Containment and APP's


Carnifax_NA

 

Posted

Hello all, I have a quick question that I'm hoping someone could answer for me.


I've never actually taken a Controller high enough to get to the APP's, so I have no way of testing this myself. Anyways, my question is, does containment affect APP attacks? In otherwords, do you get the bonus double damage on mez'd mobs? While I'm asking, does containment affect Power Pool attacks at all as well?



Thanks!


 

Posted

Yes, APP and Power Pool attacks get double damage with Containment. The only exception is if the power is a pet or Pseudo-pet power. (I need to double check, but I think the Ice APP's Ice Storm does not get containment, but I'm not positive.)

Earth APP's Fissure is very popular because it is a fast-recharging AoE damage power that gets containment -- and has a chance to stun. Fireball, Frost Breath, Torrent, Psi Tornado and the single-target blasts all get containment double damage.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Quote:
Originally Posted by Local_Man View Post
Yes, APP and Power Pool attacks get double damage with Containment. The only exception is if the power is a pet or Pseudo-pet power. (I need to double check, but I think the Ice APP's Ice Storm does not get containment, but I'm not positive.)

Earth APP's Fissure is very popular because it is a fast-recharging AoE damage power that gets containment -- and has a chance to stun. Fireball, Frost Breath, Torrent, Psi Tornado and the single-target blasts all get containment double damage.
Ice Storm does get containment damage, but only 50%s worth (basically the Cold Damage component of it).

The only exception is World of confusion, every other damage power in APPs can do at least some containment damage.

As for PPPs however I've no idea. They *should* but the APPs/PPPs were done pretty shoddily for Going Rogue so no idea if the powers people managed to actually get around to it.


 

Posted

Quote:
Originally Posted by Local_Man View Post
Yes, APP and Power Pool attacks get double damage with Containment. The only exception is if the power is a pet or Pseudo-pet power. (I need to double check, but I think the Ice APP's Ice Storm does not get containment, but I'm not positive.)

Earth APP's Fissure is very popular because it is a fast-recharging AoE damage power that gets containment -- and has a chance to stun. Fireball, Frost Breath, Torrent, Psi Tornado and the single-target blasts all get containment double damage.
Oh wow! Awesome!


I've been with this game since it's launched, and I have honestly NEVER taken a Controller past lvl 10!!! I dunno, I just haven't been able to get into the AT in the past. However, now it's the only AT I haven't played...and I think I might give it a shot. It's nice to hear they get some pretty solid damage in late game too.


Any Controller suggestions for me? I'd make him for mostly solo play, with some teaming along the way...and if it could turn into a decent pvp performer by lvl 50 and IO's, that'd be a HUGE plus lol


Ideas?


 

Posted

My usual suggestion to somebody new with controllers: Illusion/Radiation. My guide, linked in my sig, explains why. Ill/Rad is one of the most flexible and powerful characters in the game -- works great solo or on teams. Because many of the good Rad powers come early, it is not a "late bloomer" like many others. You should start out with a single-target trio of powers that can take you to level 50 and make you feel like a controller/Blaster -- Blind, Spectral Wounds, Deceive. Then be patient, because at level 18 you get Phantom Army, which completely changes the character. Illusion is fairly easy to play reasonably well, but challenging to play really well.

But which Controller you may like varies widely with your playstyle. For solo, Illusion, Mind and Gravity do well in lower levels with single-target damage. Plant has good AoE control and damage, but is weak on single target damage. Fire has great Aoe damage, but is a bit of a late bloomer. Ice, Earth and Electric are low damage primaries, not the best for solo play but can be great for team-oriented builds. If you want an early-blooming character other than Illusion, I would suggest Plant or Mind.

As for secondaries, Rad, Storm and Kin are the most popular with the solo crowd. Rad works great with any primary and gets many of its best powers early (so you don't give up on the character). Trick Arrow is also a fun debuff set with control and a late damage power. Trick Arrow and Storm are the only two secondaries with significant damage, but those powers come late in the sets. The other secondaries have key ally-only powers, but any combo can be soloed.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Quote:
Originally Posted by DarkMaster View Post

I've been with this game since it's launched, and I have honestly NEVER taken a Controller past lvl 10!!! I dunno, I just haven't been able to get into the AT in the past. However, now it's the only AT I haven't played...and I think I might give it a shot. It's nice to hear they get some pretty solid damage in late game too.
You saved the best AT for last. Probably a good decision as a powerful and well specc'd controller may ruin some of the other AT's for you

I'd recommend a damage oriented controller as they still bring 'enough' control for most situations while the additional damage is very welcome while solo and on teams that need a bit of an offensive boost.

fire and illusion for single target.
fire and plant for aoe.

Mind is also a solid single target set, but gets left behind very quickly by the pet centric sets (especially fire and illusion, proly elec too) once they have their army of pets going.

For secondaries, rad is always a solid goto set.
Storm works very well for controllers as they are able to leverage the strengths (offense) and mitigate the potential weaknesses (scatter, weakness to mezzing, inability to repair health) quite well through their controls.

Lastly, if you are fully commiting to the long road to power that trollers tend to be then my number one recommendation for secondaries is cold. It takes a long time to get up to speed, but it is an astoundingly powerful buff/debuff set and just like storm, trollers are able to mitigate/negate the weakness of not being able to repair your own health through their controls.

edit: kin is also a tremendous secondary for trollers. They have the mitigation to negate the squishiness of kin and one of the best aspects is that the troller can still slot their powers for maximum control and still easily be running around with their damage capped. They gain a lot from kin in that regard whereas other trollers have to slot some of their powers as attacks if they want to deal high damage. Kin lets you maximize your primary control and your damage, so it is pretty great.


 

Posted

Oh awesome! Thanks for the suggestions!


Hmm...so with all that in mind...I think I'll most likely be going with either Illusion Control or Fire Control (Illusion sounds best to me so far since I've played all other Control primaries on a Dominator, so Illusion is new to me lol).


I've also reduced my secondaries down to either */Rad or */Cold...I know the power of Radiation....but is */Cold really that good on a Controller? Does it's benifits offer more to the Controller than it does my Corruptor? How is it for survivability? Sorry for all the questions, but I'm very intrigued and interested in trying this AT out as of late!!!!


Thoughts?


 

Posted

Cold is a good secondary for an Illusion Controller. It has great single target debuffs which can help take down really tough targets, and a great AoE debuff in Sleet (mostly the same as Storm's Freezing Rain, but you don't get it until 35). It also has the defense-based shields for your teammates and Phanty. And the final power in the set, Heat Loss, is pretty sweet.

HOWEVER, Cold does not have a Recharge buff that will help Phantom Army recharge faster. If you want to eventually get "Perma-PA" on a Ill/Cold, it will be a lot more expensive than an Illusion/Rad because you have to find an extra 30% Recharge from sets. That usually means that you need some purple sets to get there. Also, those shields are useless on Phantom Army, and not all that useful solo. (The only powers in Rad that are useless solo are Mutation and Fallout, which even on a team build are very situational and I would recommend that you skip anyways.) Another issue is that Cold does not have a self-heal, while Rad does. Another point that matters to some people -- Cold has the same kind of shields you have in FF, Sonic and Therm -- you need to re-buff the team every 4 minutes. Some people hate doing that.

Illusion and Radition have wonderful synergy. Rad offers the Recharge buff, an Endurance Recovery buff, ranged foe-anchored AoE debuffs that will help Phantom Army hit more often and hit harder, and some additional controls to fill the control gap in Illusion (Ling Rad is a Slow, EM Pulse is a huge AoE Hold). There is a good reason why it is so popular.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Quote:
Originally Posted by Local_Man View Post
Cold is a good secondary for an Illusion Controller. It has great single target debuffs which can help take down really tough targets, and a great AoE debuff in Sleet (mostly the same as Storm's Freezing Rain, but you don't get it until 35). It also has the defense-based shields for your teammates and Phanty. And the final power in the set, Heat Loss, is pretty sweet.

HOWEVER, Cold does not have a Recharge buff that will help Phantom Army recharge faster. If you want to eventually get "Perma-PA" on a Ill/Cold, it will be a lot more expensive than an Illusion/Rad because you have to find an extra 30% Recharge from sets. That usually means that you need some purple sets to get there. Also, those shields are useless on Phantom Army, and not all that useful solo. (The only powers in Rad that are useless solo are Mutation and Fallout, which even on a team build are very situational and I would recommend that you skip anyways.) Another issue is that Cold does not have a self-heal, while Rad does. Another point that matters to some people -- Cold has the same kind of shields you have in FF, Sonic and Therm -- you need to re-buff the team every 4 minutes. Some people hate doing that.

Illusion and Radition have wonderful synergy. Rad offers the Recharge buff, an Endurance Recovery buff, ranged foe-anchored AoE debuffs that will help Phantom Army hit more often and hit harder, and some additional controls to fill the control gap in Illusion (Ling Rad is a Slow, EM Pulse is a huge AoE Hold). There is a good reason why it is so popular.
Hmm, ok, cool, I can see that lol


You seem to know a bit about Controllers, which would you think best? Fire/Rad or Ill/Rad? I see these two names tossed around the boards here alot. Thoughts?


 

Posted

Quote:
Originally Posted by DarkMaster View Post
Oh awesome! Thanks for the suggestions!


Hmm...so with all that in mind...I think I'll most likely be going with either Illusion Control or Fire Control (Illusion sounds best to me so far since I've played all other Control primaries on a Dominator, so Illusion is new to me lol).


I've also reduced my secondaries down to either */Rad or */Cold...I know the power of Radiation....but is */Cold really that good on a Controller? Does it's benifits offer more to the Controller than it does my Corruptor? How is it for survivability? Sorry for all the questions, but I'm very intrigued and interested in trying this AT out as of late!!!!


Thoughts?
Ill/cold is about this good: taken from the rikti pylon thread. There are a few strong controller showings in the upper end of this task, but ill/cold is head and shoulders above anything else.
409 Illusion/Cold/Ice Controller - Frosticus
321 Bots/Storm Mastermind - Frosticus
317 Illusion/Cold/Ice Controller (no -regen) - Frosticus
294 Bots/Dark Mastermind - PettyTheftz
291 Dark Melee/Shield Defense - Gaidin
289 Dark Melee/Shield Defense - _Mojo_
286 Dark Melee/Shield Defense - BrokenPrey
283 Dark Melee/Shield Defense - Eva Destruction
282 Fire Control/Radiation/Fire - Dave P
281 Unknown MM combo (bots?) - Simak
278 Dark Melee/Shield Defense - Santorican
276 Fiery Melee/Shield Defense - Iggy Kamakaze
270 Crab Spider Soldier of Arachnos - Krogoth
267 Dark Melee/Shield Defense - Igor The Mad
264 Mind Control/Fire/Fire Dominator - Fiery-Enforcer
262 Fiery Melee/Shield Defense - Machine Man X
262 Dual Blades/Electric Armor - Shadowsylph
262 Bots/Dark Mastermind - Lord Thanatos
260 Illusion/Radiation/Psi Controller - Reverence
259 Fiery Melee/Shield Defense - Norse
255 Dark Melee/Shield Defense - Besserwisser
255 Fiery Melee/Shield Defense - Fury Flechette
254 Fire Melee/Shield Defense - MunkiLord
252 Fire Melee/Shield Defense - Effy On Malibu
249 Fiery Melee/Shield Defense - SkylineGTR
247 Fiery Melee/Shield Defense - Enots
243 Fiery Melee/Shield Defense - Primal Dark
242 Dark Melee/Shield Defense - MrLiberty
242 Fire Control/Radiation Controller - Dave P
241 Dark Melee/Shield Defense - Powerforge
241 Fiery Melee/Shield Defense - Reverence
241 Fiery Melee/Shield Defense - Psyoxic
241 Illusion/Radiation/Ice Controller - Vernichterhelge

from reading that thread Frosticus is the only illusion user that adjusted his time to reflect the large portion of psi damage that illusion trollers do as the pylons have no psy res, but res to everything else. In one of his posts he had a sub 2 min time, which is faster than many 8 person teams can do.

It's also about this good:
http://boards.cityofheroes.com/showthread.php?t=226677
Other than him though I haven't seen anyone really using ill/cold. If you want to play it safe then ill/rad is quite common, so finding advice on builds/strategies would probably be a lot easier (heck one ill/rad expert is already in this thread).

Cold is definitely better on trollers than it is on corrs. Trollers get the higher -rech/slow values like defenders and benumb is already at 90% -special, which is an astounding debuff and a lot stronger than the -56% corrs get. The other big difference is that corr blast sets usually don't have anywhere near the mitigation of a control set, so while cold itself isn't that amazing at protecting the caster a control set can make that issue significantly less of an issue.

Between fire/rad and ill/rad the fire has higher st and aoe damage potential. However, the ill/rad is among the safest toons in the game (like seriously no big bad guy is too big for you to face off against except maybe Hami cause he can kill PA).


 

Posted

Quote:
Originally Posted by DarkMaster View Post
Hmm, ok, cool, I can see that lol


You seem to know a bit about Controllers, which would you think best? Fire/Rad or Ill/Rad? I see these two names tossed around the boards here alot. Thoughts?
Yeah, I think I some familiarity with controllers . . . 8 of my 16 level 50s are controllers.

Illusion/Radiation is my favorite build in the game because it is so flexible. I play mine like a Blaster/Controller/Defender/Tank. "Area Man" is the first character I grab for anything new or anything tough. He stays at range and somewhat lacks AoE (he does use Fireball a lot, though), but he can handle anything, solo or on teams. (I like Ill/Rad so much that I have a second one in the upper 40's on a secondary server.)

Fire/Rad is quite different in focus and playstyle, even with the same secondary. Hot Feet+Choking Cloud are a key focus for Fire/Rad, and to use those, he has to be in melee. Fire/Rad kills larger groups of weaker foes faster than the Ill/Rad, but he also takes more damage and faceplants more often. Fire/Rad is also more of a late bloomer -- it needs a fully slotted Choking Cloud, Hot Feet and Imps to hit its stride. I took one up to 50 on a secondary server with a group of buddies, and I just recently got a second one up to 50 on my main server. I did the second one mainly to join all Fire/Rad teams -- nothing goes through foes faster than a team of Fire/Rads.

Personally, I recommend the Ill/Rad more for folks new to controllers. Low levels are easy and safe if you use Blind, Spectral Wounds and Deceive a lot. At level 18, you get a huge bump up with Phantom Army, then again with Spectral Terror and again with Phantasm. I wrote my Ill/Rad guide with new controllers in mind, and included a recommended build for leveling up. Fire/Rad is a more specialized build and a bit of a late bloomer, but it is a great controller, too.

While being able to solo a Rikti Pylon quickly is impressive, I don't think that Ill/Cold is as flexible as an Ill/Rad. Cold's two best powers are its two last powers, so it is a late bloomer, too. The lack of a self-heal and Still, it is a very powerful build, and there are good reasons to go that direction.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Of course, if he goes with Illusion Control, he wont have an every-fight method of generating AOE containment, since Illusion Control does not have an AOE Immobilize. So the suggestion of Illusion may not go well with the intent/hope/title of this very thread.

Don't get me wrong. I do think Illusion Control is very good. I've got 3 Illusion Controllers at level 50 myself (Storm, FF, Sonic). I'm just saying that he may be disappointed that he won't be conveniently leveraging any APP Containment.

But its all good.

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

Quote:
Originally Posted by UnicyclePeon View Post
Of course, if he goes with Illusion Control, he wont have an every-fight method of generating AOE containment, since Illusion Control does not have an AOE Immobilize. So the suggestion of Illusion may not go well with the intent/hope/title of this very thread.

Don't get me wrong. I do think Illusion Control is very good. I've got 3 Illusion Controllers at level 50 myself (Storm, FF, Sonic). I'm just saying that he may be disappointed that he won't be conveniently leveraging any APP Containment.

But its all good.

Lewis
I don't know, man. All the enemies I fight are too busy trying to kill my Phantoms to move.


My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."

 

Posted

Quote:
Originally Posted by UnicyclePeon View Post
Of course, if he goes with Illusion Control, he wont have an every-fight method of generating AOE containment, since Illusion Control does not have an AOE Immobilize. So the suggestion of Illusion may not go well with the intent/hope/title of this very thread.

Don't get me wrong. I do think Illusion Control is very good. I've got 3 Illusion Controllers at level 50 myself (Storm, FF, Sonic). I'm just saying that he may be disappointed that he won't be conveniently leveraging any APP Containment.

But its all good.

Lewis
Illusion really focuses on single target damage, and you DO get containment from Blind when you use the single target blast in the APP sets. Overall, the single target blast probably ends up doing more damage than the AoE because it recharges so fast. Wiping out foes with Blind-SW-Blast-SW gets plenty of leverage from Containment.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Of course. I'm just letting him know that, since AOE powers had been mentioned by you in your very first post in this thread, that I'd let the OP know that Illusion will not be a go-to set for leveraging that.

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

Quote:
Originally Posted by DarkMaster View Post
Any Controller suggestions for me? I'd make him for mostly solo play, with some teaming along the way...and if it could turn into a decent pvp performer by lvl 50 and IO's, that'd be a HUGE plus lol

Ideas?
I don't PvP, but a very fun Controller for PvE is Plant/Storm. You get fairly good AoE damage, the best every-spawn AoE control power in the game (Seeds of Confusion), and Plant Control has massive amounts of -KB to counteract the scatter that Storm usually causes. Tornado is actually a nasty damage power when things are stuck in place instead of being knocked away, and you can always choose to skip using the -KB powers if you want some chaos.


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

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