Claws/ WP or SR
For part time tanking and DPS when someone else is around to tank in groups which would I be better with.
At late levels in the game which one will offer the most Just found this now I am really confused http://boards.cityofheroes.com/showt...ighlight=claws Gotta love the search feature. Found what I was looking for. Hi there. My main is a claws/sr scrapper. The only difference brute side is that you'll have higher base hitpoints and evasion on a brute gets a taunt aura. I won't sugar coat this: SR sucks until SOs. However, claws rocks from level 1 all the way to 50, so you can get to 22 without too much pain as long as you don't push your difficulty up. I'd advise +0/x2 until 12 and then either +1/x2 or +0/x3-4 until 22. Anything higher will lead to frustration. I also have a claws/wp brute in the mid 20s. He's a blender. Has been since level 1. This is because WP scales up the levels beautifully the whole way. There's no "I suck" and then magically "I no longer suck" as with SR. But in the end, for AV soloing and general survivability in the end game, I'd probably lean toward claws/sr. Why? End drains and mez. I was running around last night on my DM/WP lvl 50 brute and was amazed at just how bad groups like malta and carnies can tear him up. Granted, he's not purpled out like my claws/sr, but the SR just doesn't get hit by nearly as much and therefore has to deal with much less incoming garbage. Oh... does SR *need* weave? You can softcap without it, but it's easier with it. And tough stacks very well for S/L on the passive scaling dam-res in the passives AND gives you a place for the steadfast +3% defense unique. Yes, it's total BS that we have to waste a power pick on boxing or kick, but that's the way the game is set up and there's no way around it. |
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."

I have several /wp's, brute and scrapper, at 50 & IO'ed, got a 50 claw/invuln scrap, and currently have a lvl 42 claw/sr brute. I'm gonna say go claw/sr.
/WP has awesome layered mitigation, and by stacking defense and HP, can be extremely survivable. It is very vulnerable to debuffs, however, due to it's low debuff resistance, and defense values that can be tough to get high enough to consistantly block debuffs without really specialized builds. Mitigation from the primary helps WP a lot.
Which segways into point 2: Claws has 2 amazing mitigation powers, Focus and Shockwave. Focus plays well with everything; Shockwave, notorious for knockback and scatter, might cause WP more harm than good as you scramble to re-saturate RttC.
/SR is a one-trick pony, but it's a damn good trick. my claw/sr brute is stylishly fast, and i have to keep reminding myself that i can kill or knock around anything i want, because i have no aura to saturate. Debuffs that can't hit me can't hurt me, and SR plays that kind of game better than WP.
WP probably stacks better with team buffs, but SR will work great too. Though you might (will) scatter things with shockwave, your attacks have a taunt component, so unlike scrapper claws/, mobs will still be looking at you when they get up.
SR is slow to mature, but there's a good payoff later on, even when you hit 35% def, which can happen way way before 50. Ultimately, your playstyle will be the judge, so pick what you have the most fun with!
50s:
Grimmloch, Tactically Delicious, Ugly Frankie, Operative Tracker, CryoFurnace, Professional Help, Silver Sphinx, Aries Knight, Tachyon Aegis, Jade Sphinx
Currently building:
Any one of half a dozen alts!
For part time tanking and DPS when someone else is around to tank in groups which would I be better with.
At late levels in the game which one will offer the most
Just found this now I am really confused
http://boards.cityofheroes.com/showt...ighlight=claws
Gotta love the search feature. Found what I was looking for.
Hi there. My main is a claws/sr scrapper. The only difference brute side is that you'll have higher base hitpoints and evasion on a brute gets a taunt aura. I won't sugar coat this: SR sucks until SOs. However, claws rocks from level 1 all the way to 50, so you can get to 22 without too much pain as long as you don't push your difficulty up. I'd advise +0/x2 until 12 and then either +1/x2 or +0/x3-4 until 22. Anything higher will lead to frustration.
I also have a claws/wp brute in the mid 20s. He's a blender. Has been since level 1. This is because WP scales up the levels beautifully the whole way. There's no "I suck" and then magically "I no longer suck" as with SR.
But in the end, for AV soloing and general survivability in the end game, I'd probably lean toward claws/sr. Why? End drains and mez. I was running around last night on my DM/WP lvl 50 brute and was amazed at just how bad groups like malta and carnies can tear him up. Granted, he's not purpled out like my claws/sr, but the SR just doesn't get hit by nearly as much and therefore has to deal with much less incoming garbage.
Oh... does SR *need* weave? You can softcap without it, but it's easier with it. And tough stacks very well for S/L on the passive scaling dam-res in the passives AND gives you a place for the steadfast +3% defense unique. Yes, it's total BS that we have to waste a power pick on boxing or kick, but that's the way the game is set up and there's no way around it.