-
Posts
347 -
Joined
-
Im leveling up a Kat/Invuln and Kat/Dark to the 20s to see what I like better. On the Kat/Invuln I took Sting of the Wasp as my 2nd attack, however looking at Flashing Steel, it is only a 1s longer recharge, same activation and although 10 points lower dmg, it is a Cone so more foes hit, so my question is for early leveling should I take Flashing or SotW?
-
You also have to realize that the optimal attack chains are for full IO slotted lvl 50 builds, not necessarily for leveling builds. IMO I would have all 3 (and in my case used all 3 for leveling plus boxing).
-
Quote:Lightning Rod + Shield Charge is what he's talking about. This is what happens after you've done this chain Bu > LR > SC
Ah...see this is what I do when I BU->LR->SC
http://www.youtube.com/watch?v=4pXfHLUlZf4 -
Quote:!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!
!
!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!
!
That is all.
?????????????????????????????????????????????????? ??
?????????????????
??????????????????????????
?????????????????????????
?????????????
????????
Is all i've got to say. -
Claw/Ela or Elm/SD scrapper or SD/Elm or Ela/SS tanker. All go for fast strong kills in their own way.
-
Too words...Power Push. Take it Slot it and make those that complain about KB chase their food. Target said teamate and attack thru him. You'll enjoy every second of it.
And oh yeah, don't let the naysayers get you down. Most of them don't know what they are talking about, especially with Nrg blasters. Unless you are in the middle of a pack your KB won't knock things all over the place. as long as you use the powers on the front enemy then all enemies will go strait back and stay bunched. -
Quote:When it comes down to it, as long as you like what you have then enjoy it. Below is my Elm/SD/Blaze (just for reference). Without alot of Recharge I think you'll be waiting for your attacks to come up with only Havoc Punch and Chain Induction as ST attacks (and T-strike thrown in as well).Thanks alot for that build ideal MutantX. Does my build look decent, I mean, its not that bad or anything is it? Also, when I plan these builds and slot my enhancements, what do I look at in Mid's to make sure I have "soft capped" my defenses? Does it show you when you have "soft capped" or do you just have to figure it out yourself? Thanks!
As far as mid's goes Click the totals tab on top of the power description box in the lower left hand corner, that will show you all of your defensive totals (Res., Def and a plethora of other stats).
Here is my build, Ended up costing maybe around 200mil total (as of today). The key to keeping the cost low with the sets I used was using sub-30 level IOs instead of the +30 ones available, I saw those were sometime 2-3 times as expesive as the lower level ones for not "that" much more of a benefit. I also planned around soft capping my melee and then ranged/AoE def as early as possible.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Ex-7 LIve Final: Level 50 Mutation Scrapper
Primary Power Set: Electric Melee
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Fitness
Ancillary Pool: Blaze Mastery
Hero Profile:
------------
Level 1: Charged Brawl
(A) Kinetic Combat - Accuracy/Damage: Level 25
(3) Kinetic Combat - Damage/Endurance: Level 25
(3) Kinetic Combat - Damage/Recharge: Level 25
(5) Kinetic Combat - Damage/Endurance/Recharge: Level 25
(13) Crushing Impact - Accuracy/Damage/Recharge: Level 30
(50) Call of the Sandman - Chance of Heal Self: Level 25
Level 1: Deflection
(A) Luck of the Gambler - Defense/Endurance: Level 25
(5) Luck of the Gambler - Defense/Recharge: Level 25
(7) Luck of the Gambler - Defense/Endurance/Recharge: Level 25
(7) Luck of the Gambler - Defense: Level 25
Level 2: Havoc Punch
(A) Kinetic Combat - Accuracy/Damage: Level 25
(9) Kinetic Combat - Damage/Endurance: Level 25
(11) Kinetic Combat - Damage/Recharge: Level 25
(11) Kinetic Combat - Damage/Endurance/Recharge: Level 25
(13) Crushing Impact - Accuracy/Damage/Recharge: Level 30
Level 4: Battle Agility
(A) Luck of the Gambler - Defense/Endurance: Level 25
(9) Luck of the Gambler - Defense/Recharge: Level 25
(15) Luck of the Gambler - Defense/Endurance/Recharge: Level 25
(42) Luck of the Gambler - Defense: Level 25
Level 6: Boxing
(A) Razzle Dazzle - Accuracy/Recharge: Level 25
(15) Razzle Dazzle - Endurance/Stun: Level 25
(17) Razzle Dazzle - Accuracy/Endurance: Level 25
(19) Razzle Dazzle - Stun/Range: Level 25
(19) Razzle Dazzle - Accuracy/Stun/Recharge: Level 25
(21) Razzle Dazzle - Chance of Immobilize: Level 25
Level 8: Combat Jumping
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 25
(17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 25
Level 10: Active Defense
(A) Recharge Reduction IO: Level 25
(21) Recharge Reduction IO: Level 25
Level 12: Swift
(A) Run Speed IO: Level 25
Level 14: Tough
(A) Steadfast Protection - Resistance/+Def 3%: Level 25
Level 16: Health
(A) Regenerative Tissue - +Regeneration: Level 25
Level 18: Chain Induction
(A) Kinetic Combat - Accuracy/Damage: Level 25
(23) Kinetic Combat - Damage/Endurance: Level 25
(25) Kinetic Combat - Damage/Recharge: Level 25
(25) Kinetic Combat - Damage/Endurance/Recharge: Level 25
(27) Crushing Impact - Accuracy/Damage/Recharge: Level 30
Level 20: Stamina
(A) Performance Shifter - Chance for +End: Level 25
(23) Performance Shifter - EndMod: Level 25
(29) Performance Shifter - EndMod/Recharge: Level 25
(43) Performance Shifter - EndMod/Accuracy: Level 25
(43) Performance Shifter - Accuracy/Recharge: Level 25
(46) Performance Shifter - EndMod/Accuracy/Recharge: Level 25
Level 22: Weave
(A) Luck of the Gambler - Defense/Endurance: Level 25
(27) Luck of the Gambler - Defense/Endurance/Recharge: Level 25
(31) Luck of the Gambler - Defense: Level 25
Level 24: Phalanx Fighting
(A) Kismet - Accuracy +6%: Level 25
Level 26: Against All Odds
(A) Endurance Reduction IO: Level 25
(29) Endurance Reduction IO: Level 25
Level 28: Super Jump
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 25
(31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 25
Level 30: Build Up
(A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 25
(31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 25
(33) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 25
(33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 25
(34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 25
(34) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 25
Level 32: Lightning Rod
(A) Multi Strike - Accuracy/Damage: Level 25
(33) Multi Strike - Damage/Endurance: Level 25
(34) Multi Strike - Damage/Recharge: Level 25
(36) Multi Strike - Accuracy/Endurance: Level 25
(36) Multi Strike - Accuracy/Damage/Endurance: Level 25
(36) Multi Strike - Damage/Endurance/Recharge: Level 25
Level 35: Shield Charge
(A) Multi Strike - Accuracy/Damage: Level 25
(37) Multi Strike - Damage/Endurance: Level 25
(37) Multi Strike - Damage/Recharge: Level 25
(37) Multi Strike - Accuracy/Endurance: Level 25
(39) Multi Strike - Accuracy/Damage/Endurance: Level 25
(39) Multi Strike - Damage/Endurance/Recharge: Level 25
Level 38: Thunder Strike
(A) Eradication - Damage: Level 25
(39) Eradication - Accuracy/Recharge: Level 25
(40) Eradication - Damage/Recharge: Level 25
(40) Eradication - Accuracy/Damage/Recharge: Level 25
(40) Eradication - Accuracy/Damage/Endurance/Recharge: Level 25
(42) Eradication - Chance for Energy Damage: Level 25
Level 41: Ring of Fire
(A) Trap of the Hunter - Accuracy/Recharge: Level 30
(42) Trap of the Hunter - Immobilize/Accuracy: Level 30
(43) Trap of the Hunter - Accuracy/Immobilize/Recharge: Level 30
Level 44: Fire Blast
(A) Thunderstrike - Accuracy/Damage: Level 30
(45) Thunderstrike - Damage/Endurance: Level 30
(45) Thunderstrike - Damage/Recharge: Level 30
(45) Thunderstrike - Accuracy/Damage/Recharge: Level 30
(46) Thunderstrike - Accuracy/Damage/Endurance: Level 30
(46) Thunderstrike - Damage/Endurance/Recharge: Level 30
Level 47: Fire Ball
(A) Positron's Blast - Accuracy/Damage: Level 25
(48) Positron's Blast - Damage/Endurance: Level 25
(48) Positron's Blast - Damage/Recharge: Level 25
(48) Positron's Blast - Damage/Range: Level 25
(50) Positron's Blast - Accuracy/Damage/Endurance: Level 25
Level 49: True Grit
(A) Harmonized Healing - Heal: Level 30
(50) Harmonized Healing - Heal/Endurance: Level 30
------------
Level 1: Brawl
(A) Kinetic Combat - Knockdown Bonus: Level 25
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 1: Critical Hit
------------
Set Bonus Totals:
5% DamageBuff(Smashing)
5% DamageBuff(Lethal)
5% DamageBuff(Fire)
5% DamageBuff(Cold)
5% DamageBuff(Energy)
5% DamageBuff(Negative)
5% DamageBuff(Toxic)
5% DamageBuff(Psionic)
18.6% Defense(Smashing)
18.6% Defense(Lethal)
10.5% Defense(Fire)
10.5% Defense(Cold)
14.3% Defense(Energy)
14.3% Defense(Negative)
3% Defense(Psionic)
17.4% Defense(Melee)
17.1% Defense(Ranged)
18% Defense(AoE)
1.8% Max End
2% Enhancement(Stun)
5% Enhancement(Immobilize)
34% Enhancement(Accuracy)
6.25% Enhancement(RechargeTime)
14% FlySpeed
230.9 HP (17.2%) HitPoints
14% JumpHeight
14% JumpSpeed
MezResist(Immobilize) 8.25%
MezResist(Sleep) 3.3%
MezResist(Stun) 3.3%
13% (0.22 End/sec) Recovery
30% (1.68 HP/sec) Regeneration
3.47% Resistance(Fire)
3.47% Resistance(Cold)
14% RunSpeed
2% XPDebtProtection
------------
Set Bonuses:
Kinetic Combat
(Charged Brawl)
MezResist(Immobilize) 2.75%
20.1 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Luck of the Gambler
(Deflection)
10% (0.56 HP/sec) Regeneration
15.1 HP (1.12%) HitPoints
9% Enhancement(Accuracy)
Kinetic Combat
(Havoc Punch)
MezResist(Immobilize) 2.75%
20.1 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Luck of the Gambler
(Battle Agility)
10% (0.56 HP/sec) Regeneration
15.1 HP (1.12%) HitPoints
9% Enhancement(Accuracy)
Razzle Dazzle
(Boxing)
2% (0.03 End/sec) Recovery
20.1 HP (1.5%) HitPoints
2% Enhancement(Stun)
2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Blessing of the Zephyr
(Combat Jumping)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Steadfast Protection
(Tough)
3% Defense(All)
Kinetic Combat
(Chain Induction)
MezResist(Immobilize) 2.75%
20.1 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
25.1 HP (1.87%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Luck of the Gambler
(Weave)
10% (0.56 HP/sec) Regeneration
15.1 HP (1.12%) HitPoints
Blessing of the Zephyr
(Super Jump)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Gaussian's Synchronized Fire-Control
(Build Up)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
25.1 HP (1.87%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)
2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Multi Strike
(Lightning Rod)
MezResist(Sleep) 1.65%
0.95% Resistance(Fire,Cold)
MezResist(Stun) 1.65%
1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
Multi Strike
(Shield Charge)
MezResist(Sleep) 1.65%
0.95% Resistance(Fire,Cold)
MezResist(Stun) 1.65%
1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
Eradication
(Thunder Strike)
1.8% Max End
3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
30.1 HP (2.25%) HitPoints
2% XPDebtProtection
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Trap of the Hunter
(Ring of Fire)
5% Enhancement(Immobilize)
25.1 HP (1.87%) HitPoints
Thunderstrike
(Fire Blast)
2% (0.03 End/sec) Recovery
2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
7% Enhancement(Accuracy)
4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Positron's Blast
(Fire Ball)
2.5% (0.04 End/sec) Recovery
1.58% Resistance(Fire,Cold)
9% Enhancement(Accuracy)
6.25% Enhancement(RechargeTime)
Harmonized Healing
(True Grit)
1.5% (0.03 End/sec) Recovery -
Well Soft capping (on a SD character) is getting all of your positional defenses to at least 45% def. Here is a "low cost" build that gets you essentially* soft capped. I'm not commenting on the actual build (since that's not what you asked) and put together a cost effective (only 2-3 expensive sets) build. Just a warning, you probably can't get the data to import since my mid's is funky but you can look at the sets to get you there.
*I say essentially because it has only 44.5 and 44.8% melee and ranged def, for a little bit more money you can get a set of Kinetic Combat (more expensive then the smashing haymaker) and get your melee capped. Not sure how to get your ranged capped without actually knowing your full budget or changing some power picks (like manuevers instead of hasten).
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Level 50 Mutation Scrapper
Primary Power Set: Electric Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
------------
Level 1: Havoc Punch S'ngH'mkr-Acc/Dmg:30(A), S'ngH'mkr-Dmg/EndRdx:30(3), S'ngH'mkr-Dmg/Rchg:30(3), S'ngH'mkr-Dmg/EndRdx/Rchg:30(5), C'ngImp-Dmg/EndRdx/Rchg:30(5)
Level 1: Deflection S'dpty-Def/EndRdx:30(A), S'dpty-Def/Rchg:30(7), S'dpty-Def/EndRdx/Rchg:30(7), S'dpty-Def:30(9)
Level 2: Battle Agility S'dpty-Def/EndRdx:30(A), S'dpty-Def/Rchg:30(9), S'dpty-Def/EndRdx/Rchg:30(11), S'dpty-Def:30(11)
Level 4: True Grit H'zdH-Heal/EndRdx:30(A), H'zdH-Heal:30(43), ImpArm-ResDam/EndRdx:30(43), ImpArm-ResDam:30(46)
Level 6: Combat Jumping Zephyr-Travel:30(A), Zephyr-Travel/EndRdx:30(13)
Level 8: Build Up GSFC-Build%:30(A), GSFC-ToHit/EndRdx:30(13), GSFC-Rchg/EndRdx:30(15), GSFC-ToHit/Rchg/EndRdx:30(15), GSFC-ToHit/Rchg:30(17), GSFC-ToHit:30(17)
Level 10: Thunder Strike M'Strk-Acc/Dmg:30(A), M'Strk-Dmg/EndRdx:30(19), M'Strk-Dmg/Rchg:30(19), M'Strk-Acc/EndRdx:30(21), M'Strk-Acc/Dmg/EndRdx:30(21), M'Strk-Dmg/EndRdx/Rchg:30(23)
Level 12: Active Defense RechRdx-I:30(A), RechRdx-I:30(23)
Level 14: Super Jump Zephyr-Travel:30(A), Zephyr-Travel/EndRdx:30(25)
Level 16: Swift Run-I:30(A)
Level 18: Health Heal-I:30(A)
Level 20: Stamina P'Shift-End%:30(A), P'Shift-EndMod/Acc:30(25), P'Shift-Acc/Rchg:30(27), P'Shift-EndMod/Acc/Rchg:30(27), P'Shift-EndMod/Rchg:30(29), P'Shift-EndMod:30(29)
Level 22: Chain Induction S'ngH'mkr-Acc/Dmg:30(A), S'ngH'mkr-Dmg/EndRdx:30(31), S'ngH'mkr-Dmg/Rchg:30(31), S'ngH'mkr-Dmg/EndRdx/Rchg:30(31), C'ngImp-Acc/Dmg/Rchg:30(33)
Level 24: Against All Odds EndRdx-I:30(A), EndRdx-I:30(33)
Level 26: Phalanx Fighting DefBuff-I:30(A)
Level 28: Grant Cover RedFtn-Def/EndRdx:30(A), RedFtn-Def/Rchg:30(33), RedFtn-EndRdx/Rchg:30(34), RedFtn-Def/EndRdx/Rchg:30(34), RedFtn-Def:30(34), RedFtn-EndRdx:30(36)
Level 30: Boxing RzDz-Acc/Rchg:30(A), RzDz-EndRdx/Stun:30(36), RzDz-Acc/EndRdx:30(36), RzDz-Stun/Rng:30(37), RzDz-Acc/Stun/Rchg:30(37)
Level 32: Lightning Rod Oblit-Dmg:30(A), Oblit-Acc/Rchg:30(39), Oblit-Dmg/Rchg:30(39), Oblit-Acc/Dmg/Rchg:30(39), Oblit-Acc/Dmg/EndRdx/Rchg:30(40), Oblit-%Dam:30(40)
Level 35: Shield Charge Erad-Dmg:30(A), Erad-%Dam:30(37), Erad-Acc/Rchg:30(40), Erad-Dmg/Rchg:30(42), Erad-Acc/Dmg/Rchg:30(42), Erad-Acc/Dmg/EndRdx/Rchg:30(42)
Level 38: Tough S'fstPrt-ResDam/Def+:30(A), RctvArm-ResDam:30(43), RctvArm-ResDam/EndRdx:30(45), RctvArm-ResDam/Rchg:30(45), RctvArm-ResDam/EndRdx/Rchg:30(46)
Level 41: Conserve Power Empty(A)
Level 44: Physical Perfection P'Shift-EndMod:30(A), P'Shift-EndMod/Rchg:30(45), P'Shift-EndMod/Acc/Rchg:30(46), P'Shift-Acc/Rchg:30(48), P'Shift-EndMod/Acc:30(50), P'Shift-End%:30(50)
Level 47: Weave S'dpty-Def/EndRdx:30(A), S'dpty-Def/EndRdx/Rchg:30(48), S'dpty-Def:30(48)
Level 49: Hasten RechRdx-I:30(A), RechRdx-I:30(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:
12.5% DamageBuff(Smashing)
12.5% DamageBuff(Lethal)
12.5% DamageBuff(Fire)
12.5% DamageBuff(Cold)
12.5% DamageBuff(Energy)
12.5% DamageBuff(Negative)
12.5% DamageBuff(Toxic)
12.5% DamageBuff(Psionic)
13.3% Defense(Smashing)
13.3% Defense(Lethal)
9.88% Defense(Fire)
9.88% Defense(Cold)
13% Defense(Energy)
13% Defense(Negative)
3% Defense(Psionic)
16.1% Defense(Melee)
16.4% Defense(Ranged)
16.8% Defense(AoE)
1.8% Max End
15% Enhancement(Accuracy)
2% Enhancement(Stun)
10% Enhancement(RechargeTime)
15% FlySpeed
185.7 HP (13.9%) HitPoints
15% JumpHeight
15% JumpSpeed
MezResist(Immobilize) 7.7%
MezResist(Sleep) 1.65%
MezResist(Stun) 3.85%
13.5% (0.23 End/sec) Recovery
12% (0.67 HP/sec) Regeneration
2.21% Resistance(Fire)
2.21% Resistance(Cold)
15% RunSpeed
2% XPDebtProtection
------------
Set Bonuses:
Smashing Haymaker
(Havoc Punch)
MezResist(Immobilize) 2.2%
15.1 HP (1.12%) HitPoints
1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
Serendipity
(Deflection)
4% (0.22 HP/sec) Regeneration
10 HP (0.75%) HitPoints
3% Enhancement(Accuracy)
Serendipity
(Battle Agility)
4% (0.22 HP/sec) Regeneration
10 HP (0.75%) HitPoints
3% Enhancement(Accuracy)
Harmonized Healing
(True Grit)
1.5% (0.03 End/sec) Recovery
Impervium Armor
(True Grit)
2.5% (0.04 End/sec) Recovery
Blessing of the Zephyr
(Combat Jumping)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Gaussian's Synchronized Fire-Control
(Build Up)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
25.1 HP (1.87%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)
2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Multi Strike
(Thunder Strike)
MezResist(Sleep) 1.65%
0.95% Resistance(Fire,Cold)
MezResist(Stun) 1.65%
1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
Blessing of the Zephyr
(Super Jump)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
25.1 HP (1.87%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Smashing Haymaker
(Chain Induction)
MezResist(Immobilize) 2.2%
15.1 HP (1.12%) HitPoints
1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
Red Fortune
(Grant Cover)
MezResist(Immobilize) 2.2%
1.26% Resistance(Fire,Cold)
2% DamageBuff(All)
5% Enhancement(RechargeTime)
2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Razzle Dazzle
(Boxing)
2% (0.03 End/sec) Recovery
20.1 HP (1.5%) HitPoints
2% Enhancement(Stun)
2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
Obliteration
(Lightning Rod)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Eradication
(Shield Charge)
1.8% Max End
3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
30.1 HP (2.25%) HitPoints
2% XPDebtProtection
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Steadfast Protection
(Tough)
3% Defense(All)
Reactive Armor
(Tough)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Performance Shifter
(Physical Perfection)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
25.1 HP (1.87%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Serendipity
(Weave)
4% (0.22 HP/sec) Regeneration
10 HP (0.75%) HitPoints
So here you go hope it helps. -
Just repeating the others but definately Recharge over Dmg. My Fire/MM has 80% Global Rech (150% with Hasten) and 34% global dmg and with defiance can easily keep a high dmg buff, then adding in BU & AIM is even more juice. So while Recharge is a must, don't negate trying for Dmg as well.
-
Quote:Yes yes it is. I've only within the past 2 years of playing been able to buckle down and actually play something 1-50, however I'll still start a concept or build that I think of while playing but if I'm enjoying my current FoTM then I'll go back soon. It took me a little over a full year to get my first 50, but that was also before they smoothed the leveling curve and changed defiance (it was a Nrg/Nrg blaster).Well, my post was more for fun. One of the great things about CoH/CoV is that there are so many viable options. Ive played other games where there were many choices, but most could not compete.
Ive been playing for a year now and have tried several different classes, mostly on CoH. Ive enjoyed cont, brute and blaster too. I just seem to like scrappers mostly.
My problem is that I keep finding something else to try without really finishing what Ive already started.
Its a good problem to have.
So to say the least...Your doing it RIGHT!!! -
Quote:The scrapper without a doubt is gonna be more survivable (they are just build that way) but speaking as an owner of each at 50 the Elm/SD will probably be at a higher top end then the Fire/MM with the same investment. My Elm/SD has approxamately a 150mil inf build while my Fire/MM has more around a 500mil build (athtough not slotted for any survivability besides TI and DP, he has 80% global rech and 34% global dmg).I recently got a couple of "test drives" of my friends EM/SD and tbh I was totally amazed of enormous aoe capabilities it has. I'm sure many of you are familiar with capabilities of aao saturated Shield Charge combined to 1-2 other good AoE attacks so I don't describe it any further.
The thing is that I've been levelling fire/ment blaster a short while. He's at low twenties atm. I thought he'd be able to cut through /8 spawn like hot knife through butter. But after I saw performance of em/sd scrapper I started to be more and more conserned about whether he really would be able to compete at least to some degrees with scrappers.
I've got build (in Mids) that has almost capped s/l and ranged def with pretty high recharge. The thing is that I've perhaps 20% of the founds of the build. (I've played more on the red side with my MM). So before levelling him and "deperately" acquiring needed founds I'd like to hear if any of you have experience of this type of blasters builds. Do you think they can be nearly as good for soloing/farming as many ot the scrapper builds? I don't mind if he isn't quite as survivable as scrapper would be but I'd like to be able to gain in damage and speed all that I loose in survivability.
Here's also the build in case someone feels like commenting it.
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1412;695;1390;HEX;| |78DAA593D94E53511486F7E90076A22D651E3B808C161A67BDD0302526909416710| |2EAA13D694F52DBA69444EE7C006F34516314A757708E6FA2BE89435D6BFDBB78E1| |A527E5FFF659C33E3F7B58BBBBE457EADE25650416CBE6DE5E6E81B461D5DD6B66D| |1CE0796AC3B56A561E7A31BD5DD8376A554BFCEE73266A56815922B76DD424FA295| |C9EED76AD57A23B9469D6639B76656ECDA7ED96CD8D54AF84AA564D5299E6C0D7CE| |96AB59C5C29DBC552C32BE36CCDB20A0184396A578A41795BB5CC8255DF2BD9B5F0| |72CDCE2717ABE502CDCEDF3CE8236B53F47759B59EA65BBD21A494E335702838F60| |27829E87A2578F0B7CBA1BBBCE89A43C102A9810297F14942631F05C7DF01EF81B7| |8287A44E943B9D69425CB9D6818CA02D2B582475EB69DD671DDCDA765A307106380| |99C122C5161BB2E6F870B3FBEDBF10180A7285C78A8D663C085E7ABCCE0FD2E0875| |1B8CCE2EC13255F830ADE17B460511E57F2EF0D10C019D096086AE6F8247140BEA4| |C103D21F4AC502CAC77208CB5ECC422C6B0A4316C44021B318D8D78ACB8D7215D91| |4DB1D57355D0B72E18C80059416C4310277FDDF80F8DEE1999A8074850A657677AE| |1BC0FCE1D94E9873FD53F20C54F4807B5E54153AA866E035B82916D6007C8099C34| |D1B0DE8D61FED6B01A8B1326D45842303B22C1B998C045E5A370E418C5FA47B1FED| |190204C05715D104741020509143CA5D4B8B639CEE78B56EFB75839D1047E00BF04| |A99F8212154E6A9B93372534750BB8065C174CDF10D8543EA30FCD0C5CCCC2C52C5| |CA44664CD22E436A90F401207600E07C04F99799D99C7D2A7B0F443AEA36B463F7A| |D4EA3F91B4EBE8A62943223157EBF235FFEBF9EC6F7DCB93F1926EB0A4498C4D1E6| |DB16CF3EB0E8F4C1EEDB2E4F9B5F9E5A83B788E0D9D67B9C07291E53E17B5F32DF2| |B1F859022C1D2C4196104B84A5876580E590A5F9073F7403A3| |-------------------------------------------------------------------|
Each character can farm the Cim wall with relative ease, however I don't worry about death on the scrapper where as my blaster is kill or be killed.
To each there own, but if I was strapped for cash and wanted something to help earn, I'd definately go with the Elm/SD first, then work on the Fire/MM and slot him once you've earned the infl. -
Elm/SD (if that's what you're thinking bout tryin) Is freakin sweet as heck. He's my most enjoyable toon 1-50, with the new difficulty slider it was an amazing ride. You're AoE Burst to start off a fight more then compensates for the "lack" of ST dmg. Once I get my Recharge bonuses up mine will be even better because then I will have BU for each LR/SC.
-
Thanks Dsorrow, I actually read your guide over when I was originally trying to decide what at all to make next. I was planning the Kat/Invuln (and had one at lvl 6) but wasn't sure where the kat/dark would compare.
-
Thanks Nihilli and Werver, that answer was actually exactly what I was looking for. I wanted the best mix of dmg and survivability, and it looks like Kat/Invuln is more of what I'm looking for. I do have a mid 30 Claw/Dark if I choose to take a /Dark to 50 so there's always that. Thanks Again
-
Scrapper Forum I come to you to find out which you think would be an all around "better" scrapper Kat/Dark or Kat/Invuln? My goal with either would to get moderately to capped S/L Def and moderate to high rech, however I am unsure of which to go with. I know the Invuln would be easier to cap, but would (with the right investment) the Dark perform better? Opinions, suggestions and any other words of encouragement/discouragement are greatly appreciated.
-
Also what is your AoE defense? I noticed that Slice can have devastating effects on my Def numbers, I was thankfully at 42% AoE by the time I was fighting in Cim but the couple that would get thru were a pain.
-
Quote:Since it's going into Ring of Fire, either one is just set mule, Fireblast is getting a full set of T-strikes. If I had 4 slots I'd definately do teh Devastation for the 3% dmg bonus as well.
44.9% ranged defense will take 2% more ranged damage, over time. Whether that's worth 1.87% HP is up to you. Personally I would go for the Thunderstrikes, since you also get damage enhancement and my OCD would compel me to get 45+ defense, although to be honest neither choice is going to have a noticeable effect on performance.
Incidentally, if you want a HP bonus, look at Devastation. It has a bigger HP bonus and a regen bonus as well, and shouldn't be vastly more expensive.
Now this however might prove to be the most beneficial since then I'd have an overall extra slot to use elsewhere. I could throw a call of the sandman proc into havoc punch (giving me 2 chances of heal self in my attack chain) or Put it into Weave for my 3rd eventual LoTG Rech. and Acc. set bonus. In the long run this might prove to be the best thing for me, however I'm leaning toward the Trap of the Hunter for the meanwhile, til i earn the cash/merits to get 3 LoTG +Rech's. -
I just dinged 45 on my Elm/SD/Blaze scrapper and am trying to figure out how to slot Ring of Fire. Will I notice any difference between 46.2% ranged defense and 44.9%? I can either 3 slot RoF with 3 Trap of the Hunter for 1.87% HP bonus or 3 Thunderstrikes for 1.25% Def. Would the higher HP be better then the 1.25% Def, since 44.9% is essentially soft capped anyway?
Thanks! -
I have the PerfShift proc and have had no end issues, except in prolonged fights. (Usually when I try to herd the entire room of +2/x6 Spawns). That is with running Deflection, Battle Agility, Against All Odds, and Weave with 36% end redux in each attack and toggle. Not sure how your slotted other then a lack of IOs.
-
I throw in another nod for Elm/SD. I've got a very effective (fairly cheap) build that had my Melee Def at 40% in the 30s and Melee and Ranged Capped by lvl 43 (my current level). Also a good thing with Elm is you can slot a Call of the Sandman Self heal proc into Charged Brawl and/or Havoc Punch if you can spare the slot. While a small heal, it definately can help with the few hits that get through your defenses.
-
Quote:I'd go this route, and try and soft cap s/l def (also easier with Frozen Armor).
Fire manipulation: Ring of Fire, Combustion, Build up, Blazing Aura, Consume, Burn, Hot Feet
Ice mastery: Flash Freeze (I love sleeps when solo), Frozen Armor, Hoarfrost, Hibernate
If I remember correctly Pistols has a PBAoE that would mesh pretty well with Fire. Plus the idea of Shooting someone then hitting them with a sword of fire would be pretty BA (however I noticed that you don't have either fire sword or fire sword cirlce listed above). -
There was a CoV banner hanging in the background of the final game against Wil Wheaton as well.
-
OOH, just put together this Grav/FF build:
6 non damaging powers from Pri/Sec, 2 powers that make enemies non-attackable, 3 powers that make yourself un-attackable, 4 KB powers in some form or fasion, and 6 low damage powers!
If I ever get Bored I may make this some day, but basically, you offer your sefl ALOT of forms of protection and no damage output.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Level 48 Magic Controller
Primary Power Set: Gravity Control
Secondary Power Set: Force Field
Power Pool: Fighting
Power Pool: Flight
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Ice Mastery
Hero Profile:
------------
Level 1: Crush Empty(A)
Level 1: Personal Force Field Empty(A)
Level 2: Lift Empty(A)
Level 4: Force Bolt Empty(A)
Level 6: Boxing Empty(A)
Level 8: Kick Empty(A)
Level 10: Air Superiority Empty(A)
Level 12: Dimension Shift Empty(A)
Level 14: Fly Empty(A)
Level 16: Detention Field Empty(A)
Level 18: Gravity Distortion Field Empty(A)
Level 20: Flurry Empty(A)
Level 22: Super Speed Empty(A)
Level 24: Stealth Empty(A)
Level 26: Invisibility Empty(A)
Level 28: Phase Shift Empty(A)
Level 30: Repulsion Field Empty(A)
Level 32: Wormhole Empty(A)
Level 35: Weave Empty(A)
Level 38: Force Bubble Empty(A)
Level 41: Hibernate Empty(A)
Level 44: Frozen Armor Empty(A)
Level 47: Whirlwind Empty(A)
Level 49: Grant Invisibility Empty(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Containment
------------
Set Bonus Totals:
------------
Set Bonuses: -
Quote:I think what you are looking for is a useless* build, not AT?My wife wants me to make her a class that's incredibly useless, just for fun. More concept than anything. She's a seamstress/pattern maker/jewelry maker/crafter IRL, and I'm thinking either Controller or Defender, but I'm not sure. What do you folks think?
Like a Mind/Kin Troller without any of the good powers and a bunch of pool powers? (Fighting, Flight (AS) and Speed (Flurry)
Kinda Like this:
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Level 48 Magic Controller
Primary Power Set: Mind Control
Secondary Power Set: Kinetics
Power Pool: Fighting
Power Pool: Flight
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Ice Mastery
Hero Profile:
------------
Level 1: Mesmerize Empty(A)
Level 1: Transfusion Empty(A)
Level 2: Levitate Empty(A)
Level 4: Repel Empty(A)
Level 6: Boxing Empty(A)
Level 8: Kick Empty(A)
Level 10: Air Superiority Empty(A)
Level 12: Flurry Empty(A)
Level 14: Fly Empty(A)
Level 16: Super Speed Empty(A)
Level 18: Tough Empty(A)
Level 20: Whirlwind Empty(A)
Level 22: Group Fly Empty(A)
Level 24: Weave Empty(A)
Level 26: Telekinesis Empty(A)
Level 28: Hover Empty(A)
Level 30: Hasten Empty(A)
Level 32: Stealth Empty(A)
Level 35: Grant Invisibility Empty(A)
Level 38: Invisibility Empty(A)
Level 41: Phase Shift Empty(A)
Level 44: Terrify Empty(A)
Level 47: Hibernate Empty(A)
Level 49: Frozen Armor Empty(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Containment
------------
Set Bonus Totals:
------------
Set Bonuses:
In which case you may want to kill this thread and start a new one to hold off any more hostility.
*I use useless losely, as it's the word choice of the OP, while I cannot think of anything else to use. -
It's due to SSK'ing (Super-Side Kicking), The top person is whoever the team is SSK'd too. Probably not going to change.