Necrotech_Master

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  1. Necrotech_Master

    Team Transport

    it basically spawns a flier or chaser depending on your alignment, and it just sits there activating a teleport to the mish every 5-10 sec, you and teammates within the radius will get prompted when the tp goes off if you want a port to the mish

    the only thing i am unsure of is how long the flier actually hangs around (it definitely goes away when the user of the power tps, but besides that i dont know how long it actually lasts)
  2. lets see, i started playing this game when i was 17, which was around 11th grade, so i graduated high school, and in a few weeks now about to graduate college with a degree

    i consider most of you guys family by now, cause i spend so much time in game and on the forums
  3. not sure if this has been suggested before, but i would really like to see the grave knights broadsword model proliferated for player use

    i think its one of the coolest swords in the game aside from the rularuu one, and who doesnt like more costume options lol

    the wiki does not have a picture of the grave knights sword model so i cant provide a good reference at this time
  4. drop rate doesnt change, btu you will get significantly more inf from a 54 than 50
  5. Necrotech_Master

    Team Transport

    Quote:
    Originally Posted by Mr_Morbid View Post
    Some taskforces can be made a lot less annoying if a few people on the team have this.
    ala shard tfs, imagine a dr q only taking like 2 hours lol
  6. i got lucky with my 5 year vet badge, i got that about 1 month before freedom released lol


    lothics reasoning for wanting the badges be made for all accounts creation date is fine, technically the badges just say 1 year vet, it doesnt exactly discriminate between VIP and non VIP. and i think most vets have learned that vet reward badges != skill level
  7. i would be in agreement with that suggestion, Lothic
  8. i believe last time it was brought up it was considered a low priority thing by zwill, its almost completely off their radar like they just gave up on them

    i would hope for them to be fixed soon, but from the sounds of zwills posts on the subject it doesnt sound that way, if they are ever to be fixed
  9. Quote:
    Originally Posted by SolarSentai View Post
    Does the Team Mission Teleporter have a prompt for teammates?
    yes, it summons the flier/chaser to a location and you stand on it to get tp'd, it will prompt
  10. Necrotech_Master

    Team Transport

    its a TEAM version of mission teleport, mission teleport has a 2 HOUR rech

    this power basically just upstages the mish tp in every way AND works for whole team

    i am definitely getting this as soon as i get on today
  11. woohoo! team transport yay!, i been waiting for this one since it went to beta lol
  12. for my shield users active defense

    for my sr users practiced brawler

    for my doms, domination (once perma dom)

    everything else is just hasten on auto
  13. the first time i log in each day it usually takes a good 20 sec or so, but i think thats because its loading the data on all of your characters on the server you select, its only really bad for me when i log on my home server of victory since i have 44 toons on that server while most of the other servers i have between none and 4
  14. Quote:
    Originally Posted by eth_Nargy View Post
    Not a single one.

    This game's way too easy to level in to warrant spending money on. If anything, they need to make it harder to level.
    my thoughts exactly, plus we get tons of 25% boosters from super packs
  15. per account and for all standard auras that are normally unlocked with the lvl 30 unlock mish

    idk about the second question
  16. my main is a mm and its great especially for heal badges and defeat badges (for defeat badges i just turn my pets on aggressive and wander around grey areas until i get the badge for the defeat i need lol)

    the only hard badge to get i would say is the dmg badges because they dont have a lot of hp to begin with, took me like 8 months of afk farming with 1-2 rikti monkeys in monster island (better than PI as it is usually empty)
  17. ive also heard the proc may be broken too but its incredibly hard to test as the proc itself sucks as Jibikao says
  18. i always knew they could help but A) they usually get killed off by the hoards of guardian spawns around there and B) they dont follow they just stand around and C) the few times i have seen them help fight the titan they are usually 1-2 shotted anyway from his unique dmg so they arent much help
  19. i dont play them because of the horrendous dmg output, although my time fire defender has some decent dmg output

    i do also like vigilance too, but i my corrs just do better dmg and they do about the same thing

    the first defender i made was emp/psi and it was great to play in teams, but it was god awful to solo, eventually deleted it and rerolled as an ill/storm troller
  20. i agree the perma global unlocks from the market are definitely worth it
  21. Quote:
    Originally Posted by Forbin_Project View Post
    Slightly off topic, I'm so glad our devs didn't go the path other games have chosen with their gamble packs where not only do you have to buy the pack but you have to buy a key to unlock each pack.

    I haven't spent a dime on any of those games after they pulled that stunt.
    oh yeah, that annoys me about tf2, you can get random item boxes as a drop but you have to buy a key to unlock them, i usually end up just trading them away
  22. those torches on the first one look a little more skewed than i remember, they could have gotten messed up since vincent ross was introduced though, but the ones that stick out the most to me are the straight line torches
  23. i think other things need to be addressed in AE instead of this

    -as many others would agree, the search function is epicly useless, it will pretty much never help you slim down what you are looking for

    -more specific enemy placement, just using back middle and front could be any number of spawn spawns and doesnt work at all on outdoor maps

    -fixing the rating system to something that actually matters, there are numerous other posts by big name AE authors describing how broken this system is