Distortion Field & Lockdown (Chance to Hold +2)


AWRocketman

 

Posted

Has anyone tried this proc out yet on Distortion Field? The power itself has a depressingly low chance to hold (5% iirc) so I wasn't sure if the proc fired with the slow effect or only when the power hits that %5.


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Posted

Distortion Field actually has a 2% chance to Hold every second, 3% on targets hit by Time Crawl.

Lockdown is a Hold set, so the proc is tied to whatever kind of power the Distortion Field pet has that causes the Hold (though, for clarity, the Hold and Slow occur in the same power used by the Distortion Field pet*), but the chance for the proc to go off is not dependent on the effects occurring. How often the proc goes off depends on whether it's an auto power, a toggle, or a click.

Distortion Field's Hold is caused by an auto power that tics every 1 second, so Lockdown's proc should go off every 10 seconds.


*When it comes to powers that summon two pets or a pet with multiple powers, proc effects would only go off with whichever power being used was the same type as the set.

For example, if you slotted a Posi's Chance for Energy Damage in to Oil Slick Arrow, the actual Oil pet that causes the Slow and Knockdown chance would never proc the Energy Damage. It would only proc with the Fire pet, because Posi is a damage set, and only the Fire pet causes damage.


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Posted

That's a nice assessment of DF Trick. Thanks


 

Posted

Quote:
Originally Posted by Trickshooter View Post
Distortion Field actually has a 2% chance to Hold every second, 3% on targets hit by Time Crawl.

Lockdown is a Hold set, so the proc is tied to whatever kind of power the Distortion Field pet has that causes the Hold (though, for clarity, the Hold and Slow occur in the same power used by the Distortion Field pet*), but the chance for the proc to go off is not dependent on the effects occurring. How often the proc goes off depends on whether it's an auto power, a toggle, or a click.

Distortion Field's Hold is caused by an auto power that tics every 1 second, so Lockdown's proc should go off every 10 seconds.


*When it comes to powers that summon two pets or a pet with multiple powers, proc effects would only go off with whichever power being used was the same type as the set.

For example, if you slotted a Posi's Chance for Energy Damage in to Oil Slick Arrow, the actual Oil pet that causes the Slow and Knockdown chance would never proc the Energy Damage. It would only proc with the Fire pet, because Posi is a damage set, and only the Fire pet causes damage.
As far as I understand, toggles are the only "continuous" powers that follow the 10 second rule for Proc's.

Auto powers only check for Proc's every 10 seconds since they are actually Clicks that last for 10.23 seconds, and refresh every 10 seconds [Does not stack from same caster].

So, if the pet is refreshing the chance to Hold power every second... that's a fantastic place to put ANY Hold proc, since you've got many more chances for it to go off, especially the Lockdown +2 Mag.

Could be wrong though, and it acts as a Rain and just checks every 10 seconds... *shrugs* Still tasty, since the Lockdown proc is a much higher chance that Distortion Field on it's own.


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Posted

Quote:
Originally Posted by Errant View Post
As far as I understand, toggles are the only "continuous" powers that follow the 10 second rule for Proc's.

Auto powers only check for Proc's every 10 seconds since they are actually Clicks that last for 10.23 seconds, and refresh every 10 seconds [Does not stack from same caster].

So, if the pet is refreshing the chance to Hold power every second... that's a fantastic place to put ANY Hold proc, since you've got many more chances for it to go off, especially the Lockdown +2 Mag.

Could be wrong though, and it acts as a Rain and just checks every 10 seconds... *shrugs* Still tasty, since the Lockdown proc is a much higher chance that Distortion Field on it's own.
Not all Auto powers refresh every 10 seconds, actually. It's common for player powers, but it's not a rule for all of them.

Procs in any power with a continuous effect (toggles or auto powers) will pulse once every 10 seconds, independent of how often the actual power itself pulses.

Rain powers are pets and their damage is caused by Auto powers. Rain of Fire, for example, uses an Auto power that pulses every 0.2 seconds to cause it's damage, but any proc slotted in to Rain of Fire will still only have a chance to go off every 10 seconds.


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Posted

Subjective: I have it slotted in every /Time character I have high enough to slot one, and it is awesome! It appears to fire off a 'fair amount'.


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Posted

Quote:
Originally Posted by Necrotron_RO View Post
Subjective: I have it slotted in every /Time character I have high enough to slot one, and it is awesome! It appears to fire off a 'fair amount'.

Boom. Thanks, Necrotron!


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Posted

I have it in my Robots/Time and my Time/Rad defender. It does work. You can see the little tesla cage hold style animations pop up when it procs. It is soooo worth it.


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Posted

Thanks for posting this. I have Lockdown proc slotted in the same power on Mids but haven't leveled up enough to take it in game play yet. Good to know it fires off now and then.


 

Posted

Quote:
Originally Posted by Trickshooter View Post
Not all Auto powers refresh every 10 seconds, actually. It's common for player powers, but it's not a rule for all of them.

Procs in any power with a continuous effect (toggles or auto powers) will pulse once every 10 seconds, independent of how often the actual power itself pulses.

Rain powers are pets and their damage is caused by Auto powers. Rain of Fire, for example, uses an Auto power that pulses every 0.2 seconds to cause it's damage, but any proc slotted in to Rain of Fire will still only have a chance to go off every 10 seconds.
/e Rainbow

The more you know...

Thanks!


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Posted

Quote:
Originally Posted by Celestial Might View Post
Thanks for posting this. I have Lockdown proc slotted in the same power on Mids but haven't leveled up enough to take it in game play yet. Good to know it fires off now and then.
It was recently recommended to me, and now I've tried and enjoyed it, to slot distortion field with several damage procs. It really does work quite nicely.


 

Posted

Quote:
Originally Posted by MaHaBone23 View Post
Boom. Thanks, Necrotron!
It gets even more silly once you stack two of them!



 

Posted

Quote:
Originally Posted by ketch View Post
It was recently recommended to me, and now I've tried and enjoyed it, to slot distortion field with several damage procs. It really does work quite nicely.
I've done the same thing on my Illusion/Time - the hold hits pretty often and the damage procs are quite nice.


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