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Posts
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Quote:i too also just wasted several hours on this lolOr use the Chrome browser and play Angry Birds on it until it's out of beta.
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Quote:im positive that its 30 seconds because ive watched its timer before when attempting avoids the green stuff badge lolSee, I've found almost every report saying it is 45 seconds, not 30.
There should be a way to instantly target someone being disintegrated.
looking at the detailed info on disintegration shows that it has a 30 sec rech, the power itself takes 24 seconds to tick on a player so there is basically a 6 second downtime, which makes it seem like its almost constantly affecting someone -
Quote:the obliteration beam is already on a timer in the interface, its timer is 30 secondsPerhaps that vital piece of information should be revealed to the players. Just like the players really couldn't know when reinforcements are coming, the same could be said for the Obliteration and Disintegration beams.
Perhaps the developers should add something like this to the info window:
Obliteration beam recharging in 45 seconds
Disintegration beam recharging in 35 seconds
disintegration however does not really have any queues as to when its activating and its sometimes very hard to tell who its affecting unless they yell out in chat -
sorry to hear about that chad
i have to go back to school in about 2 weeks, spent about half the summer trying to find a new job/intern, almost depressing how hard it is to get a job nowadays
today specifically though im looking into trying out the i21/freedom beta for a little while to see all the new stuff -
no wonder i didnt remember the specifics, it was like 4 years ago lol, and i basically all but stopped going into pvp zones once i finished the pvp related badges lol
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Quote:i actually did that too, and it was back when heavies could still receive healing lolYou young whippersnappers and your badges that count for everyone on your team... I earned Back from the Future when you needed 1000 pillboxes -and- they did NOT count for teams. Of course I also earned it back when you could get a pair of players (one hero, one villain) to camp a single pillbox and simply click on it back a forth even while you were lying next to it dead. Darn those Devs and their silly fixes.

i think they could still take some +speed, but they have a much lower cap on speed than anything else so sb would be more like half of sprint instead of walk speed lol -
i like the idea of charges as it makes more sense than having at most a 2 hour temp power that runs out before you start mishs if you are marketing and whatnot
timed day job powers like that i basically just started ignoring because they were useless on such a short timer -
one proc that i would think would be interesting to try in static field is the energy manipulator: chance to stun proc, since everything in it is getting -recov they would also have a chance for mag 2 stun, good for stacking or mitigation for woken foes
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galaxy city is gonna be turned into a co op tutorial zone in i21, the original galaxy city as it is now will be available through ouroboros as an "echo of galaxy city"
as for stuff you have missed between GR and now
i19 and i19.5 introduced incarnate content with the alpha slot and apex/tin mage tfs
i20 and i20.5 gave us 4 more of the incarnate slots (judgement, lore, interface, and destiny) and added incarnate trials. 20.5 in particular was also a huge QoL update which made single target buffs such as shields and sb into aoe to help remove the tedium of buffing, a new NPC is also located in pocket d which allows you to check progress on dimensional warder badge (see who your missing), and change buff options (always accepting or declining mystic fortune, turning off +speed buffs so stuff like SB will not give you more speed just the +rech and +end recov, and changing preferences for group flight and group teleport (group flight has also had the -tohit penalty removed so its a little more useful than it used to be lol))
stuff that is not out yet but will be with i21/freedom:
-3rd round of power proliferation
-energy aura and poison revamps
-freedom is the name of the new hybrid pay system, so you can pay per month or do microtransactions (or both)
-i21 will include around 3 new powersets, a new zone (the first ward lvl 20-26 in praetoria), signature stories, and a revamped vet reward system (called the paragon reward system)
i hope this quick summary helps catch up to speed -
im in the crowd that wants co op shadow shard, but it had definitely not get pvp in it
i too would absolutely hate for pvp to ruin the zone, all of the retarded i13 pvp rules that are present in the current pvp zones are not fun and i do NOT want their disease spread to a good zone like the shadow shard
pvp itself is not too bad, if those rules did not apply, and as mentioned there are 4 pvp zones + the arena for pvp -
i know technically the logout method is the most efficient, but its prolly IMO the least fun way to do this badge since it involves the constant logging out and load screens and whatnot
i actually got my heavy badge through using the method for having someone kill me or my heavy or droning the heavy
the having someone kill you would prolly be efficient if you used the heavy spawn that was closest to your base while the droning method works for the spawn point closest to the enemy base, droning is very efficient if you have either yourself or a friend sbing the heavy -
if you look at it that way, almost nobody gets the pvp related badges the "intended" way lol
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Quote:trying to time that is insanely hard though, when you have a million different things going on during that battle (avoiding the beam when it fires, paying attention to whose disintegrating, all the alpha/beta entanglement junk that clutters the screen)Theoretically speaking, although I haven't seen anyone specifically try this yet, the Obliteration Beam is on a timer, but Antimatter's freeze time is keyed (heh) to his health. So just like going for Strong and Pretty, it should be possible I assume to coordinate attacks against Antimatter so he crosses his regen thresholds far away from the times that the Obliteration Beam fires.
how we got avoid the green stuff on victory was we did a 12 man raid and 4 poeple stayed in the hospital (less obliteration targets, and a designated person in the hospital would pay attention to whats going on with the beam timer and announce it in the chat when it gets close firing and when the time freeze is coming to better time it)
actually worked out quite well doing that, IMO avoid the green stuff is still ridiculous to get and darn near impossible in some cases due to the time freeze if you have 24 poeple running around -
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these costumes are 1000% better than the other ones, definitely a major improvement
/thumbs up -
Quote:nope, the only proc that actually works to give hp/end from stuff like triage beacon or spirit tree is the panacea procI'm having an issue with my mastermind. My henchies use more endurance than they can generate.
I use the endurance reduction alpha, but it's still the first one. And I don't have other incarnates yet because I really didn't like end game for a MMs.
Straight to the question:
If I put a numina and a miracle +end procs on my triage beacon, will it regenerate my hench's endurance?
if you can save up emp or alignment merits then you could buy one without having to save up 3 bil inf to buy it from another player
other than that there isnt really anything you can do aside from slot more end reduction in the pet summons -
Quote:prolly cause heavies are so much easier to farm than pillboxes lolHuh. I'd just get myself droned or offer "free kill" in broadcast.

Here's a question, though: Why did the Heavy badges not get "fixed" so the last badge was 100 captures like the Pillbox badges (which were already team-wide anyway) in Black Scorpion's big badge reduction of i15? -
Quote:if they want to see how the powers work they should just roll the toon up and actually play it, thats what the tutorial zone is for, 0 xp is given except for the few small quests that are given and you cant leave till you finish the quest chainPerhaps... but if you are truly new to the game (or perhaps MMOs as a whole) you may not have a clue as to how the powers WORK. Yes, it says Immobolize, or Hold or Stun... but you may not have a handle on what that all means or how it plays out in the real game world. Sleeps are an excellent example of this, they SOUND useful, until you see how they actually work.
a majority of sleep powers arent even given out till like the 20s, which by then it would just be easier to respec unless you really didnt like the toon as a whole and its not like its that much work to get to 20 in the first place even without PLing
all i see the suggestion as is letting you run around the tutorial while your still in the character creator so you could go back and repick powers, but that will prolly never happen because once the character is generated the devs have stated that to change powersets and/or ATs would be a very complicated task to do, which is why it was mentioned that powerset or AT respecs will probably never happen
the reasoning for this is sound, but its something that is extremely unlikely to happen if ever happening at all, and as mentioned its not very hard to reroll the toon if its before lvl 10, and even up to 20
also a note about the sleep and stuff, poeple do read the power descriptions, and it does say that sleeping foes are easily woken, held foes cannot act, ect -
i think the biggest problems with keyes is that its ridiculously tedious if you dont have a coordinated group tp speed through 90% of each reactor before AM shows up, the avg time it takes to complete the trial is 3 times as long as a single BAF, and the avg num of merits per run is higher on the BAF
the BAF is the fastest, easiest, and most rewarding trial to run, there is almost no point to running a keyes trial unless you want the extra emp merit a day or actually like the trial
whenever i want to work on incarnate progression, i do strictly BAFs because i can get up to 8 astrals in 1 run with a random PUG team, the most i usually get from keyes trial is 3, maybe 4 if i already got the emp for the day
the alpha and beta entanglements do almost negligible amounts of debuff and i didnt even notice they had a DoT component because its so minimal, honestly it just clutters the screen more with the "entanglement shift" popup
the constant dying because you dont have a heal due to the antimatter pulse is also just annoying, yes were 50 and debt is pointless, but with the hospital on a timer and being sent there EVERY ~90 seconds is just awful, the only rule ive figured from this portion of the trial is "heal and stealth or GTFO" because if you have no heals or no stealth your going to be dying a LOT
as i mentioned in my previous post, i hated the trial the first time i ran it before it was even on the live servers and i posted the same feedback then, and even then i swore that once i had the badges i would never run the trial again no exceptions
i too hope that the underground trial is loads better than this one, if it is, i may actually start running the trials again since i barely run them as is due to repetitiveness and because i hate the fact all the trials are forced speed runs -
if you have a friend on the opposing side just camp out one of the heavy spawns, as soon as you can just set it to passive and have your friend kill it (fastest method)
if you are by yourself, you can either take the heavy to the nearest pillbox and just set it to passive and let the little turrets kill it (takes a while due to its high hp) or drone it (takes awhile if you do not have sb to make it walk across the map faster and depends on which side your on), if your red side the topmost heavy spawn will be the best because you can just take it over to the hero base and usually takes about 1-2 min for it to get there, for hero im not sure which heavy would be the best because ive only done this on a villain lol
rinse and repeat till you have the badges
if you are on victory then i would not mind helping with them -
in the settings menu for the launcher you can turn off making it run all the time
this thread should give you some help on the matter -
mind/fire is good for soloing some of the tfs, fire/cold corr is also fairly good if built for ranged defense
ill/cold is also not too bad for some tfs
for soloing tfs it usually comes down to build, i dont think that one AT or build could solo every tf/sf (at least i havent seen it) -
i know it does not work when used in stamina (as poeple were slotting that and randomly stunning themselves lol)
as for the kheld forms, i dont know if it was fixed like it was for stamina, but if it wasnt then it wouldnt do anything if you were dwarf form anyway
how the proc works is that the chance for stun applies to whatever is getting end mod, so in a form your getting the end mod and therefore would apply to you (if it wasnt fixed to not work in a power that applies to self) -
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Quote:when i was noticing my siphon life still ticking for the full amount it was during an organized hami raid, it was my job to tank hami even lol, idk if its changed since then since it was almost a year ago that i did thatSeems there is lots of conflicting experiences. I've been in numerous Hamidon Raids with my DM/DA and repeatedly debuffed to the point where neither Siphon Life nor Dark Regeneration could heal me. On an organized raid, not a HUGE issue, but it is quite noticeable.
I know several who run these raids on Regeneration characters and don't recall anyone specifically mentioning an immunity to -heal or -regeneration. Regeneration is a great choice for Hamidon raids as they can get +HP and heal up quickly once the effects wear off, but that's a far cry from "solo tanking" Hamidon.
