Brute Maximums


Blue_Centurion

 

Posted

Is there a resource that shows Brute maximum values/caps? For Resistance/Defense/Heal/etc.


P.S., the Dark/Invul is going very very well. Since I plan on using this as a badger it is very nice, cause at low levels this thing rocks. Dark/Dark might be stronger at end/game with a high end buildout, but I will be doing tons of flashbacks/task forces/etc. So the sturdiness of this guy is sweet.

At 16 he solo'd a Praetorian mission where a endless, freaking endless, stream of guys came at him. The target in the thing had a dialogue about "sending in 88", and there might have actually been 88 of them. I was spamming my combat heal, using the vators to escape them (they followed-but it strung them out into manageable bunches). In the end he survived, barely, but he made it. Just what I want in a Brute that I will do a lot of exemplaring on.


 

Posted

Okay, now that is more confusing than ever.

The damage resistance says max 90%, straightforward, real number, and I think I saw it in here somewhere.

The max defense says 225% Huh. the numbers I see people talking about in here I thought were around 30% def, and I have seen builds people seem proud of having 22% - 25% def set bonuses. So, what gives? what number am I shooting for?


 

Posted

The defense cap is significantly higher than the 'soft-cap'.
Soft cap defense is 45%, since that number fits neatly into the 'to-hit' equation and essentially makes you untouchable. (minus of course -defense debuffs put on you).

Someone who is MUCH better at math can give you the specifics, but basically the number you are shooting for in defense is 45.


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Posted

Quote:
Originally Posted by Blue_Centurion View Post
Okay, now that is more confusing than ever.

The damage resistance says max 90%, straightforward, real number, and I think I saw it in here somewhere.

The max defense says 225% Huh. the numbers I see people talking about in here I thought were around 30% def, and I have seen builds people seem proud of having 22% - 25% def set bonuses. So, what gives? what number am I shooting for?
http://paragonwiki.com/wiki/Limits#Defense.2FToHit
"This section is largely academic. No attack can have less than a 5% or more than a 95% chance of hitting. So although there are limits to how far a player's or critter's ToHit and Defense can be adjusted, these adjustments almost always drive the final chance of hitting to one of its own limits before the cap on total buffs/debuffs is reached."

Anyway, critters have a 50% tohit chance that means anymore def than 45% is useless unless you are going to be up against something with a lot of def debuffs.

225% might be the max but there is basically no way you can ever reach that without A LOT of purple insp and outside buffs, it would be useless anyway.


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