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Posts
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Asymmetry? Sure. They'd need to completely redo the costume creator, though.
I remember reading that there are only so many costume nodes available. A new category would use up one of these nodes. I think they have... two of them left, and to use more would need extensive work.
Seeing as no new categories have been employed, save for Weapons, I think they've been doing just that sort of work, probably for GR.
That would open up much more than just separate shoulder options. Collar items, arm items (pouches, armour), thigh items (holsters!), you name it. -
When lag starts to hit you, try using /reloadgfx. I, too, experience lag at the AE screen after a period of time.
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Quote:Ah, fair enough. You shoulda left it til later and used Ouroborous for it.Me and my friends are all 60+ month vets, we know all this, we just wanted the spelunker mish at the level you're supposed to do it, and will then probably get going on the TFs.
I'm more worried about the effect this sort of crap will have on newbies. It's not an issue if you're solo, but if you're teamed, a series of dull missions that only reward the owner are very offputting. -
A valid point. The bulk of the Heroside content was made a million years ago. Really, what you need to do is avoid the standard contact chain completely. It's sad that we need to do this, but Going Rogue has been said (officially) to include another content track that starts at a low level.
If this is the first time your friends have played CoH, get them up to level 5 and start doing the Hollows stuff. That stuff was revamped recently (missions relocated to near contacts, enemies put into alleys rather than on the streets, enemy mob size reduced, more varied mob 'types' put in), so it's actually a pleasure to play through. When you all get your first police radios, start doing those 'til you can do a Safeguard for temp travel powers.
When you hit level 10, run the first Midnighter arc for all of you; it's well-written, fun to play, and unlocks the Midnighter Club. Continue with these and Hollows missions. At level 15, head straight for Faultline; everything there is as polished as the very latest in Midnight Club / Cimerora missions. At level 20, you have another story arc available in the Midnighter Club. By the time you're done with Faultline, you should be level 25 or thereabouts. At that point, your friends should easily be familiar enough with the game. The next track of arcs can be found in Striga Isle; also, don't forget Ouroborous at 25.
With the Hollows, Faultline, and Striga giving you a solid backbone for 5-29, any gaps left can be filled in by radio missions, Safeguards, midnighter stuff, or even task forces and trials.
When you hit 35, you get hit in the face with a twenty foot saucepan, serving up delicious content. RWZ and Cimerora are the beefiest of the lot. They will take you to 50 without complaint.
All that said... I do wish it wasn't necessary to ignore huge bits of the game. I'd love it if the old 1-40 content in CoH was given a do-over to match CoV.
EDIT: I completely forgot about Croatoa. Completely, utterly forgot. ...Make of that what you will. >_> -
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Yipe.
I know exactly what your problem is. If you choose C:\ as your install directory, it will go to C:\City of Heroes. If you choose C:\Program Files as your install directory, it will go to C:\Program Files\City of Heroes. If you choose C:\City of Heroes as your install directory, it will install to... C:\City of Heroes\City of Heroes.
You can see where this is going. -
CoH uses a very old PhysX library, which is incompatible with today's GPU-accelerated libraries. Even if you try to replace the CoH PhysX library with a newer one, the updater will throw a fit and 'fix' the file back to the old one.
Short answer, until Paragon Studios updates stuff on their end, you shan't get GPU-accelerated PhysX.
But in truth... there is no point.
You can still set Physics detail to Very High without a PPU or GPU-acceleration, and on modern PCs there isn't much penalty for doing so. You can still use the High setting if Very High impacts your framerate, as both settings are almost indistinguishable. -
What you need is laptopvideo2go. These guys take official drivers and modify a special file that tells it what GPUs are compatible, then release them as ready-made laptop drivers.
This file is literally all that stands in your way. All nVidia GPUs use the same driver, and that file tells the driver what it can and cannot install on. Changing it is easy; but thanks to laptopvideo2go, you don't even have to do that. -
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It sounds like everything is running smoothly. I have a few suggestions to get everything hunky dory.
First, enable vsync. It may cap your FPS at 60, but your monitor can't display anything more than that anyway. Vsync keeps the picture smooth. Also, go into your nVidia control panel and enable triple buffering; this will help keep FPS high and latency low when vsync is on. While you're there, change antialiasing to "enhance the application setting" and 16x.
You can also experiment with the SLI settings. I don't know if CoH benefits from the second graphics chip.
Forgive my brevity and poor grammar, I typed this on my phone. -
Quote:Are you.... really arguing that? Who the hell cares where the idea comes from! How does it in any way invalidate the original suggestion? Are we not allowed to suggest ideas that come from new games?So I think we have a "none" on that 'precident for allowing full playbox respec before trying it on live character'?
Your argument is flawed and irrelevant. -
No. The Test Server is not a solution. It is no way to try out a power. The Test Server runs builds that may not be stable; it is not guaranteed to be up (like right now); it may be tied up in a closed beta; it is not easy or intuitive to test something out with it. Of all the retorts to the original suggestion, which can range from "it's too much effort" to "it isn't needed", the test server is NOT one of them.
Quote:Hnnnnnnnnnnnnng...Well, on that note though, how many other games actually do supply such things? I don't know, I don't play any others so I'm clueless. IS there precident set from other mmos?
Raithnor, you were wrong. It took me half a second.
In truth, the powerhouse is the one thing that I absolutely love about the Other Game. Absolutely, positively love. Trouble is, it was more fun arsing about in the powerhouse than playing the game. -
Quote:You're being unfair. Why would you disable Hybrid Sleep? Hibernation is about putting everything in your RAM onto your hard disk, then turning off. Hybrid Sleep goes one step further by keeping your RAM in a low power state, while keeping a copy on the hard drive. Thus, you just click the arrow near Shut Down, click Sleep, and it goes to sleep very quickly. Then when you want to use your PC again, just push anything on the keyboard and it will wake up. Instantly. No waiting to get out of hibernation. And if a power failiure does occur, there is still the hard disk copy to load from, like regular hibernation.Followup:
TopDesk runs on my 64-bit version of Win7 and is fully compatible with Aero. Works like a charm. Still trying to get used to using the search box to look for programs (though it's second nature for me to use Spotlight as an app launcher under OS X, go figure). Had to Google how to enable hibernation - apparently you have to disable "hybrid sleep" which is neither intuitive nor user-friendly. Under XP it was as simple as checking the "enable hibernation" box in the power control panel. Now you've got to dig through several layers just to turn on hibernate - and there's no mention of hibernation whatsoever in that dialog? WTF?
What you just did wasn't to enable hibernation. You disabled a new feature to go back to an old one. -
Quote:Actually the Boost jobby doesn't even need effort. The i7 has a supra-advanced power control chip on it, which looks at how much power each core is putting out, and how hot it is. If there's headroom, it will clock the cores up by one bin (200MHz ish); if you are only running one or two cores at max, it will boost it up by two or even three bins. At the end of the day, if the heatsink can handle 130W of power and you're only using half of the processor, clocking it up is only logical. This is enabled by default. Heck, 'boost' speeds are technically stock speeds!Wow, I really am out of the loop.
Looks like an i7-860 might be the sweetspot. If it's sub $300, at least.
4G?!Pfft!!! If I go for it, I'll be heading for 4.2-4.4 verified...anything less will just be a dissapointment.
Might even have to spring for a new TEC setup, just for the occasion.
THe boost thingie, sounds like a cheap way...will bring all the novices outta the woodwork...again...just like the 1st i7's and the C2D's...but I'm speaking outta my ear on that...need more research...been to long since I've paid real attention to my one true love.
Yes, Noogies, FX has a win outer coating, and a awesomsauce inner filling.
Interested in how much perf gain can will be attributed to the on dye vid troller... -
Quote:^ This.Intel marketing crashes into physical socket. The Core i7, Core i5 and Core i3 designations are meant to convey high performance, mainstream and value respectively. However what they don't convey is the type of socket it needs.
As of right now the Socket 1156 chips have either the Core i7 or Core i5 designation. Current Core i7 and i5 CPUs all have 8MB of L3 cache and 4 cores.
The Socket 1156 CPUs only have a dual channel DDR3 memory controller internally instead of the triple channel found in the Socket 1366 Core i7s. The third channel really didn't buy a whole lot in performance but added to the complexity of the motherboard.
The Socket 1156 CPUs also have it's own integrated 16 channel PCIe controller to talk directly to the video card(s). This should speed up video performance. Now that both memory and GPU communication have dedicated interfaces on the CPU, communications to the rest of the hardware can be handled by a simple old fashion DMI interface, similar to what's found between current North and Southbridge chipsets. Currently the P55 chipset from Intel is the only one available for use with Socket 1156.
Lastly the Turbo Boost mode, which automatically overclocks one core if the others aren't busy is increased. Currently the Socket 1366 i7-9xx will kick the clock multiplier up by +2 or an extra 266MHz. The new i7-8xx series will kick the clock speed up by an additional 667MHz (+5 on the multiplier) while the new i5-7xx series will kick the clock speed up by an additional 533MHz (+4 on the multipler).
The other difference between the i7-9xx/i7-8xx series and the i5-7xx series is support of hyperthreading, the i5-7xx doesn't have it, it is just 4 cores and 4 threads.
The sum of it all is, you should wait for LGA1156, then get a Core i7 8xx for it. This will be just as overclockable as the 1366 i7s, but the motherboard will be much, much cheaper.
If I had the money, that's what I'd do; get a 1156 i7, slap my watercooler on it, put unsafe voltages through it, then crank the sucker to 4GHz. -
Quote:No, i5 will use a completely different socket.Depending on what you're doing, I can't imagine 'needing' more than 6 gigs. I debated 6 or twelve but settled for 3 2 Gig sticks. Upgrading to twelve will be easy as the three other channels are still open. Truth is, I have yet to see the system spike over 3 Gigs of RAM.
Rumor has it the Core I7 920 will be phased out in 2-3 months, so there will likely be a price drop on them shortly after.
On a side note: Will Core I5's drop into LGA 1366 sockets?
Well...
That's a bit of a loaded question, really. Intel, in their infinite wisdom, are releasing a LGA 1156 processor called the Core i7 870. Yes, i7. Apparently, having Hyperthreading enabled is what makes the i7 an i7, with i5 chips having it disabled.
Also, the 920 would only be phased out if a newer version at the same price point were to be released. Given that AMD can barely get within firing range of the thing with their monster 3.4GHz quad, I can't see Intel needing to mess with i7 at all. -
Wait a month. Core i5 will be out. That's an i7, but cheaper.
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I can't recommend CrossFire. It simply doesn't work with City of Heroes. Instead, find the GeForce which costs as much as you're willing to spend. I can recommend the GTX 275 or GTX 285.
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I can only suggest that you put your shortcuts onto the taskbar or start menu.
You'll soon get the hang of the search. Just press the Win key and start typing. This will also search your desktop. -
Let me tell you a few swish things about Win 7 you may not know.
You see the box to the right of the clock on the task bar? Hover your mouse over it. That will peek at the desktop like Win+space. Click it and everything truly minimises. This is designed to let you peek at desktop gadgets, instead of putting them on a sidebar. I have gadgets that show me CPU usage on all of my cores, RAM usage, and the weather forecast.
There is no longer a quicklaunch area of the taskbar. Instead, you pin programs to the taskbar directly. Just right-click it and click "Pin this program to the taskbar". As I understand it, this is similar to how the OS X Dock works, but in my opinion it's much clearer. On OS X, open windows are not tied to the actual process; even if you shut down all windows of a program, it will still be running. I do not like this behaviour. The only clue as to if a program is actually running is a small LED-like dot near the bottom of the icon. As a man who obviously cares about framerates, I don't think you would appreciate programs running in secret.
Win 7 is much clearer. When a pinned program is closed, the program becomes an icon without an outline; click it to run the program in place, where it gains definition and glows when you hover your mouse over it. This is a much more distinctive way of showing you what's a program and what's an icon.
I must caution you against disabling UAC, especially on Windows 7. Whatever you think you know about UAC is irrelevant; it is a very robust security measure, which is quite unobtrusive on Win 7. If you go to change settings in the control panel, UAC will no longer prompt you; it will only prompt when a program tries to get administrator access, when you try to modify files in a protected folder (C:\Windows, for example), or when you try to adjust UAC itself. Many actions that previously required a prompt now simply have a UAC shield on the OK button to let you know what you're doing. Sure, you could argue that you're smart enough not to need UAC, but personally I think I'd let my operating system tell me when something tries to do an admin action.
People do seem to be polarised by the All Programs screen being self-contained, but on Windows XP I inevitably had a massive pullout that obscured the entire screen, or if I enabled scrolling it would take a good ten seconds to get to the bottom. Now, I can just search for what I want, quickly and easily.
Win 7 is also much more sensible with drivers, almost... straightforward, actually. You can install the latest graphics driver by Windows Update, and I do mean the latest, without a restart. Microsoft are leaning hard on ATi and nVidia in particular to comply with this. Practically every Vista-compatible printer out there doesn't even need a driver install, with all scanning and printing duties accessible within the control panel, along with whatever manufacturer-specific options are available. I myself have a HP scanner/printer combination. I plugged it in and wham, done. It worked. I could scan, print, copy. No driver CD, no dialog box. It was incredibly refreshing. I recall using an Epson printer on Win XP, the stupid driver installer wouldn't even recognise that the printer was plugged in.
Win 7 is also much friendlier to running games in windowed mode. You used to have to be a certified schizophrenic to even THINK about trying that, but things are much easier now, without that much of a dent in performance. It makes alt/tabbing a joy.
I'm sure there's more, but my time is running out. I hope you enjoy Windows 7. -
I reckon we should give them credit where credit is due. Quality of Life seems to be all we're getting in these issues. The toggle drop problem isn't game-breaking, and it isn't fully understood what causes it, so it's put on the back burner.
As an example of what we're getting QoL wise, I16 will allow you to take your pets (or maybe just henchmen?) with you across zones and missions. -
Quote:I hate the fact that I can't make quote pyramids as easily!
Aside from the lack of matching set themes between ATs, why WOULD it be too late to do something like that? Think of it in terms of the classic multi-class option from the old games, only without any of the penalties. What do I mean? Let's call it Dual AT. Everyone should have them!
Let's take something that has analogues everywhere - Fire. At creation, you pick not just one, but two ATs, let's say a primary and a secondary AT. The only difference between them is which one you start as in Outbreak/Breakout. After that point, you can switch your ATs the same way you switch builds. Maybe even in real time as Kheldians switch forms.
Back to Fire. For the sake of killing stuff, you opted to be a Fiery Melee/Fiery Aura Scrapper. You have largely damage and self-protection, perfect for when you're by yourself or when you don't have to worry about other people. You just go out and burn stuff. However, you also picked a Fire Control/Thermal Radiation Controller. That's largely control and support, perfect for when you want to be helpful on a team that has other people shooting up the place.
Oh, but what if you didn't pick Fire/Fire? What if you picked Fire/Ice? For the sake of argument, let's say Ice Armour were ported over to Scrappers and you made a Fiery Melee/Ice Armour Scrapper. What would your controller mode be? Well a Fire Control/Ice Domination Controller, keeping to the old ATs. Same setup - Scrapper for solo or offensive teaming, Controller for supportive teaming or masochistic soloing.
Obviously, there are a LOT of problems with this, but I don't believe balance and technology are the biggest ones. On the contrary, I believe corresponding sets, or rather the lack thereof and extrapolated need to make a matching set for everything would be a far greater challenge. I don't want to see a Rad/Rad Defender turn into a Katana/SR Scrapper, but what does Katana correspond to, anyway? Archery? Devices?
There's certainly room to multi-class, it's just a question of what should be allowed and what new powersets need to be made to account for that. Elements are easy. It's weapons that aren't as straight-forward.
Hmmm. This is good food for thought.
Let's have a look at what you're saying here. You believe that a superhero shouldn't be boxed in to just one 'archetype'. That anyone who can wield a katana can also at least shoot a crossbow; there's no reason you can't learn both, after all. Or that a Fire/Fire tank should be able to throw fire bolts at his enemies, and that a Fire blaster should be able to conjure up some sort of firewall to protect him from bullets. I agree completely.
Let's take a step back. What we're doing is applying superhero logic to the class system. In comic books, a man who controls an element of nature isn't boxed in to a melee fighter, tank, or damage dealer. Iceman can throw deadly blasts of ice at his enemies, AND coat himself in an ice sheath. Jumping to something completely different, in Heroes you have a man who controls heat and radiation; he can weaken, burn, and protect himself. You also have someone who controlled Ice, with the ability to freeze people; who also learned how to use Ice to defend.
This is all good thinking. I've thought for a long while that superheroes always surpassed the class origins that they're given in CoH. You propose that we let people change archetypes so that they can fulfil different roles.
Now... forgive me, but this sounds an awful lot like Champions Online.
Here, you have frameworks that grant you powers. Fire is a framework; within this framework you have powers that deal damage, mitigate damage, and do all kinds of Fiery stuff. Frameworks are completely independent of your tanking, scrapping, or blasting ability. You can then choose different starting stats to gear you towards the role of your choice (constitution for tanks, etc) without boxing yourself in. You can equip various bits of gear to boost these stats. Finally, you have the Roles system; I'm not clear on it one bit, but I recall reading that there are four roles. Balanced, Offensive, Defensive, and Support. Each role changes your mitigation, damage, and buffing, while also influencing a passive slot (and I have no idea what that does -_-...). You can set roles for each build you have, along with different powers in your power tray. Defensive weakens your attacks, boosts your health, and affects taunting in some way. I imagine Offensive and Support are the same.
Now, let's compare what CO does with what you propose.
In CoH, you would have a class system that allows you to change classes and powers to do different things. This is a system of choice built upon a system of boxed classes. In CO, you have Roles that are applied to frameworks; this is a system of boxed classes built upon a system of choice. Two violently opposed systems both converging at the same goal. Which do you think is the more refined?
Yes. Food for thought. -
Quote:Do you have the USB dongle plugged into the back of your PC? That causes all sorts of interference. Get a USB extension cable, lead it to behind / under your monitor, and plug the dongle in that.I use a wireless Logitech mouse and my only complaint is that the connection fails every now and then, which essentially freezes my mouse for about 10 seconds. Other than that, it's wonderful as long as I keep my eye on the battery life and pop it on the charger overnight when it gets down to one bar.
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On the subject of dual versus quad, the 2.93GHz dual core would be 40%-50% faster than the 2GHz quad core in City of Heroes. Usually, if you don't know which kind of processor you want, a Quad isn't for you; in my opinion only the most powerful of power users will ever fully take advantage of a quad. Video encoding, Supreme Commander, and Far Cry 2 are the only tasks you would do I can think of that would ever benefit from those two extra cores.
Me, I'm the kind of person who will try to do 3DS Max rendering while playing Team Fortress 2, dedicating two cores to each. I'm the kind of person who watches full HD movies while playing City of Heroes; or maybe even encoding HD video. I demand my computer to be fast, no matter what I throw at it. I have a RAID 0 array that's clocked at 260MB/second, with the first 6GB partitioned off as a page file; that's along with the third hard drive for Windows.
However, even me, with my insane thirst for beefy hardware, would never expect a laptop to accomplish those feats. I believe that hardware should do the job it's meant to do. For a laptop, I want something that I can fit in my bag, use on my lap without sterilising myself, and not have to worry about plugging it in all the time. I can only reccomend you go with the dual core. -
I have the MX Revolution myself. If you install the Uperoptions tweak, you can re-bind every button to the keyboard. I use the rocker for targeting (up for next, back for previous, push in for nearest), the forward/back buttons bound to O and L, and left/right scroll to [ and ]; then I bind powers to them per-character as needed.
It's a godsend for Kinetics. Left/right scroll for speed boost and IR; forward and back for transfusion and siphon power; ctrl+forward and ctrl+back for transference and Fulcrum Shift. Six powers, all with easy access, without going near my power tray. That leaves it free for attacks.