Global Damage Bonus


Adeon Hawkwood

 

Posted

Hey folks. I'm bringing up a Sonic/Elec, and playing around in Mids, it seems like the build will be able to squeeze in some decent +Dam from IOs. I was wondering if there was a general sentiment regarding the desired minimum level of +Dam, sort of the way that +Def becomes really noticeable after you hit 25% or so.


 

Posted

My opinion: don't bother. +Dam is ok, but you get a much better damage increase with +Recharge than you do with +Dam.

Assuming that you slot your attacks with damage enhancements then the actual benefit from +dam IO bonuses is very small simply because it's only enhancing half of your damage. Personally I slot my blaster for Recharge and Defense.


 

Posted

On the bright side, +damage bonuses have more punch when backed up with -resist debuffs. Sonic attacks have no shortage of this.

On the down side, most of the sets with +damage bonuses are not cheap recipes, which can make it an expensive build. If you're not familiar with the going rates for various recipes, I'd suggest searching prices in Wentworths first to see what you're in for.

Quote:
I was wondering if there was a general sentiment regarding the desired minimum level of +Dam, sort of the way that +Def becomes really noticeable after you hit 25% or so.
I sometimes add a bit of +damage when I notice my attack chain regularly leaves enemies with a tiny sliver of life remaining. Just enough to push them over with one less attack, that's noticeable enough to me.


The Bacon Compels You.

 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
My opinion: don't bother. +Dam is ok, but you get a much better damage increase with +Recharge than you do with +Dam.

Assuming that you slot your attacks with damage enhancements then the actual benefit from +dam IO bonuses is very small simply because it's only enhancing half of your damage. Personally I slot my blaster for Recharge and Defense.
I agree with this. More +Recharge bonuses means Aim & Build Up recharge faster, which means more damage.


 

Posted

I use + damage bonuses only when my burst damage is too low. For instance:

If I use my Fire/Energy Blaster, unload all my AoEs, and I consistantly have minions with a sliver of health left I'll slot up a few global damage bonuses until the minions are gone in my opening salvo. If I'm having no sliver minion issues I slot for recharge instead.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

Quote:
Originally Posted by StormDevil View Post
Hey folks. I'm bringing up a Sonic/Elec, and playing around in Mids, it seems like the build will be able to squeeze in some decent +Dam from IOs. I was wondering if there was a general sentiment regarding the desired minimum level of +Dam, sort of the way that +Def becomes really noticeable after you hit 25% or so.
I usually will add +Dmg to my blaster in the 20-30% range, and to me it is noticeable. I also use them as a means to not completely have to 5-6 slot my single target attacks, since I can 4-slot Devastation (Acc/Dam, Dam/End, Dam/Rech, and the Quad) and with +22% Dam, they each do more damage then 3-slotted for damage with strait IOs/SOs.

This helps me to overall really slot for other things, Rech/Def that people above mention because I'm spared a few extra slots, which REALLY help on a blaster.

Overall I feel that as long as you gather at least 20% damage its worth it.


Active 50s:
Zero Defex: DP/MM//Mace Blaster
Mutant X-7: Fire/MM//Mace Blaster
Running my Kin/EA gloriously
Come on I21!!!
Quote:
Originally Posted by Arcanaville View Post
Sure, the devs are supposed to listen to their customers, mister business 101 out there. And if I decide to start suggesting that the devs change the game from being about superheroes and supervillains to being about clowns that is my right as well, and technically Paragon Studios is supposed to pay attention to me. But I hope strongly that they assume a meth-head somehow managed to hack into my forum account and make paper airplanes out of my posts, because I hope they recognize stupid when they see it. I assume they will recognize futile just as accurately.

 

Posted

Thanks folks, good food for thought. MutantX, that's pretty much where I was going. I'm usually able to build decent amounts of 1 or 2 other things aside from Defense, and on a Sonic/Elec it *seems* like Recharge isn't as important as most builds; Siren's lasts long enough to just focus on wrecking one mob at a time in complete safety. Yeah, kinda slow soloing, but I really, really dislike wearing a groove in the street from hospitals to mish doors.


 

Posted

For what it's worth, here's my two cents: I see damage as icing on the cake. +defense and +recharge are more important on my Blasters, but I like fitting in what +damage I can as well. It starts you off from a more powerful base to build Defiance off of, popping reds, etc. It shouldn't be sought out over certain other characteristics, but it is a worthwhile thing to add in.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

Yeah, +Def and +Rech were my priorities, but during the course of playing around in Mids, I noticed that I had picked up some +Dam in there, too. I just wanted to get a feel for around about what bonus you really noticed the difference. 20% sounds about where my build is at now.


 

Posted

Quote:
Originally Posted by StormDevil View Post
Thanks folks, good food for thought. MutantX, that's pretty much where I was going. I'm usually able to build decent amounts of 1 or 2 other things aside from Defense, and on a Sonic/Elec it *seems* like Recharge isn't as important as most builds; Siren's lasts long enough to just focus on wrecking one mob at a time in complete safety. Yeah, kinda slow soloing, but I really, really dislike wearing a groove in the street from hospitals to mish doors.
More food for thought (an actual demo build of what I do), here is my DP/MM//Cold's final build (only 6 lvls away from 50).

It has capped S/L def, 65% global Rech, and 22% global dam, 45% global acc, +180 HP (HP is capped with Hoarfrost that is on a 1.5 min downtime (9 min base rech)), and an extra 66% regen, and Drain Psyche is on a 23 second cool down.

Not that a Sonic/Elec could really use all of these sets, but it'll help to show how different things can compliment each other in a build.

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Zero Defex: Level 50 Mutation Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Mental Manipulation
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Cold Mastery

Hero Profile:
------------
Level 1: Pistols Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(7), Dev'n-Acc/Dmg/EndRdx/Rchg(15)
Level 1: Subdual Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(5), Enf'dOp-Acc/EndRdx(13), Enf'dOp-Immob/Rng(19), Enf'dOp-Acc/Immob/Rchg(27), Enf'dOp-Acc/Immob(31)
Level 2: Dual Wield Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(7), Dev'n-Acc/Dmg/EndRdx/Rchg(15)
Level 4: Empty Clips Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(13), Posi-Dmg/Rng(17), Posi-Acc/Dmg/EndRdx(36)
Level 6: Swap Ammo
Level 8: Bullet Rain Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(9), Posi-Dmg/Rng(17), Posi-Acc/Dmg/EndRdx(36)
Level 10: Psychic Scream Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(11), Posi-Dmg/Rng(19), Posi-Acc/Dmg/EndRdx(36)
Level 12: Suppressive Fire Para-Acc/Rchg(A)
Level 14: Swift Run-I(A)
Level 16: Health RgnTis-Regen+(A)
Level 18: Executioner's Shot Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(21), Dev'n-Dmg/Rchg(21), Dev'n-Acc/Dmg/EndRdx/Rchg(23)
Level 20: Stamina P'Shift-EndMod(A), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc/Rchg(34), P'Shift-EndMod/Acc(46), P'Shift-End%(46)
Level 22: Concentration Rec'dRet-ToHit(A), Rec'dRet-Pcptn(23), AdjTgt-Rchg(37), AdjTgt-ToHit/Rchg(37)
Level 24: Boxing KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(27)
Level 26: Tough S'fstPrt-ResDam/Def+(A)
Level 28: Weave LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Def(29), LkGmblr-Rchg+(31)
Level 30: Combat Jumping LkGmblr-Rchg+(A)
Level 32: Hail of Bullets Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Drain Psyche Efficacy-EndMod(A), Efficacy-EndMod/Rchg(37), Efficacy-EndMod/Acc/Rchg(40), Efficacy-Acc/Rchg(42), Efficacy-EndMod/Acc(42), Efficacy-EndMod/EndRdx(42)
Level 38: Psychic Shockwave Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 41: Snow Storm CtlSpd-Acc/Slow(A), CtlSpd-Acc/EndRdx(43), CtlSpd-Rng/Slow(43), CtlSpd-EndRdx/Rchg/Slow(43)
Level 44: Frozen Armor LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-Def(45), LkGmblr-Rchg+(45)
Level 47: Hoarfrost Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(48), Dct'dW-Heal/EndRdx/Rchg(48), Dct'dW-EndRdx/Rchg(48), Dct'dW-Heal/Rchg(50)
Level 49: Hibernate RechRdx-I(A)
------------
Level 1: Brawl KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(50), KntkC'bat-Knock%(50)
Level 1: Sprint ULeap-Stlth(A)
Level 2: Rest Empty(A)
Level 1: Defiance
Level 2: Ninja Run
Level 6: Chemical Ammunition
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition
------------
Set Bonus Totals:
22% DamageBuff(Smashing)
22% DamageBuff(Lethal)
22% DamageBuff(Fire)
22% DamageBuff(Cold)
22% DamageBuff(Energy)
22% DamageBuff(Negative)
22% DamageBuff(Toxic)
22% DamageBuff(Psionic)
21.4% Defense(Smashing)
21.4% Defense(Lethal)
3% Defense(Fire)
3% Defense(Cold)
3% Defense(Energy)
3% Defense(Negative)
3% Defense(Psionic)
20.2% Defense(Melee)
3% Defense(Ranged)
3% Defense(AoE)
2% Enhancement(RunSpeed)
2% Enhancement(JumpSpeed)
2% Enhancement(JumpHeight)
2% Enhancement(FlySpeed)
65% Enhancement(RechargeTime)
4% Enhancement(Heal)
45% Enhancement(Accuracy)
3% Enhancement(Immobilize)
5% FlySpeed
180.7 HP (15%) HitPoints
5% JumpHeight
5% JumpSpeed
MezResist(Immobilize) 6.6%
MezResist(Stun) 4.4%
MezResist(Terrorized) 2.2%
20% Perception
11.5% (0.19 End/sec) Recovery
66% (3.32 HP/sec) Regeneration
5.99% Resistance(Fire)
5.99% Resistance(Cold)
1.88% Resistance(Negative)
5% RunSpeed



------------
Set Bonuses:
Devastation
(Pistols)
12% (0.6 HP/sec) Regeneration
27.1 HP (2.25%) HitPoints
3% DamageBuff(All)


Enfeebled Operation
(Subdual)
3% Enhancement(Immobilize)
1.88% Resistance(Negative)
2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
3.75% Enhancement(RechargeTime)
3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)


Devastation
(Dual Wield)
12% (0.6 HP/sec) Regeneration
27.1 HP (2.25%) HitPoints
3% DamageBuff(All)


Positron's Blast
(Empty Clips)
2.5% (0.04 End/sec) Recovery
1.58% Resistance(Fire,Cold)
9% Enhancement(Accuracy)
6.25% Enhancement(RechargeTime)


Positron's Blast
(Bullet Rain)
2.5% (0.04 End/sec) Recovery
1.58% Resistance(Fire,Cold)
9% Enhancement(Accuracy)
6.25% Enhancement(RechargeTime)


Positron's Blast
(Psychic Scream)
2.5% (0.04 End/sec) Recovery
1.58% Resistance(Fire,Cold)
9% Enhancement(Accuracy)
6.25% Enhancement(RechargeTime)


Devastation
(Executioner's Shot)
12% (0.6 HP/sec) Regeneration
27.1 HP (2.25%) HitPoints
3% DamageBuff(All)


Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
22.6 HP (1.87%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)


Rectified Reticle
(Concentration)
1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
20% Perception


Adjusted Targeting
(Concentration)
2% DamageBuff(All)


Kinetic Combat
(Boxing)
MezResist(Immobilize) 2.75%
18.1 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)


Steadfast Protection
(Tough)
3% Defense(All)


Luck of the Gambler
(Weave)
10% (0.5 HP/sec) Regeneration
13.6 HP (1.12%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)


Luck of the Gambler
(Combat Jumping)
7.5% Enhancement(RechargeTime)


Obliteration
(Hail of Bullets)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)


Efficacy Adaptor
(Drain Psyche)
13.6 HP (1.12%) HitPoints
1.5% (0.03 End/sec) Recovery
10% (0.5 HP/sec) Regeneration
2.5% DamageBuff(All)
5% Enhancement(RechargeTime)


Obliteration
(Psychic Shockwave)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)


Curtail Speed
(Snow Storm)
MezResist(Immobilize) 1.1%
2% Enhancement(Slow)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)


Luck of the Gambler
(Frozen Armor)
10% (0.5 HP/sec) Regeneration
13.6 HP (1.12%) HitPoints
9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
7.5% Enhancement(RechargeTime)


Doctored Wounds
(Hoarfrost)
MezResist(Terrorized) 2.2%
1.26% Resistance(Fire,Cold)
4% Enhancement(Heal)
5% Enhancement(RechargeTime)


Kinetic Combat
(Brawl)
MezResist(Immobilize) 2.75%
18.1 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)






| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1442;712;1424;HEX;|
|78DA8D94E94E135114C7EFD062175ADA52DA02A5947D1118E 19B4BA289A009B1351|
|588264625038C65CC64A6E94C0D7CF30150D98D51C4048D0F E016E3CBF81E2EE359|
|2E5013639CA4FFDFCC99FFB9E79E7BE7B6B83A1D11E2D125A 144A74CCD71162E83B|
|A7A3558ACB99A6BD856F8B65EB5BBA7F5FBFA6A40089195EF 176635ABAC2FABD335|
|CD5C28198E6B9B4EDFD1BBB95AA562575DB5A85B2EBC2E6A9 651A999345C62C65AD|
|1AB10578F6E2225DB36D5AB866BE98E13950FE515D7B0CAFC AAA06B157848D0C38C|
|F5D0708C45C334DCB5C4958AB1A44ED9E63294C0C26B6D30C 311F8B5C785BC3C9F3|
|804E444C31BC2A9B784E677844D71EC6B141B0A86FC9B84C8 16A1659BD0B143E8DA|
|E527185D91A32BFF183D0B3E1FFBFCBEF714F27F20443E12E 29F087D9F099D606F6|
|4BB9783FB804C0D706A9053837F4BDD010D497B88ED61B687 D9DEF287BD0B466F62|
|BB68BA453D3542B5A8C2A1E838B902108AC950EC22B9F2909 8909D27B8F356EEBC9|
|53B4F73E741484D72AA3FB9D54035B7093D3B84F13DC633C2 2E185372D8D40B0825|
|457A9FD07F4886FE038202C366A42F53A24A6D3718B3848E3 9820F7CEDB2BFF60C6|
|F2B84B23C235F364EA1CE24A395F7364548832F279BCE71A8 079ACECB8F24FF9D26|
|D2FD83F193F18B5BF318B8E739B107FE5E45A1ACDE75EEE23 161E80961E4296383B|
|149780EFE01596B806B0D72AD41AE35C8B586B8D610D72A83 0ECB75197E49933EFD|
|8A71C0784D30C0372A17619417618C17618C17618C3BFE067 F09AAFC9CD46B143A5|
|3625C6714089345C2031876422EF7C4287FCBFEBA03C83B35 CE5B34C95B34394F28|
|9CF8E0AC504F25FFF1E9128A0797E841134FDB0B9D9C3DBED 275A7265377DF5677F|
|F1FD797C8D14442B361D0799412CA4D943B287751EEA16828 8B284B28DED7E3ECD8|
|599CEC3994F328175052F877B48ECE001EBB2694084A14A51 92586124749A274A0E|
|CA378BF011A62F586|
|-------------------------------------------------------------------|


Active 50s:
Zero Defex: DP/MM//Mace Blaster
Mutant X-7: Fire/MM//Mace Blaster
Running my Kin/EA gloriously
Come on I21!!!
Quote:
Originally Posted by Arcanaville View Post
Sure, the devs are supposed to listen to their customers, mister business 101 out there. And if I decide to start suggesting that the devs change the game from being about superheroes and supervillains to being about clowns that is my right as well, and technically Paragon Studios is supposed to pay attention to me. But I hope strongly that they assume a meth-head somehow managed to hack into my forum account and make paper airplanes out of my posts, because I hope they recognize stupid when they see it. I assume they will recognize futile just as accurately.