EM/DA For some smashy fun


MutantX_7

 

Posted

I'm dead set on playing an EM/DA brute and have played EM on tanks 3 times now so am very familiar with how it plays, so I am looking specifically on input on the following build, I know it will be fairly expensive on redside, but hopefully will give me something to do until GR gets here.

I went for Melee Defense and some recharge, but is there anything that the brute experts would recommend me changing for survivability or anything other odd things you notice?

Thanks

Villain Plan by Mids' Villain Designer 1.621
http://www.cohplanner.com/

Fantom Ex: Level 50 Mutation Brute
Primary Power Set: Energy Melee
Secondary Power Set: Dark Armor
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Villain Profile:
------------
Level 1: Energy Punch T'Death-Dam%(A), T'Death-Dmg/EndRdx/Rchg(3), T'Death-Acc/Dmg/EndRdx(13), T'Death-Dmg/Rchg(15), T'Death-Dmg/EndRdx(40), T'Death-Acc/Dmg(40)
Level 1: Dark Embrace RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-ResDam(31)
Level 2: Bone Smasher T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(13), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(39), T'Death-Dam%(40)
Level 4: Death Shroud M'Strk-Acc/Dmg/EndRdx(A), M'Strk-Acc/Dmg(5), M'Strk-Dmg/EndRdx(7), C'ngBlow-Dmg/EndRdx(19)
Level 6: Boxing RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(9), RzDz-Acc/EndRdx(31), RzDz-Stun/Rng(31), RzDz-Acc/Stun/Rchg(43)
Level 8: Whirling Hands Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(19), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(39)
Level 10: Obsidian Shield ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(11)
Level 12: Swift Run-I(A)
Level 14: Health RgnTis-Regen+(A)
Level 16: Dark Regeneration Theft-+End%(A), Theft-Acc/EndRdx/Rchg(17), Theft-Heal/Rchg(17), Theft-Acc/Heal(50)
Level 18: Tough S'fstPrt-ResDam/Def+(A)
Level 20: Stamina P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(21)
Level 22: Weave LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx/Rchg(23), LkGmblr-Def/EndRdx(50)
Level 24: Cloak of Darkness LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx/Rchg(25), LkGmblr-Def/EndRdx(46)
Level 26: Murky Cloud RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(27), RctvArm-ResDam(46)
Level 28: Build Up GSFC-Build%(A), GSFC-ToHit/EndRdx(29), GSFC-ToHit(29), GSFC-ToHit/Rchg(34), GSFC-ToHit/Rchg/EndRdx(34), GSFC-Rchg/EndRdx(37)
Level 30: Combat Jumping LkGmblr-Rchg+(A)
Level 32: Energy Transfer T'Death-Dam%(A), T'Death-Dmg/EndRdx/Rchg(33), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/Rchg(33), T'Death-Dmg/EndRdx(34), T'Death-Acc/Dmg(37)
Level 35: Oppressive Gloom RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(36), RzDz-Acc/EndRdx(36), RzDz-Acc/Stun/Rchg(36), RzDz-Immob%(37)
Level 38: Taunt Zinger-Dam%(A)
Level 41: Soul Tentacles Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(43)
Level 44: Dark Obliteration Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
Level 47: Gloom Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(48), Dev'n-Dmg/Rchg(48), Dev'n-Acc/Dmg/EndRdx/Rchg(48)
Level 49: Darkest Night DampS-ToHitDeb/EndRdx(A), DampS-Rchg/EndRdx(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Fury
Level 4: Ninja Run
------------
Set Bonus Totals:
18% DamageBuff(Smashing)
18% DamageBuff(Lethal)
18% DamageBuff(Fire)
18% DamageBuff(Cold)
18% DamageBuff(Energy)
18% DamageBuff(Negative)
18% DamageBuff(Toxic)
18% DamageBuff(Psionic)
20.8% Defense(Smashing)
20.8% Defense(Lethal)
4.25% Defense(Fire)
4.25% Defense(Cold)
6.75% Defense(Energy)
6.75% Defense(Negative)
3% Defense(Psionic)
31.1% Defense(Melee)
6.75% Defense(Ranged)
5.5% Defense(AoE)
1.8% Max End
37.5% Enhancement(RechargeTime)
36% Enhancement(Accuracy)
5% Enhancement(Heal)
3% Enhancement(Immobilize)
4% Enhancement(Stun)
10% FlySpeed
208 HP (13.9%) HitPoints
10% JumpHeight
10% JumpSpeed
MezResist(Held) 8.25%
MezResist(Immobilize) 10.5%
MezResist(Sleep) 1.65%
MezResist(Stun) 2.2%
11.5% (0.19 End/sec) Recovery
42% (2.63 HP/sec) Regeneration
2.52% Resistance(Fire)
2.52% Resistance(Cold)
1.88% Resistance(Negative)
10% RunSpeed



------------
Set Bonuses:
Touch of Death
(Energy Punch)
MezResist(Immobilize) 2.75%
22.5 HP (1.5%) HitPoints
2.5% DamageBuff(All)
MezResist(Held) 2.75%
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)


Reactive Armor
(Dark Embrace)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)


Touch of Death
(Bone Smasher)
MezResist(Immobilize) 2.75%
22.5 HP (1.5%) HitPoints
2.5% DamageBuff(All)
MezResist(Held) 2.75%
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)


Multi Strike
(Death Shroud)
MezResist(Sleep) 1.65%
0.95% Resistance(Fire,Cold)


Razzle Dazzle
(Boxing)
2% (0.03 End/sec) Recovery
22.5 HP (1.5%) HitPoints
2% Enhancement(Stun)
2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)


Obliteration
(Whirling Hands)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)


Impervium Armor
(Obsidian Shield)
2.5% (0.04 End/sec) Recovery


Theft of Essence
(Dark Regeneration)
10% (0.63 HP/sec) Regeneration
1.8% Max End
5% Enhancement(Heal)


Steadfast Protection
(Tough)
3% Defense(All)


Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed


Luck of the Gambler
(Weave)
10% (0.63 HP/sec) Regeneration
16.9 HP (1.13%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)


Luck of the Gambler
(Cloak of Darkness)
10% (0.63 HP/sec) Regeneration
16.9 HP (1.13%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)


Reactive Armor
(Murky Cloud)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)


Gaussian's Synchronized Fire-Control
(Build Up)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
28.1 HP (1.88%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)
2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)


Luck of the Gambler
(Combat Jumping)
7.5% Enhancement(RechargeTime)


Touch of Death
(Energy Transfer)
MezResist(Immobilize) 2.75%
22.5 HP (1.5%) HitPoints
2.5% DamageBuff(All)
MezResist(Held) 2.75%
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)


Razzle Dazzle
(Oppressive Gloom)
2% (0.03 End/sec) Recovery
22.5 HP (1.5%) HitPoints
2% Enhancement(Stun)
2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)


Enfeebled Operation
(Soul Tentacles)
3% Enhancement(Immobilize)
1.88% Resistance(Negative)
2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
3.75% Enhancement(RechargeTime)
3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)


Positron's Blast
(Dark Obliteration)
2.5% (0.04 End/sec) Recovery
1.58% Resistance(Fire,Cold)
9% Enhancement(Accuracy)
6.25% Enhancement(RechargeTime)


Devastation
(Gloom)
12% (0.75 HP/sec) Regeneration
33.7 HP (2.25%) HitPoints
3% DamageBuff(All)


Dampened Spirits
(Darkest Night)
2% DamageBuff(All)






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Active 50s:
Zero Defex: DP/MM//Mace Blaster
Mutant X-7: Fire/MM//Mace Blaster
Running my Kin/EA gloriously
Come on I21!!!
Quote:
Originally Posted by Arcanaville View Post
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Posted

I personally would swap Tough and Murky Cloud. Murky Cloud grants Fire and Cold resist, which I admit is not as needed as S/L resist early on - but it also grants a great deal of endurance drain protection, which is incredibly helpful when fighting Mu.

I would also try to work Hasten into the build somewhere. Even with the defense, Dark Regen is going to be a key survival tool, and the sooner it comes back, the more you can survive. Plus, it boosts your DPS.

Speaking of Dark Regen, it seems very lightly slotted in this build. It is a very expensive power to activate, even with the Theft of Essence proc. I would try to increase its healing and recharge, and reduce its endurance cost.

The rest seems fine on cursory inspection.


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