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it was actually quite fun, the only annoying part was after we thought we got most everything, we found out that it happened to be a kill all (with like 4 floors)
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i think the apocalypse event is just kind of unbalanced in general, because its not like you can just do this with the team your on, you have to have almost 2 teams ready for it to be successful, the only reason poeple did the lord winter event more was because you could gather at the winter lord before even having a timer to worry about.
how the apocalypse event should be done is similar to how it is now, but change the timer to stop timing once the banners become vulnerable, this will give more poeple a chance to fully complete the event without requiring 2-3 teams ready and waiting.
the timer would be applied to the before vulnerability because if nobody is there or cares, then the event will go away, if the timer stops when the banners become vulnerable, then its just the matter of killing the 5 GM ranked enemies (4 banners and the GM), many times ive seen where a team could do this had the timer been like 15 min longer because 1 team cant make things vulnerable fast enough -
last time i ran that mish i did it on a full team and i think i counted about 30 ballistas in the whole mish lol, not sure what the numbers are like on smaller teams though
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the map itself doesnt have that many enemies in it, i think 1500 might be a slight over-estimate, the ambushes seemed to be only about 300-500 enemies (depending on how many on the team), overall though, i estimate there only being maybe 700-900 enemies on the map total (including the ambushs)
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it will be interesting to see how this feature is done, but right now we dont exactly have that much information on how it will work or anything
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Quote:this is what i was trying to say, but at the time i couldnt get the words out straightWell at the end of the day every Buff set is about keeping people alive. Some do it through reducing the damage enemies do via buffs or debuffs, some do it by increasing killing speed and some do it through reactive healing. Empathy uses a mix of 1 and 3.
My view is that it's mostly a matter of focus. For any character their Primary powerset should be their primary focus and their Secondary should be selected so as to complement it as much as possible. It's not a matter of comparing Mind/Empathy to Empathy/Psi it's a matter of comparing Mind/Empathy to Mind/Something Else.
If someone specifically asked about a comparison between Mind/Empathy Controller and a Empathy/Psi Defender then your comparison would be valid but in most cases people say "I want a Mind controller, is Empathy a good secondary?" In that case the answer is not really, a debuff focused secondary will synergize better with Mind than a buff based secondary will (this applies regardless of which buff based secondary is being considered). It's not that Emapthy is a bad set for controllers it's that for a Mind controller specifically it's a poor secondary since it doesn't support their primary purpose as well as other sets.
Conversely if someone asked "what's a good secondary for an Empathy Defender?" I wouldn't recommend a Mind/Empathy controller I'd recommend a Defender secondary (probably sonic for more damage).
Finally I'll note that some sets simply are more useful to one classes than they are for other classes. A good example is Willpower, it offers good survivability for all three melee classes but it has a very weak taunt aura. This makes Willpower a lot worse for Tankers than Scrappers or Brutes. A Willpower Tanker has to rely a lot more on other tools to fulfill his primary duty whereas a Scrapper or Brute won't care as much. -
i would have to say snaptooth is definitly getting overused (hes in basically every event except the halloween one)
as for this years spring event, honestly i could care less because its the same as the previous year. the only thing i will get is replacement temp powers, but otherwise i doubt ill participate unless it does get more teaming going on (will at least dissolve the boredom temporarily) -
the mace is unlockable if you choose scorpions patron pool, so they wouldnt use this most likely.
as for the arachnos guns, they arent utilized anywhere except the VEAT hunstmen, so those could be viable unlockables -
Quote:it requires a min of 4 poeple to actually start a respec trial, and i think the number of vines with that many poeple is in the 40s (i think 48)I was checking it out on the Wiki and it said the vines spawn according to the size of the team. If I am in there all by myself (with of course at least 1 person logged off but still in the trial) then how many will spawn. In the picture on the Wiki it says there are 72!! But if that scales down low enough, then maybe. Are the vines EB's?
then you would have to be able to kill them fast enough and kill the av IF you managed to kill all the vines fast enough
just grab a team for it, the 3rd villain respec takes a grand total of like 15-25 min depending on team size and how much stealthing you do on last mish -
Quote:i wasnt saying its wrong to play a buff set on something other than a defenderThat's the thing though. Even accounting for the differences between ATs some power combos perform well at something they aren't "supposed" to be good at, at least by player logic. From the look of it, a lot of people write Mind Control off, because they feel anyone with a purple icon should have a pet. They aren't bothered that the character with blue icon, who has no pet, worse damage, and weaker controls also doesn't have a pet, because that's not an option for people with blue icons. Why all this attention to an icon and not actual output? A more consistent opinion would be either that Defenders need pets or Mind Control is fine without one. To have the opposite of both views at the same time is "mind boggling". <rimshot>
That said, I didn't consider the Leadership toggles, and I can see how someone interested in those would skew Defender. On the other hand, in light of the current Defender anti-healer rebellion, it's hard not to point out the irony that one of the only major differences between Controller and Defender Empathy is the heals! Fortitude, of course, is slightly better for Defenders as well, but IMO this doesn't make up losing access to the over-one-minute snipe-mezz a Mind Controller gets at level 8, to say nothing of the fact that all of the powers in Mind Control ignore positional defense, making the damage skew even heavier in favor of the troller.
a lot of doms i know like to use mind control because its the easiest to get perma dom with, and its highly valued on the LRSF when you perma dom it
in the end because the ATs only have slight differences it all comes down to personal preference. -
Quote:different powers perform differently on other ATs, its minor differences, but its trueThanks for sharing. I'm curious about your reasoning though. The only thing an AT defines for me is the icon you get in the teamlist. If someone has a Scrapper icon but plays like a Tanker more power to them. With Controllers in particular, various power combos seem to produce a huge variety of different roles, including psuedo-Blappers (Fire), and psuedo-Tankers (Illusion).
I know it's popular to talk about Empathy as a "buff" set at the moment, but to me what this set is all about is really keeping people alive. And since Mind/Empathy can not only do that better than Empathy/Psi, it can actually outdamage it (I'm pretty sure), and can use 3 of its powers without pulling any aggro at all, its strange to me to see tons of Empathy/Psis and maybe 1 Mind Control/Empathy. If the set can pull the weight, why would we let an icon decide what our "focus" is?
each AT gets a certain multiplier than shows how the power works differently, a good example of it is maneuvers (since its a pool and any AT can take), defenders get higher base numbers for the defense on the power while other ATs get a little less
http://paragonwiki.com/wiki/AT
heal modifier for defenders:Quote:Heal Other 133.862 Quote:Heal Other 117.799
in terms of how you personally prefer to play, thats a different story, you can use whatever you want to use even if it doesnt seem to synergize well -
i know they said the graphics for it were working improperly for anything other than the default.
the only option right now is to not use the power until its fixed (although disabled the graphics for it would be nice) -
for the first comparison, its mostly because poeple are only thinking of the heals (which are a little better on a defender). IMO, play how you want.
on the second point, masterminds and corrs get dark miasma, but if your talking about it going to trollers or a form of it going to doms, then its possible something like this might be done in the future, but unlikely.
for the 3rd point, i would say theres not much correlation right now judging that controllers are hero and masterminds are villain. illusion and fire are the only control sets that have more than 1 pet, but the pet a troller gets is almost tank like because of high resists (animate stone and singularity), mastermind pets are like squishy little meatbags that even with buffs tend to die very easy. -
Quote:fixed lolFist of Tyranny is mad strong yo. My game got electro punched even though I wasn't near an ambush wave (crashed at an incredibly random time when re-entering the mission from hospital). One of the Brutes also perma-crashed in the final battle. Due to personal stuff I got called away so we all agreed to quit, especially since Reichsman somehow despawned and reappeared with full life.
Main issue was confusion/unpreparedness in the final battle as far as the temps were concerned. I didn't immediately see the side rooms, coordination on the Dominator super hold, etc. Plus, while I don't mind having huge ambushes in the room itself since it keeps you on your toes, refilling the entire map got a little daunting. Seems like that final battle is quite momentum based--full tilt immediately or risk a (seemingly) insurmountable recovery. Most are looking to rematch so the chance of succeeding the second time seems likely. Generally it was a solidly played and well mixed team.
Claws/Willpower Stalker (me)
Sonic/Rad Corruptor (Necrotech Master)
Energy/Invul? Brute (Lion's Pryde)
Fire/Elec Dominator (seen him around and know he's a good player)
Necro/Dark Mastermind (teamed with her on a few pugs. Pets occasionaly over aggro but otherwise decent)
Elec/Elec Brute (he crashed final mission but he played well and is looking forward to a rematch)
While I'm trying to think of an appropriately snarky comment for Castle on giving Reichsman THAT MUCH hp, not really bitter on the loss. It's not commonly run, known to be hard, and I'm still sorta new. Plus, I failed my first Sewer Trial so it just takes practice. -
for handclap i would avoid knockback enhances
i would slot at least 1 acc, and 1 end reduce (maybe more), and a proc that adds dmg (since the power is horribly lame due to the fact it does no dmg to begin with, yet states, BABs, and several AVs with hand clap all do dmg) -
Quote:a good example of this is a blaster who soft caps their ranged defense then hover blasts the enemies because the enemies have little chance of hitting them with ranged powers.Also, because of the way defense bonuses from IO sets work, almost any toon should be able to get to the soft cap versus at least one positional type (ranged, melee, AoE) or one damage type (smash/lethal, energy/negative, etc.).
High defenses also keep mezzes and debuffs off you, at least until that first defense debuff hits. So softcapping lets you build that elusive tank/mage character, as long as your luck holds
this example work for any ranged AT (corr, defender, mm, dom, troller) -
they said the closed beta would start in "early Q1", which i assumed to be january since thats early in Q1, february is mid Q1, and march is late Q1
the release they only said was PREDICTED for Q2, which could mean anytime from april to july (or possibly later)
they should be starting closed beta very soon though if were starting into mid-Q1 -
i would say bots are prolly the easiest to learn for the primary since they dont have too much special stuff in the primary other than the bots
for secondary pain dom, traps, or ff are prolly the easiest (traps and ff have great synergy with bots)
in my experience my main toon is a ninja/dark, but i have experience using every mm primary in some form
if your new to mm, i would suggest to try bots, mercs are also decent too -
Quote:i think the closest thing to this right now was the barracuda sf, if you dont have the right team setup, handling the ambushs can be insanely hard and on most PUGs running that, a team wipe when fighting reichsman is almost guarenteed unless everyone knows what they need to do.It would be nice if they added another TF (one that all heroes/villians, etc. can do) that was insanely hard. Only the most polished team, using full team tactics, optimized builds, balanced powers among the archtypes could do. Have some crazy lucrative reward for it as well. But, it would be great to have a TF that people could actually boast about completing because of the difficulty and the insanely high failure rate.
unfortunatly thats only redside atm, and the heros got the easy version of the sf -
the bottom line is that almost anything you find fun to repeat a lot is technically a good farm (i mean even just sitting around the fab in grandville could be productive farm if you can handle the bane spider executioners and paragon protector elites)
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i would be my main toon Necrotech Master (ninja/dark mm) or Necrostone (dark melee/stone brute)
one way i get ninjas and power over the netherworld
other way im nigh indestructible with powers over the netherworld lol
so either way is good for me -
Quote:yeah, one on one or small groups of vanguard are very easy, its the stacking debuffs that get to you.Watch how the fights go in the barrens of the RWZ sometime. The Rikti are pretty happy to fight at range, which blunts some of the Vanguard's wickedness. Also, those fights are spread out with roughly even numbers on each side, so it's not quite comparable to what happens when you solo them on high team sizes. The reason they're so brutal to us is that they get to stack their individual debuffs on us, while they're pretty spread out in the Rikti fights.
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theres another mish that uses the nemesis platform in dark watchers arc (also has an EB/AV of manti on the top of the platform), this one anyone can get since its in RWZ