InUse

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  1. InUse

    Mez Sleep Stun

    Yeah very hard to keep up with him Unless I can get their first but then I look like an idiot sleeping on the job while he crackles madly with lighting and laughter.

    Do you guys know if there is a bind command I can use to take break frees.

    On the same not can I email more than one inspiration at a time.
  2. InUse

    Mez Sleep Stun

    Is there anyway to beat these with a blaster.

    I am running Acrobatics Combat Jumping with 45 s/l/e and still having a hard time with sleeps and stuns. This of drops my defense and I die.

    Trying to keep up with a electric shield scrapper and this requires me to get there before he does.
  3. I am done with the build but thanks anyhow.
  4. Freaking nice build
    Unbelievable you didn't slot anything
    Couldn't help wondering if you are just being sarcastic
    Keep in mind I am still pretty new

    Yet I will keep aspiring to to learn how to play COH
    One day hoping to be a true master at building my heroes
    Until then I will continue to ask for help from my peers.

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  5. If someone who has knowledge of Kin/Sonic could please look this over and point me in the right direction it would be much appreciated.



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  6. By any chance can someone help me out on a Kin/Sonic for the newer stuff in I19.

    I went for my mace mastery but having a hard time trying to figure out all the powers I should take and the best IOs.

    He will be primarily for TF teaming buffing/debuffing.

    I tried searching for a build that would give me some good ideas but seems to be a shortage of Kin/son builds out there.

    Thank you.
  7. Thank you very much for posting all this Dsorrow. I just got my katana/invul to 50 last week and being able to use your Maneuvers I19 build was awesome.

    I have to say you helped me so much. I have been struggling so much with my endurance I was going mad. I never even thought to look at the health section to give me the stamina bonuses.

    Thank you!
  8. InUse

    SM/FA or FA/SM

    I know most of the time a brute will out dps a Tanker I was just wondering if anyone could offer any insight between the two with regards to Stone Melee and Fiery Armor.
  9. InUse

    Brute for RSF

    That would be awesome if you would share that Invul. build. I have been looking at trying to make a good tank brute.
  10. InUse

    Max scrapper dps

    "Competent players behind the keyboards are vastly more important than any AT or build. Nothing in the game NEEDS any particular AT."



    "There's no holy trinity of DPS, tank, and heals"


    Thanks guys I think it's starting to sink in.

    Looking back I think I have always played what is "needed" in an online game. Most of the time that meant a tank or a healer; never dps.

    With COH it throws all that to the side and lets you play whatever it is the player likes.

    This is why it is so alien to me to have a dps type class run ahead and pull the next mob instead of "my" tank leading the group to the next mob.

    I graduated ever quest high and went on to 5 years at WoW to earn my masters. Now in the real world the world of heroes and villains I'm having to throw out those years of Tank, Healer and DPS.

    Thanks again to everyone and the time they have invested in helping me better understand the mechanics of COH.
  11. I understand some of the results with the Pylon thread are not really all that important to the game as a whole. Unless I can carry 10 mobs around with me everywhere I go and can saturate my dark powers I am not going to get that kind of ST dps.

    I am trying to look at it from a big picture and determine which class is best for me.

    Thanks to everyone for all their good information. Sorry to be such a pain.
  12. InUse

    Max scrapper dps

    CMA my question or point is if there is nothing in the game that a scrapper or brute cant tank; so why do tankers get stuck at the 400 cap.

    The other part of that question was what is the percentage of damage that a scrapper or brute give up in order to reach 45% defense.

    I was wondering if I19 will be more of the same or will the tanker have a more useful role in the game.

    I primarily am by myself unless I can get into a group or form one.

    I find myself torn between my 3 characters I have created.

    SD/SS
    Katana/Invul
    Kin/SD

    I am trying to figure out which is the best tank with the best damage.

    Why play a tanker if I can get one of my scrappers to perform at 90% ability of a tanker but have 100% better damage.

    So I am just a n00b confused by the mechanics of COH.

    If my tanker has double the hit points but takes 5 minutes to kill a group of mobs or if my scrapper has half the hit points but takes 2.5 minutes to defeat the same group of mobs then what is the point in double the hit points.

    From the point of view of someone as new as I am; the game is rather confusing regarding tanking. in WoW its pretty clear to figure out what a tank is and isn't.

    I have never been past level 40 so I am not sure if what I am seeing will continue or if my tanker will pull ahead in a meaningful way when it comes to tanking.

    So I stand confused between the three.

    Brute
    Scrapper
    Tanker

    who tanks the best while being able to maximize damage.

    I would like to build this for under 3 Billion.
  13. I had to google 100 fold; as my math is not as good as yours but are you saying a tanker is 1,267,650,600,228,229,401,496,703,205,376 tougher than a scrapper?

    No I have not seen the test with regards to RWZ.

    I have seen post where a scrapper has been able to tank multiple AVs

    "Tankers shine on hard content when you lack support. Simple."

    That is why I was asking about issue 19. I would love to laugh at a non Tank class trying to fill my role instead of laughing at myself.

    I also saw a post where a corruptor Fire/traps tanked three AVs.

    Is it only your opinion that the tanker calls the shot or that factual information.

    I am not trying to be rude I am only trying to get the facts so that in my weak little mind I can justify what I am doing.
  14. CMA I have a lot of respect for you and don't want to say anything that will put me in a bad light with you but
    I have this major issue and that is I always have to know why.

    "First, no Scrapper or Brute is going to match the durability and aggro management ability of a true tanker"


    Shield and invul have awesome taunt aura
    Plus with the aoes and the higher damage I would assume that draw quite a alot of attention to themselves

    45% defense is 45 defense that means 5% chance to hit.
    some mobs can debuff your defense so you may need to add a few more percentages which will be easier for a tanker

    My 38 stone tanker can not pull agro back from an electric/shield scrapper after he has wiped out the entire spawn.
    My 40 SD/SS tanker can not pull agro back of a Katana/Invul on an AV unless I use taunt

    41 is a far as I have made it with my tankers. because I always get discouraged when a brute or Scrapper come in
    the group and show me up and yes this happens.

    I die every now and again and several people get scared. Then the scrapper or brute step up and tank the rest of the mob
    while the rest of the group whittles them away.

    yes it makes me very upset. Why am I sacrificing so much damage when another AT can tank as well as me or better.

    :"hit points, more resistance and better aggro tools"


    I have not been able to do the 50 TFs yet so I don't know how this works.

    I agree the tanker has more of everything you mentioned but does the % of tanking match the % of damage you give up?

    That is what I am trying to calculate.

    "my Shield/Fire tank puts out immense damage for a tanker but still falls short of a scrapper's damage. Not very far short of average scrapper"

    "damage although top level scrappers will leave him in the dust damage wise."

    I don't care about the average scrappers I want to know top level tank VS. TL scrapper and TL brute % in differences.

    Trust me sir I have been following your SD/Fire like a hawk on its prey. I even started one based on your comments about the massive damage
    the problem is I look at the numbers and say to myself I could start a brute and have the same defense along with better damage.

    If the defense cap was 55 and I had to work my **** off as a tank to get there and no other AT could beat me there then I would be satisfied.
    The issue is 3 or more other ATs can be the same as me while maintaining their choke hold on damage.

    for that matter most other ATs that work at it can get to the 45% soft cap.

    So now I am left with 90 resist cap

    which off the top of my head a brute and scrapper can get to 75.

    1000 Damage Tanker would take 100 brute and scrapper would take 250

    I can understand that the tanker will take less damage as far as resist goes but how does this compare to the amount of
    damage being dished out?

    does the 75 VS. 90 amount to the disparity between the dps of the melee classes.

    I am going to keep bruise out of the situation because even from a N00b it is clear 99.9% of this game that I have seen is AOE based.

    That is why my question refers to issue 19. In the end all end is it more of the same or does a true tanker have a real role?

    Again sir, I don't know enough about the mechanics of recharge and what the others "really" sacrifice to get to that

    45 D 75 R.

    "Yes he's main tanked the ITF without much problem *scrapper*"

    So is there anything in the game that is harder than that? will I19 bring the tanker to the forefront or will the status qua remain the same?

    "What you need to do is decide what you want out of the character. A really good scrapper build can do amazing things but it takes more work to "

    "get to that point for a scrapper while that level of durability isn't far off of the base performance of a tank."


    I want the BEST tank in the game that can maximize 100% of his damage. I want to be able to tank the hardest content in the game and I want to
    be able to pump out the most damage I can while tanking the hardest content in the game.

    If this is a stone/strawberry tank then that's what it is. I just want to know what that is.

    Ultima Online ruined me for life.

    Anyhow I really do admire all the work you guys put into the tanker and I apologize for being ignorant on how the class really works.
  15. I am not sure if you guys can talk about it or not yet but I was wondering if the new content is more requiring of a true tanker?

    I am still on that 3 sided pyramid. Tank, Brute or Scrapper.

    Bit more informed now than what I was 30 days ago but still go back and fourth.

    Scrapper and brute

    Scrapper Electric/shield can clear out a mob of 12 in like 1.5 seconds. so he needs to tank a boss or two while the rest of the dps burns them down.

    Brute could do stone armor and do massive damage and have the advantage to enter granite for major tanking.

    Both offer awesome dps and both can reach 45% defense with 75 resist I think.


    Scrapper 1.125? has 500 cap plus crits. Lower hit points compared to brute and tanker

    So if I take a base 100 damage power from the scrapper and compare it to the other two classes would it look like something below? (max damage)

    100*5=500 Plus 10% crit. (dont know how to do the math)

    Brute 0.750 has 675 cap Fury for what 150% extra damage,
    75*6.75=506

    Tank 0.800 has a 400 cap,
    80*4=320



    What I cant calculate or even find is the amount of haste/recharge a tanker could get over the other two due to the fact that the other two have to play IO catch up on the defense/recharge/hit points.

    so even if the tank is at a disadvantage with the first hit with enough recharge he may be able to catch up. I just don't know enough about the game to know if that is possible.

    So if all three are at 45% defense plus or minus a few plus or minus a few on DDR ( I understand there is a slight difference between the 3)
    Scrapper and brute are at 75 resist
    Tanker is at 90 resist

    what is the percentage of haste needed in order to catch up (if possible) with the other two and is that percentage of the same gap as the damage to defense is?

    So the damage percentage is about 150% different with the same attack its easy for a novice like me to see that number is bigger for the other two.

    What is so hard to wrap my small mind around is the difference that is compared to the amount you have to sacrifice to get to a semi tanker build.

    I have always played a tank or a wizard (except in UO played a tank mage their; ruined me for life) and so the very blurry lines on COH just really messes with me.

    As you can tell by my basic math I am not a number cruncher I enjoy playing for fun.

    What I hate is jumping in the middle of 15 mobs and seeing (insert class here) jump and wipe them out. At that point I am like awesome we have good dps. That all changes when I see that same class jump in and tank as well as me and wipe the spawn out while tanking.

    Leaves me with my mouth open holding on to my mace in my hand wondering if this is right.

    Anyway here is what got me started again and I am really hoping someone can put me on the right path to ease my mind.

    Regarding end game content: as has been pointed out, CoH doesn't currently have much in that department. At the recent San Diego Comicon, the devs participated in a panel discussion in which they said that one of their strategic goals for Going Rogue is to add a serious end game to CoH that will have challenges that make all current high level content "look like a piece of cake" in comparison. I expect tankers to be quite popular when Going Rogue hits.

    http://boards.cityofheroes.com/showt...ng+good+tanker










    Tanker 1874.1 3534
    Brute 1499.3 3212.7
    Scrapper 1338.6 2409.5
  16. So you're guy that throws trops on the tank in the middle of a spawn and now you are worried about the fastest killing method?

    It might be just me but it really looks like you are out to make this guild/clan whatever you call them here look bad.

    http://boards.cityofheroes.com/showthread.php?t=244099

    So since everything this guy does is so bad and you just cant seem to stand him or his clan or the way he plays. why do you keep hunting with him?

    So you got in a group with a tank that wanted to herd and ask you not to throw caltrops. I can only assume by the length of your dissertations that you must have hunted with him quite a bit.

    Now you never mention any major wipes or not being able to complete missions but you are headstrong in coming to the forums and making him look like a jackass.

    Take a look back at all the messed up groups you have been in and ask yourself was it really that bad?

    Did everyone know who to follow?
    Were controllers caging mobs 20 feet apart?
    Did scrappers, brutes and others pull 2 or 3 mobs?
    Was the AOE good?
    Did you have to chase down mobs?
    Did everyone hunt as a group or just run off to do their own thing?
    Were buffs easier to keep on the group that was together?

    I mean really as much as you have typed and as much effort as you have put into criticizing this guild and tank; was it really that bad?

    Maybe I am still to new and still to use to all the jerks in wow but I just don't see where this is a major issue.
  17. Local, That may be my biggest issue. I cant find another Kinetics I want to play as much as I do fire/kin.

    I keep banging my head against the wall trying to find something that will equal his buffs along with his damage and it just isn't happening.
  18. Well, thanks for trying everyone maybe kinetics is just not for me. After reading the forums back to 2009 I just cant seem to find a kinetics set that peaks my interest.

    I think COH is at the top of my list with; what character should I play today
  19. does this controller method work even on bosses and is it good in Task Force missions.

    I should have mentioned I would like to do those as well.

    I have two RL friends I will be hunting with for the most part.

    One is a ss/sd brute and the other is a plant/rad controller.

    I am looking for something that would complement them as well.

    I know Kinetics will be one of my powers. I just cant seem to choose the second one.

    To be honest I was not expecting the controller would be the pick.

    I thought maybe the defender because of the fact they can get more defense.

    I read something like 45 S/L/E 45 Range not sure if that can be done or not though.
  20. Looking to mainly group leveling up but would enjoy to do other things on my own when I get to 50.

    looking at

    Kin/sonic
    sonic/kin
    Archery/kin
    AR/kin
    Fire/kin crpt
    fire/kin Contr.

    Trying to maximize damage along with survivability (Mez)
    I really enjoy getting the defender powers quicker but afraid I will find myself at 50 wondering why I didn't go with another AT. With the cap at 400 it seems a bit of a waste to me.

    Right now I am doing FS then pretty much face plant. even with 45/S/L with my Fire/Kin corruptor. Its the mez that is killing me most of the time and I never seem to have enough Break Frees. Just wonder if maybe there is another AT out there that may be better suited for this role.

    Thanks
  21. will this allow us to go over the 400% damage cap then?
  22. InUse

    Kinetics/dps aoe

    With this character I will be primarily grouped. Looking for the best secondary to go with kinetics.

    ICE good aoe but 15s seems like forever when in a group.

    Archery ROA. This could be the way to go? Is this one spell really worth it? ROF plus Full Fulcrum is like 580 damage

    Assault rifle Full Auto Flame Thrower---Ingnite on AVs maybe go mace so I can get the web thingy.

    Maybe there is even a better set that I am not seeing.

    I would like to go Defender so I can get my base spells earlier. I have a fire/kin but to be honest I find 75% of my time is spent on my kinetics powers so was looking at the defender for a bit better numbers for the team.

    When I get 50 and all ioed out I would like to be able to solo as much as can be done with kinetics.

    Thanks guys.


    Speed Boost should last 4 minutes on the defender.
  23. Quick question. I was watching some videos and noticed you can monitor certain stats. Right now I have the whole window open and have to scroll up and down to look between my defense and resist powers.

    Can someone point me in the right direction to select the ones I want to see.

    Thanks.