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Posts
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Joined
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ive actually advocated the idea of making a trick arrow set that functions with the rifle model so AR users wouldnt have to deal with the redraw but have the same functionality
i am also in the group that would prefer using a gun over a bow with trick arrow since we already have several existing models for gun using TA powers such as the glue grenade from PPD equalizers and the emp grenade from longbow spec ops and the disruption grenade from the longbow nullifiers -
with this change i may dust off my WS who has been sitting at lvl 41 for ages now lol
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the voltaic sentinel is plain not targetable so its not possible to put disruption field on it
even then it only lasts for measly 60 seconds so would have to keep reapply it if you could even put it on -
my alt fun is usually playing other games lol, i do have around 670 games on my steam account, and ive played maybe 5-10% of them lol
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i usually think soloing on even level would be sufficient, if you can solo higher than even level then more kudos lol
higher lvl stuff does take significantly longer, my ill/cold can solo a lvl 51 (even con with 1 lvl shift) in approx 3 min, but a lvl 53 (+2 with 1 lvl shift) takes me almost 6-7 min -
having gotten some time to test this, it does appear that membranes are in fact NOT applying +rech
i have one slotted in mind link and one slotted in veng (i have lot more than 5 def powers so easy to get my 5 LOTGs)
my veng has 0 enhancement to rech and even shows nothing on the detailed info, and using an extra enhance unslotter i had used it on the one in mind link and it is not doing anything to the rech
however the LOTG def/rech and def/end/rech i have slotted into mind link ARE reducing the rech still so based on my earlier sayings in the thread i stand corrected and membranes arent any good -
ill check this later today, been kind of busy since i last posted in this thread
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masque, its been a long time since i ran a lambda but if i see one going on ill try to get on it with my bane spider to surveillance marauder and see what his jumping abilities are
the only thing i ever looked at on his stats before were his resistances for MoLAM purposes -
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the 3 most common unlockable weapons were vanguard (before they gave us the vanguard pack) and roman (again before we got the costume bundle)
the only other unlock thats really sought after is rularuu weapons but im guessing that will be a pack eventually too lol
i doubt there are any staff unlocks though since TW had no unlocks that i know of -
i have the ATO in AS and i ALWAYs use it out of hide
my usual chain is BU+CS (from hide when opening a mob)->2 fast rech attacks -> BU+AS (so i have double build up on AS)
doing that it puts me back in hide with the ATO and sets me up for another CS to insta rech BU, i also have placate to help insta rech BU, so i almost constantly have at least 1 stack of BU
since my guy is only lvl 41 right now i dont have the super high rech IO build yet but i figure once i get that ill almost solely use CS and AS with a few attacks thrown in between for the assassins focus -
most of the reason i dont use it is sub optimal rewards (i dont mind a story but i dont want rewards to suffer as a result)
i also do not use it much because the search function is VERY limited
as others have said the number of trashy broken arcs clogging up the arteries of the search function is partially why the search is useless -
i dont use HOs very often either, but membranes are effective in certain powers such as mind link which cant be directly slotted with rech
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the rommy appearing thing is a bug definitely
in your first mish, baddies getting stuck in the geometry is nothing new and usually happens in caves when poeple KB them into the walls, its also one of the very very few cases where tp foe may come in handy but its too rare to actually be worth getting the power
the bug in the 3rd mish may have been caused because of the objective of killing rommy coinciding with the bugged nictus rommy spawns, so it seems that 2 bugs coincided which caused you to have to rerun the mish
i think ive been on 2-3 ITFs so far and havent seen any random rommy spawns lol
i dont know the status of the extra rommy spawn bug fix as of now -
to test it more effectively go into a pvp zone and have a tanker hit you with bruising, thus giving you a bruising debuff icon to click on in your power list, then you can check the detailed info to see if said power is unresistable or not
thats about the easiest way i can see of checking actual in game info -
having any crab powers on any build will force you to have the crab backpack, however if you do not have any crab powers then you will not be forced to have the backpack
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congradulations you win one of zwillingers hats lol
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you get the tsoo sorc summon or another temp in Graham Easton's arc depending on whether you spare or kill Sun Xiong
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im not too fond of the components either, thats why i usually run the trials while im starting a fresh incarnate to help unlock slots and have some fun killing stuff, the DA stuff is better for soloing though cause getting a common on a trial when i have all tier 3s and only need a very rare or rare to progress is annoying since it just takes up space
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i usually get the explores first since they are usually the easiest, being a stalker with stealth will be able to easily get them if you want to venture in higher lvl zones
most defeat badges you will get over the course of career but some of those will require farming so i would work on those later
usually badges which you get for going through an arc are easy to get while lvling, same with tf badges
to make it easier you should also work on history plaques while doing explores -
i have it on my grav troller and i have to say i get more use out of it in solo situations than team situations, i usually dont need to use it in teams unless i really want to block off a doorway or something
i basically have it with the default enhance slot with end reduction and use it only in emergencies like when most of the team is dead except me so i can pop insp and rez what i can before it runs out, its definitely not a throwaway power like it was before, but its still pretty situational -
i would love for some red side love, ive played basically exclusive reside content since i started playing (actually city of villains is what got me into the game to begin with) and even on the forums i use the villain skin
pretty much the only reason im blueside nowadays is for badges when they add in new lowbie arcs i have to ouro, the closest i get to heroside is with my 2 rogues so i can still help friends who may be playing on that side but i will always play redside
i personally prefer the atmosphere as a whole redside, ive never found the zones to be full of environmental garbage, or too small, ect, i find the hero zones too big and too bright and too many tall buildings -
Quote:Where did you see pics of mecha armor? I've been looking but haven't had any luck finding them.Quote:They were posted by one of the art guys from Paragon Studios here in a WIP type thread like Dinks. For some reason Z came by and nuked the thread saying they were not ready for prime time and they were removed.
IDK, since they were WIP I have no idea why they were taken down they looked fine. Someone did suggest they may be holding them for some sort of contractual marketing release but IDK. -
i think if they added more recipes they should add an option to turn off temp power recipe drops
im with the group who never uses them and thinks they are inventory clogging junk -