Chrono Shift


Adamant

 

Posted

According to what Synapse just told me, the earliest we can expect a fix to Chrono Shift's recharge being longer on defenders than any other version is issue 21.5 because of the 'publishing lock' on Issue 21.

I just thought you guys should know.

(on another note, he may also be referring to Venomous Gas taking sets and enhancements that do nothing, but at least I know he was talking about the Chrono Shift problem for sure.)

I've been PMing him since beta about these issues.


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Posted

Quote:
Originally Posted by JayboH View Post
According to what Synapse just told me, the earliest we can expect a fix to Chrono Shift's recharge being longer on defenders than any other version is issue 21.5 because of the 'publishing lock' on Issue 21.

I just thought you guys should know.

(on another note, he may also be referring to Venomous Gas taking sets and enhancements that do nothing, but at least I know he was talking about the Chrono Shift problem for sure.)

I've been PMing him since beta about these issues.
Really? REALLY?? Wow....

Thanks for the heads up!
I've been working on a Time/Sonic Defender since I21 launched and was expecting a quick patch anyday. This really kills him for me.

I could still keep playing him... but I'll hold off until this gets fixed.
Now which to focus on... my Elec/Time Controller or my Ninja/Time Mastermind... hmmm


 

Posted

I don't know if I'd consider it a reason to shelve a newly created TIME/ Defender. You still can level it, and when it's fixed be "Ah yeah, I got buffed!" Sure, it's more of a fix, but saying you got buffed feels better.


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The BrandX Collection

 

Posted

im certainly not gonna stop playing my time defender, it just means that i wont make a final build for him until the changes take place


 

Posted

Well, I dinged 50 and IO'd my Time/Ice/Soul. With Hasten Perma and Chrono up he's sitting @241% recharge. Even with this amount Chrono isn't perma . It'll be real nice when it gets lowered to 6 min recharge like our corruptor brethren.


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Posted

Quote:
Originally Posted by Organicide View Post
like our corruptor brethren.
...and controllers and masterminds


My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom

 

Posted

Yeah, really I fail to see why this didn't get fixed in one of the beta patches. I know it was brought up in the feedback/bug threads, cause I brought it up.

For such a (seemingly) simple fix* it really shouldn't be taking even this long to fix. -_-


*Standard Code Rant


@Oathbound & @Oathbound Too

 

Posted

Quote:
Originally Posted by Oathbound View Post
Yeah, really I fail to see why this didn't get fixed in one of the beta patches. I know it was brought up in the feedback/bug threads, cause I brought it up.

For such a (seemingly) simple fix* it really shouldn't be taking even this long to fix. -_-


*Standard Code Rant
Yeah I agree, but at least they have acknowledged it twice - Synapse told me he fixed it the instant I brought it up, but it never made it into the patches before live.


My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom

 

Posted

Quote:
Originally Posted by Organicide View Post
FYI,

Just got Tier 4 Spiritual for my Time/Ice/Soul and, incarnates be damned, it's still not perma.
With the current recharge on the Defender version, you can't. The lowest possible recharge you can get it to is 100seconds, 10seconds shy of permanent. (Assuming capped recharge, which you won't be able to pull off without outside buffs.)

(The Defender version is 8m20s recharge, right? I can't remember, despite my Time Manip character being a Time/Sonic.)


@Oathbound & @Oathbound Too

 

Posted

Quote:
Originally Posted by Oathbound View Post
For such a (seemingly) simple fix* it really shouldn't be taking even this long to fix. -_-
Compared to the other time stuff that got fixed in beta, this is pretty minor. Like you though, I don't really understand how this didn't make it into an earlier patch.


 

Posted

Quote:
Originally Posted by Garent View Post
Compared to the other time stuff that got fixed in beta, this is pretty minor. Like you though, I don't really understand how this didn't make it into an earlier patch.
Such as?


My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom

 

Posted

Time's Juncture debuffing to-hit just as much as hurricane does. Now THAT was interesting.


 

Posted

...by the way, what are all of you slotting in Chrono Shift after putting recharge in it? Is it worth buffing anything else? On beta I slotted 3 end mods in it but honestly it wasn't worth it in my opinion. That is my one and only gripe about the set - you buff all the recharge for the team yet nothing compensates for all the extra end burn you just created for everyone.


My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom

 

Posted

This is what I'm doing on my Ninja/Time Mastermind. Pretty much tops off the +Recovery and +Regen potential of the power, as well as getting enough Recharge into it. You could do essentially the same thing at Level 32 using Level 30 Set IOs.

Level 38: Chrono Shift

  • (A) Efficacy Adaptor - EndMod: Level 36
  • (39) Efficacy Adaptor - EndMod/Recharge: Level 36
  • (39) Performance Shifter - EndMod/Recharge: Level 36
  • (39) Doctored Wounds - Heal/Recharge: Level 36
  • (40) Numina's Convalescence - Heal/Recharge: Level 36
  • (40) Numina's Convalescence - Heal: Level 36


It's the end. But the moment has been prepared for ...

 

Posted

Quote:
Originally Posted by JayboH View Post
...by the way, what are all of you slotting in Chrono Shift after putting recharge in it? Is it worth buffing anything else? On beta I slotted 3 end mods in it but honestly it wasn't worth it in my opinion. That is my one and only gripe about the set - you buff all the recharge for the team yet nothing compensates for all the extra end burn you just created for everyone.
I would say Chrono can use some slotting for recovery. You can get the recovery up to about 1 end/sec fully slotted for. With all the rech you will have going you can blow through endo pretty fast. And yeah, the set is a definite two edged sword. It's the 30 seconds worth of rec that really makes it that way.


 

Posted

I don't see the point in not slotting Chrono Shift for endmod and heal. It would be like not slotting Stamina for endmod or Health for heal, or not slotting Numina and Miracle uniques. Even moreso if you use set IOs, as the endmod and heal sets are giving +HP, which is really the most meaningful set bonus on a time character in my opinion considering you're already more than softcapped along with a truckload of recharge.


 

Posted

Quote:
Originally Posted by Nihilii_ View Post
I don't see the point in not slotting Chrono Shift for endmod and heal. It would be like not slotting Stamina for endmod or Health for heal, or not slotting Numina and Miracle uniques. Even moreso if you use set IOs, as the endmod and heal sets are giving +HP, which is really the most meaningful set bonus on a time character in my opinion considering you're already more than softcapped along with a truckload of recharge.
While I agree that slotting it for End Mod or Heal can be beneficial, I wouldn't say either is as critical as End Mod in Stamina. The timer on Chronoshift makes it so that it's wildly impractical to use it for Healing purposes, and the End restoration/recovery, while very nice, is (and can only be) temporary. If you have a tight build and you're not using Chronoshift for specific set bonuses though, I don't see any reason NOT to skip slotting it for Heal/End Mod.

I'm building towards perma Hasten/Chronoshift (once the Defender recharge on CS gets fixed) so I still need a truckload of recharge to keep that truckload of recharge permanent, since both Heal and End Mod sets have 5% recharge bonus options, slotting either fulfills that goal anyhow. (I personally despise the duality of such fundamentally gameplay altering effects having downtime.)


I would argue, though, that slotting Health for regen on a squishy is a complete waste of slots. The difference between unslotted and FULLY slotted Health with Defender level HP is less than 2hp/sec. Miracle/Numina uniques however are golden (and basically always included in my builds).


@Oathbound & @Oathbound Too

 

Posted

Quote:
Originally Posted by Oathbound View Post
While I agree that slotting it for End Mod or Heal can be beneficial, I wouldn't say either is as critical as End Mod in Stamina. The timer on Chronoshift makes it so that it's wildly impractical to use it for Healing purposes, and the End restoration/recovery, while very nice, is (and can only be) temporary. If you have a tight build and you're not using Chronoshift for specific set bonuses though, I don't see any reason NOT to skip slotting it for Heal/End Mod.

I'm building towards perma Hasten/Chronoshift (once the Defender recharge on CS gets fixed) so I still need a truckload of recharge to keep that truckload of recharge permanent, since both Heal and End Mod sets have 5% recharge bonus options, slotting either fulfills that goal anyhow. (I personally despise the duality of such fundamentally gameplay altering effects having downtime.)


I would argue, though, that slotting Health for regen on a squishy is a complete waste of slots. The difference between unslotted and FULLY slotted Health with Defender level HP is less than 2hp/sec. Miracle/Numina uniques however are golden (and basically always included in my builds).
I completely agree with this whole post.


My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom

 

Posted

What is the duration of Chrono Shift? Mids says it's 30 seconds.


 

Posted

Quote:
Originally Posted by MrBones View Post
What is the duration of Chrono Shift? Mids says it's 30 seconds.
+RCH = 90seconds
+ENDREC & +HEAL over time = 30seconds.


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The BrandX Collection

 

Posted

Quote:
Originally Posted by BrandX View Post
+RCH = 90seconds
+ENDREC & +HEAL over time = 30seconds.
Oh snap. I see why you guys are pushing for max recharge. Hmmm...I sure hope they change the 8 minutes to 6 soon. The build has potential to be a recharge machine.


 

Posted

Quote:
Originally Posted by JayboH View Post
...by the way, what are all of you slotting in Chrono Shift after putting recharge in it?
Definitely healing. With spiritual (which you're no doubt using in a build like this) the heal hits for about 352 followed by about 646 over the next thirty seconds. And this is an area heal. More if the target is accelerated, of course.


 

Posted

Very Very nice heal then I like, can't wait for the defender fix though I'm still a bit of from 32 anyways. For my leveling and slowly building up build I was going to go with IO's for recharge and heal, later on getting the panecea set and sticking that in there for the heal/regen + recharge/end discount. Though a long ways off well maybe not really.. mental note I need to find more time to game glad to hear the recharge is 90's though I was thinking it was all 30 with the way mid was stating

(ok mental note heavy strength cold meds effect my posting I need to learn to lock the keyboard at these times )