
    New Year's Pack - New!

    Market Location: Paragon Picks > Featured
    160 Paragon Points
    Enticing pricing!
  19. Quote:
    Originally Posted by Celestial_Lord View Post
    Personally, I find it rather inconsiderate to join even a BAF or Lambda Trial unlevelshifted. You're just making it harder on everyone else to succeed. It's not that hard to run three or four task / strike forces upon reaching Level 50 to get the parts you need to obtain a Tier 3 Alpha.
    But people do, and will continue to do so, which is why level shifts are a bad idea. A level 50 of any AT can barely scratch an escaping prisoner as they charge towards the exit, and thus, they have to make several attacks to take one down, whereas a +3 will kill it in 2.

    This can make leagues with not enough level shifted characters fail, even on a BAF. With large leagues, and most people not knowing each other, it's not a great dynamic to have some members contributing vastly more to a trial. Back when we used to have to do sidekick limbo, it usually wasn't a big deal if a couple people were -4 to the team, as the team could drag them along.

    But super sidekicking (SSK) wonderfully made sidekicking a breeze and allowed everyone to simply 'play what they want' and participate based solely upon their powerset's abilities and enhancements, not their arbitrary 'combat level'. I would love to see someone like this added to the iTrials, but I suspect we've already 'built the cottage' here, so to speak. So, we simply have to police ourselves.

    Now, I'm all about inclusion, and most iTrials (even the harder ones, don't require a 'vast' number of level shifts to succeed). The last MoM I was on that succeeded featured a league of almost entirely only +1 incarnates. But, there is a certain number of level shifts required to beat the combat level difference damage debuff (or whatever you call that) that causes you to do vastly level damage versus a +3 or +4 mob.

    "Can I bring my unshifted level 50 on this underground trial?"

    Sure, we'd love to have you, but uh...we do, as a whole, need a certain number of level shifted characters and/or Clarion to succeed.

    And what that means is sometimes players will have to 'bring a higher tier' to ensure the success of a trial, and some will just be content with 'usually playing the lower tier' and allowing others to do the heavy lifting. I'd prefer if we just removed all level shifts and made each contribute equally, but they are there, and we just have to let the social dynamic of it all play out.
  20. Quote:
    Originally Posted by SupaFreak View Post
    There's no tolerance for 50s or (+1)s present in my experience on the new iTrials and when the lower tier Incarnates are present... I never felt that was the reason (whether I was the lower tier or not) we failed.
    I think they should just go back to the idea of SSK and make everyone -1 to the highest level shift on the trial, so everyone provides a similar contribution to the trial. Having some people do 3x more damage because they are level shifted more makes for a disparity between contribution.

    It wasn't really fun back when we had people SK'd at -4 to the team and it isn't really fun now, the -4s feel like they cannot contribute as much as they'd like or that they are leeching. Everyeone should be able to contribute to the league's success equally. But it is too late for that.
  21. Subjective: I have it slotted in every /Time character I have high enough to slot one, and it is awesome! It appears to fire off a 'fair amount'.
  22. Quote:
    Originally Posted by Beastyle View Post
    Updated! Character slots x1, x2, and x5 are on sale for 50% until December 26, 11:59 p.m. PST (December 27 2:59 a.m. EST / 7:59 a.m. GMT / 8:59 a.m. CET)!
    Wheee! Now that is a sale I can get behind!
  23. Quote:
    Originally Posted by Combat View Post
    Fountain of Youth - Freedom, Level 12 Scrapper, 869 offline
    My concept was a character that IS the fountain of youth. Dark melee, sucks souls, stays eternally young. Had a great vibe back when I made him. I LOVE his costume, maybe I'll upload a pic. It is just ragged clothes on top of a sunburned, youthful body, with blackened hands and feet, but still feels unique and fresh even after years away.
    I have had this name saved on a character for a long time on some random server. I finally got her a great powerset combo and costume and would love to finally play her someday (when I have enough time!).
  24. I always thought the moving away from 'all of the team is SSK'd to within 1 level of each other' back to the 'the lowest member is -4 to the enemies and therefore contribute much, much less' wasn't a good shift in team dynamics. Remember, back when someone would often have to be SK'd to a teammate who was -4 levels to the leader and they'd end up fighting +5s (contributing very little to the team effort, yet getting even better rewards)? I would have preferred it if they didn't have the second two level shifts, as it creates a dramatic difference between contribution of members again.

    That said, we dealt with it for years, and will continue to do so without problem. I just thought SSK was great for 'allowing anyone to participate on near equal footing'.
  25. Quote:
    Originally Posted by Roderick View Post
    You are also missing the Epic Archetypes, Time Manipulation, and the Signature Story Arcs, and the ability to create a Supergroup or pay base rent.

    Ah, I hadn't noticed epic ATs weren't included in the veteran rewards unlocks. That adds a few more Paragon Points I would need to 'play for free forever' the way I would want. Still, would be cheaper overall in the long run if I didn't mind missing out on incarnate content.

    Signature Story Arcs I would likely just skip, and being involved in a large player network, I wouldn't need to worry about base rent (and even then, I never use them anyhow).

    Quote:
    Originally Posted by Zwillinger View Post
    Not to poke the bear, but keep in mind that the new Dark Astoria content will be VIP exclusive.
    I know! And that will definetly be the selling point for me. I'm looking forward to it. If I can continue to progress in incarante abilites in small team and/or solo content, I will be on VIP status in a heartbeat. I am hoping not all of it features the 'auto kill' mechanics of the current iTrial implementation, but even so, it would likely be fun nonetheless.

    Don't get me wrong, iTrials have some charm, and I'm currently doing a fair share of all of them, it's just, I don't think I would 'miss' much if I stopped grinding them for iXP. The newer ones tend to just frustrate me with losing them in ways that I 'feel' I can do little about (e.g. giant league, each individual can only contribute so much to the greater outcome).


    Quote:
    Originally Posted by Ogi View Post
    If the Incarnate progress is as glacially slow as it sounds in DA to force people to the trials, I'll finish up the WWD SSA, mourn the loss of my Alpha slots, and go premium.
    I have no doubt it will be slower, but as long as it is 'fast enough', it will be both fun and profitable. As it stands, iPowers unlock 'relatively quickly' doing iTrials. If I could unlock them a fair bit slower while doing things I enjoy more, I think it will be a win/win.

    Quote:
    Originally Posted by BrandX View Post
    My suggestion is wait for i22. See how that plays out. You don't care for iTrials, but do you like the incarnate abilities?
    Aye, I do enjoy having perma Clarion on my squishies, and I don't 'mind' especially grinding iTrials (BAF and LAM are enjoyable enough for me, others if I see a leader/league I 'know can lead us to a win'). I 'do' want celestial armor, and could either unlock with buying points or just keeping subscription 3 months 'and' getting the Statesman Loyalty bonus, albeit with less points.

    I do much look forward to the solo path, although leveling lowbies up to 50 will remain my primary love.

    Quote:
    Originally Posted by Dr_Darkspeed View Post
    In some ways, I don't see too much of a problem for the OP, if you are tier 9 then you have been playing for a long time (and/or put a lot of money into the game). This now essentially means that you have a sort of lifetime pass, in that you can go on playing the game you have liked for years, almost completely for free forever.
    And indeed that is how it is! I've put in my time and money, and can essentially now 'play for free'. Extras are available if I want them (incarnates, etc.) I do think VIP status could use a little more oomph for it's cost, but I suspect it will do well enough as is.

    And, of course, us super veterans are the most likely to be heavily invested in the game anyhow, and the most likely to want the extra goodies, so, they either retain us by allowing us the play for free, or they continue to sell us the little extra goodies they add to the game. I love being here, and have great options available. Either choice looks good to me. I either keep paying extra for VIP and access incarnates or I have everything I essentially want already for free. Excellent!

    Anyhow, thank you all for the input.