Human Only PB
Unless this is specifically for a premium tier 8 account, I would go with Spiritual and remove unconventional slotting like 5 slots in shields or hold set in IS.
I thought the imperv skin status protection was unique... when did that get changed?
Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.
so here's my attempt at a not-so expensive perma-lightform PB (3 purps, 1 not so expensive).. so how will this work out?
Hero Plan by Mids' Hero Designer 1.951
http://www.cohplanner.com/
Click this DataLink to open the build!
Lunacy Sentiel: Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Hero Profile:
Level 1: Glinting Eye -- Decim-Acc/Dmg/Rchg:40(A), Decim-Acc/EndRdx/Rchg:40(3), Decim-Dmg/Rchg:40(5), Decim-Dmg/EndRdx:40(7), Decim-Acc/Dmg:40(9)
Level 1: Incandescence -- ImpArm-ResPsi:30(A), ImpArm-ResDam:30(50)
Level 2: Shining Shield -- RctvArm-ResDam:40(A), RctvArm-EndRdx:40(3), RctvArm-ResDam/EndRdx:40(5), RctvArm-ResDam/EndRdx/Rchg:40(7)
Level 4: Gleaming Blast -- Decim-Acc/Dmg/Rchg:40(A), Decim-Acc/EndRdx/Rchg:40(13), Decim-Dmg/Rchg:40(15), Decim-Dmg/EndRdx:40(17), Decim-Acc/Dmg:40(25)
Level 6: Essence Boost -- Numna-Heal:40(A), Numna-EndRdx/Rchg:50(15), Numna-Heal/EndRdx:50(17), Numna-Heal/EndRdx/Rchg:50(19)
Level 8: Radiant Strike -- Hectmb-Dam%:50(A), Hectmb-Dmg/EndRdx:50(9), Hectmb-Acc/Rchg:50(19), Hectmb-Acc/Dmg/Rchg:50(21), Hectmb-Dmg/Rchg:50(21)
Level 10: Hasten -- RechRdx-I:50(A), RechRdx-I:50(11), RechRdx-I:50(11)
Level 12: Inner Light -- AdjTgt-ToHit/EndRdx:50(A), AdjTgt-Rchg:50(13), AdjTgt-ToHit:50(23), AdjTgt-ToHit/Rchg:50(27), AdjTgt-EndRdx/Rchg:50(42)
Level 14: Thermal Shield -- ImpSkn-ResDam/EndRdx:30(A), ImpSkn-ResDam/Rchg:30(23), ImpSkn-EndRdx/Rchg:30(29), ImpSkn-ResDam/EndRdx/Rchg:30(29), ImpSkn-Status:30(31)
Level 16: Quantum Shield -- ImpSkn-ResDam/EndRdx:30(A), ImpSkn-ResDam/Rchg:30(25), ImpSkn-EndRdx/Rchg:30(31), ImpSkn-ResDam/EndRdx/Rchg:30(31), ImpSkn-Status:30(33)
Level 18: Incandescent Strike -- BasGaze-Acc/Hold:30(A), BasGaze-EndRdx/Rchg/Hold:30(33), BasGaze-Acc/EndRdx/Rchg/Hold:30(33), BasGaze-Acc/Rchg:30(34)
Level 20: Kick -- Acc-I:50(A)
Level 22: Reform Essence -- RechRdx-I:50(A)
Level 24: Pulsar -- Amaze-EndRdx/Stun:50(A), Amaze-Acc/Rchg:50(34), Amaze-Acc/Stun/Rchg:50(34), Amaze-Stun/Rchg:50(39), Amaze-ToHitDeb%:50(50)
Level 26: Solar Flare -- Oblit-Acc/Dmg/EndRdx/Rchg:50(A), Oblit-Acc/Dmg/Rchg:50(27), Oblit-Dmg:50(39), Oblit-Acc/Rchg:50(39), Oblit-Dmg/Rchg:50(40)
Level 28: Tough -- ImpSkn-Status:30(A), ImpSkn-ResDam/EndRdx:30(40), ImpSkn-ResDam/Rchg:30(40), ImpSkn-EndRdx/Rchg:30(42), ImpSkn-ResDam/EndRdx/Rchg:30(42)
Level 30: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(37), LkGmblr-Def/EndRdx:50(37), LkGmblr-Def/EndRdx/Rchg:50(37)
Level 32: Dawn Strike -- Armgdn-Dam%:50(A), Armgdn-Dmg/EndRdx:50(43), Armgdn-Acc/Rchg:50(43), Armgdn-Acc/Dmg/Rchg:50(43), Armgdn-Dmg/Rchg:50(46)
Level 35: Photon Seekers -- ExRmnt-EndRdx/Dmg/Rchg:50(A), ExRmnt-Acc/Dmg/Rchg:50(36), ExRmnt-Acc/Dmg:50(36), ExRmnt-Acc/Rchg:50(36)
Level 38: Light Form -- Aegis-ResDam/EndRdx/Rchg:30(A), Aegis-EndRdx/Rchg:50(46), Aegis-ResDam:30(48), Aegis-ResDam/Rchg:30(48)
Level 41: Assault -- EndRdx-I:50(A)
Level 44: Tactics -- GSFC-Build%:50(A), GSFC-ToHit/EndRdx:50(45), GSFC-ToHit:50(45), GSFC-ToHit/Rchg:50(45), GSFC-ToHit/Rchg/EndRdx:50(46)
Level 47: Quantum Acceleration -- LkGmblr-Rchg+:50(A)
Level 49: Combat Jumping -- LkGmblr-Rchg+:50(A)
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Level 1: Brawl -- Acc-I:50(A)
Level 1: Cosmic Balance
Level 1: Energy Flight -- Flight-I:50(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 10: Combat Flight -- LkGmblr-Rchg+:50(A)
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Mrcl-Rcvry+:30(A), Numna-Regen/Rcvry+:50(50)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(48)
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