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Posts
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Joined
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Then I'm going for broadsword/regen
I'm going to call him Harman Russ -
i thought regen might be a bit too "glowy" for the space marine look?
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I have the same problem with another character. When I go invisible I can't use any powers WHATS UP WITH THAT
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I am very interested in this doulos.
I would like to play an assault marine
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Assault
Assault Squads are specialist hand-to-hand fighters, trained for rapid movement and vicious attacks on enemy positions. Assault Marines are often equipped with jump packs, which allow them to close with enemy squads as quickly as possible, and to reach normally inaccessible positions to take out protected artillery emplacements or command centres.
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I am thinking broadsword/invincibility with flight. The broadsword looks sufficiently like a chainsword in my opinion. Will this be ok or does it go against your idea?
I'll be playing tonight from 8 o clock - add me as global friend so I can catch up with you: @mr cuddles -
I can get this power now having taken stealth and grant invis (great for keeping your medic alive)
I know it lasts only 30 seconds but it might be handy for surviving the aggro I get from time to time.
Thoughts? -
This happened to me every now and then until I got my top tier pet and it hasn't happened at all since then.
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You sure you can't crowbar the mortar and the drones into your character concept? They are damn useful powers
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Thematically I'd say assault rifle
Possibly radiation or sonic because they have res debuffs which will stack with acid mortar? -
tactics vary depending on the enemy involved, how many levels they are above me and how good my team are but my main aim is to not let the team attack until I have the aggro sorted.
I always make it clear the team should attack when I say ready because if the aggro isnt contained, they get it when they attack. -
Thanks for reminding me why I only pvp with my friends.
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http://www.m3ta.co.uk/coh/
I wrote this guide just before issue 5 so the numbers are out of date (everything has been nerfed basically) but the theories are still sound and the important powers havent changed. -
Wasn't me!
I originally set the colours to dark blue/light blue and the emblem to the fist but I haven't changed it since then. -
Heh you'd be surprised shannon is a real perfectionist
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I could pretty consistently manage 100% aggro with my inv/mace using taunt,provoke,whirling mace and invincibility.
Some people found it boring to be honest but I always had a laugh -
Although traps does have it's problems, the force field generator is an amazing power - I only get held if I have left my generator behind and as soon as it catches up to me, the hold is cancelled
The only problem then is having to re-toggle leadership and stealth. Gotta love non-toggle based mez protection -
also, the commando has the flamethrower and full auto abilities, and the soldiers have full auto if you give them the level 32 upgrade. So that'll be 3 henchmen with full auto AND the mastermind?? Overpowered?
Another well-researched thread, thanks. -
On The hero side of things there's a lot of roleplaying in galaxy city under galaxy girl. It's a bit too intimidating for me although I do try from time to time.
I don't know if there's a villain equivalent though. Any ideas anybody? -
Sometimes it would be good to seperate your henchmen out into a wide attack pattern (eg to avoid burn patches killing all your guys)... is there an easy way of doing this besides individually ordering your men?
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DEAR DEVS PLEASE GIVE MY MERCENARIES A LASER CANNON IT WOULD MAKE THE GAME BETTER FOR ME AND ALSO PLEASE MAKE CORRUPTORS SECONDARIES BETTER BY MAKING THEM DIFFERENT PLEASE THAT WOULD MAKE THE GAME BETTER FOR ME
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yes, get BiB as a priority - it's really great, then get benumb because it makes bosses, elite boses, heroes into pussycats.
i recommend slotting benumb with 2 acc, 3 recharge eventually, perhaps starting with 1 acc 1 recharge -
It 100% definitely accepts accuracy enhancements, although as I said I have never missed so it might well be auto hit.
I also am nto concinved it actually needs end mod enhancements because even with 2-3 buff icons the endurance recovery is as good as a slotted recovery aura -
As the founder of armoured core, I need to stamp out this shameless egotism being exibited by rock eagle.
I am therefore demoting him to the lowest level member. -
if it's a build for siren's pvp I'd argue you shouldnt have frostworks and also that you should have stamina at level 22.
My build works really well in pvp, the only thing I am going to respec is to swap hover with ice storm purely for when pvping in sirens call.
Having has experience of this build in pvp, I'd argue mine is better for pvp - although teleport is not for all.
also, frost breath is an aoe and uses too much end for too little damage in my opinion. I can't beleive anyone would take frost breath over ice storm. -
Here's my build. No shields, frostworks only and all the debuffs
- works very well in large teams, bit of a slow soloer at times.
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Exported from Ver: 1.7.4.0 of the CoH_CoV Character Builder
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Name: Dry Ice
Level: 39
Archetype: Corruptor
Primary: Ice Blast
Secondary: Cold Domination
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01) --> Ice Blast==> Acc(1)Acc(3)Dmg(3)Dmg(7)Dmg(7)Rechg(17)
01) --> Infrigidate==> Acc(1)Acc(5)
02) --> Ice Bolt==> Acc(2)Acc(5)Dmg(11)Dmg(15)Dmg(15)Rechg(19)
04) --> Snow Storm==> EndRdx(4)Rechg(21)Slow(33)
06) --> Hurdle==> Jump(6)
08) --> Freeze Ray==> Acc(8)Acc(9)Hold(9)Hold(11)Hold(17)Rechg(21)
10) --> Recall Friend==> Rechg(10)
12) --> Ice Storm==> Rechg(12)Rechg(13)Rechg(13)Dmg(31)Dmg(33)Dmg(33)
14) --> Teleport==> EndRdx(14)Range(37)Range(37)
16) --> Health==> Heal(16)
18) --> Bitter Ice Blast==> Acc(18)Acc(19)Dmg(25)Dmg(25)Dmg(27)Rechg(27)
20) --> Stamina==> EndMod(20)EndMod(23)EndMod(23)
22) --> Arctic Fog==> EndRdx(22)DmgRes(29)DmgRes(31)DmgRes(31)
24) --> Hover==> Fly(24)
26) --> Bitter Freeze Ray==> Acc(26)
28) --> Benumb==> Acc(28)Acc(29)Rechg(34)Rechg(34)Rechg(37)
30) --> Frostwork==> Rechg(30)Rechg(34)Heal(36)
32) --> Blizzard==> Dmg(32)
35) --> Sleet==> Rechg(35)Rechg(36)Rechg(36)
38) --> Heat Loss==> Rechg(38)