Max scrapper dps


bAss_ackwards

 

Posted

I guess this is the thread you're looking for: http://boards.cityofheroes.com/showt...ighlight=pylon

The lists of set combination and DPS are located somewhere in the last 10 pages of the thread, IIRC.


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

Here is a list of all the times listed in the thread


Quote:
Originally Posted by Thinkso View Post
409 Illusion/Cold/Ice Controller - Frosticus
321 Bots/Storm Mastermind - Frosticus
317 Illusion/Cold/Ice Controller (no -regen) - Frosticus
294 Bots/Dark Mastermind - PettyTheftz
291 Dark Melee/Shield Defense - Gaidin
289 Dark Melee/Shield Defense - _Mojo_
286 Dark Melee/Shield Defense - BrokenPrey
283 Dark Melee/Shield Defense - Eva Destruction
282 Fire Control/Radiation/Fire - Dave P
281 Unknown MM combo (bots?) - Simak
278 Dark Melee/Shield Defense - Santorican
276 Fiery Melee/Shield Defense - Iggy Kamakaze
270 Crab Spider Soldier of Arachnos - Krogoth
267 Dark Melee/Shield Defense - Igor The Mad
264 Mind Control/Fire/Fire Dominator - Fiery-Enforcer
262 Fiery Melee/Shield Defense - Machine Man X
262 Dual Blades/Electric Armor - Shadowsylph
262 Bots/Dark Mastermind - Lord Thanatos
260 Illusion/Radiation/Psi Controller - Reverence
259 Fiery Melee/Shield Defense - Norse
255 Dark Melee/Shield Defense - Besserwisser
255 Fiery Melee/Shield Defense - Fury Flechette
254 Fire Melee/Shield Defense - MunkiLord
252 Fire Melee/Shield Defense - Effy On Malibu
249 Fiery Melee/Shield Defense - SkylineGTR
247 Fiery Melee/Shield Defense - Enots
243 Fiery Melee/Shield Defense - Primal Dark
242 Dark Melee/Shield Defense - MrLiberty
242 Fire Control/Radiation Controller - Dave P
241 Dark Melee/Shield Defense - Powerforge
241 Fiery Melee/Shield Defense - Reverence
241 Fiery Melee/Shield Defense - Psyoxic
241 Illusion/Radiation/Ice Controller - Vernichterhelge
238 Fiery Melee/Shield Defense - Iceboxer
237 Fiery Melee/Shield Defense - Nihilii
236 Broad Sword/Shield Defense - Chaos String
236 Fiery Melee/Shield Defense - BrokenPrey
236 Fiery Melee/Shield Defense - Fiery-Enforcer
233 Fiery Melee/Shield Defense - doyler
233 Cold Domination/Sonic Defender - DSorrow
232 Fiery Melee/Shield Defense - Hejtmane
232 Fire Control/Fire Dominator - Silas
228 Claws/Super Reflexes - Iggy Kamakaze
226 Katana/Electric Armor - Reverence
226 Fire Control/Fire Dominator - Terror1
225 Fiery Melee/Shield Defense - Dougnukem
224 Dark Melle/Shield/Soul Brute - Enots
223 Dual Blades/Super Reflexes - Shred Monkey
220 Katana/Super Reflexes - BrokenPrey
220 Katana/Regeneration - Iggy Kamakaze
220 SS/Shield/Soul Brute - Enots
219 Katana/Super Reflexes - Laevateinn
219 Fire Blast/Energy Blaster - Santorican
216 Dark Melee/Invulnerability - jshmoe
215 Dark Melee/Super Reflexes - MunkiLord
215 Dark Melee/Shield Defense - Thedarkeone
209 Dark Melee/Super Reflexes - Reverence
209 Dark Melee/Shield Defense - pyrite
209 Dark Melee/Invulnerability - Jshmoe
205 Claws/Super Reflexes - Powerforge
204 Ice Blast/Mental Manipulation Blaster - DSorrow
198 Claws/Super Reflexes - Iggy Kamakaze
198 Katana/Willpower - Wuigly Squigly
196 Dual Blades/Invulnerability - Nihilii
195 Kinetic Melee/Fire Armor - TommyTrD
194 Claws/Super Reflexes - Bill Z Bubba
194 Katana/Invulnerability - DSorrow
192 Traps/Sonic Defender - Bubblerella
191 Katana/Regeneration - Elegost
190 Dual Blades/Willpower - Myriad
190 Dual Blades/Dark Armor - Iggy Kamakaze
189 Fiery Melee/Super Reflexes - Gaidin
186 Martial Arts/Regeneration - SpiderTeo OC
186 Katana/Super Reflexes - Doman
185 Katana/Regen - Werner
184 Dark Melee/Super Reflexes - Larac
184 Dual Blades/Super Reflexes - Eva Destruction
183 Fiery Melee/Willpower - Reverence
180 Dark Melee/Super Reflexes - Werner
177 Katana/Dark Armor - Werner
175 Katana/Willpower - Iggy Kamakaze
175 Katana/Fiery Aura - Mortal Prey
175 Martial Arts/Super Reflexes - Moonlighter
174 Katana/Willpower - AgentMountaineer
174 Martial Arts/Shield Defense - Broken Prey
174 Katana/Invulnerability - DSorrow
170 Claws/Regeneration - Iggy Kamakaze
170 Traps/Sonic - TRTerror
167 Martial Arts/Super Reflexes - American Dynamo
166 Claws/ELa brute - Dealtimus
165 Broad Sword/Invulnerability - Hopeling
160 Katana/Fiery Aura - Iggy Kamakaze
160 Dual Blades/Willpower - Soul Fane
160 Martial Arts/Super Reflexes - Shadowrush
160 Claws/Super Reflexes Brute - Granite Agent
159 Shield/Superstrength Tanker - Iggy Kamakaze
158 Broad Sword/Invulnerability - Gaidin
155 Dual Blades/Super Reflexes - SnakeRogers
153 Dual Blades/Willpower - BrandX
153 Katana/Regeneration - ScrapsFTW
152 Dual Blades/Regeneration - BrokenPrey
152 Willpower/Superstrength Tanker - Iceboxer
151 Stone Melee/WP/Soul Brute - TheBruteSquad
150 Katana/Dark Armor - ShadowBeast NA
148 Dark Melee/Invulnerability - Aliana Blue
and this is a list of just the scrappers


Quote:
Originally Posted by BrokenPrey View Post

291 Dark Melee/Shield Defense - Gaidin
289 Dark Melee/Shield Defense - _Mojo_
286 Dark Melee/Shield Defense - BrokenPrey
283 Dark Melee/Shield Defense - Eva Destruction
278 Dark Melee/Shield Defense - Santorican
276 Fiery Melee/Shield Defense - Iggy Kamakaze
267 Dark Melee/Shield Defense - Igor The Mad
262 Fiery Melee/Shield Defense - Machine Man X
262 Dual Blades/Electric Armor - Shadowsylph
259 Fiery Melee/Shield Defense - Norse
255 Dark Melee/Shield Defense - Besserwisser
255 Fiery Melee/Shield Defense - Fury Flechette
249 Fiery Melee/Shield Defense - SkylineGTR
247 Fiery Melee/Shield Defense - Enots
244 Fiery Melee/Shield Defense - MunkiLord
243 Fiery Melee/Shield Defense - Primal Dark
242 Dark Melee/Shield Defense - MrLiberty
241 Dark Melee/Shield Defense - Powerforge
241 Fiery Melee/Shield Defense - Reverence
239 Fiery Melee/Shield Defense - Effy On Malibu
238 Fiery Melee/Shield Defense - Iceboxer
237 Fiery Melee/Shield Defense - Nihilii
236 Broad Sword/Shield Defense - Chaos String
236 Fiery Melee/Shield Defense - BrokenPrey
236 Fiery Melee/Shield Defense - Fiery-Enforcer
233 Fiery Melee/Shield Defense - doyler
232 Fiery Melee/Shield Defense - Hejtmane
228 Claws/Super Reflexes - Iggy Kamakaze
226 Katana/Electric Armor - Reverence
225 Fiery Melee/Shield Defense - Dougnukem
223 Dual Blades/Super Reflexes - Shred Monkey
220 Katana/Super Reflexes - BrokenPrey
220 Katana/Regeneration - Iggy Kamakaze
219 Katana/Super Reflexes - Laevateinn
215 Dark Melee/Super Reflexes - MunkiLord
215 Dark Melee/Shield Defense - Thedarkeone
209 Dark Melee/Super Reflexes - Reverence
209 Dark Melee/Shield Defense - pyrite
209 Dark Melee/Invulnerability - Jshmoe
205 Claws/Super Reflexes - Powerforge
198 Claws/Super Reflexes - Iggy Kamakaze
198 Katana/Willpower - Wuigly Squigly
196 Dual Blades/Invulnerability - Nihilii
194 Claws/Super Reflexes - Bill Z Bubba
194 Katana/Invulnerability - DSorrow
190 Dual Blades/Willpower - Myriad
189 Fiery Melee/Super Reflexes - Gaidin
185 Katana/Regen - Werner
184 Dark Melee/Super Reflexes - Larac
184 Dual Blades/Super Reflexes - Eva Destruction
183 Fiery Melee/Willpower - Reverence
180 Dark Melee/Super Reflexes - Werner
177 Katana/Dark Armor - Werner
175 Katana/Willpower - Iggy Kamakaze
175 Katana/Fiery Aura - Mortal Prey
175 Martial Arts/Super Reflexes - Moonlighter
174 Katana/Willpower - AgentMountaineer
174 Martial Arts/Shield Defense - Broken Prey
174 Katana/Invulnerability - DSorrow
170 Claws/Regeneration - Iggy Kamakaze
170 Martial Arts/Regeneration - SpiderTeo OC
167 Martial Arts/Super Reflexes - American Dynamo
165 Broad Sword/Invulnerability - Hopeling
160 Katana/Fiery Aura - Iggy Kamakaze
160 Dual Blades/Willpower - Soul Fane
160 Martial Arts/Super Reflexes - Shadowrush
158 Broad Sword/Invulnerability - Gaidin
153 Dual Blades/Willpower - BrandX
152 Dual Blades/Regeneration - BrokenPrey
150 Katana/Dark Armor - ShadowBeast NA
148 Dark Melee/Invulnerability - Aliana Blue


"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps

 

Posted

Quote:
Originally Posted by BrokenPrey View Post
Here is a list of all the times listed in the thread




and this is a list of just the scrappers
My thanks, that's what I was looking for!

Looks like my memory of top scrapper DPS approaching 300 wasn't far off the mark. Now I wonder if any tankers have broken 150; I'll give it a try with my Shield/Fire/pyre sometime.

There's been a discussion on the Tanker boards of top level scrapper vs top level tanker damage... my estimation was that at the bleeding edge scrappers probably had about double the damage and on the durability end tankers probably had double the survivability. That's comparing best combination to best combination of course.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Quote:
Originally Posted by Call Me Awesome View Post
Now I wonder if any tankers have broken 150
Iggy Kamakaze did with his Shield/Super Strength


Quote:
Originally Posted by Iggy_Kamakaze View Post
20:40 on my SD/SS tanker for 159 DPS
Yes I said tanker...


Silly Scrappers wanting SS ...


"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps

 

Posted

Quote:
Originally Posted by Call Me Awesome View Post
There's been a discussion on the Tanker boards of top level scrapper vs top level tanker damage... my estimation was that at the bleeding edge scrappers probably had about double the damage and on the durability end tankers probably had double the survivability. That's comparing best combination to best combination of course.
I agree with your rough estimate for the bleeding edge. Away from that edge, I'm going to guess that the average Tanker has much more than double the average Scrapper survivability. Two main reasons, I think. First, Scrappers will often build for damage at the cost of survivability, while Tankers will often do the opposite. Second, I think it's easier to build for survivability on a Tanker, where a Scrapper requires a much firmer commitment.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

CMA my question or point is if there is nothing in the game that a scrapper or brute cant tank; so why do tankers get stuck at the 400 cap.

The other part of that question was what is the percentage of damage that a scrapper or brute give up in order to reach 45% defense.

I was wondering if I19 will be more of the same or will the tanker have a more useful role in the game.

I primarily am by myself unless I can get into a group or form one.

I find myself torn between my 3 characters I have created.

SD/SS
Katana/Invul
Kin/SD

I am trying to figure out which is the best tank with the best damage.

Why play a tanker if I can get one of my scrappers to perform at 90% ability of a tanker but have 100% better damage.

So I am just a n00b confused by the mechanics of COH.

If my tanker has double the hit points but takes 5 minutes to kill a group of mobs or if my scrapper has half the hit points but takes 2.5 minutes to defeat the same group of mobs then what is the point in double the hit points.

From the point of view of someone as new as I am; the game is rather confusing regarding tanking. in WoW its pretty clear to figure out what a tank is and isn't.

I have never been past level 40 so I am not sure if what I am seeing will continue or if my tanker will pull ahead in a meaningful way when it comes to tanking.

So I stand confused between the three.

Brute
Scrapper
Tanker

who tanks the best while being able to maximize damage.

I would like to build this for under 3 Billion.


 

Posted

Quote:
Originally Posted by InUse View Post
CMA my question or point is if there is nothing in the game that a scrapper or brute cant tank; so why do tankers get stuck at the 400 cap.
People have been raving against this since the game was released. Tankers have been wanting more damage for six years. It is what it is, I am going to take my bruising buff and treasure it greatly.

If you want a tanker that does damage, go with fire, electric, or ice combined with fire melee.

It's really that simple.

Quote:
The other part of that question was what is the percentage of damage that a scrapper or brute give up in order to reach 45% defense.
For some builds, nothing. But it's a far more complex question than you seem to realize.

The most damaging scrapper is a fire/fire. (Maybe a spines fire....maybe.) Either AOE or single target. However, they are nearly as fragile as a blaster. SD is nice because it does almost as much damage and can have quite a bit more survivability.

With MASSIVE investment, a fire/SD scrapper can reach all caps, defense and offense, but it is....very expensive. And honestly, a SS/fire brute will do more damage and be almost as tough, for far cheaper.

Edge cases are edge cases.

Quote:
I was wondering if I19 will be more of the same or will the tanker have a more useful role in the game.
(sigh)

Quote:
I primarily am by myself unless I can get into a group or form one.

I find myself torn between my 3 characters I have created.

SD/SS
Katana/Invul
Kin/SD

I am trying to figure out which is the best tank with the best damage.
Only one tanker there, dude.

That said, all of those builds are quite viable. Have a blast!


Quote:
Why play a tanker if I can get one of my scrappers to perform at 90% ability of a tanker but have 100% better damage.

So I am just a n00b confused by the mechanics of COH.
Because edge cases exist. Try tanking the LRSF with a scrapper. Can it be done? Sure. It is in no way easy or simple, and your 'tanking' mostly consists of soaking the alpha while the team gets ready to blow them out of their socks with temps.

Quote:
From the point of view of someone as new as I am; the game is rather confusing regarding tanking. in WoW its pretty clear to figure out what a tank is and isn't.
...this is not WoW.

Good lord, is that your problem?

OK. CoH is a grown up game: NOBODY IS ESSENTIAL.

Lowly controllers make the very best 'tanks' in the game with enough investment. You can run the toughest content in the game, very quickly, with eight blasters.

This game is deliberately designed that way: Nobody is ever left out or made to feel as if they have nothing to contribute. Even tanks.

It sounds like you want to play scrappers, in which case, may I recommend a fire/willpower. They are a ton of fun, you will like them.

Quote:
I have never been past level 40 so I am not sure if what I am seeing will continue or if my tanker will pull ahead in a meaningful way when it comes to tanking.

So I stand confused between the three.

Brute
Scrapper
Tanker

who tanks the best while being able to maximize damage.

I would like to build this for under 3 Billion.

(Looks at forum)

Scrapper, duh.


 

Posted

Quote:
Originally Posted by InUse View Post
CMA my question or point is if there is nothing in the game that a scrapper or brute cant tank; so why do tankers get stuck at the 400 cap.

The other part of that question was what is the percentage of damage that a scrapper or brute give up in order to reach 45% defense.

I was wondering if I19 will be more of the same or will the tanker have a more useful role in the game.

I primarily am by myself unless I can get into a group or form one.

I find myself torn between my 3 characters I have created.

SD/SS
Katana/Invul
Kin/SD

I am trying to figure out which is the best tank with the best damage.

Why play a tanker if I can get one of my scrappers to perform at 90% ability of a tanker but have 100% better damage.

So I am just a n00b confused by the mechanics of COH.

If my tanker has double the hit points but takes 5 minutes to kill a group of mobs or if my scrapper has half the hit points but takes 2.5 minutes to defeat the same group of mobs then what is the point in double the hit points.

From the point of view of someone as new as I am; the game is rather confusing regarding tanking. in WoW its pretty clear to figure out what a tank is and isn't.

I have never been past level 40 so I am not sure if what I am seeing will continue or if my tanker will pull ahead in a meaningful way when it comes to tanking.

So I stand confused between the three.

Brute
Scrapper
Tanker

who tanks the best while being able to maximize damage.

I would like to build this for under 3 Billion.
I'm not sure I really even understand the questions. Perhaps, as I gather, because you're new to the game?

There are things in the game that a Scrapper can't tank and a Tank can, and many Scrappers don't have aggro control anyway, and inferior aggro control where they have it. The high end survivability Scrappers that the forum often discusses tend to be very expensive, and require a very strong understanding of builds (or a build from someone with such an understanding). Tankers are much easier to make survivable. Not sure what that has to do with the 400 cap anyway.

Questions about what you give up to get 45% defense feel relatively meaningless, since 45% defense is not the end all to be all of survivability. Anyone who thinks that MERELY having 45% defense puts them in the big leagues is strongly mistaken, and Tankers are better at all the OTHER things that matter. Also, how easy it is to get to 45% defense, and what you give up to get there, differs strongly by secondary. Doesn't mean that the defensive secondaries are better than the others.

But I can try to give some examples. My survivability Scrappers average about 175 DPS, and have either no or very little AoE capability. Damage Scrappers are approaching 300 DPS under ideal circumstances, and AoE Scrappers farm MUCH faster than any of my survivability Scrappers. I gave up a LOT of damage, and none of my survivability Scrappers can tank, because they don't have any aggro control. Moving to a damage Tanker would, I suspect, be a pretty smooth transition, as a top end damage tanker can put out at least 160 DPS (and probably more), not much below where I am, and probably have similar survivability to my Scrappers. Then you just keep trading damage and survivability until you're deep into the survivability Tanker realm, and not doing much damage at all.

Your Shield Defense/Super Strength should be the best Tank, by far if built for it. Your Kin/SD will have the best damage, by far if built for it.

Why would you play a Tanker? Solo, you wouldn't. You play a tanker because it's a far better Tanker. You can sort of kind of tank with Shield Defense or Invulnerability Scrappers. I've done it, but only for a small team. I wouldn't try it on a big team. So if you like Tanking for a big team, play a Tanker. If you don't, and if you don't simply have a great fondness for Tankers (I know people who do), then play a Brute or a Scrapper.

Yes, there's no point in having double the hit points if you're not facing enemies that can kill a similar Scrapper. Obviously you'd then want more damage.

Sounds to me like you don't want to Tank, at least not in the sense of playing meatshield for a large team, and only using your attacks as yet another way to hold aggro. Sounds like you just want very good survivability combined with very good damage output. Sounds to me like you should be playing Brutes and Scrappers.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by mauk2 View Post
With MASSIVE investment, a fire/SD scrapper can reach all caps, defense and offense, but it is....very expensive.
I spent ten billion on mine, and I don't even have a heal. He does great damage, and his survivability is OK, but not +4x8 or AV soloing or tanking for a full team OK.

Quote:
Originally Posted by mauk2 View Post
OK. CoH is a grown up game: NOBODY IS ESSENTIAL.

Lowly controllers make the very best 'tanks' in the game with enough investment. You can run the toughest content in the game, very quickly, with eight blasters.

This game is deliberately designed that way: Nobody is ever left out or made to feel as if they have nothing to contribute. Even tanks.
Nothing wrong with other MMOs. But this is very much a different game, and the differences could indeed be part of the confusion. There's no holy trinity of DPS, tank, and heals. Most characters can solo. Some are better at it than others, of course, but soloing is viable. Most teams will function well. Some combinations will function better than others, but most combinations will function well. The roles aren't so distinct, and to the extent they are, different archetypes are capable of taking on different roles depending on how they're built and played. And defenders can get pretty offended by "need a healorz", since heals are only ONE of the many useful things a defender can do for a team.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

InUse, it's really a question of what role you want to play. Of course with the way the game works there's no "role" that's required... except for damage.

As I mentioned in the other thread on the Tanker boards, yes my BS/SD scrapper CAN main tank the ITF. That build also cost nearly 1.5 billion inf and it can't do it as well as my Shield/Fire tanker can on a build costing way less than 100 million.

In order to manage the aggro for the team on an ITF with the scrapper I had to work my butt off and my damage output suffered because of that. The SD/Fire tanker was MUCH easier to manage aggro with and I may well have been doing close to the same damage simply because I didn't have to work so hard at managing aggro.

What I'm getting at here is that while I CAN tank with my scrapper it's MUCH easier to do with a tanker. The scrapper's extra damage was largely irrelevant in tanking simply because I was too busy with aggro to devote enough attention to damage.

I can also tank with my Ill/Rad controller for that matter quite well and both my Kelds (peacebringer and warshade) can handle the job adequately in Dwarf form. I can even manage aggro (not really tank but accomplishing the same purpose) with my Dark/Dark defender. And for that matter my Archery/EM blaster can kill an entire spawn from 80' away in 3 attacks. That's part of the beauty of this game, there's more than one way to accomplish anything.

Want to know what the most unbalancing, fastest killing team in the game is? 8 Fire/Rad controllers... teams of them have crushed the Statesman's Task Force in around 25 minutes. A group of them can literally move through a mission killing everything almost as fast as they can run down a corridor.

I've run nearly everything in the game with virtually any combination of AT's you'd care to name. The STF is one of the hardest challenges on the hero side game and I've done it with lots of different groups both with tanks and without. Obviously the tactics change based on the group but it can be done with any combination of competent players. I've had easy runs with teams you'd think would struggle and I've had failures with teams that from the AT's present you'd expect to breeze through.

Competent players behind the keyboards are vastly more important than any AT or build. Nothing in the game NEEDS any particular AT.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Quote:
Originally Posted by Werner View Post
Why would you play a Tanker? Solo, you wouldn't. You play a tanker because it's a far better Tanker. You can sort of kind of tank with Shield Defense or Invulnerability Scrappers. I've done it, but only for a small team. I wouldn't try it on a big team. So if you like Tanking for a big team, play a Tanker. If you don't, and if you don't simply have a great fondness for Tankers (I know people who do), then play a Brute or a Scrapper.
I don't know if it's limited to Shield and Invulnerability Scrappers.

My Willpower Scrapper tanked A LOT of AVs, just fine. Mind you, I had Confront (Dual Blades Confront is awesome), and it was only left to single hard target AVs/GMs (couldnt tank the STF though), but that's still tanking


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

"Competent players behind the keyboards are vastly more important than any AT or build. Nothing in the game NEEDS any particular AT."



"There's no holy trinity of DPS, tank, and heals"


Thanks guys I think it's starting to sink in.

Looking back I think I have always played what is "needed" in an online game. Most of the time that meant a tank or a healer; never dps.

With COH it throws all that to the side and lets you play whatever it is the player likes.

This is why it is so alien to me to have a dps type class run ahead and pull the next mob instead of "my" tank leading the group to the next mob.

I graduated ever quest high and went on to 5 years at WoW to earn my masters. Now in the real world the world of heroes and villains I'm having to throw out those years of Tank, Healer and DPS.

Thanks again to everyone and the time they have invested in helping me better understand the mechanics of COH.


 

Posted

Quote:
Originally Posted by BrandX View Post
I don't know if it's limited to Shield and Invulnerability Scrappers.

My Willpower Scrapper tanked A LOT of AVs, just fine. Mind you, I had Confront (Dual Blades Confront is awesome), and it was only left to single hard target AVs/GMs (couldnt tank the STF though), but that's still tanking
Oh, certainly. But InUse's builds were all Shield Defense or Invulnerability. I wasn't clear that that's what I was specifically commenting on, though. Willpower's a little tougher to pull off with its weaker aggro aura, but obviously doable.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by InUse View Post
This is why it is so alien to me to have a dps type class run ahead and pull the next mob instead of "my" tank leading the group to the next mob.
Scrappers often run ahead of the tanks, yes. We're also well known for face planting while doing so. Face planting in this way isn't a sign of a bad Scrapper, though. Only running back to the group with all your aggro hoping that they'll save you is. Scrappers should die with dignity.

Quote:
Originally Posted by InUse View Post
I graduated ever quest high and went on to 5 years at WoW to earn my masters. Now in the real world the world of heroes and villains I'm having to throw out those years of Tank, Healer and DPS.
I never played EverQuest, but I understand that you had to do things in a VERY specific way to survive, even more so than WoW. City of Heroes is much more forgiving, more flexible, and as probably most would agree, much easier. It's kind of like MMO-light.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by Werner View Post
Scrappers often run ahead of the tanks, yes. We're also well known for face planting while doing so. Face planting in this way isn't a sign of a bad Scrapper, though. Only running back to the group with all your aggro hoping that they'll save you is. Scrappers should die with dignity.
If you're not dying, you're not trying.


They ALL float down here. When you're down here with us, you'll float too!

@Starflier

 

Posted

Quote:
Originally Posted by Werner View Post
Scrappers often run ahead of the tanks, yes. We're also well known for face planting while doing so. Face planting in this way isn't a sign of a bad Scrapper, though. Only running back to the group with all your aggro hoping that they'll save you is. Scrappers should die with dignity.


I never played EverQuest, but I understand that you had to do things in a VERY specific way to survive, even more so than WoW. City of Heroes is much more forgiving, more flexible, and as probably most would agree, much easier. It's kind of like MMO-light.
That reminds me of this weekend on the task force I ran forgot I was not soft cap defense ran way ahead killing stuff got to much agro on my fire/sd and died and they where like dam. i said while I should have dodged better.


Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA

 

Posted

Quote:
Originally Posted by InUse View Post
Looking back I think I have always played what is "needed" in an online game. Most of the time that meant a tank or a healer; never dps.
If you want to be as close to needed as possible, play a Controller, Defender or Corrupter.

While you're not "needed" per say, you will be welcome on nearly any team you ever join.


 

Posted

Quote:
Originally Posted by Starflier View Post
If you're not dying, you're not trying.
I could not agree more. Though only exception would be a Master of TF, but even then if I don't dip into the red a few times I feel like I'm being lazy.


 

Posted

Quote:
Originally Posted by Deus_Otiosus View Post
If you want to be as close to needed as possible, play a Controller, Defender or Corrupter.

While you're not "needed" per say, you will be welcome on nearly any team you ever join.
Good point, I know when I'm putting together a PuG for the STF one of the things I look for are Controllers & Defenders. However, while I may look for those I'll give a try with whatever someone wants to bring along. If we end up with 6 scrappers and a pair of 'trollers I'll run with it; we may have a rough spot or two but it should be doable as long as everyone knows what they're doing.

General teaming though I really don't much care, just bring whatever you like to play; odds are good that there will be enough good players to carry any dead weight. And if not then at worst you get a story to tell your friends. Most of us don't sweat the occasional team wipe.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

I'm curious what the Attack Chains/Slotting on the Dual Blades that passed into the 190 range.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by Call Me Awesome View Post
Good point, I know when I'm putting together a PuG for the STF one of the things I look for are Controllers & Defenders. However, while I may look for those I'll give a try with whatever someone wants to bring along. If we end up with 6 scrappers and a pair of 'trollers I'll run with it; we may have a rough spot or two but it should be doable as long as everyone knows what they're doing.

General teaming though I really don't much care, just bring whatever you like to play; odds are good that there will be enough good players to carry any dead weight. And if not then at worst you get a story to tell your friends. Most of us don't sweat the occasional team wipe.

We did an all scrapper stf with the repairmen bug and completed the thing


Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA

 

Posted

Quote:
Originally Posted by Hejtmane View Post
We did an all scrapper stf with the repairmen bug and completed the thing
LOL!

All-scrapper tf's are always glorious bloodbath's.

GLORIOUS I SAY.