Nalrok_AthZim

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  1. Quote:
    Originally Posted by Candlestick View Post
    3. /Fire. Certainly nothing wrong with Fire/Fire, but they are the brute version of the Blaster. Total glass cannon. For general soloing, you are going to be struggling to stay alive vs bosses/EB's and such. Toooons of damage, but it's kinda overkill for a solo-oriented brute.
    I'm getting very tired of seeing people calling Fire/Fire a glass cannon. It's not.

    It's a bomb.

    You play a bomb. I never had to struggle to stay alive on my Fire/Fire against any enemy other than Carnies and Malta. You are not a shield, you are a hand grenade. You throw yourself into battle and dish out an insane amount of damage before anything knows what hits them. On +2/x8 my Fire/Fire/Energy Brute uses Fiery Embrace, Build Up, and then drops Burn and FSC and anything below a Lieutenant is dead, and anything below a Boss dies to the Burn patch. Then it's down to the bosses.

    If there's an enemy tough enough to kill me... well, that's his mistake. If I go down I explode back to life and beat the part of his face in that wasn't blown off by my resurrect while the poor sap is stunned silly.

    It is not a glass cannon. It is a sawed-off hand grenade.

    I vote Fiery Aura.
  2. Quote:
    Originally Posted by Elimist View Post
    Cool, thanks. Met a guy who acted like it was the dumbest epic to take. Wasn't sure I believed his lies. Just haven't done it for myself yet.
    Read the guide linked in my sig. It's a godsend.

    And whoever you spoke with, find them and slap them with a trout.
  3. Quote:
    Originally Posted by rsclark View Post
    Like it or not, they have made IO enhancement part of customization. The character you can build with the correct enhancement is much different than the one you build without them - and not just in a number inflation sort of way. If this game really is about maximizing customization potential, then I must repeat, why make part of that customization dependent on random drops?
    When my hardest-built characters are running off mostly Common IO's your argument doesn't hold water. It's all in how you play. Not everyone enjoys running +4/x8. I certainly don't. Getting my butt stomped by enemies far above my threshold of play isn't as fun as playing +1/x8 or +2/x8 and wiping the floor with them.

    Mind you, I do this on a level 50 SS/Elec/Soul Brute who has mostly common IO's and 3 yellow sets and still destroys like no tomorrow.
  4. Quote:
    Originally Posted by rsclark View Post
    You mean like that mechanical rabbit at the dog track? At best what you described makes the devs happy - you still don't address how it makes for a better game. And that's at best. At worst, the grind detracts from the enjoyment of the game and gives them an excuse not to develop an actual endgame for 6 years.

    So, no, I don't find it particularly important - at least not in a good way. It's cancer important.
    You know what's important to me in this game?

    Having fun. Not Purples. If you drop the min-maxing attitude and focus on having fun suddenly Purples seem trivial. The game isn't about Purples. World of Warcraft is about Purples. The game is about customization, choice, and entertainment. If Purples matter so much to you, I'd like to honestly suggest to you a game other than this one.
  5. Nalrok_AthZim

    Claws/ WP or SR

    Quote:
    Originally Posted by InUse View Post
    For part time tanking and DPS when someone else is around to tank in groups which would I be better with.

    At late levels in the game which one will offer the most

    Just found this now I am really confused

    http://boards.cityofheroes.com/showt...ighlight=claws


    Gotta love the search feature. Found what I was looking for.


    Hi there. My main is a claws/sr scrapper. The only difference brute side is that you'll have higher base hitpoints and evasion on a brute gets a taunt aura. I won't sugar coat this: SR sucks until SOs. However, claws rocks from level 1 all the way to 50, so you can get to 22 without too much pain as long as you don't push your difficulty up. I'd advise +0/x2 until 12 and then either +1/x2 or +0/x3-4 until 22. Anything higher will lead to frustration.

    I also have a claws/wp brute in the mid 20s. He's a blender. Has been since level 1. This is because WP scales up the levels beautifully the whole way. There's no "I suck" and then magically "I no longer suck" as with SR.

    But in the end, for AV soloing and general survivability in the end game, I'd probably lean toward claws/sr. Why? End drains and mez. I was running around last night on my DM/WP lvl 50 brute and was amazed at just how bad groups like malta and carnies can tear him up. Granted, he's not purpled out like my claws/sr, but the SR just doesn't get hit by nearly as much and therefore has to deal with much less incoming garbage.

    Oh... does SR *need* weave? You can softcap without it, but it's easier with it. And tough stacks very well for S/L on the passive scaling dam-res in the passives AND gives you a place for the steadfast +3% defense unique. Yes, it's total BS that we have to waste a power pick on boxing or kick, but that's the way the game is set up and there's no way around it.
    -Regen will annihilate any /WP toon. Avoid Malta.
  6. I'll make my best attempt to show up. I'm cooking some Texas chili tonight, so I may be absent.
  7. Quote:
    Originally Posted by Bad_Dog View Post
    You know I'm gonna take a beating for this post, but oh well, it goes hand-in-hand with having an anti-fanboy opinion.

    It's funny how I can play for a month and only run across a couple "Dev Fanboys" in the game but I come to the forums and it seems that whatever decision the devs make you all collectively shrug your shoulders, then all say "yeah that's a good idea, it makes sense to me".

    Well, in my opinion, the current rate drop stinks and the rate should be increased. Please save all tomato throwing till the end of the debate.


    If you don't want everyone to have it, don't put it into the game.
    First this is a "game". We players are all equally paying the same sum we should all have access to the same content. Whether you play 80 hours a week or you can only scrape up 8. It's like buying a Monopoly game but I can't have hotels on my properties because I don't play the game often enough. Stupid isn't it?


    If farming is a problem then address farming.
    The argument that "because of the farmers we have to limit the drop rate" and that means "so sorry casual players you lose" is insane.


    Enough with the gimmicks and time sinks
    Using "chaser" items and "time sinks" as a lure to keep playing at 50 is a cheap gimmick to disguise the fact that the game screeches to a halt at level 50. It's like hiring a plate spinner to stand on stage while you break the bad news to employees that there are no more pay raises... ever. Many of you are applauding the plate spinner and marveling at the coolness of the act, while the rest of us are saying, "WTF?".

    The devs are pretty clear they do not want to raise the upper level of the game, then so be it. But then you need to keep making new shineys and allow everyone to enjoy the game and its' content - it makes them happy. Happy players are loyal players and forgiving of faults. A game, an MMO in particular, needs to be inclusive not exclusive.


    If it taking someone YEARS of task forces and regular gameplay to slot one purple IO set, then your ratio blows.
    The purple IO drop rate of 1 vs 1500 kills apparently is not working, In the last year I have recieved one (1). And that was on a level one which joined some supergroup members in PI for about an hour. Over the course of the lifetime of purple IOs, I have had about 5, + or - one or two. If I hadn't already bought IOs for my main, I'd still have about a year to go to slot my first set.


    PVP IO's does not do PVP any favors.
    One of the reason PVP is a plague in this game is that there is a huge disparity between those that already do it and those that might want to try it. The way it works now, new players walk in to the arena and get beat down, period. Reality sets in when the player realizes why they are losing - they are losing to players that may be worse than they are but they somehow were able to afford 1.5 billion inf x 6 (IOs in the set) x number of pvp IO sets they have. There is no way that new pvp players are going to invest that much resources into something they aren't sure they will like. Make PVP IO's available to all or remove them from the game. That puts the focus on skill not how much you spent on the market.


    And lower the cap at the market.
    1.5 Billion is just plain obscene that this is being allowed by the system.


    Don't we already have enough penalties to players?
    Hero/Villian merits is another system to suck time and resources from players. The casual player gets the shaft on this deal too. A single PVP IO is 20-30 H/V merits that means its 40-60 days of 5 missions a day, not likely for a casual player and lets not even contemplate if he wants the whole set. And how long will it take to convert resources into H/V merits, assuming you have them? 20-30 days? Real casual players log in have some fun and log out, why is it they have to "give up" their desire to have IOs because they don't spend there few playing hours on a 30 day, laserbeam-like focus on running the same few tips missions repeatedly, farming, marketeering, etc, just to obtain a single IO?


    If it is not fun for the people who pay for it, you are doing it wrong
    I will contend that the end result of this path is that the game is becoming less and less "fun" to play and more and more "work". Since this is a game and games are meant to be fun then that would mean we are doing it wrong. It doesn't matter how cool the game looks or all the cool things in it. If people don't have fun playing it, they will move on.


    Ok I will climb off the soap box, feel free to throw your tomatoes now.
    This is why I don't PvP or give two craps about Purples. It makes for a much more stress-free game.
  8. Nalrok_AthZim

    Brute Maximums

    http://paragonwiki.com/wiki/Brute

    Right side, under Limits.

    Edited to Add: Paragonwiki has everything you could ever want about everything City of Heroes related. It even has links to Red Tomax's City of Data at the bottom of powerset pages.
  9. Quote:
    Originally Posted by Dechs Kaison View Post
    Maybe create an AV with only one single target attack? It can't kill you while you rotate attacks with pets nearby?
    Great minds think alike. Funny enough that's how I tested my Kin/Regen Stalker's crit rate with two Corruptor buddies near me. It was fun!
  10. Quote:
    Originally Posted by Jibikao View Post
    Yes, in order to get a more accurate finding, I need the master to "goto" the pets when I move and I need him to stay away from me pretty far. And I don't want the pets to get hit and that's why I side-kick to his lvl 50 and I find a lvl 43 group so the pets just stand there and won't die while I do the hitting.

    Actually, I should have asked him to use Gang War... lol I forgot about it.
    Ah, fair enough. In that case, go find something notoriously tough. Spawn an AV in a throwaway AE mission and get two MMs; one Pain, one FF. Have the FF bubble you up, and the Pain give you every buff he can and watch your HP for when stuff breaks through. Aim the AV away from the pets but stay near 'em.
  11. Quote:
    Originally Posted by Zem View Post
    Except you don't want to be running all over a map. To maintain an absolutely consistent crit rate (assuming the pets matter) you want the pets huddled around you and passive while you swing your lightest and fastest attack repeatedly. Maybe get a cimeroran mission and go after a boss or LT that has a Surgeon backing him up.
    Spawn a bunch of 'em then. Just increase their spawns. If they have crap attacks that'll be soaked by your secondary, what's the issue?
  12. Quote:
    Originally Posted by GavinRuneblade View Post
    My regen is a scrapper but I can say that Grey Pilgrim is right, going from zero defense to 20% made an enormous difference for me.

    People can say all they like about "ooh defense doesn't matter if you don't have DDR because the romans will debuff you blah blah blah". Doesn't happen all that often in reality. Yes, the romans, the PPD, and a few others can cause cascading defense failure. But as someone wiser than me said, we have a name for it because it is rare, if it happened all the time we'd just call it "dying".

    If you can get 15% defense (I recommend S/L) you will notice a difference. at 20% you will really feel it.

    The other thing I found is that many times oranges are just as handy as purples. All you need is to slow incoming damage. psi attacks for instance, and moment of glory gives no help either. An orange goes a long way against carnie bosses or rikti.
    Enemies who will annihilate your defense:

    PPD (all forms)
    Resistance
    Council
    Longbow
    Malta
    Sky Raiders
    Arachnos
    Security
    RIPs
    Crey
    Hellions
    Legacy Chain
    Lost
    Family
    Mooks
    Cimemorans
    Devouring Earth
    Carnies
    Banished Pantheon
    Skulls
    Rikti
    Tsoo
    Circle of Thorns Mages/Guards
    Anything with a Gunner surname
    Knives of Artemis
    Vanguard
    Anything with a Blade type weapon (Katana, DB, Broadsword, generic Sword powers)
    The list can go on.

    How is Defense Debuff rare?
  13. Quote:
    Originally Posted by Jibikao View Post
    I'll try to find a friend to do it again tonight. Maybe we'll aim for 100 hits this time.


    Fighting lower level can be annoying as the mobs keep running away. Maybe I'll find an even level mob this time. I just don't want the pets to get hit and die and I want the master to stay away from me so only pets are counted.


    Too bad dummy doesn't show any critical except from Hidden. I wonder why that is. It doesn't even show in combat log. It only shows I do zero smashing and energy damage and sometimes I "stun" it.
    Your best bet may be to make some pitifully weak AE enemies and set up a 1-mission arc for the sole purpose of testing. Make an enemy type that clashes least with your secondary (such as Electric Blast for /Elec), only give them 1 or 2 weak attacks, and go to town. Easy, fast, no risk, will show numbers.
  14. Quote:
    Originally Posted by Bill Z Bubba View Post
    http://nvidiasettlement.com/

    Affected models include Dells, HPs and Macbook Pros

    From the info I've gotten so far, Dell knew about this as far back as 2006, repaired systems with the issue and made Nvidia pay for the repairs.

    Just an FYI if you're interested.
    For clarification, only Macbook Pro's from 08/09 are affected. The new 2010 Core i3/i5/i7 models aren't affected. The 300M is a solid card.
  15. My DB/Nin is currently 18.

    Good lord he's a blast. It's such a fast and fluid set. Having Sweep at level 8 is amazing, and Caltrops just makes things way too easy.
  16. Quote:
    Originally Posted by UnicyclePeon View Post
    Of course, if he goes with Illusion Control, he wont have an every-fight method of generating AOE containment, since Illusion Control does not have an AOE Immobilize. So the suggestion of Illusion may not go well with the intent/hope/title of this very thread.

    Don't get me wrong. I do think Illusion Control is very good. I've got 3 Illusion Controllers at level 50 myself (Storm, FF, Sonic). I'm just saying that he may be disappointed that he won't be conveniently leveraging any APP Containment.

    But its all good.

    Lewis
    I don't know, man. All the enemies I fight are too busy trying to kill my Phantoms to move.
  17. Quote:
    Originally Posted by Bronze Knight View Post
    It's ok.

    As we all know Castle never comes here anyway.
    Ouch.
  18. Quote:
    Originally Posted by echopryme View Post
    Just as an FYI... I ws playing with my Crab Spider's look today and came across a "Storm Cloud" Aura.


    Imagine that you mixed full body Smokey and full body Electricity. It's pretty sweet, but didn't match my character's theme at all.
    Can you post a pic?
  19. Quote:
    Originally Posted by AllYourBase View Post
    I'm running a Strong/Pretty brute as one of my current projects, and it runs pretty well.
    Fixed that for you.
  20. Quote:
    Originally Posted by GMan3 View Post
    I really think this is one of those things they could have stealth fixed and not told anyone about. Not that I mind know, just seems a waste of time.
    Yeah, they could do that.

    However, all it would take is one moron screaming "MY SCRAPPER FEELS WEAK WTF WAS IN THAT PATCH" to start the nerdraging.

    That's why these patch notes are here.
  21. Quote:
    Originally Posted by Nerfherder View Post
    ... give them a bottle of Enriche. They'll be calm, docile and quiet.

    /macro petsayall <emote drinkenriche>
    It's scary that this works.
  22. Quote:
    Originally Posted by Kiwi View Post
    (buildsnip)

    Essentially soft capped with Darkest Night and 5 things in range of invincibility, should help you figure out what to do.
    That build will annihilate his endurance. A lot of people seem to forget that Invincibility, with target cap, will bring you to 30%+ defense with Tough Hide and Combat Jumping.

    That said you don't need to be softcapped 100% of the time, just when you're fighting.

    Edited to add: The -ToHit from Dark Melee will also add as pseudo-defense. Touch Of Fear would be a great tool against tough enemies when coupled with the defenses in Invul.
  23. Nalrok_AthZim

    Ice/Ice Brutes?

    Quote:
    Originally Posted by Soul_Fane View Post
    Long story short, Ice armor and Ice melee put huge stacking slows on opponents, making fury from getting hit incredibly low. Hack job solution: Energy Aura was born.
    Yep. But now Fury is different. So give us the armor plz.
  24. Nalrok_AthZim

    Ice/Ice Brutes?

    Quote:
    Originally Posted by Cmls View Post
    problem with giving it more def yada yada is. brutes are like tanks but at the cost of making thare def suck. they do crazy dam. heck i wood love 2 see all tank attacks get a dam boost but not goin to happen. so why make ice Armour the best Def set for brutes giving it a .5 more def boost then other sets doesnt sound like alot but can make a huge defrence.
    I suppose the damage for defense tradeoff is unavoidable. It just hurts watching the highest defense set for Tankers become 'just' another defense set for Brutes.