Radiation Blast??


BlazinBraz

 

Posted

OMG where is the Radiation Blast love?? Sure it's not FOTM but it's still fun and it's a power not everyone and their mother has.

Anyone have any suggestions for the powers in Radiation Blast to select? My secondary is Fire Manipulation...

Thanks in advance!


"Behold I send you forth as sheep in the midst of wolves: be ye therefore wise as serpents and harmless as doves" - Jesus the Christ

 

Posted

Radiation Blast is a great a set and Rad/Fire is a powerhouse.

The sets beg to be played in or near melee range. I'd only choose one of the first two blasts, whichever you prefer. I'd skip Electron Haze; I like the cone and the KB, but feel it does not mesh well with /Fire Manip. Combustion from /Fire is a bad power and should be avoided (as is Blazing Aura).

Here is a sample set of power choices and slotting up to level 23.

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Quantum Flame: Level 23 Magic Blaster
Primary Power Set: Radiation Blast
Secondary Power Set: Fire Manipulation
Power Pool: Leaping
Power Pool: Fighting

Hero Profile:
Level 1: X-Ray Beam -- Empty(A), Empty(3), Empty(9)
Level 1: Ring of Fire -- Empty(A), Empty(5), Empty(15)
Level 2: Irradiate -- Empty(A), Empty(3), Empty(7), Empty(7), Empty(15)
Level 4: Fire Sword -- Empty(A), Empty(5), Empty(9)
Level 6: Combat Jumping -- Empty(A)
Level 8: Aim -- Empty(A), Empty(17)
Level 10: Fire Sword Circle -- Empty(A), Empty(11), Empty(11), Empty(13), Empty(13)
Level 12: Boxing -- Empty(A)
Level 14: Super Jump -- Empty(A)
Level 16: Build Up -- Empty(A), Empty(17)
Level 18: Cosmic Burst -- Empty(A), Empty(19), Empty(19), Empty(21)
Level 20: Acrobatics -- Empty(A)
Level 22: Tough -- Empty(A), Empty(23)
------------
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A), Empty(21), Empty(23)
Level 4: Ninja Run


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Nice! But Stratos...why no Blazing Aura? along with Hot Feet would make it a "real burner". And the added damage would be nice too. I DO intend on being in or near melee area. I figured with some slows in Hot Feet it would be whats needed to keep potential targets from trying to squash me.

What say ye?


"Behold I send you forth as sheep in the midst of wolves: be ye therefore wise as serpents and harmless as doves" - Jesus the Christ

 

Posted

From what I know of fire as secondary Blazing aura has only an 8ft radius which is pretty small when you are firing off all the other aoes. Combustion takes forever to animate and again has a small radius. I am planning on taking hot feet for my secondary farmer build in my fire/fire becuase it has a 20ft radius. It takes a lot of endurance and if you are soft capping chances are you will already have a lot of toggles running(shield, weave, cj, (maybe tough), before your auras are toggled on.


 

Posted

Quote:
Originally Posted by Squishor8 View Post
Combustion takes forever to animate and again has a small radius.
It has a 15 foot radius, which is 50% larger than FSC. It also takes only a little longer to animate than FSC. Just throwing that out there.


 

Posted

Quote:
Originally Posted by BlazinBraz View Post
Nice! But Stratos...why no Blazing Aura? along with Hot Feet would make it a "real burner". And the added damage would be nice too. I DO intend on being in or near melee area. I figured with some slows in Hot Feet it would be whats needed to keep potential targets from trying to squash me.

What say ye?
Hot Feet is awesome. Blazing Aura, not so much. Now that I said that, I still have Blazing Aura on my lvl 50 Fire/Fire/Flame (and a level 40 Fire/Fire). I still have it, because there is nothing else I can choose that is better for my build and my goals.

However, I am kind of weird. Look, Blazing Aura has a small radius, most enemies are never in it. On top of that it costs a TON of endurance. It costs 50% more to run than the Blazing Aura that Fiery Aura gets AND it deals (slightly) less damage. I run it because I built around +recovery so I can afford it (OK, even with all my +recovery, I still can't afford it, but its mostly manageable). You have to actively do stupid things to make it work. Things like stand next to a Lt. letting BA and Hot Feet tick while you shoot other enemies all the while letting that Lt. beat on you (the damage buff I used to get from old defiance was beautiful). And even with end saving tricks like that, it still will run you dry long before Consume has a prayer of recharging.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

OK cool...so no Blazing Aura. No problem, I will find something else to fill the power choice. Thank you all for your time and advice.


"Behold I send you forth as sheep in the midst of wolves: be ye therefore wise as serpents and harmless as doves" - Jesus the Christ

 

Posted

In my personal experiences with IOs, especially having consume, you should be able to run BA and Hotfeet and attack when slotted properly without a problem especially with consume to back you up. IIRC it now, unless only for the tank version, also grants a +recovery buff for each enemy drained.


Plasmic's Guide to Sonic/Mental

Plasmic's Guide to Regeneration

Plasmic Fire - 50 Fire/Rad Victory Server

 

Posted

Consume does give a recovery bonus, but only for 15 seconds. You won't be able to use it more than once a minute or so (and maybe less, especially if you are softcapping and can't fit in Hasten) and still have good defense so that's 45 seconds or more with no bonus.


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636

 

Posted

Its about 54 seconds recharge on the build I did, but that's 15 seconds where you should continue to be at full still. So figure about 40 seconds between "effects" Which should be enough time with the end reduction slotting.


Plasmic's Guide to Sonic/Mental

Plasmic's Guide to Regeneration

Plasmic Fire - 50 Fire/Rad Victory Server

 

Posted

I left combustion in the Rad/Fire build I have. I like the radius and being soft capped to S/L the animation time isn't so much of a problem.

I'll agree on all points about Blazing Aura being a bad choice. In my experience I did little damage with it because nothing was ever within 8 feet for very long. That was mainly due to the longish animations of /Fire's powers combined with the "run away" effect in Hot Feet.

If you want a potent 8 foot power take Burn. It's very good since it was unnerfed again, costs a pittance for end and is even more effective if you go over to red side long enough to get a PPP with an AoE immob.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

I just don't talk about mine, made a Rad/Psy the instant the sets were available. The power of Irradiate+Psychic Shockwave was too obvious. Also, Irradiate is one of the best powers in the game for the achilles heel proc, the set easily hits 35% S/L defense, then it's just a matter of hitting drain psyche so your regen can cover up the last 10% damage coming through.

For awhile that was my farming character, it didn't have the power of RoA, but it had it beat on recharge, and thanks to irradiate I never miss. I also have no positioning games to play on that character but "stand in the middle" I don't even target anything ever.

Thing is, I just got bored of it. It performed superbly, and I probably wouldnt have if neutron bomb was faster to animate, but beach ball of doom just kinda killed the pacing for me. Also, Atomic Blast should be a bigger mushroom cloud than it is, or a shakier one, but it's just neutron bomb again. So Animation quibbles knocked that out for me.

I do sometimes miss having both the 'crashless nuke' (IR->DP->PS) and the crashing nuke Atomic, esp when you got your recovery high enough to use Atomic as a crashless.


"Fascinating. I'm not bored at all, I swear." -Kikuchiyo