Quote:
Originally Posted by Aneurysmo
On my never ending quest for the 'perfect' endgame soloer for regular content I've been considering Dark/Fire/Pyre (based largely upon community suggestions), however I've never handled Dark Armour before so I have no idea what to slot for or even how most the powers work. Questions:
|
Quote:
Originally Posted by Aneurysmo
1) The 'mez toggles' show a mids cast time of 1.17s, does this mean their mez effect procs every 1.17 seconds?
|
Nope, that's just how long they take to turn on.
Quote:
Originally Posted by Aneurysmo
2) Do the mez toggles override their own mezzes, or stack i.e the duration of a 'Cloak of Fear' mez is 13.6 seconds so with a 1.17 second proc that'd either override its own mez 11 times (13.6/1.17) resulting in a continuous uninterrupted, but not aggregating, 2 mag fear, or it would stack to a 22 mag fear (11 applications of +2 mag). Which is it?
|
They do not stack, they simply maintain magnitude.
Quote:
Originally Posted by Aneurysmo
3) What should my slotting look like here? What are Dark's weakest points and how should I use incarnate/IOs to overcome them?
|
Check the guide in my sig, I have a build towards the bottom!
Quote:
Originally Posted by Aneurysmo
4) Does anyone have a build they're currently running/have run and feel comfortable with solo? May I see it?
|
Click the link in my sig titled "Dark Armor is a complete waste as a tanking set." It's in response to the infamous je_saist. Also, it's Rikti. Sure, I have a crapton of resistance to Psi, Neg-Energy and Smash/Lethal but why WOULDN'T you play to your strengths in this game?
Since slotting the Cardiac Core Paragon, I've been able to take on +4/x8 with no trouble at all. Sure I die sometimes, but that's why I took SOUL TRANSFER!
Quote:
Originally Posted by Aneurysmo
Thanks guys and girls!
|
You bet! The guide in my sig and the video should be some good stuff for you to get started with. Also, that toon in the video is a Dark/Dark BRUTE! Imagine that but way more survivable! That'll be your Dark Armor Tanker.
----
Oh god, not this bull**** again.
Quote:
Originally Posted by je_saist
|
Just because your Dark tanker sucks doesn't mean everyone else's does. You need to try Dark with a different Primary. Energy Melee is absurdly single target and it's only synergy with Dark Armor is stacking stuns with Oppressive Gloom. With the nerfs done to EM's best attack, you're going to feel like that toon is a piece of junk.
Remember, your playstyle isn't ours and if you can't make a Dark tank survive, the problem isn't the primary powerset.
Quote:
Originally Posted by je_saist
Okay, the biggest problem with Dark Armor is that the set has never really been revamped for the defensive aura changes. Dark Armor was designed for a time in the game when you could only activate one armor at a time and you had to pick which aura was best for whichever situation. The set was only ever really balanced to work with Dark Melee's Dark Consumption power as the aggregate endurance consumption of all possible enabled toggles is only numerically surpassed by the aggregate endurance consumption of Stone Armor's non-granite armors.
|
Cardiac Core Paragon, Inherent Fitness. Please come back to me when you use the tools available to you. Also you don't know what you're talking about.
Quote:
Originally Posted by je_saist
The set faces additional problems as a Tank armor. The mez mitigation effects that work well for scrappers or brutes run counter to the tasks of a tank. It's not really a big deal for a brute or a scrapper if an enemy wanders outside of melee range whiled stunned, or tears off down a hallway in fear. It is a big deal for a tank as effective aggro control is all but lost.
|
All Dark Armor Tanker auras have taunt. Once that enemy is done wandering, he'll come right back. If he doesn't? Taunt. If he still doesn't? HOOF IT.
Quote:
Originally Posted by je_saist
To be blunt, Dark Armor for Tanks... SUCKS.
|
I posted the video in my signature as a direct response to the last time you posted a load of crap like this. I know it's Rikti, who gives a crap? I'm soloing +3/x8 on a BRUTE with Dark Armor. Guess what? Brutes have 75% of the armor potential Tankers do. I can do that and you're Dark Armor Tanker can't? Problem ain't the armor, son.
Quote:
Originally Posted by je_saist
With that being said, if you scrap the idea of playing like a Tank, things can get interesting. Dark Armor might be a lousy set for traditional tanking and aggro control. It might be an outright horrible armor set on the Single Origin Enhancements the developers balance the game against.
It's a power-house on IO's and Incarnates.
|
Contradictory, but you're mostly right. I hit 50 before IO's and my Dark/Dark Brute was almost as hard to kill as he is now. Your slotting might make your tanker feel a little anemic, by the way. Expensive=/=Good.
Quote:
Originally Posted by je_saist
To put it this way, with the base Cardiac Alpha enabled on my own Dark / EM Tank, I use less endurance with Super Jump running than I use without the Cardiac and Super Jump turned off.
|
You need to slot more endurance reduction in your attacks. Kinetic Combat is great for set bonuses but absolute garbage for actual multi-aspect enhancement value due to it's level and it's limited aspect coverage.
For the most part I'm fine with the rest of your post, but you really ought to try a new build or a new powerset combo before you come dump all over one of the most powerful and potential-filled armor sets available.