Necrotech_Master

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  1. i would prolly PM this to both zwillinger and arbiter hawk or arbiter oates
  2. if you pull rommy off the platform into the grassy areas then the ambushs will not appear until you go onto the platform after the ambush trigger criteria has gone off
  3. missed a few numbers on traps poison trap so i updated my post, still need to test if poisons poison trap is autohit
  4. Quote:
    Originally Posted by Nericus View Post

    So should be Keyes be tweaked so that as Antimatter starts his regen cycle that he cannot cast disintegration and the oblit beam doesn't fire until he is done regenerating?
    this is what it should have been from the beginning, and i think even Arcanaville suggested that it be changed to something like that
  5. Quote:
    Originally Posted by JuliusSeizure View Post
    The only advantage that (Poison) Poison Trap has over (Traps) Poison Trap is the lack of interrupt and one second animation. I love this aspect of the (Poison) version.

    That said, while the (Traps) version has an interrupt period and long animation, it also has Seeker Drone to eat the alpha and provide AoE stun and -ToHit as well as FF Generator to protect the caster. This makes the (Traps) Poison Trap very reliable to cast, and well worth the SIGNIFICANTLY superior array of effects that it offers.

    I could live with the current version of (Poison) Poison Trap if the set outside of Envenom and Weaken wasn't so inferior. Why the heck does Time have a superior -Heal debuff?? I can understand how Time would have superior -Regen, and it already does, but Poison should have higher -Heal, to name but one disparity between Poison and a top tier support set.
    you got those slightly reversed, poison poison trap has the interrupt time (which i think was removed with the revamp) and traps has always had no interrupt

    the current stats of poison poison trap are:

    1 min base rech time
    13 end cost base
    1 sec activation time
    no interrupt
    -100% recovery rate
    minor toxic dmg
    mag 3 start hold (8 sec base) with 2% chance to hold
    1.5% chance for -10% end
    (dont know if its autohit)

    for the traps posion trap

    1.5 min rech base
    13 end cost base
    2.57 sec activation
    no interrupt
    -1000% regen
    -30% rech
    mag 3 (5 sec base) start hold with 2% chance to hold
    minor toxic dmg (slightly more than poison poison trap)
    (is definitely autohit)

    these numbers taken from in game
  6. i agree with the fact that the lambda badge designs were really bad

    it made more sense originally when they were bugged and you would get all 3 by using no temps at all, making it so you have to use no temps in 3 different variations is just idiotic, do more work, get more stuff, not do more work and get the same as doing half the work in 2 other instances
  7. there are contacts in all the lvl ranges which can be run without doing bank mishs (for instance all contacts which once required an unlock requirement now no longer have that requirement and automatically added to your list)

    not as many as heroside and even heroside has some contacts locked behind bank mishs
  8. Necrotech_Master

    Chrono Shift

    im certainly not gonna stop playing my time defender, it just means that i wont make a final build for him until the changes take place
  9. stacks, so you can have multiple pets out, on super high rech builds you should be able to sustain 3 pets as long as there are enough bodies around you lol
  10. the reactive DoT appears to still work (glad i went with that on 90% of my incarnates lol)
  11. i play villainside about 90% of the time too just because i like the atmosphere and the content, to me heroes zones are too freaking huge, too bright, and the content sucks so i pretty much never go there except on a few rogue toons to GM hunt or occasional STF
  12. its very doubtful, aside from the def cap, he is also getting a good sized regen boost plus a massive heal over time, and that massive dmg boost would be enough near 1 shot most pets unless they are purely ranged
  13. Necrotech_Master

    Game just die?

    zwill says they were restarting the account server, mapserving everyone was not intended according to him
  14. Quote:
    Originally Posted by Mechafang View Post
    Your name is yellow, what sorcery is this?
    can change it in the user cp -> group memberships (in the networking section)
  15. well its definitely not only an issue your seeing, no idea whats going on really
  16. not really related to exalted, but on victory got mapserved and cant log in either
  17. speculation is they were removed due to the problems with the copyright/profanity filters

    it was prolly an all/nothing type of deal, one broke so all were removed till it was fixed
  18. i dont remember where it was mentioned, i just know that i saw it somewhere like a week ago lol

    if its not on their known issues list then i would prolly post there and /bug it just to make sure
  19. it says subscription not active for 90 days, so im assuming non VIPs who havent been a VIP in the last 90 days
  20. i believe this is a known bug
  21. that doesnt sound totally right, cause i know i started with 22 rewards pre slotted and 5 extra tokens granted from the 5 years i been playing which totaled 27 rewards

    what exactly is the discrepancy going on with the rewards?
  22. Necrotech_Master

    Now what?

    mr bocer can be run under lvl 10, plus you got dr graves, fire wire or dr weber, and lt harris
  23. Quote:
    Originally Posted by Captain-Electric View Post
    If I had known this was a limited time offer, I'd have bought it. I'm just now seeing this thread, and I didn't see anything on the front page of the website. I saw it in the market, but figured I could buy it at any time. I often don't purchase new costume pieces until I have a character idea in mind for them, except in the case of limited time offers.

    (One of my characters got his powers from a sunken pirate captain's curse, so this would have been a good costume for something. )
    its not a costume piece, its identical to the halloween temp pirate costume, except this one is permanent
  24. time crawl i would slot prolly with an IO slow set for a rech bonus, for the other i might put as much rech and +regen as possible slotted into the power lol (heal/end hami IOs would help the end casting cost out some)
  25. pretty sure its been stated by the devs that they will NOT roll back pvp to pre i13 (i think it was posi who said that and it was about 3-4 months ago when this topic came up last)