Invulnerabilty Caps
aim for S/L def cap 40-45% depending on how much recharge an other def u are after.. get your basic kentic combats in your ST attacks one thare 4 slots and a mako once thare 5. dark has alot of ST so at 3.?(cant remeber nowhare near my comp to check) it totals up pretty nicly. u can if u have the spar slots and skill pick 6 slot taut for a nother 3.?
S/L well cover almost everything out thare and what isnt S/L dullpain can cover. thow it cant hurt once u have your S/L cap to get a few other sets that add so nrg/neg to fill in the 2nd most commin 2 attack. cold/fire are rare so not needed more of an after thought with them.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
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Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Shadow Punch -- Acc-I(A), Dmg-I(3), Dmg-I(3), Dmg-I(7), EndRdx-I(7), RechRdx-I(9)
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A)
Level 2: Smite -- Acc-I(A), Dmg-I(9), Dmg-I(11), Dmg-I(11), EndRdx-I(13), RechRdx-I(13)
Level 4: Temp Invulnerability -- ResDam-I(A), ResDam-I(5), ResDam-I(5), EndRdx-I(15)
Level 6: Shadow Maul -- Acc-I(A), Dmg-I(15), Dmg-I(17), Dmg-I(17), EndRdx-I(19), RechRdx-I(19)
Level 8: Siphon Life -- Acc-I(A), Dmg-I(21), Dmg-I(21), Dmg-I(23), EndRdx-I(23), RechRdx-I(25)
Level 10: Dull Pain -- Numna-Heal/Rchg(A), H'zdH-Heal/Rchg(25), Dct'dW-Heal/Rchg(27)
Level 12: Combat Jumping -- DefBuff-I(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Heal-I(A), Heal-I(27), Heal-I(29)
Level 20: Stamina -- EndMod-I(A), EndMod-I(29), EndMod-I(31)
Level 22: Unyielding -- ResDam-I(A), ResDam-I(31), ResDam-I(31), EndRdx-I(33)
Level 24: Dark Consumption -- Acc-I(A), RechRdx-I(33), RechRdx-I(33), RechRdx-I(34)
Level 26: Soul Drain -- Acc-I(A), RechRdx-I(34), RechRdx-I(34), RechRdx-I(36)
Level 28: Invincibility -- DefBuff-I(A), DefBuff-I(36), DefBuff-I(36), EndRdx-I(37)
Level 30: Maneuvers -- DefBuff-I(A), DefBuff-I(37), DefBuff-I(37), EndRdx-I(39)
Level 32: Midnight Grasp -- Acc-I(A), Dmg-I(39), Dmg-I(39), Dmg-I(40), EndRdx-I(40), RechRdx-I(40)
Level 35: Tough Hide -- DefBuff-I(A), DefBuff-I(42), DefBuff-I(42)
Level 38: Boxing -- Empty(A)
Level 41: Tough -- ResDam-I(A), ResDam-I(42), ResDam-I(43), EndRdx-I(43)
Level 44: Weave -- DefBuff-I(A), DefBuff-I(45), DefBuff-I(45), EndRdx-I(45)
Level 47: Gloom -- Acc-I(A), Acc-I(48), Dmg-I(48), Dmg-I(48), Dmg-I(50)
Level 49: Darkest Night -- EndRdx-I(A), EndRdx-I(50), ToHitDeb-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Essentially soft capped with Darkest Night and 5 things in range of invincibility, should help you figure out what to do.
(buildsnip)
Essentially soft capped with Darkest Night and 5 things in range of invincibility, should help you figure out what to do. |
That said you don't need to be softcapped 100% of the time, just when you're fighting.
Edited to add: The -ToHit from Dark Melee will also add as pseudo-defense. Touch Of Fear would be a great tool against tough enemies when coupled with the defenses in Invul.
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."

My invul sits at 48% with one in invince. It isnt DM however. It's FM. Same basic concept though just a bit better AoE. Invul is nasty
I will start researching the sets that give defense bonuses, and how I want to fit them in. Again, money is not an object. Really want to get the thing softcapped with two max in range, because I will need to solo AVs, at least what they call AVs in solo missions.
My other goal is to get those caps (or near caps) in place with the fewest enhancers possible, so that I can place Procs, and Purple Sets. That way I can take advantage of the build synergy which is part of why I made the dark/invul brute.
Hopefully you mean nasty in a good way? Lol. One of the reasons I chose Dark was I saw a few posts in the scrapper guides "The results are in..." that show that dark melee with tons of recharge is one of the best Brute/Scrapper DPS, and without tons of rech, dark melee is....still one of the best. Of course, it is mostly ST, but again, I solo a lot, want a tanky feel, and love the way Dark & Invul blend. Plus I am really good at placing my cones.
Just remember, purple=/= awesome build.
Purples are mainly good for intense recharge builds. Some f/c defense as well.
You'll probably only use one or 2 sets to try and get DP available for when it drops and you need a heal (I dont reccomend "perma" DP but you'll want it perma so you'll have that heal available when it drops and you need a heal)
Invul is badass. Enjoy it
I have 4 purple sets on another brute available, probably all will not fit well, but should be able to grab something good.
Okay, I have my badger, a Dark Melee/Invulnerability Brute. He is steadily progressing through Praetoria.
In the meantime I am learning where I need to go for what I want, and it looks like that is softcapping Invulnerability. I will not be trying to fill the Psi hole, and will rely on purps/accolade/RWZ temps, and prayers for Psi help.
Money is not an object, although I want to start purchasing early, to avoid "weekend" prices. Also, i want to start migrating some of the enhancers I already have over to my enhancer storage for the build.
Now comes the problem, heh. With money being no object, what is the smartest way to softcap an Dark/Invul brute? I will of course be throwing in Procs and Purples where I can, but seriously, I do not even know what numbers I am shooting for, typed or positional defense, these forums are making my head spin. Must SMASH lol.
Help!