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Posts
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Quote:First questions what secondary do you want to use? That IMO would be one of the most important things to figure out.Hi Everyone,
I'm interested in the cool looking AE Electric Melee powers and I've decided to build one. However, I'm not sure what kind of toon to make. Which would you say that ElM works well on? I'm not too familiar with Tankers or Scrappers. Any thoughts?
Thanks!
Also don't forget stalkers, the get all the same attacks as the other 3 (AS and placate replace lightning clap and taunt/confront).
Second question is red or blue side?
Overall I'd highly recommend either an Elm/Nin stalker or Elm/SD scrapper depending on side preference. Both play amazingly well. -
Not sure, but my Mids is drastically increasing my DP/MM's numbers as well, not my Dark/DP fender, but definately the blaster.
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Quote:I would say claws is a good choice, I have a Claw/FA at 50 and a Claw/Ela in the mid 20s.Hi everyone, I know I start lots of threads but I would put one giant collection if the ideas didn't come days apart.
My question now, as the title says is what is the best /EA primary? I find myself in love with this set (Lightning Reflexes is GOD) and I want to make a DPS MACHINE out of him.
I figure something with longer recharges would capitalize best from this set (BS, EM, DM) but I built a Claws/EA and I love him so far. The super-short recharge benefits greatly from it and I love the two PBAoE's it brings.
My second choice would be DM because it complements it well and the -hit would be very nice with it.
Claws is good because it has built in mitigation in knockdowns and knockback to help with the downtime between heals. Plus Followup+dmg aura+spin is smexy. -
I'm dead set on playing an EM/DA brute and have played EM on tanks 3 times now so am very familiar with how it plays, so I am looking specifically on input on the following build, I know it will be fairly expensive on redside, but hopefully will give me something to do until GR gets here.
I went for Melee Defense and some recharge, but is there anything that the brute experts would recommend me changing for survivability or anything other odd things you notice?
Thanks
Villain Plan by Mids' Villain Designer 1.621
http://www.cohplanner.com/
Fantom Ex: Level 50 Mutation Brute
Primary Power Set: Energy Melee
Secondary Power Set: Dark Armor
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Villain Profile:
------------
Level 1: Energy Punch T'Death-Dam%(A), T'Death-Dmg/EndRdx/Rchg(3), T'Death-Acc/Dmg/EndRdx(13), T'Death-Dmg/Rchg(15), T'Death-Dmg/EndRdx(40), T'Death-Acc/Dmg(40)
Level 1: Dark Embrace RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-ResDam(31)
Level 2: Bone Smasher T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(13), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(39), T'Death-Dam%(40)
Level 4: Death Shroud M'Strk-Acc/Dmg/EndRdx(A), M'Strk-Acc/Dmg(5), M'Strk-Dmg/EndRdx(7), C'ngBlow-Dmg/EndRdx(19)
Level 6: Boxing RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(9), RzDz-Acc/EndRdx(31), RzDz-Stun/Rng(31), RzDz-Acc/Stun/Rchg(43)
Level 8: Whirling Hands Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(19), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(39)
Level 10: Obsidian Shield ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(11)
Level 12: Swift Run-I(A)
Level 14: Health RgnTis-Regen+(A)
Level 16: Dark Regeneration Theft-+End%(A), Theft-Acc/EndRdx/Rchg(17), Theft-Heal/Rchg(17), Theft-Acc/Heal(50)
Level 18: Tough S'fstPrt-ResDam/Def+(A)
Level 20: Stamina P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(21)
Level 22: Weave LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx/Rchg(23), LkGmblr-Def/EndRdx(50)
Level 24: Cloak of Darkness LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx/Rchg(25), LkGmblr-Def/EndRdx(46)
Level 26: Murky Cloud RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(27), RctvArm-ResDam(46)
Level 28: Build Up GSFC-Build%(A), GSFC-ToHit/EndRdx(29), GSFC-ToHit(29), GSFC-ToHit/Rchg(34), GSFC-ToHit/Rchg/EndRdx(34), GSFC-Rchg/EndRdx(37)
Level 30: Combat Jumping LkGmblr-Rchg+(A)
Level 32: Energy Transfer T'Death-Dam%(A), T'Death-Dmg/EndRdx/Rchg(33), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/Rchg(33), T'Death-Dmg/EndRdx(34), T'Death-Acc/Dmg(37)
Level 35: Oppressive Gloom RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(36), RzDz-Acc/EndRdx(36), RzDz-Acc/Stun/Rchg(36), RzDz-Immob%(37)
Level 38: Taunt Zinger-Dam%(A)
Level 41: Soul Tentacles Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(43)
Level 44: Dark Obliteration Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
Level 47: Gloom Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(48), Dev'n-Dmg/Rchg(48), Dev'n-Acc/Dmg/EndRdx/Rchg(48)
Level 49: Darkest Night DampS-ToHitDeb/EndRdx(A), DampS-Rchg/EndRdx(50)
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Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Fury
Level 4: Ninja Run
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Set Bonus Totals:
18% DamageBuff(Smashing)
18% DamageBuff(Lethal)
18% DamageBuff(Fire)
18% DamageBuff(Cold)
18% DamageBuff(Energy)
18% DamageBuff(Negative)
18% DamageBuff(Toxic)
18% DamageBuff(Psionic)
20.8% Defense(Smashing)
20.8% Defense(Lethal)
4.25% Defense(Fire)
4.25% Defense(Cold)
6.75% Defense(Energy)
6.75% Defense(Negative)
3% Defense(Psionic)
31.1% Defense(Melee)
6.75% Defense(Ranged)
5.5% Defense(AoE)
1.8% Max End
37.5% Enhancement(RechargeTime)
36% Enhancement(Accuracy)
5% Enhancement(Heal)
3% Enhancement(Immobilize)
4% Enhancement(Stun)
10% FlySpeed
208 HP (13.9%) HitPoints
10% JumpHeight
10% JumpSpeed
MezResist(Held) 8.25%
MezResist(Immobilize) 10.5%
MezResist(Sleep) 1.65%
MezResist(Stun) 2.2%
11.5% (0.19 End/sec) Recovery
42% (2.63 HP/sec) Regeneration
2.52% Resistance(Fire)
2.52% Resistance(Cold)
1.88% Resistance(Negative)
10% RunSpeed
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Set Bonuses:
Touch of Death
(Energy Punch)
MezResist(Immobilize) 2.75%
22.5 HP (1.5%) HitPoints
2.5% DamageBuff(All)
MezResist(Held) 2.75%
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Reactive Armor
(Dark Embrace)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Touch of Death
(Bone Smasher)
MezResist(Immobilize) 2.75%
22.5 HP (1.5%) HitPoints
2.5% DamageBuff(All)
MezResist(Held) 2.75%
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Multi Strike
(Death Shroud)
MezResist(Sleep) 1.65%
0.95% Resistance(Fire,Cold)
Razzle Dazzle
(Boxing)
2% (0.03 End/sec) Recovery
22.5 HP (1.5%) HitPoints
2% Enhancement(Stun)
2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
Obliteration
(Whirling Hands)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Impervium Armor
(Obsidian Shield)
2.5% (0.04 End/sec) Recovery
Theft of Essence
(Dark Regeneration)
10% (0.63 HP/sec) Regeneration
1.8% Max End
5% Enhancement(Heal)
Steadfast Protection
(Tough)
3% Defense(All)
Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Luck of the Gambler
(Weave)
10% (0.63 HP/sec) Regeneration
16.9 HP (1.13%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Cloak of Darkness)
10% (0.63 HP/sec) Regeneration
16.9 HP (1.13%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)
Reactive Armor
(Murky Cloud)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Gaussian's Synchronized Fire-Control
(Build Up)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
28.1 HP (1.88%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)
2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Luck of the Gambler
(Combat Jumping)
7.5% Enhancement(RechargeTime)
Touch of Death
(Energy Transfer)
MezResist(Immobilize) 2.75%
22.5 HP (1.5%) HitPoints
2.5% DamageBuff(All)
MezResist(Held) 2.75%
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Razzle Dazzle
(Oppressive Gloom)
2% (0.03 End/sec) Recovery
22.5 HP (1.5%) HitPoints
2% Enhancement(Stun)
2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
Enfeebled Operation
(Soul Tentacles)
3% Enhancement(Immobilize)
1.88% Resistance(Negative)
2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
3.75% Enhancement(RechargeTime)
3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
Positron's Blast
(Dark Obliteration)
2.5% (0.04 End/sec) Recovery
1.58% Resistance(Fire,Cold)
9% Enhancement(Accuracy)
6.25% Enhancement(RechargeTime)
Devastation
(Gloom)
12% (0.75 HP/sec) Regeneration
33.7 HP (2.25%) HitPoints
3% DamageBuff(All)
Dampened Spirits
(Darkest Night)
2% DamageBuff(All)
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Quote:heh, I wanted to say "the gripes most people have had with HoB", not DP. (I was fairly exhausted while typing). You're correct that the +22 dmg makes up for the underslotting in the ST chain, however it helps the AoE's to shine, which is why I build it that way. I'm reliably dropping +2-+3's with PSW and HoB which I must say makes it feel really bad a$$. The Capped Defense + Snowstorm soft control, really help make up for the lower DPS when facing off against harder targets so its a fair tradeoff IMO. Plus my build probably cost as much as just your purples lol, the LoTG's, Oblits and Kinetic Combats where the only pricy sets and I got them at steals compared to the going rate. (All the LoTG 7.5s where bought with merits)
...but I'm doing about 22 more DPS (we both have gaps on a seemless Pistols -> Dual Wield -> Pistols -> ES -> Repeat single target attack chain)...but where as you're getting around 88 DPS (lethal rounds), I'm getting 110 DPS (lethal rounds). This is not including the -resist proc I have slotted in Pistols or the use of Concentration (MM's Build Up) or the Build Up Proc I have in Tactics.
You're AOE is better, with Psychic Scream thrown into the mix and more damage slotted than mine as well (on Empty Clips and Bullet Rain).
I only lack the PvP IO and 2 sets of the purple Ios in my build so it's not complete, and likely a long work in progress, as I try to make it better (and still fun for me ) -
I just ding'd the big one (lvl 50 yay) and wanted to post my final build.
It's S/L Def Capped, +22% dmg bonus, and has 65% Recharge.
I've managed to overcome all of the most common gripes that most people have had with DP, with the defense and the +dmg, and the recharge makes for a relatively seemless attack chain of Pistols -> DW -> Pistols -> ES. It's really been a fun build and ride to 50.
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Zero Defex: Level 50 Mutation Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Mental Manipulation
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Pistols- (A) Devastation - Accuracy/Damage
- (3) Devastation - Damage/Endurance
- (7) Devastation - Damage/Recharge
- (15) Devastation - Accuracy/Damage/Endurance/Recharge
- (A) Enfeebled Operation - Accuracy/Recharge
- (5) Enfeebled Operation - Endurance/Immobilize
- (13) Enfeebled Operation - Accuracy/Endurance
- (19) Enfeebled Operation - Immobilize/Range
- (27) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (31) Enfeebled Operation - Accuracy/Immobilize
- (A) Devastation - Accuracy/Damage
- (3) Devastation - Damage/Endurance
- (7) Devastation - Damage/Recharge
- (15) Devastation - Accuracy/Damage/Endurance/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (5) Positron's Blast - Damage/Endurance
- (13) Positron's Blast - Damage/Recharge
- (17) Positron's Blast - Damage/Range
- (36) Positron's Blast - Accuracy/Damage/Endurance
Level 8: Bullet Rain- (A) Positron's Blast - Accuracy/Damage
- (9) Positron's Blast - Damage/Endurance
- (9) Positron's Blast - Damage/Recharge
- (17) Positron's Blast - Damage/Range
- (36) Positron's Blast - Accuracy/Damage/Endurance
- (A) Positron's Blast - Accuracy/Damage
- (11) Positron's Blast - Damage/Endurance
- (11) Positron's Blast - Damage/Recharge
- (19) Positron's Blast - Damage/Range
- (36) Positron's Blast - Accuracy/Damage/Endurance
- (A) Paralytic - Accuracy/Recharge
- (A) Run Speed IO
- (A) Healing IO
- (A) Devastation - Accuracy/Damage
- (21) Devastation - Damage/Endurance
- (21) Devastation - Damage/Recharge
- (23) Devastation - Accuracy/Damage/Endurance/Recharge
- (A) Performance Shifter - EndMod
- (31) Performance Shifter - EndMod/Recharge
- (34) Performance Shifter - EndMod/Accuracy/Recharge
- (46) Performance Shifter - EndMod/Accuracy
- (46) Performance Shifter - Chance for +End
- (A) Rectified Reticle - To Hit Buff
- (23) Rectified Reticle - Increased Perception
- (37) Adjusted Targeting - Recharge
- (37) Adjusted Targeting - To Hit Buff/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (25) Kinetic Combat - Damage/Endurance
- (25) Kinetic Combat - Damage/Recharge
- (27) Kinetic Combat - Damage/Endurance/Recharge
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Luck of the Gambler - Defense/Endurance
- (29) Luck of the Gambler - Defense/Endurance/Recharge
- (29) Luck of the Gambler - Defense
- (31) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
- (A) Obliteration - Damage
- (33) Obliteration - Accuracy/Recharge
- (33) Obliteration - Damage/Recharge
- (33) Obliteration - Accuracy/Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Endurance/Recharge
- (34) Obliteration - Chance for Smashing Damage
- (A) Efficacy Adaptor - EndMod
- (37) Efficacy Adaptor - EndMod/Recharge
- (40) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (42) Efficacy Adaptor - Accuracy/Recharge
- (42) Efficacy Adaptor - EndMod/Accuracy
- (42) Efficacy Adaptor - EndMod/Endurance
- (A) Obliteration - Damage
- (39) Obliteration - Accuracy/Recharge
- (39) Obliteration - Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Endurance/Recharge
- (40) Obliteration - Chance for Smashing Damage
- (A) Curtail Speed - Accuracy/Slow
- (43) Curtail Speed - Accuracy/Endurance
- (43) Curtail Speed - Range/Slow
- (43) Curtail Speed - Endurance/Recharge/Slow
- (A) Luck of the Gambler - Defense/Endurance
- (45) Luck of the Gambler - Defense/Endurance/Recharge
- (45) Luck of the Gambler - Defense
- (45) Luck of the Gambler - Recharge Speed
- (A) Doctored Wounds - Heal/Endurance
- (48) Doctored Wounds - Recharge
- (48) Doctored Wounds - Heal/Endurance/Recharge
- (48) Doctored Wounds - Endurance/Recharge
- (50) Doctored Wounds - Heal/Recharge
- (A) Recharge Reduction IO
Level 1: Brawl- (A) Kinetic Combat - Accuracy/Damage
- (46) Kinetic Combat - Damage/Recharge
- (50) Kinetic Combat - Damage/Endurance/Recharge
- (50) Kinetic Combat - Knockdown Bonus
- (A) Unbounded Leap - +Stealth
- (A) Empty
Level 2: Ninja Run
Level 6: Chemical Ammunition
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition
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Set Bonus Totals:- 22% DamageBuff(Smashing)
- 22% DamageBuff(Lethal)
- 22% DamageBuff(Fire)
- 22% DamageBuff(Cold)
- 22% DamageBuff(Energy)
- 22% DamageBuff(Negative)
- 22% DamageBuff(Toxic)
- 22% DamageBuff(Psionic)
- 21.4% Defense(Smashing)
- 21.4% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 3% Defense(Psionic)
- 20.2% Defense(Melee)
- 3% Defense(Ranged)
- 3% Defense(AoE)
- 2% Enhancement(RunSpeed)
- 2% Enhancement(JumpSpeed)
- 2% Enhancement(JumpHeight)
- 2% Enhancement(FlySpeed)
- 65% Enhancement(RechargeTime)
- 4% Enhancement(Heal)
- 45% Enhancement(Accuracy)
- 3% Enhancement(Immobilize)
- 5% FlySpeed
- 180.7 HP (15%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Immobilize) 6.6%
- MezResist(Stun) 4.4%
- MezResist(Terrorized) 2.2%
- 20% Perception
- 11.5% (0.19 End/sec) Recovery
- 66% (3.32 HP/sec) Regeneration
- 5.99% Resistance(Fire)
- 5.99% Resistance(Cold)
- 1.88% Resistance(Negative)
- 5% RunSpeed
Set Bonuses:
Devastation
(Pistols)- 12% (0.6 HP/sec) Regeneration
- 27.1 HP (2.25%) HitPoints
- 3% DamageBuff(All)
(Subdual)- 3% Enhancement(Immobilize)
- 1.88% Resistance(Negative)
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.75% Enhancement(RechargeTime)
- 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
(Dual Wield)- 12% (0.6 HP/sec) Regeneration
- 27.1 HP (2.25%) HitPoints
- 3% DamageBuff(All)
(Empty Clips)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Bullet Rain)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Psychic Scream)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Executioner's Shot)- 12% (0.6 HP/sec) Regeneration
- 27.1 HP (2.25%) HitPoints
- 3% DamageBuff(All)
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 22.6 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
(Concentration)- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
- 20% Perception
(Concentration)- 2% DamageBuff(All)
(Boxing)- MezResist(Immobilize) 2.75%
- 18.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Tough)- 3% Defense(All)
(Weave)- 10% (0.5 HP/sec) Regeneration
- 13.6 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Combat Jumping)- 7.5% Enhancement(RechargeTime)
(Hail of Bullets)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Drain Psyche)- 13.6 HP (1.12%) HitPoints
- 1.5% (0.03 End/sec) Recovery
- 10% (0.5 HP/sec) Regeneration
- 2.5% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Psychic Shockwave)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Snow Storm)- MezResist(Immobilize) 1.1%
- 2% Enhancement(Slow)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Frozen Armor)- 10% (0.5 HP/sec) Regeneration
- 13.6 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
- 7.5% Enhancement(RechargeTime)
(Hoarfrost)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Brawl)- MezResist(Immobilize) 2.75%
- 18.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Quote:Just something to look at Here's a S/L capped build i put together, if I had played my Ice/MM through to 50 this is what my final would have looked like. It could probably use some tweaking as I stopped messing with it when DP was released.This is why I love our community here. I was going to stick it out on the Psy/MM, got to level 12 and started feeling weak when I shot my 1st clock. Hadn't even thought about pairing Ice with MM.
Rolled one up and it's a big difference. Already it feels more...
Blaster-ish and the sounds don't bug me like Psy started too.
Thanks again!
I slotted Ice Storm and Frost Breath for Slow (mostly) for the def bonus and for soft control.
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Sublimental SmashLethal Capped: Level 50 Mutation Blaster
Primary Power Set: Ice Blast
Secondary Power Set: Mental Manipulation
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Cold Mastery
Hero Profile:
------------
Level 1: Ice Bolt Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(5), Dev'n-Acc/Dmg/Rchg(17)
Level 1: Subdual Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(37), Enf'dOp-Acc/EndRdx(40), Enf'dOp-Immob/Rng(46), Enf'dOp-Acc/Immob/Rchg(46), Enf'dOp-Acc/Immob(46)
Level 2: Ice Blast Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(5), Dev'n-Acc/Dmg/Rchg(17)
Level 4: Mind Probe KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(25)
Level 6: Frost Breath CtlSpd-Acc/Slow(A), CtlSpd-Dmg/Slow(7), CtlSpd-Acc/EndRdx(7), CtlSpd-EndRdx/Rchg/Slow(15), TmpRdns-Dmg/Slow(27), TmpRdns-Acc/Dmg/Slow(34)
Level 8: Freeze Ray Lock-Acc/Hold(A), Lock-Acc/Rchg(9)
Level 10: Psychic Scream Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(11), Posi-Dmg/Rng(15), Posi-Acc/Dmg/EndRdx(27)
Level 12: Ice Storm CtlSpd-Acc/Slow(A), CtlSpd-Dmg/Slow(13), CtlSpd-Acc/EndRdx(13), CtlSpd-Rng/Slow(29), Posi-Dmg/EndRdx(29), Posi-Dmg/Rchg(34)
Level 14: Swift Run-I(A)
Level 16: Health RgnTis-Regen+(A)
Level 18: Bitter Ice Blast Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(19), Dev'n-Dmg/Rchg(19), Dev'n-Acc/Dmg/Rchg(23)
Level 20: Stamina P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(43), P'Shift-EndMod/Acc/Rchg(43), P'Shift-EndMod/Acc(43)
Level 22: Concentration Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(23)
Level 24: Boxing KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 26: Tough S'fstPrt-ResDam/Def+(A)
Level 28: Weave LkGmblr-Def/EndRdx(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx/Rchg(31)
Level 30: Aim Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(31)
Level 32: Blizzard CtlSpd-Acc/Slow(A), CtlSpd-Dmg/Slow(33), CtlSpd-Acc/EndRdx(33), CtlSpd-EndRdx/Rchg/Slow(33), Posi-Acc/Dmg(34), Posi-Dmg/Rchg(50)
Level 35: Drain Psyche Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(37)
Level 38: Psychic Shockwave Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 41: Snow Storm CtlSpd-Acc/Slow(A), CtlSpd-EndRdx/Rchg/Slow(42), CtlSpd-Acc/EndRdx(42), CtlSpd-Dmg/Slow(42)
Level 44: Frozen Armor LkGmblr-Def/EndRdx(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx/Rchg(45)
Level 47: Hoarfrost Dct'dW-Rchg(A), Dct'dW-Heal(48), Dct'dW-Heal/Rchg(48), Dct'dW-Heal/EndRdx/Rchg(48), Dct'dW-EndRdx/Rchg(50)
Level 49: Hibernate RechRdx-I(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Defiance
Level 0: Ninja Run
------------
Set Bonus Totals:
20% DamageBuff(Smashing)
20% DamageBuff(Lethal)
20% DamageBuff(Fire)
20% DamageBuff(Cold)
20% DamageBuff(Energy)
20% DamageBuff(Negative)
20% DamageBuff(Toxic)
20% DamageBuff(Psionic)
25.2% Defense(Smashing)
25.2% Defense(Lethal)
3% Defense(Fire)
3% Defense(Cold)
3% Defense(Energy)
3% Defense(Negative)
3% Defense(Psionic)
19.3% Defense(Melee)
3% Defense(Ranged)
3% Defense(AoE)
18% Enhancement(Accuracy)
8% Enhancement(RunSpeed)
25% Enhancement(RechargeTime)
4% Enhancement(Heal)
8% Enhancement(FlySpeed)
3% Enhancement(Immobilize)
8% Enhancement(JumpHeight)
8% Enhancement(JumpSpeed)
5% FlySpeed
180.7 HP (15%) HitPoints
5% JumpHeight
5% JumpSpeed
MezResist(Immobilize) 9.9%
MezResist(Stun) 2.2%
MezResist(Terrorized) 2.2%
13% (0.22 End/sec) Recovery
66% (3.32 HP/sec) Regeneration
2.84% Resistance(Fire)
2.84% Resistance(Cold)
1.88% Resistance(Negative)
5% RunSpeed
------------
Set Bonuses:
Devastation
(Ice Bolt)
12% (0.6 HP/sec) Regeneration
27.1 HP (2.25%) HitPoints
3% DamageBuff(All)
Enfeebled Operation
(Subdual)
3% Enhancement(Immobilize)
1.88% Resistance(Negative)
2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
3.75% Enhancement(RechargeTime)
3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
Devastation
(Ice Blast)
12% (0.6 HP/sec) Regeneration
27.1 HP (2.25%) HitPoints
3% DamageBuff(All)
Kinetic Combat
(Mind Probe)
MezResist(Immobilize) 2.75%
18.1 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Curtail Speed
(Frost Breath)
MezResist(Immobilize) 1.1%
2% Enhancement(Slow)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Tempered Readiness
(Frost Breath)
1.5% (0.03 End/sec) Recovery
Lockdown
(Freeze Ray)
3% DamageBuff(All)
Positron's Blast
(Psychic Scream)
2.5% (0.04 End/sec) Recovery
1.58% Resistance(Fire,Cold)
9% Enhancement(Accuracy)
6.25% Enhancement(RechargeTime)
Curtail Speed
(Ice Storm)
MezResist(Immobilize) 1.1%
2% Enhancement(Slow)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Positron's Blast
(Ice Storm)
2.5% (0.04 End/sec) Recovery
Devastation
(Bitter Ice Blast)
12% (0.6 HP/sec) Regeneration
27.1 HP (2.25%) HitPoints
3% DamageBuff(All)
Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
22.6 HP (1.87%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)
Rectified Reticle
(Concentration)
1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
Kinetic Combat
(Boxing)
MezResist(Immobilize) 2.75%
18.1 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Steadfast Protection
(Tough)
3% Defense(All)
Luck of the Gambler
(Weave)
10% (0.5 HP/sec) Regeneration
13.6 HP (1.12%) HitPoints
Rectified Reticle
(Aim)
1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
Curtail Speed
(Blizzard)
MezResist(Immobilize) 1.1%
2% Enhancement(Slow)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Positron's Blast
(Blizzard)
2.5% (0.04 End/sec) Recovery
Efficacy Adaptor
(Drain Psyche)
13.6 HP (1.12%) HitPoints
1.5% (0.03 End/sec) Recovery
10% (0.5 HP/sec) Regeneration
2.5% DamageBuff(All)
5% Enhancement(RechargeTime)
Obliteration
(Psychic Shockwave)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Curtail Speed
(Snow Storm)
MezResist(Immobilize) 1.1%
2% Enhancement(Slow)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Luck of the Gambler
(Frozen Armor)
10% (0.5 HP/sec) Regeneration
13.6 HP (1.12%) HitPoints
Doctored Wounds
(Hoarfrost)
MezResist(Terrorized) 2.2%
1.26% Resistance(Fire,Cold)
4% Enhancement(Heal)
5% Enhancement(RechargeTime)
| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------| -
Quote:BroadswordHello Forumites.I have decided to roll a Super Reflexes Scrapper.Simply because I cant have it on a Tanker.*Shakes fist at Dev's*
I have a decent amount of Tankers, and I want a SR Scrapper.I know a Brute would feel more Tankish, but who needs Fury anyway?
I have the Following for Tankers.This may help a bit on Melee Recomendations for SR.
SD/Axe
Ice/Ice
WP/EM
Elec/Elec
Fire/Fire
Dark/Dark
What would be a good Technological Theme for a SR Scrapper's Melee skill?
He is a young Scientist in a Reflex Suit.Which exsplains the SR part of the Theme and Build.
Any Suggjestions?
http://wiki.cohtitan.com/wiki/File:Tech_Sword_Final.jpg
and later
http://wiki.cohtitan.com/wiki/File:T...word_Final.jpg -
Quote:I'd recommend giving, Ice/Elec or Ice/MM a shot, (and even Nrg/MM with recolored Nrg)Blasters are far and away my favorite AT.
My only 2 50's are Blasters.
That said, I'm finding it hard to find a combo that can keep me interested past level 24.
I don't like replaying sets I've played so that does limit me in my choices.
I've already decided to remake my all-time fav combo Energy/Energy to go redside with but thats the execption to the rule.
So...
Heres what I've tried.
My 50's are Eng/Eng and Fire/Ice
Ice/Fire, Rad/Fire, Arch/MM and AR/Dev all stalled in the mid 20's
Elec/Elec made it to 32.
This week I rolled up a Psy/MM that seemed to be really sweet.
I was thinking about making him a pure ranged blaster since my playstyle tends to sway more towards blapping.
However I came to the boards and found a few threads that say Psychic Blast is woefully weak compared to other sets. That Psi is heavy resisited late game etc etc. So, not wanting to have yet another blaster get shelved I went back and made a
Sonic/Eng (I so wish we had more secondaries)
But after 8 levels I was missing my Psychic blaster, who simply felt stronger. Which has me at a crossroads of sorts.
Which one should I stick with for mostly solo play?
Is Psychic Blast really as forlorned as most suggest?
I'm a casual player that doesn't really bother with recipes or min/maxing just not wanting to be really hampered by a sets lack of..... Ummppf.
Looking for comparisions on the two sets, pros/cons, that sorta thing.
/MM is by far my favorite Secondary and have a Fire/MM (50) , Arch/MM (stalled @ 44 because I really don't like the constant mouse click for RoA), Ice/MM (stalled @ 35 cus DP was released early), and DP/MM (49 and almost 50) and am rerolling my original 50 Mutant X-7 as a Energy/MM.
If you felt like you really liked your Psi/MM then definately try the Ice/MM, Ice/ has just about all the same tools as Psi (more actually) and is overall better.
I wasn't a fan of repeating sets either, but with different colors the same set can look different and you can pick powers differently depending on the secondary you take. -
Quote:More food for thought, here is my DP/MM//Cold's build. S/L Capped, 65% Rech, 22% global DamBuff (Helps with DP's over all DMG output)Well both your (Bright Shadow) and PC Guys builds give me something to think about for my own DP/MM build.
I have all the attacks except SF (animation is good, I just dont find a mag 3 hold useful...i need another hold to stack with it AND IF DID that's even more redraw).
Anyone have a link to Umbral's post giving the DPS of Dual Pistols compared to everything else? I can't find it now.
The LoTG, Obliterations and Kinetic Combats make it a little pricey but not horrible.
The only attack I don't have is Peircing rounds because although the animation has a cool factor, I'm not a big fan of tossing my Gun in the air sporadically, plus I wouldn't have had any slots to give it, Suppressive Fire has a single slot with an Acc/Rech, since it is my highly situational power.
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Zero Defex: Level 50 Mutation Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Mental Manipulation
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Cold Mastery
Hero Profile:
------------
Level 1: Pistols Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(7), Dev'n-Acc/Dmg/EndRdx/Rchg(15)
Level 1: Subdual Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(5), Enf'dOp-Acc/EndRdx(13), Enf'dOp-Immob/Rng(19), Enf'dOp-Acc/Immob/Rchg(27), Enf'dOp-Acc/Immob(31)
Level 2: Dual Wield Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(7), Dev'n-Acc/Dmg/EndRdx/Rchg(15)
Level 4: Empty Clips Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(13), Posi-Dmg/Rng(17), Posi-Acc/Dmg/EndRdx(36)
Level 6: Swap Ammo
Level 8: Bullet Rain Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(9), Posi-Dmg/Rng(17), Posi-Acc/Dmg/EndRdx(36)
Level 10: Psychic Scream Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(11), Posi-Dmg/Rng(19), Posi-Acc/Dmg/EndRdx(36)
Level 12: Suppressive Fire Para-Acc/Rchg(A)
Level 14: Swift Run-I(A)
Level 16: Health Heal-I(A)
Level 18: Executioner's Shot Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(21), Dev'n-Dmg/Rchg(21), Dev'n-Acc/Dmg/EndRdx/Rchg(23)
Level 20: Stamina P'Shift-EndMod(A), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc/Rchg(34), P'Shift-EndMod/Acc(46), P'Shift-End%(46)
Level 22: Concentration Rec'dRet-ToHit(A), Rec'dRet-Pcptn(23), AdjTgt-Rchg(37), AdjTgt-ToHit/Rchg(37)
Level 24: Boxing KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(27)
Level 26: Tough S'fstPrt-ResDam/Def+(A)
Level 28: Weave LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Def(29), LkGmblr-Rchg+(31)
Level 30: Combat Jumping LkGmblr-Rchg+(A)
Level 32: Hail of Bullets Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Drain Psyche Efficacy-EndMod(A), Efficacy-EndMod/Rchg(37), Efficacy-EndMod/Acc/Rchg(40), Efficacy-Acc/Rchg(42), Efficacy-EndMod/Acc(42), Efficacy-EndMod/EndRdx(42)
Level 38: Psychic Shockwave Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 41: Snow Storm CtlSpd-Acc/Slow(A), CtlSpd-Acc/EndRdx(43), CtlSpd-Rng/Slow(43), CtlSpd-EndRdx/Rchg/Slow(43)
Level 44: Frozen Armor LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-Def(45), LkGmblr-Rchg+(45)
Level 47: Hoarfrost Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(48), Dct'dW-Heal/EndRdx/Rchg(48), Dct'dW-EndRdx/Rchg(48), Dct'dW-Heal/Rchg(50)
Level 49: Hibernate RechRdx-I(A)
------------
Level 1: Brawl KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(50), KntkC'bat-Knock%(50)
Level 1: Sprint ULeap-Stlth(A)
Level 2: Rest Empty(A)
Level 1: Defiance
Level 2: Ninja Run
Level 6: Chemical Ammunition
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition
------------
Set Bonus Totals:
22% DamageBuff(Smashing)
22% DamageBuff(Lethal)
22% DamageBuff(Fire)
22% DamageBuff(Cold)
22% DamageBuff(Energy)
22% DamageBuff(Negative)
22% DamageBuff(Toxic)
22% DamageBuff(Psionic)
21.4% Defense(Smashing)
21.4% Defense(Lethal)
3% Defense(Fire)
3% Defense(Cold)
3% Defense(Energy)
3% Defense(Negative)
3% Defense(Psionic)
20.2% Defense(Melee)
3% Defense(Ranged)
3% Defense(AoE)
2% Enhancement(RunSpeed)
2% Enhancement(JumpSpeed)
2% Enhancement(JumpHeight)
2% Enhancement(FlySpeed)
65% Enhancement(RechargeTime)
4% Enhancement(Heal)
45% Enhancement(Accuracy)
3% Enhancement(Immobilize)
5% FlySpeed
180.7 HP (15%) HitPoints
5% JumpHeight
5% JumpSpeed
MezResist(Immobilize) 6.6%
MezResist(Stun) 4.4%
MezResist(Terrorized) 2.2%
20% Perception
11.5% (0.19 End/sec) Recovery
66% (3.32 HP/sec) Regeneration
5.99% Resistance(Fire)
5.99% Resistance(Cold)
1.88% Resistance(Negative)
5% RunSpeed
------------
Set Bonuses:
Devastation
(Pistols)
12% (0.6 HP/sec) Regeneration
27.1 HP (2.25%) HitPoints
3% DamageBuff(All)
Enfeebled Operation
(Subdual)
3% Enhancement(Immobilize)
1.88% Resistance(Negative)
2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
3.75% Enhancement(RechargeTime)
3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
Devastation
(Dual Wield)
12% (0.6 HP/sec) Regeneration
27.1 HP (2.25%) HitPoints
3% DamageBuff(All)
Positron's Blast
(Empty Clips)
2.5% (0.04 End/sec) Recovery
1.58% Resistance(Fire,Cold)
9% Enhancement(Accuracy)
6.25% Enhancement(RechargeTime)
Positron's Blast
(Bullet Rain)
2.5% (0.04 End/sec) Recovery
1.58% Resistance(Fire,Cold)
9% Enhancement(Accuracy)
6.25% Enhancement(RechargeTime)
Positron's Blast
(Psychic Scream)
2.5% (0.04 End/sec) Recovery
1.58% Resistance(Fire,Cold)
9% Enhancement(Accuracy)
6.25% Enhancement(RechargeTime)
Devastation
(Executioner's Shot)
12% (0.6 HP/sec) Regeneration
27.1 HP (2.25%) HitPoints
3% DamageBuff(All)
Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
22.6 HP (1.87%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)
Rectified Reticle
(Concentration)
1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
20% Perception
Adjusted Targeting
(Concentration)
2% DamageBuff(All)
Kinetic Combat
(Boxing)
MezResist(Immobilize) 2.75%
18.1 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Steadfast Protection
(Tough)
3% Defense(All)
Luck of the Gambler
(Weave)
10% (0.5 HP/sec) Regeneration
13.6 HP (1.12%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Combat Jumping)
7.5% Enhancement(RechargeTime)
Obliteration
(Hail of Bullets)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Efficacy Adaptor
(Drain Psyche)
13.6 HP (1.12%) HitPoints
1.5% (0.03 End/sec) Recovery
10% (0.5 HP/sec) Regeneration
2.5% DamageBuff(All)
5% Enhancement(RechargeTime)
Obliteration
(Psychic Shockwave)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Curtail Speed
(Snow Storm)
MezResist(Immobilize) 1.1%
2% Enhancement(Slow)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Luck of the Gambler
(Frozen Armor)
10% (0.5 HP/sec) Regeneration
13.6 HP (1.12%) HitPoints
9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
7.5% Enhancement(RechargeTime)
Doctored Wounds
(Hoarfrost)
MezResist(Terrorized) 2.2%
1.26% Resistance(Fire,Cold)
4% Enhancement(Heal)
5% Enhancement(RechargeTime)
Kinetic Combat
(Brawl)
MezResist(Immobilize) 2.75%
18.1 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------| -
Ah, but this is what makes soloing a blaster SO much fun, the thrill of the kill or be killed.
-
-
Quote:If everything you say is true (about being kicked just by looking at the characters build), then it is just strait up ignorance of other players and nothing I've ever witnessed directly to say anything about. The Ice/Sonic 'troller is the only "odd" build to me, and definately not kickable due to powerset choices.
Fire/Fire - Tanker
Storm/Elec - Defender
Rad/Ice - Blaster
Earth/Sonic - Controller
Sonic/Sonic - Defender
FF/Archery - Defender
Now regarding Mids and me.
I use mids to look at all my power choices, figure out what I want to take and when, and how I want to slot it, what sets are available and what bonuses they offer.
Am I going for +Rech I can look at how many slots the power needs and if an extra 1% recharge is worth another slot, depending on what set I use. How much of a difference does 4-slotting this power make from 5-slotting. Mid's is a great tool to maximize the potential of a toon and its powers, without being a min/max fotm build.
While I do have some FoTM builds (Fire/MM and Elm/SD) these were both born out of concept. I had wanted a Fire/Mental character since first starting this game, so when Mental Manipulation was first announced for blasters I knew what I was making with it, I had no idea what powers would even be in the set however I knew I wanted to make one.
I originally never thought I'd make a Shield character ever (maybe a MA/SD) until I thought of a concept for an Energy Melee (EM)/Shield (SD) character using the Energy Shield costume part. I'm not a redside player so that left me with a SD/EM tank. When Electric Melee (Elm) was announced for Scrappers I already had my Elm/Nin Stalk, and new I liked Elm, so I re-rolled the concept as a Elm/SD, again before any had even been able to be made in game I knew what I was making.
Other then that my list of characters includes:
50 Nrg/Nrg blaster
50 Ice/Elec blaster
50 SD/EM Tank
50 Claw/Fire Scrap
50 Claw/WP scrap
44 DP/MM blaster
44 Arch/MM blaster(to compare to Fire/MM but never finished)
41 Fire/EM (Blue fire!) blaster
38 Nrg/Elec Blaster
38 Ice/Psi Dom
35 Ice/MM Blaster (put on hold due to the DP release)
34 Elm/Nin Stalker
28 TA/Dark 'Fender
24 FM/SD (to compare to Elm/SD and I liked Elm/SD better)
23 Dark/DP 'Fender
Thats everything above 22 I have, I don't consider a toon "alive" until SO range.
So I am far from a min/max fotm player, but have never found myself kicked from a team for build, only once was I asked to leave a tf and that was due to the leader thinking a second tank would be more useful on a respec trial then a second blaster, in which case I wouldn't have wanted to team with someone with that mindset anyway. -
Quote:On my Fire/MM without any EndRedux slotted in Inferno and Drain Psyche 6-slotted with Efficacy Adaptor, I need 8 targets to overcap recovery to keep it capped post Nuking, however. I only have SS, CJ, and Temp Invuln running, and typically 2 will shut off, but its a crapshoot which one will stay on, I'd have to think regardless, it would not be a goal worth shooting for.Inferno costs 20.8 Endurance.
Inferno's detailed info says
I can achieve over 1000% recovery rate on my MM Blaster with Drain Psyche.
I can achieve 97% end reduction slotting on Inferno which reduces the cost to 10.5 endurance.
I can obtain +Endurance accolades which grant +10 endurance total.
I am running Tough, Weave, Maneuvers and Assault... maybe Tactics too.
I'm assuming that firing Inferno in this scenario costs 10.5 Endurance on activation, then drops 100 endurance if I hit an enemy and bottoms out my 110 endurance and drops my toggles.
If I achieve set bonuses that increase my endurance even higher will my toggles go down when I fire Inferno? If there's a possiblity of "No", how much of a margin should I shoot for? I understand I'd need to make sure I fire it with full endurance.
Assuming I have full (or nearly full) endurance, have 115 endurance, have 97% endurance reduction slotting in Inferno, and have over 1000% recovery, can I fire Inferno, hit enemies and keep my toggles on?
*EDIT* Oh yeah, I searched on the forums for similar questions and found one similar.
Link to thread on same topic. However, I think the situation was slightly different when the other thread was started. I didn't search for every nuke in every section though. I'm a slacker.
You can overcome the -Recov but unfortunately you lose 100% of the end you have. -
Quote:PFF is probably clicked and its probably in PVP mode, make sure to untoggle PFF and switch to PVE mode (top right corner).If you really have that high of defense, personnal force field might be clicked. And while it's up you can't attack or command your pets. Just to make sure you don't think you'll always be softcapped to everything.
(Though...with personnal force field, positionnal defense should also be high.) -
Quote:More food for thought (an actual demo build of what I do), here is my DP/MM//Cold's final build (only 6 lvls away from 50).Thanks folks, good food for thought. MutantX, that's pretty much where I was going. I'm usually able to build decent amounts of 1 or 2 other things aside from Defense, and on a Sonic/Elec it *seems* like Recharge isn't as important as most builds; Siren's lasts long enough to just focus on wrecking one mob at a time in complete safety. Yeah, kinda slow soloing, but I really, really dislike wearing a groove in the street from hospitals to mish doors.
It has capped S/L def, 65% global Rech, and 22% global dam, 45% global acc, +180 HP (HP is capped with Hoarfrost that is on a 1.5 min downtime (9 min base rech)), and an extra 66% regen, and Drain Psyche is on a 23 second cool down.
Not that a Sonic/Elec could really use all of these sets, but it'll help to show how different things can compliment each other in a build.
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Zero Defex: Level 50 Mutation Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Mental Manipulation
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Cold Mastery
Hero Profile:
------------
Level 1: Pistols Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(7), Dev'n-Acc/Dmg/EndRdx/Rchg(15)
Level 1: Subdual Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(5), Enf'dOp-Acc/EndRdx(13), Enf'dOp-Immob/Rng(19), Enf'dOp-Acc/Immob/Rchg(27), Enf'dOp-Acc/Immob(31)
Level 2: Dual Wield Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(7), Dev'n-Acc/Dmg/EndRdx/Rchg(15)
Level 4: Empty Clips Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(13), Posi-Dmg/Rng(17), Posi-Acc/Dmg/EndRdx(36)
Level 6: Swap Ammo
Level 8: Bullet Rain Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(9), Posi-Dmg/Rng(17), Posi-Acc/Dmg/EndRdx(36)
Level 10: Psychic Scream Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(11), Posi-Dmg/Rng(19), Posi-Acc/Dmg/EndRdx(36)
Level 12: Suppressive Fire Para-Acc/Rchg(A)
Level 14: Swift Run-I(A)
Level 16: Health RgnTis-Regen+(A)
Level 18: Executioner's Shot Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(21), Dev'n-Dmg/Rchg(21), Dev'n-Acc/Dmg/EndRdx/Rchg(23)
Level 20: Stamina P'Shift-EndMod(A), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc/Rchg(34), P'Shift-EndMod/Acc(46), P'Shift-End%(46)
Level 22: Concentration Rec'dRet-ToHit(A), Rec'dRet-Pcptn(23), AdjTgt-Rchg(37), AdjTgt-ToHit/Rchg(37)
Level 24: Boxing KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(27)
Level 26: Tough S'fstPrt-ResDam/Def+(A)
Level 28: Weave LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Def(29), LkGmblr-Rchg+(31)
Level 30: Combat Jumping LkGmblr-Rchg+(A)
Level 32: Hail of Bullets Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Drain Psyche Efficacy-EndMod(A), Efficacy-EndMod/Rchg(37), Efficacy-EndMod/Acc/Rchg(40), Efficacy-Acc/Rchg(42), Efficacy-EndMod/Acc(42), Efficacy-EndMod/EndRdx(42)
Level 38: Psychic Shockwave Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 41: Snow Storm CtlSpd-Acc/Slow(A), CtlSpd-Acc/EndRdx(43), CtlSpd-Rng/Slow(43), CtlSpd-EndRdx/Rchg/Slow(43)
Level 44: Frozen Armor LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-Def(45), LkGmblr-Rchg+(45)
Level 47: Hoarfrost Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(48), Dct'dW-Heal/EndRdx/Rchg(48), Dct'dW-EndRdx/Rchg(48), Dct'dW-Heal/Rchg(50)
Level 49: Hibernate RechRdx-I(A)
------------
Level 1: Brawl KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(50), KntkC'bat-Knock%(50)
Level 1: Sprint ULeap-Stlth(A)
Level 2: Rest Empty(A)
Level 1: Defiance
Level 2: Ninja Run
Level 6: Chemical Ammunition
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition
------------
Set Bonus Totals:
22% DamageBuff(Smashing)
22% DamageBuff(Lethal)
22% DamageBuff(Fire)
22% DamageBuff(Cold)
22% DamageBuff(Energy)
22% DamageBuff(Negative)
22% DamageBuff(Toxic)
22% DamageBuff(Psionic)
21.4% Defense(Smashing)
21.4% Defense(Lethal)
3% Defense(Fire)
3% Defense(Cold)
3% Defense(Energy)
3% Defense(Negative)
3% Defense(Psionic)
20.2% Defense(Melee)
3% Defense(Ranged)
3% Defense(AoE)
2% Enhancement(RunSpeed)
2% Enhancement(JumpSpeed)
2% Enhancement(JumpHeight)
2% Enhancement(FlySpeed)
65% Enhancement(RechargeTime)
4% Enhancement(Heal)
45% Enhancement(Accuracy)
3% Enhancement(Immobilize)
5% FlySpeed
180.7 HP (15%) HitPoints
5% JumpHeight
5% JumpSpeed
MezResist(Immobilize) 6.6%
MezResist(Stun) 4.4%
MezResist(Terrorized) 2.2%
20% Perception
11.5% (0.19 End/sec) Recovery
66% (3.32 HP/sec) Regeneration
5.99% Resistance(Fire)
5.99% Resistance(Cold)
1.88% Resistance(Negative)
5% RunSpeed
------------
Set Bonuses:
Devastation
(Pistols)
12% (0.6 HP/sec) Regeneration
27.1 HP (2.25%) HitPoints
3% DamageBuff(All)
Enfeebled Operation
(Subdual)
3% Enhancement(Immobilize)
1.88% Resistance(Negative)
2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
3.75% Enhancement(RechargeTime)
3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
Devastation
(Dual Wield)
12% (0.6 HP/sec) Regeneration
27.1 HP (2.25%) HitPoints
3% DamageBuff(All)
Positron's Blast
(Empty Clips)
2.5% (0.04 End/sec) Recovery
1.58% Resistance(Fire,Cold)
9% Enhancement(Accuracy)
6.25% Enhancement(RechargeTime)
Positron's Blast
(Bullet Rain)
2.5% (0.04 End/sec) Recovery
1.58% Resistance(Fire,Cold)
9% Enhancement(Accuracy)
6.25% Enhancement(RechargeTime)
Positron's Blast
(Psychic Scream)
2.5% (0.04 End/sec) Recovery
1.58% Resistance(Fire,Cold)
9% Enhancement(Accuracy)
6.25% Enhancement(RechargeTime)
Devastation
(Executioner's Shot)
12% (0.6 HP/sec) Regeneration
27.1 HP (2.25%) HitPoints
3% DamageBuff(All)
Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
22.6 HP (1.87%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)
Rectified Reticle
(Concentration)
1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
20% Perception
Adjusted Targeting
(Concentration)
2% DamageBuff(All)
Kinetic Combat
(Boxing)
MezResist(Immobilize) 2.75%
18.1 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Steadfast Protection
(Tough)
3% Defense(All)
Luck of the Gambler
(Weave)
10% (0.5 HP/sec) Regeneration
13.6 HP (1.12%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Combat Jumping)
7.5% Enhancement(RechargeTime)
Obliteration
(Hail of Bullets)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Efficacy Adaptor
(Drain Psyche)
13.6 HP (1.12%) HitPoints
1.5% (0.03 End/sec) Recovery
10% (0.5 HP/sec) Regeneration
2.5% DamageBuff(All)
5% Enhancement(RechargeTime)
Obliteration
(Psychic Shockwave)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Curtail Speed
(Snow Storm)
MezResist(Immobilize) 1.1%
2% Enhancement(Slow)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Luck of the Gambler
(Frozen Armor)
10% (0.5 HP/sec) Regeneration
13.6 HP (1.12%) HitPoints
9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
7.5% Enhancement(RechargeTime)
Doctored Wounds
(Hoarfrost)
MezResist(Terrorized) 2.2%
1.26% Resistance(Fire,Cold)
4% Enhancement(Heal)
5% Enhancement(RechargeTime)
Kinetic Combat
(Brawl)
MezResist(Immobilize) 2.75%
18.1 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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Quote:I usually will add +Dmg to my blaster in the 20-30% range, and to me it is noticeable. I also use them as a means to not completely have to 5-6 slot my single target attacks, since I can 4-slot Devastation (Acc/Dam, Dam/End, Dam/Rech, and the Quad) and with +22% Dam, they each do more damage then 3-slotted for damage with strait IOs/SOs.Hey folks. I'm bringing up a Sonic/Elec, and playing around in Mids, it seems like the build will be able to squeeze in some decent +Dam from IOs. I was wondering if there was a general sentiment regarding the desired minimum level of +Dam, sort of the way that +Def becomes really noticeable after you hit 25% or so.
This helps me to overall really slot for other things, Rech/Def that people above mention because I'm spared a few extra slots, which REALLY help on a blaster.
Overall I feel that as long as you gather at least 20% damage its worth it. -
Quote:Actually it was completely out of line in terms of IO set bonuses, not just squishies being survivable. Nothing gave that much of a bonus for that little of an investment, despite your "magic trick" post, it was still too much of a bonus for 2-3 slots, end of story.You have to wonder if and when the S/L nerf is coming. BotZ was never out of line in terms of enhancement values, but it was out of line, in terms of letting squishies build survivability.
Quote:Just from Castle's post
Read as too many people were doing it.
Quote:You also have to wonder how many of the apologists for the current nerf will be coming up with new and even more extreme excuses for why X IO is out of line and had to be nerfed. And how it won't be punishing the players for playing the game. -
Quote:That should work quite well on teams, but after having played a defense build, you may feel even more squish. My Fire/MM//Force is a strait up +dmg/+rech (34% dam, 80% rech (150 w/hasten,2 secs off perma). He is quite formidable, but walks the line of success and fail quite finely.While soft cap was verrrrrry nice on my NRG/Elec Blaster, I have been tossing an idea around in my head.
I am thinking of bringing my blaster back to his roots...Get as much Dmg/Recharge as humanly possible!
But I was also thinking of switching up from Force to Cold for my epic and losing my Repulsive Bomb is a bit disheartening. Right now I hit Build Up + Aim. Hit them with Repuslive bomb which does some good AOE dmg(and knock down) and then hit them with Explosive Blast which does some great AOE dmg(and knock back).
Then again Snow Storm (slow), Horfrost(heal), Icesheild, and then Hibernoob, it could be worth it. Crank up the dmg, hit them with Exp Blast, anyone that charges with my cone attach, and then single target anyone that survived...Pure offence, prehpas use power push to control Boss's and Eb's until everyone else is cleaned up.
Anyone going to go pure offence?
I've recently been building my DP/MM//Cold to cap S/L and he's much more of a threat to all things around him. I'm at 28% @ lvl 43 and will be capped at lvl 45 once I slot Frozen Armor. Playstyles vary greatly, but the DP is already taken down things my fire/mm hadn't dreamed of (+3/4 Malta for one thing).
I had a Fire/EM with 30% ranged defense but I never really liked the way it felt, I'm not a "ranged" blaster by any means, I'm a Blaster, from near or afar and the S/L Defense works better for me. -
Quote:It wasn't really too much of an effort, I have more Mids builds then live builds so this was a slightly modified ranged capped build (With Full BoTZ sets it would be capped). You could always go for a S/L build (thats what I primarily build for since IME S/L covers a wider range of attacks then a Ranged build, plus I like getting up in the faces of what I'm fighting).Thank you for the effort its a very good build, and seeing the effort you put in makes me sorry I didn't spell out that this built specifically for exemplaring down. It is softcapped at level 50 but where it really shines is when it exemplars down to level 15 where it still has 27% ranged defense.
-
QFT. Despite some tweaks needing to be made (lower recharge on HoB mostly), DP/ does not perform nearly as horribly as the hyperbole seems to make it sound. I am reliably killing +1 and +2 minions with build up, BU+PSW+HoB takes care of minions and most of the LTs HP or all of it. So far I've built this blaster like I do all the rest and it is not performing so horribly worse then any other blaster I've played, in fact my DP/MM is performing on par with everything I've played to this point, (Fire/MM, Arch/MM, Fire/EM, Nrg/Nrg, Nrg/Elm, Ice/Elm, Ice/MM), and specifically the Fire/MM, Arch/MM and Ice/MM.
-
Quote:This is the important thing to look at, it gives the 3.75 S/L in four slots vs 3.13% Ranged and AoE Defense in 3 slots. Its also a set that is much rarer then the BoTZ since it only drops in lvl ranges 20-35, as opposed to 10-53, and doesn't give any kind of global bonus (BoTZ -KB). The set was just TOO good as a whole, and with those bonuses probably should really have just been a "Unique" set, where you could only slot one whole set per character.I would say it's balanced for what it does, and it's certainly not as good as BotZ was for Ranged and AOE.
Now what would have been a bigger nerf, lowering the total defense for the set, or switching it to unique status where you'd be forced to respec and possibly lose out on your IOs completely? Remember the Gaussian Fix? -
It's late and I'm tired so I haven't read everyones responses, but why does the solution have to be just something done with the respec system?
As it stands now, we can have up to 9 trays of powers, thinking like this what about giving each character several (the figurative, not literal several) , maybe 3-4 trays for IO Enhancements.
Example
Each character can hold up to 40 crafted enhancements, and 10 SO/DO/TO.
Players can craft and hold these 40 IOs regardless of respec or not, or just to craft and hold until they can slot. You can only have the one tray pop up but you can use arrows to scroll back and forth on the regular screen. On the Respec screen you can put your IOs in the IO slots. I think this would jsut be a cool QoL thing for everyone anyway, and has nothing to do with specifically losing IOs during a respec. -
Quote:Here, I have you up to 41% Ranged Defense, only one real travel power, SS, CJ to help manuever, over all better Accuracy (saving things like the Acc in DP, and the HOs in your AoEs.) Should be a relatively easy enough build to pull off, if you don't want to fork over the cash for the LoTG sets, Buy the Serendipity and foregoe some Recharge.Nope this was a pure pve build. And a very very nice one that took some time and effort to get right. I can probably rebuild and come up with something new. My question is why should I have to ? That represents months of effort for me. I sought advice on the forums and from friends on how to build this and went through several iterations on test to get things right.
While I can build a new one faster now, why would I want to? I don't want to be a doomcrier, but on the other thread I saw where castle insinuated he felt that squishies should have a defense cap considerably lower than it is now, whats next to be nerfed ? and just how much should be put in my way to get to good.
Like I said I am very disappointed. After I13 I had thought things were different and they had learned something from that debacle.
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Mental Manipulation
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Force Mastery
Hero Profile:
------------
Level 1: Flares Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(3), Thundr-Acc/Dmg/Rchg(3), Thundr-Dmg/Rchg(5), Thundr-Dmg/EndRdx(5), Thundr-Acc/Dmg(7)
Level 1: Subdual TotHntr-Dam%(A), TotHntr-Acc/Immob/Rchg(7), TotHntr-Immob/Acc(9), TotHntr-Acc/EndRdx(9), TotHntr-EndRdx/Immob(11), TotHntr-Acc/Rchg(11)
Level 2: Fire Blast Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(13), Thundr-Dmg/Rchg(13), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(17)
Level 4: Fire Ball Posi-Acc/Dmg(A), Posi-Dmg/Rchg(34), Posi-Dmg/EndRdx(36), Posi-Dmg/Rng(36), Posi-Acc/Dmg/EndRdx(39)
Level 6: Combat Jumping Ksmt-ToHit+(A)
Level 8: Fire Breath Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(40), Posi-Dmg/Rchg(40), Posi-Dmg/Rng(40), Posi-Acc/Dmg/EndRdx(46)
Level 10: Psychic Scream Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(46), Posi-Dmg/Rchg(50), Posi-Dmg/Rng(50), Posi-Acc/Dmg/EndRdx(50)
Level 12: Aim AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit(17), AdjTgt-EndRdx/Rchg(46)
Level 14: Swift Run-I(A)
Level 16: Health RgnTis-Regen+(A)
Level 18: Blaze Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(19), Thundr-Acc/Dmg/Rchg(19), Thundr-Dmg/Rchg(21), Thundr-Dmg/EndRdx(21), Thundr-Acc/Dmg(23)
Level 20: Stamina EndMod-I(A), EndMod-I(48)
Level 22: Concentration GSFC-Build%(A), GSFC-ToHit/EndRdx(23), GSFC-Rchg/EndRdx(43), GSFC-ToHit/Rchg/EndRdx(45), GSFC-ToHit/Rchg(45), GSFC-ToHit(45)
Level 24: Drain Psyche Dct'dW-Rchg(A), Dct'dW-Heal(25), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-Heal/Rchg(37), Dct'dW-EndRdx/Rchg(37)
Level 26: Blazing Bolt Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(27), Thundr-Acc/Dmg/Rchg(27), Thundr-Dmg/Rchg(29), Thundr-Dmg/EndRdx(29), Thundr-Acc/Dmg(31)
Level 28: World of Confusion CoPers-Conf%(A), CoPers-Conf/EndRdx(31), CoPers-Acc/Rchg(31), CoPers-Acc/Conf/Rchg(33), CoPers-Conf/Rchg(33), CoPers-Conf(33)
Level 30: Hasten RechRdx-I(A), RechRdx-I(36), RechRdx-I(37)
Level 32: Inferno Erad-Dmg(A), Erad-Dmg/Rchg(34), Erad-Acc/Dmg/Rchg(34)
Level 35: Super Speed Clrty-Stlth(A)
Level 38: Psychic Shockwave Erad-Dmg(A), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/Rchg(39)
Level 41: Boxing Stpfy-KB%(A), Stpfy-Acc/Stun/Rchg(42), Stpfy-Stun/Rng(42), Stpfy-Acc/EndRdx(42), Stpfy-EndRdx/Stun(43), Stpfy-Acc/Rchg(43)
Level 44: Tough S'fstPrt-ResDam/Def+(A)
Level 47: Weave LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48)
Level 49: Personal Force Field LkGmblr-Rchg+(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Defiance
Level 4: Ninja Run
------------
Set Bonus Totals:
8.5% DamageBuff(Smashing)
8.5% DamageBuff(Lethal)
8.5% DamageBuff(Fire)
8.5% DamageBuff(Cold)
8.5% DamageBuff(Energy)
8.5% DamageBuff(Negative)
8.5% DamageBuff(Toxic)
8.5% DamageBuff(Psionic)
4.25% Defense(Smashing)
4.25% Defense(Lethal)
4.25% Defense(Fire)
4.25% Defense(Cold)
31.1% Defense(Energy)
31.1% Defense(Negative)
3% Defense(Psionic)
5.5% Defense(Melee)
34.9% Defense(Ranged)
5.5% Defense(AoE)
3.6% Max End
5% Enhancement(Immobilize)
4% Enhancement(Heal)
64% Enhancement(Accuracy)
55% Enhancement(RechargeTime)
4% Enhancement(Confused)
3% Enhancement(Stun)
21% FlySpeed
81.3 HP (6.75%) HitPoints
21% JumpHeight
21% JumpSpeed
MezResist(Held) 2.75%
MezResist(Terrorized) 2.2%
24.5% (0.41 End/sec) Recovery
10% (0.5 HP/sec) Regeneration
5.99% Resistance(Fire)
5.99% Resistance(Cold)
1.26% Resistance(Energy)
1.26% Resistance(Negative)
21% RunSpeed
------------
Set Bonuses:
Thunderstrike
(Flares)
2% (0.03 End/sec) Recovery
2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
7% Enhancement(Accuracy)
4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Trap of the Hunter
(Subdual)
5% Enhancement(Immobilize)
22.6 HP (1.87%) HitPoints
9% Enhancement(Accuracy)
MezResist(Held) 2.75%
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Thunderstrike
(Fire Blast)
2% (0.03 End/sec) Recovery
2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
7% Enhancement(Accuracy)
4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Positron's Blast
(Fire Ball)
2.5% (0.04 End/sec) Recovery
1.58% Resistance(Fire,Cold)
9% Enhancement(Accuracy)
6.25% Enhancement(RechargeTime)
Positron's Blast
(Fire Breath)
2.5% (0.04 End/sec) Recovery
1.58% Resistance(Fire,Cold)
9% Enhancement(Accuracy)
6.25% Enhancement(RechargeTime)
Positron's Blast
(Psychic Scream)
2.5% (0.04 End/sec) Recovery
1.58% Resistance(Fire,Cold)
9% Enhancement(Accuracy)
6.25% Enhancement(RechargeTime)
Adjusted Targeting
(Aim)
2% DamageBuff(All)
1.26% Resistance(Energy,Negative)
Thunderstrike
(Blaze)
2% (0.03 End/sec) Recovery
2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
7% Enhancement(Accuracy)
4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Gaussian's Synchronized Fire-Control
(Concentration)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
22.6 HP (1.87%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)
2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Doctored Wounds
(Drain Psyche)
MezResist(Terrorized) 2.2%
1.26% Resistance(Fire,Cold)
4% Enhancement(Heal)
5% Enhancement(RechargeTime)
Thunderstrike
(Blazing Bolt)
2% (0.03 End/sec) Recovery
2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
7% Enhancement(Accuracy)
4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Coercive Persuasion
(World of Confusion)
4% (0.07 End/sec) Recovery
4% Enhancement(Confused)
4% DamageBuff(All)
10% Enhancement(RechargeTime)
5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative)
Eradication
(Inferno)
1.8% Max End
3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
Eradication
(Psychic Shockwave)
1.8% Max End
3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
Stupefy
(Boxing)
2.5% (0.04 End/sec) Recovery
22.6 HP (1.87%) HitPoints
3% Enhancement(Stun)
6.25% Enhancement(RechargeTime)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Steadfast Protection
(Tough)
3% Defense(All)
Luck of the Gambler
(Weave)
10% (0.5 HP/sec) Regeneration
13.6 HP (1.12%) HitPoints
7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Personal Force Field)
7.5% Enhancement(RechargeTime)
| Copy & Paste this data into Mids' Hero Designer to view the build |
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So playing around with your first build and only swapping APP to //Psi Mastery I took you to the ranged cap, got you 20% damage buff and 75% Recharge. Looking at your second build you have alot more regen/recov, not sure if you feel that would trump faster recharging debuffs/heal and more damage.
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Level 50 Magic Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Dual Pistols
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Psychic Mastery
Hero Profile:
------------
Level 1: Twilight Grasp Theft-Acc/Heal(A), Theft-Acc/EndRdx/Heal(3), Theft-Acc/EndRdx/Rchg(3), Theft-Heal(7), Theft-Heal/Rchg(34)
Level 1: Pistols Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(5), Dev'n-Dmg/Rchg(19), Dev'n-Acc/Dmg/Rchg(37)
Level 2: Dual Wield Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(5), Dev'n-Dmg/Rchg(15), Dev'n-Acc/Dmg/Rchg(17)
Level 4: Tar Patch TmpRdns-Acc/Slow(A), TmpRdns-Acc/Dmg/Slow(9), TmpRdns-Dmg/Slow(11), TmpRdns-Acc/EndRdx(11), TmpRdns-Rng/Slow(15), TmpRdns-EndRdx/Rchg/Slow(48)
Level 6: Empty Clips Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(7), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(19), Posi-Dmg/Rng(46)
Level 8: Darkest Night DampS-ToHitDeb/Rchg(A), DampS-ToHitDeb/Rchg/EndRdx(9)
Level 10: Combat Jumping Zephyr-ResKB(A), Zephyr-Travel(37), LkGmblr-Rchg+(46)
Level 12: Fearsome Stare Cloud-Acc/ToHitDeb(A), Cloud-Acc/Rchg(13), Cloud-Acc/EndRdx/Rchg(13), Cloud-ToHitDeb(43), Cloud-ToHitDeb/EndRdx/Rchg(43), Cloud-%Dam(43)
Level 14: Swap Ammo
Level 16: Swift Run-I(A)
Level 18: Health Heal-I(A)
Level 20: Stamina P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-End%(21), P'Shift-EndMod/Acc/Rchg(25), P'Shift-EndMod/Acc(25)
Level 22: Bullet Rain Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(23), Posi-Dmg/EndRdx(23), Posi-Dmg/Rchg(31), Posi-Dmg/Rng(31)
Level 24: Shadow Fall S'fstPrt-ResDam/Def+(A), LkGmblr-Rchg+(31)
Level 26: Howling Twilight RzDz-Acc/Stun/Rchg(A), RzDz-EndRdx/Stun(27), RzDz-Stun/Rng(27)
Level 28: Suppressive Fire Lock-Acc/Hold(A), Lock-Acc/Rchg(29), Lock-Acc/EndRdx/Rchg/Hold(29), Lock-Rchg/Hold(36), Lock-EndRdx/Rchg/Hold(36), Lock-%Hold(42)
Level 30: Super Jump Zephyr-ResKB(A), Zephyr-Travel(37)
Level 32: Dark Servant Cloud-Acc/ToHitDeb(A), Cloud-Acc/Rchg(33), Cloud-Acc/EndRdx/Rchg(33), Cloud-ToHitDeb(33), Cloud-ToHitDeb/EndRdx/Rchg(34), Cloud-%Dam(34)
Level 35: Piercing Rounds Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(36), Posi-Dmg/EndRdx(40), Posi-Dmg/Rng(42), Posi-Dmg/Rchg(46)
Level 38: Executioner's Shot Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(39), Thundr-Acc/Dmg/EndRdx(39), Thundr-Dmg/EndRdx(39), Thundr-Dmg/Rchg(40), Thundr-Dmg/EndRdx/Rchg(40)
Level 41: Maneuvers LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42)
Level 44: Dominate BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(45), BasGaze-Rchg/Hold(45), BasGaze-EndRdx/Rchg/Hold(45)
Level 47: World of Confusion CoPers-Conf(A), CoPers-Conf/Rchg(48), CoPers-Acc/Conf/Rchg(48), CoPers-Acc/Rchg(50), CoPers-Conf/EndRdx(50), CoPers-Conf%(50)
Level 49: Mind Over Body S'fstPrt-ResKB(A)
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Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Vigilance
Level 2: Ninja Run
Level 14: Chemical Ammunition
Level 14: Cryo Ammunition
Level 14: Incendiary Ammunition
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Set Bonus Totals:
20.5% DamageBuff(Smashing)
20.5% DamageBuff(Lethal)
20.5% DamageBuff(Fire)
20.5% DamageBuff(Cold)
20.5% DamageBuff(Energy)
20.5% DamageBuff(Negative)
20.5% DamageBuff(Toxic)
20.5% DamageBuff(Psionic)
3% Defense(Smashing)
3% Defense(Lethal)
4.25% Defense(Fire)
4.25% Defense(Cold)
21.4% Defense(Energy)
21.4% Defense(Negative)
3% Defense(Psionic)
3% Defense(Melee)
32.4% Defense(Ranged)
5.5% Defense(AoE)
7.2% Max End
5% Enhancement(Heal)
34% Enhancement(Accuracy)
1.5% Enhancement(JumpHeight)
2.5% Enhancement(Held)
75% Enhancement(RechargeTime)
1.5% Enhancement(FlySpeed)
1.5% Enhancement(RunSpeed)
4% Enhancement(Confused)
1.5% Enhancement(JumpSpeed)
19% FlySpeed
80.1 HP (7.88%) HitPoints
19% JumpHeight
19% JumpSpeed
Knockback (Mag -12)
Knockup (Mag -12)
MezResist(Confused) 5%
MezResist(Held) 7.2%
MezResist(Immobilize) 5%
MezResist(Sleep) 5%
MezResist(Stun) 5%
MezResist(Terrorized) 5%
21.5% (0.36 End/sec) Recovery
44% (1.87 HP/sec) Regeneration
4.73% Resistance(Fire)
4.73% Resistance(Cold)
19% RunSpeed
| Copy & Paste this data into Mids' Hero Designer to view the build |
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