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Posts
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Joined
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the pets appearing on the map is not just with the faathim bug, that has been happening intermittently since i17 came out (when playing my demon/traps mm sometimes i would see my caltrops appear on the map, or triage beacon)
the major issue here is that faathim has the "repeat mish" bug that some other tfs were having before, the mobs resetting and the map resetting are normal in essence when the mish is regiven.
i think the worst part of it was that the GM we petitioned didnt show up till 1 hour 10 min after we needed him and by then we were almost done augustine -
i have updated the arc to be i17 compliant and still looking for feedback on it
the arc is more team focused but can be solo'd
any feedback would be appreciated -
for omega maneuver i would 3 slot rech and 2 slot dmg and 1 slot acc, the dmg is horribly pathetic for a 6 min rech power so being able to use it often is always a plus
if you dont want to use 6 slots, i would definitly put at least 2-3 rech and 1 acc in it (so minimaly, 3 slot it)
and tohit will help your accuracy more IMO because my main toon has no +tohit (so hes at the base tohit) and has acc of like 1.57 on top of whatever the powers acc is and he still misses quite a lot)
the best case is have high values of both.
and as one of the previous posters mentioned, the power also gives you some acc debuff resist so that enemy accuracy debuffs do not affect you as much -
i would still slot your powers with at least 1 acc, and 2 slots is fine for the combat training
theres no such thing as too much accuracy lol, although there is a cap, but its much higher than you could slot
how you plan to have it is pretty good, high defense enemies will still get annoying (since defense basically reduces your tohit, not accuracy) -
thats pretty funny, im actually curious how you managed to get into the cage lol
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checking the in-game detailed info for them
Med pack is NOT interruptable
hand grenades do knockback
PPD hardsuit from backup radio has:
- laser burst
- laser spray
- energy punch
- bone smasher
- resistance (30% smash/lethal/energy)
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no its not, i was stating that mm pets have pretty much always been retarded and ive been playing mm's for almost 4 years now and havent noticed them get better or worse
i was mentioning that how i play the mm, i try to not rely 100% on my pets and that the pets are there to assist me and be meatbags to absorb dmg for me -
i usually dont worry about my pets anyway, i know most of the AI is a little retarded, but i dont worry about pets in team setting because if my pets die they are easy to get back up and running, and a teammate who dies isnt as easy to get back up and running. if im running solo ill micromanage more, but not too much more than in a team setting (apply buffs to pets instead of team, and heal pets, but thats about it in solo setting)
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i placed new storage bins only like 2 months ago because i was expanding the workshop section of my base, other than that i havent done any other editing (i was mostly doing this cause of pre-issue boredom lol)
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maybe it could be about dr aeons plot to destroy the television lol
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Quote:i like the new market interface so much more than the old one, its much more organized and easier to use (autocomplete and search clear ftw)Ok, today I completely ignored the Get All Inf button and grabbed the cash from a dozen sold IOs one at a time. Once I'd finished I got a "Market too busy" message for each item and got locked out of the market until I'd restarted the game client.
Not amused, as if the new market interface wasn't bad enough
ive been avoiding the get all inf button and havent had an issue so far, as long as you give like 1-2 sec between hitting the get button on the next item you should be fine, this issue is more of a inconvenience than a real issue (like the disappearing stacks of items) -
the last time i placed storage bins they defaulted to super leader and leader (and neither could be changed)
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i miss the "mission complete" sound for villainside, i thought the villain mish complete sound was cool, im impartial that the heroside mish complete is gone, never cared for ANY heroside music, if i could turn off heroside music but keep villain music active, i would do that, only reason i even turned music off in the first place is because of heros music lol
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green mitos in real hami raids and LGTF are both bugged right now, and reichsman in the kahn (and assuming cuda tf too) is bugged making them nearly unkillable
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high price of certain rare items is mostly due to the extremely high demand for them, LOTG +rech, miracle +recov, are a few prime examples
however there are other sets and such that are also very high demand such as kinetic combat which go in prices from 40 mil to 200 mil (on the BM, dont know about heroside)
they have approx the same % chance to drop as anything else in the pool, but due to the extremely high demand poeple are willing to pay higher prices for them and they get bought out from market faster than supplied -
Quote:i havent had any spam since they let us block emails from all but friends and sg which was put in game around i16 i thinkSerious question here: How many people have had an RMT Spammer send something to their @Global Name since I17 launched?
It hasn't happened to me, and none of the people I know in-game have had it happen to them. So, I'm honestly curious to know if anyone has had it happen to them. -
yeah, i prolly expect another patch in the near future to fix the market (again) and fix the other bugs (power customization, green mitos, reichsman, ect)
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Quote:i tried changing zones, changing toons, even changing to toon of other faction (got message on vill and changed to hero)Most likely the Marketing server is getting hammered with people trying to catch up for when it was offline and isn't able to recover from a 'too busy' error without disconnecting you first, which it isn't doing because... it's 'too busy.'
You may want to try switching zones and re-trying the Market, that's sometimes as good as restarting the client.
i know that the market is prolly getting pounded, but im not the only one to be experiencing this because thats where i got my edit was from another thread with approx same issue
the only thing thats worked for me so far is restarting the client -
i was doing marketing for toons with full inventories, and then after a lot of transactions it gave me the "the market is too busy to process request"
i was like "ok then, time to change toons", so i did, and the market was still not letting me post or get items from the market, although it would let me get inf from sold items
as of now its been about 15-20 min since i got the "too busy" message and even after changing toons i cannot post or get any items to or from the market, i can still store stuff, but i cant post or remove any of those, i cant even get any items that i have listed for sale, i cannot even make offers to buy anything and this is after switching toons multiple times. i even switched from a villain to a hero to try WW and i cannot use the market at all right now.
i know something is messed up because before the market would give the too busy message and then about 2 min later i could do stuff on market again and it would not persist through switching toons
edit: after some info digging, noticed someone else had similar problem and they said that closing the game client and restarting works, but right now if you get "the market is busy processing request" it means you have to quit game and restart to make it work again -
i honestly dont see the need for a email cap if you just set your email to "off" or "sg and friend only"
since they had the new settings, and i set myself to "sg and friends only" i have not received a single piece of spam mail.
with the new email system that has some actual USABILITY then the cap should be increased or removed because people can actually use this to transfer items from toons across servers -
i know when i tried to send a email with attachment with no body text it would say i didnt have enough inf, as soon as i put a character into the body of email it sent fine
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Quote:are you talking about real hami raids? cause the green mito bug is only affecting the LGTF mini hami raid mitos, the real hami should be unaffectedYou may have heard that the Green Mitos are currently bugged so that they can't be held. I heard that on Virtue tonight, they fought the Greens for 40 minutes and only managed to kill two or three of them. Because of that, I canceled the raid I normally lead on Monday nights. Enri also canceled his villain raid for Tuesday night.
I don't know how other raid leaders feel about this, but I am putting my raids on hiatus until the situation is resolved. -
i have an 3-4 year old laptop with an nvidia 8700 and i can run some things of UM with no lag at all, i have reflections on, i have water effect on (min for both)
so far been having no issues and the game is looking excellent -
i dont mind time bomb as it is now, sure its very hard to use well, but thats why i build my corr with defense so i can lay it during big fights easier (like end of LRSF, mothership raids in RWZ, ect), sure its not the best power, but traps set in general is just full of uber powers, i say if you wanted to change anything get them to change that dang near useless poison trap in the poison secondary (the one with the interruptable cast time and sleeps enemies, not the really good one in the traps set)
changing it into the 0 end toggle that you left running until you wanted to detonate it would be very nice and definitely make the power less situational and more people would be inclined to take it -
im playing demon/trap right now and im loving it, i have no problems with just having triage beacon because once you have both upgrades your ember demon will have a single target and AoE heals, plus the defense from force field gen will help them survive as well as having seeker drones to take alpha strikes
