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Posts
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Joined
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Quote:After spending a fifteen minutes Caleb fight being perma feared, I bow down to your wisdom.
I suppose it spoiled me a bit but I like basically ignoring the fact that status effects exist. -
Perhaps you could set two enemies (factions) to dislike each other a bit further down the map, one from the enemy group you're actually using through it, one from a dummy enemy group created for that purpose, stack the fight for the real enemy group and tie the ambush to the dummy losers getting killed or being at X% of HP.
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You have to unlock slots. If I recall correctly, you can click on any slot and then on "next", and a confirmation window should pop up asking you if you want to unlock the slot.
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Unless this is specifically for a premium tier 8 account, I would go with Spiritual and remove unconventional slotting like 5 slots in shields or hold set in IS.
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Quote:I get what you're getting at, but I don't agree. I'm a foreigner myself, many of my friends don't speak english as a first language, and I often see them having a hard time with acronyms and shorthand like this. For starters, people tend to instinctively pronounce things in their mother tongue, so phonetic-ish spelling adds another layer of complexity.
The OP's example "r u lft" conveys enough information that most of us understand what it means. (At least it does in an MMO context - someone outside gaming would probably be confused by "lft".) Everything that was omitted there is, strictly speaking, unnecessary.
To me, efficient communication is conveying your message in one go, with just the right amount of information. I've never seen capitalization of first words bringing any value, in that I've never seen someone being confused by the lack of capitalization of first words (unless perhaps if someone typed multiple sentences without a line break while at the same time omitting capitalization, but I haven't run yet into that situation in a decade and a half of online gaming), so much like I wouldn't talk as if writing a book when on a forum board, I'm not big on capitalization in video game chats.
That's the reasoning. To be honest, there is one reason that makes me take the leap between that and my emotional "I look down on people doing such" attitude: the amount of insecure and obnoxious young people I've seen over the years using textbook punctuation and capitalization in public arguments, confusing proper grammar with sound rhetoric ; whereas I hardly see most people using capitalization at all, creating a stark contrast. By now, my brain is probably wired to recognize ingame capitalization as a possible sign of immaturity, regardless of how wrong that assumption can be. -
Who cares about goody two-shoes? Ouro -> Cap.
... Ok, if there's only four bosses to kill heroside, maybe it's worth caring about it. Devs hate villains, etc.. -
I pretty much have the same pet peeves and reactions as the ones UberGuy expressed.
Save for...
I can't help but look down (in the silence of my mind) on people who capitalize first letters of sentences ingame. It just seems somewhat pedantic to me. Most likely tied to the period issue - doing a line break after every sentence, capital letters don't convey any meaningful information, and in this environment, become one extra keystroke to conform to a purposeless rule. -
A friend pointed out to me that you can drop an O port and exit that way. I haven't tried it myself, though.
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Yeeah, StJ has had a 6 feet AoE for, what, 2 months now? Probably since the conception of the powerset, but I wasn't in early beta phases to tell.
Glad to see your ability to overreact and post stupid threads has not been nerfed either since a few years back... -
Mind Control has damage in all of their ST attacks except confuse (and confuses increase damage, if indirectly, and significantly raises experience gains in low damage situations).
Before epics, Mind does much better damage than Earth or Ice. -
Quote:You got to stop having the same ideas as me, man! It's getting scary.
IMO Time/Dark Blast/Power Mastery has serious potential. -
Oathbound- sure, it's definitely not as critical to slot Chrono Shift for endmod as it is to do so for Stamina, and slotting Health on a squishie isn't generally useful (admittedly I wouldn't slot it for the health regen alone, +HP is what matters to me). I guess my point could have been phrased better, as in "why not enhance a power if you have the slots and get useful set bonuses from doing that".
Regarding tight builds, I have to admit I haven't ran into that problem so I wasn't looking from that perspective. My Time builds end up with plenty of left over slots, enough to 6-slot Chrono Shift without a second thought. -
Fire/Time. Softcapped defenses, Hotfeet + that Time aura synergy, good damage (for the love of all that is holy do not skip Ring of Fire, and slot it as an attack).
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I don't see the point in not slotting Chrono Shift for endmod and heal. It would be like not slotting Stamina for endmod or Health for heal, or not slotting Numina and Miracle uniques. Even moreso if you use set IOs, as the endmod and heal sets are giving +HP, which is really the most meaningful set bonus on a time character in my opinion considering you're already more than softcapped along with a truckload of recharge.
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Throw in another vote for DM/Inv, with DM/SD as an alternate choice.
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hey guys i found a bug purple ios still work on preimium lol well not really but set bonuses anyway im typing on my phone so dont h8 on the spelling lol!!! later doods
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Trying AE for the first time since I21 I have noticed, first, that the interface text looks a bit neater and more convenient to navigate, and second (more relevant to this topic), that I didn't have the performance woes I used to.
I only dabbled into editing for five minutes - enough time for me to realise as a tier 4 premium I can't actually edit AE arcs, duh! Why did you let me go all the way through the process only to stop me right at the end, game?
Anyway, I was wondering if other people noticed better performance with the AE, or same old as before. -
Quote:Mostly TT, fast recharging immobilize with a decent activation time to act as ghetto aggro control. I mentioned the buff to LD because before that, getting a decent ranged attack chain on Dark Blast was a PITA.
I've gotta ask though, what's got you leaning towards Dark? -
I wish corrs could aggro (without picking up taunt) because I'd be all over fire/time, but then I probably wouldn't play a melee AT again. 45% def to absolutely everything is much better than 45% def to ranged/AOE or S/L or whatever IMHO, I love having complete protection to every kind of damage out there.
Maybe dark/time, especially since the buff to Life Drain. Maybe. For the time being, it's going to be fire/time controller, and ample whining and fist shaking at every trial AV seemingly immune to controls (and hence, to containment). -
Unfortunately, while that option is available for VIP accounts, it purposefully go away as soon as you drop down to Premium. You can still hide the Rewards button, but not the Shop one. That is the gist of my complaint.
Quote:Oh, wow, I feel dumb. Again, you are quite right. I don't know how could I miss that, seeing as I did check the reward window and specifically that stuff on the right. I want to say it wasn't there when I checked (i.e. sync issue), but most likely my eyes or reading comprehension failed me.That's included in the game. Hover your mouse above the bar to the right of the reward shrubbery and you'll see what the different reward levels provide. -
Quote:You are quite right, I probably made it sound like a much bigger deal than it actually is (for me, anyway). It's the principle of the thing that rubs me off the wrong way, but it's small enough that it can be stuck somewhere where it can be forgotten.
I'm not bothered at all by the shop button. I just moved it to the top between the menus and I don't even notice it. Also kept the reward button near it. I haven't played a lot on my laptop yet (only 1366x768 res), but far as I remember it didn't bother me much even there, once I moved it out of the way. -
So my main account turned premium (tier 4) saturday and I thought, hey, why not, may as well experience what it's like.
- IOs vs SOs: I mostly use common IOs with a few uniques or cheap sets thrown in while leveling, so the downgrade to SOs may not have been as big to me as it might for others, although it was noticeable - solo. Get on a team, even a two or three person one as long as there's a buff/debuff AT, and the performance loss is indistinguishable.
It sort of makes the game more balanced as a single character isn't able to annihilate everything without effort as soon as level 30-35 or so, but on the other hand certain imbalances that are masked by IOs become all the more apparent.
- access to specific features: this one is confusing. There doesn't seem to be anywhere ingame listing what is possible to do, the only way to check is trial and error or looking up that topic from the beta boards. The order in which some features are given seem a bit ackward. For example, you get market access at tier 4, but can't use IOs until tier 8, so you can theorically buy things that you won't be able to slot, and you won't have the slighest indication of that up until you try to do so.
It was nice to see that I could do most important things I tend to do with mere tier 4, which is less than 2 years of paid time if I recall correctly ; tell people, invite to a SG, use global chat channels, get in Praetoria, play AE, etc..
- misc stuff: being forced to keep the shop button on the screen at all times doesn't make me want to shop, and in games that do something similar I purposefully not pay anything, whereas I've shelled hundreds of bucks in other MMOs that didn't try to advertise their paid features.
Yesterday, I clicked on VIP to check how it went, perhaps reactivate... The slow and sloppy experience of trying to login ingame, with all the performance issues compared to a standard website, made me stop at the login confirmation screen where it asks you those two questions. That's one delayed sub/sale.
Am I going to stay premium? No, I play enough those days that I'll probably reactivate very soon, perhaps even today (using the webpage, not ingame, thank you very much).
For that weekend I did not see my enjoyment of the game decreased any, once you remove the fluff that is IOs and incarnates the core game remains pretty fun - loot has of course its purpose, something to "work" towards and keep playing, but making your own costume and beating stuff up is the most fun part if you ask me.
Premium mode is nice for casual play, and at the same time complete enough to entice to VIP (i.e. "how much time per month am I playing this again? $15 for those extra features really don't seem all that much considering that"). Thumbs up from me, with the caveat that you'd really want to make the information more available / understandable to players who may not be as invested in the game. -
Outside of a select few exceptions, any difficulty problem you might run into can be dismissed through a combination of easily renewable inspirations and brains. Mostly inspirations.
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The only real risk with public discussions is that it may lure players who wouldn't have necessarily thought about it by themselves to the aberrant gameplay, to the point that the number of people doing that activity crosses whatever threshold the devs deem unacceptable.
Mentioning farming speed in a 800 replies topic that was about just that is unlikely to prompt a bunch of players to suddenly pick up farming.