MrLiberty

Bad at 3 v 3's
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  1. I'm working on data from hero stats. When I get more I'll send it your way, so far up to a little under 8000 defeats and 1 purple drop. (Ouch?) I was after about the same thing, to see where the drop rate was after it was fixed. Hopefully you can use it as I'm not all that familiar with the difference between it and dropstats.
  2. Quote:
    Originally Posted by Nihilii View Post
    -1 or +0, eh. I've started soloing Posi TFs in I13 and never felt any mitigation from the secondary was needed or useful. YMMV, obviously.
    Pretty much this.

    Now that Fire/Ment's get Drain Psyche, Aim, Build up, Blaze, and 3 wide Area AoE's I'm pretty sure that is the way I'd go for any Posi Speed runner.

    I've yet to try one in i16 with the HUGE additions of Build up, Blaze, and Drain Psyche but I would imagine my previous times will be greatly improved upon. I can't really see many if any scrappers (you know I love them) being able to keep up with that.
  3. Hehe I don't know is there really a universal system for the new difficulty options. I always read it as the first number (If less than 4) is + Foe level, the second number being how many heroes you add i.e +6 or +8.
  4. This about what I plan to run after my next respec. I'll miss FSC for MM's and stalkers who try to placate you but webnade is just too good to pass up.

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Scrapper
    Primary Power Set: Fiery Melee
    Secondary Power Set: Regeneration
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Concealment
    Ancillary Pool: Weapon Mastery

    Hero Profile:
    Level 1: Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(3), Mako-Acc/Dmg/EndRdx/Rchg(5), HO:Nucle(5)
    Level 1: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(7), Numna-Heal/EndRdx(7), Heal-I(43)
    Level 2: Cremate -- Mako-Acc/Dmg(A), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(11), HO:Nucle(11)
    Level 4: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(13), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(23), Dct'dW-Heal(36), Dct'dW-Rchg(36)
    Level 6: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(37), P'Shift-End%(37)
    Level 8: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(19), AdjTgt-ToHit/EndRdx/Rchg(37), AdjTgt-EndRdx/Rchg(40), AdjTgt-Rchg(40)
    Level 10: Dull Pain -- Numna-EndRdx/Rchg(A), Numna-Heal(13), Numna-Heal/Rchg(36), Mrcl-EndRdx/Rchg(40), Mrcl-Heal/Rchg(43), Mrcl-Heal/EndRdx/Rchg(43)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
    Level 14: Super Speed -- HO:Micro(A), HO:Micro(15)
    Level 16: Integration -- Numna-Heal/EndRdx(A), Numna-Heal(17), Numna-Heal/Rchg(17)
    Level 18: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(19)
    Level 20: Super Jump -- HO:Micro(A), HO:Micro(21), Winter-ResSlow(21)
    Level 22: Hurdle -- Jump-I(A), Jump-I(23)
    Level 24: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(25), Mrcl-Heal/EndRdx(25), RgnTis-Regen+(46)
    Level 26: Incinerate -- Mako-Acc/Dmg(A), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(27), Mako-Acc/Dmg/EndRdx/Rchg(31), HO:Nucle(34)
    Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(29), Dct'dW-Heal(48), Dct'dW-Rchg(50)
    Level 30: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(31), P'Shift-End%(31)
    Level 32: Greater Fire Sword -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Acc/Rchg(33), Hectmb-Dmg/EndRdx(33), Hectmb-Dam%(34), HO:Nucle(34)
    Level 35: Stealth -- LkGmblr-Rchg+(A)
    Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(39), LkGmblr-EndRdx/Rchg(39), LkGmblr-Def/EndRdx/Rchg(39), RechRdx-I(46)
    Level 41: Web Grenade -- GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(42), GravAnch-Acc/Rchg(42), GravAnch-Immob/EndRdx(42), GravAnch-Hold%(50)
    Level 44: Targeting Drone -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(45), AdjTgt-ToHit/EndRdx/Rchg(45), AdjTgt-EndRdx/Rchg(45), AdjTgt-ToHit/EndRdx(46), Rec'dRet-Pcptn(50)
    Level 47: Invisibility -- LkGmblr-Rchg+(A)
    Level 49: Phase Shift -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  5. My DM/SD is IO'ed to the teeth and yeah he is pretty great for taking down hard targets. I started AV Solo'ing as early as Sister Psyche with inspiration use and grew out of them by the late 40's (Inspirations) Back then though, the best you could hope for as far as spawns went was unyielding setting.

    AV's and AV soloing represents such a small portion of the game, for every mission with an AV there are what... 30... 40 with out one? But +8 spawns can be in every mission now.
    Against 0 and +1 bosses I find that elec holds up just fine as far as ST damage goes. The chain is basically Charged Braw, Chain Induction, CB, Jacobs ladder - repeat. And they go down pretty fast. Thunderstrike also hits like a truck but I usually only use it if I Have a few targets in range.

    I couldn't really tell you though. I have both Elec/SD and DM/SD and enjoy both of them so far. I imagine if you wanted a good middle ground for solo'ing +0/+8's with some possible AV solo'ing tossed in on the side you could maybe put together a DM/SD/Pyre and do it all if you can figure out how to fit everything in. I'm a little anxious myself to see if my Elec/SD can solo some AV's though.
  6. Not for nothin... but my Elec/SD has been running +0/+8 Since about level 32 and its only gotten faster as the levels have just flown by. In the early 30's he would pop a small purple as his defenses were only in the 30% range. By 40 he is at about 40% Melee/Ranged and 32% AoE. If you fight bosses you'll have plenty of time for your two tele nukes to be up each spawn. If not, the spawns between can be easily dealt with if you corner pull so Jacobs Ladder T-Strike and Chain Induction can do their work.

    This is about what I was using by level 34 to do it consistently with no real issues solo. Yeah its kinda tweaked out, but it worked great!

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 34 Magic Scrapper
    Primary Power Set: Electrical Melee
    Secondary Power Set: Shield Defense
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Leaping

    Hero Profile:
    Level 1: Charged Brawl -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(3), P'ngS'Fest-Dmg/Rchg(3), F'dSmite-Acc/Dmg(5)
    Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(7)
    Level 2: Jacobs Ladder -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(7), M'Strk-Dmg/Rchg(9), M'Strk-Acc/EndRdx(9), M'Strk-Acc/Dmg/EndRdx(11), M'Strk-Dmg/EndRdx/Rchg(11)
    Level 4: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(13), LkGmblr-Def/EndRdx(13)
    Level 6: True Grit -- Heal-I(A), Heal-I(15), Heal-I(15), S'fstPrt-ResDam/Def+(17)
    Level 8: Thunder Strike -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(17), M'Strk-Dmg/Rchg(19), M'Strk-Acc/EndRdx(19), M'Strk-Acc/Dmg/EndRdx(21), M'Strk-Dmg/EndRdx/Rchg(21)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(23)
    Level 12: Swift -- Run-I(A)
    Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(23)
    Level 16: Active Defense -- RechRdx-I(A)
    Level 18: Chain Induction -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(25), Mako-Dmg/Rchg(25), Mako-Acc/EndRdx/Rchg(27), Mako-Acc/Dmg/EndRdx/Rchg(27), Mako-Dam%(29)
    Level 20: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(29), RgnTis-Regen+(31)
    Level 22: Stamina -- EndMod-I(A), EndMod-I(31)
    Level 24: Build Up -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(34)
    Level 26: Against All Odds -- EndRdx-I(A)
    Level 28: Phalanx Fighting -- LkGmblr-Rchg+(A)
    Level 30: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
    Level 35: [Empty]
    Level 38: [Empty]
    Level 41: [Empty]
    Level 44: [Empty]
    Level 47: [Empty]
    Level 49: [Empty]
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit



    At 47-50 I'll likely change some slots around and what not, but I like having most of the IO's at level 30 to exemp down for TF's and Flash backs.
  7. I find it sad when my then level 34 (Pre Shield charge) Elec/SD was more survival and could dish out more damage with one small purple insp than my 47 Elec/EA/Mu stalker was while under the effects of overload. (Who is also HP capped during this time).

    If you want something that really can hang with a Scrapper, go brute.
  8. Should be there this week, emping until I get farmed enough, then phasing on my scrapper for a while. :P
  9. I'd say my DM/SD gets top nod at the moment, though my new Elec/SD is right behind him.

    DM/SD has it all, the ST damage is out of this world with soul drain, some decent AoE, and insane survivability between being softcapped and having SL as a heal.

    Elec/SD just hit 38. The two tele-nukes are insane. Been running +1 +8's since level 32 and haven't looked back. Current stats are 40% Melee Defense 37% ranged 30% AoE with 40 or 45% global recharge. When this thing gets IO'ed to the teeth I'm afraid it might take over the top spot by just how much AoE damage it can unleash. So far hasn't really bothered me relying on inspirations here and there after my DM/SD did it all pretty much without.

    For third, that is tough. Probably my Fire/Regen as a PvP toon. Hits like a truck, harder then all get out to kill. Might roll up an Elec/Regen because of how hard Thunderstrike hits and between that and L-Rod might be able to deal with pesky MM's better.

    Least favorite - Easy - My MA/Inv. Was a pain after ED/GDN was a pain all that time before IO's. And now? Nothing really draws me to it that another scrapper in my arsenal can't do better and quicker. Ma gets style points, but not enough to keep me interested it.
  10. Thanks for some of the stuff there 23. Take it easy out there.
  11. Hey! I think I'm kinda jr-ish again. In the sense that I haven't really played the market in 2 or 3 issues. And I *do* need one of those fancy 3% Def IO's for my elec shield coming up.
  12. MrLiberty

    Strange Lag

    I've been having an issue with a rather specific lag - It only occurs when I use AoE powers/hit a lot of targets. (Fireball, Thunderstrike, Shield charge, etc etc etc)

    My Netgraph shows a low green bar.

    My FPS usually runs at about 60 but can dip as low as 35 when this graphics lag hits.

    GPU and CPU temps are normal/cool

    I usually run on maxed settings, there is zero lag running around the city with SS on or anything like that, even when brought down to min settings this lag from AoE powers persists.

    Honestly I don't even know what could be the root cause, here is the info taken from CoH Helper. Any help would be appreciated!

    ---System information gathered by CoH Helper version 0.1.1.8---

    DxDiag gathered at September 21, 2009 22:27 (-04:00)
    Operating System: Windows Vistaâ„¢ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.090302-1506)
    System Manufacturer: Gigabyte Technology Co., Ltd.
    System Model: GA-MA770T-UD3P
    BIOS: Award Modular BIOS v6.00PG
    Central Processor: AMD Phenom(tm) II X3 720 Processor (3 CPUs), ~2.8GHz
    Memory: 4094MB
    .Net Memory Report: 1475MB out of 4093MB available
    Page File: 5239MB (3168MB currently in use)
    C Drive: (WDC WD7500AADS-32L5B1 ATA Device) 599266MB out of 715401MB (83%) free
    D Drive: (TSSTcorp CDDVDW SH-S223B ATA Device) zero-size drive
    Windows directory location: C:\Windows
    DirectX: DirectX 10
    DirectX Diag version: 6.00.6001.18000 (64-bit version)

    Display Notes: No problems found.
    Sound Notes: No problems found.

    No problems found.
    Input Notes: No problems found.

    Monitor: Generic PnP Monitor
    Monitor's Max Resolution: (blank)
    Video Device Name: NVIDIA GeForce GTS 250
    Manufacturer / Chip: NVIDIA / GeForce GTS 250
    Video Memory: 2798 MB
    Driver Version: 8.16.0011.9062
    Driver Date: 8/17/2009 12:57:00 AM
    Driver Language: English

    Sound Device Description: Speakers (Realtek High Definition Audio)
    Driver File: RTKVHD64.sys
    Driver Version: 6.00.0001.5780
    Driver Date: 1/20/2009 2:12:54 AM

    Sound Device Description: Realtek Digital Output (Realtek High Definition Audio)
    Driver File: RTKVHD64.sys
    Driver Version: 6.00.0001.5780
    Driver Date: 1/20/2009 2:12:54 AM


    WMI Information
    Motherboard Manufacturer: Gigabyte Technology Co., Ltd.
    Motherboard Model: (empty)
    Motherboard Product: GA-MA770T-UD3P
    Motherboard Version: x.x
    BIOS Manufacturer: Award Software International, Inc.
    BIOS Name: Award Modular BIOS v6.00PG
    BIOS Version: GBT - 42302e31
    BIOS Release: 20090624000000.000000+000

    Registry Information for Current User
    Resolution: 1920x1030
    3D Resolution: 1920x1024 (Not using renderscale)
    Full Screen: No
    Maximized: Yes
    Screen Position: 0, 0
    Refresh Rate: 60Hz
    Vertical Sync Enabled: Yes

    Physics Quality: High
    Maximum Particles: 50000
    Max Particle Fill? 10.000
    Physics Card Enabled: No

    Anti-aliasing: 4x
    Anisotropic Filtering: 16x
    Texture LOD Bias: Smooth
    Water Effects: High Quality
    Bloom: 1.000 (turned off)
    Depth of Field Enabled: Yes
    Desaturation Effects (Sepia) Enabled: Yes
    Shader Detail: High

    World Texture Level: Very High
    Character Texture Level: Very High
    World Detail Level (Vis_Scale): 2.000
    Entity Detail Level: 2.000
    Shadows Enabled: Yes
    Gamma Correction: 1.000
    Geometry Buffers (VBOs) Enabled: Yes
    Suppression of Extra Player FX Enabled: No
    Suppression of FX When Camera Close Enabled: No
    Close Suppression Range: 3.000
    Show Advertisements: Yes

    Audio Mode: Compatiblity
    3D Audio: No
    FX Sound Volume: 0.122
    Music Sound Volume: 0.099

    Show Advanced Graphics Options: Yes
    Overall Graphics Quality: 1.000
    Reverse Mouse Buttons: No
    Save Login Username: Yes
    Transfer Rate: 164050 bytes/second
    Current Game Version: 1600.20090902.5T2
    Installation Directory: C:\Program Files (x86)\City of Heroes

    Mod files in the Data directory
    No modifications found

    As an *Edit* Verified all Files again and ran in safe mode, even then still saw the graphics lag about the time an AoE power would connect.

    *Edit 2* Running it in min settings my FPS goes from 50-60 up to 90. When I go to fire off an AoE (been using thunder strike) it plummets down below 30. (At Max settings it seems to be dipping as low as 10 FPS sometimes when I end up with 10+ targets)

    Anyone have any ideas? Don't know? I'm at a loss.
  13. First. Lets be real. Two buffed fire blasters that are GOOD are going to make *everyone* corpse blast. That's an awful example. That's like two fire blasters complaining that two Elec/Shields are tele nuking everything and causing them to waste their AoE's.

    On top of that....Throw Spines + Fireball (or Energy Torrent) Is FASTER than a Fire blasters AoE Volley by an whole second.

    Ripper has a 2.17 Activation time, a pretty wide cone, and with the toxic DoT... it hits hard! It might not be quite as hard as headsplitter or GFS but it is a cone attack that when all the DoT hit, it isn't far behind. Its also right around the same speed, if not a little faster than the big hitters. So again if you are corpse blasting against hard targets on a spines scrapper... you shouldn't be doing much better on most of the other primaries. (I think Katana and DM are the only two that are actually faster with their "Big hit")

    Spine burst and impale *are* slow. But they come early and are effective during those levels. Later they can be replaced by an epic attacks that end up much quicker. Spines is fine as is.. its probably better than fine. It does give up ST damage for its awesome AoE potential. But if I wanted a great ST set I'd play my Fire or DM scrappers....

    I'm gonna go check for threads asking for Plant Control, Radiation Emissions, and Fire Blast to be buffed while I'm at it. Make sure I haven't been trolled here.
  14. Not to be mean... but if you are looking to farm, its probably best to skip over advice that suggests you put anymore than 2 slots in FS or advice that marginalizes the advantage of a soft capped defense build. You can get by with 1 acc 1 recharge just fine. Even just one acc is enough to keep it perma double stacked to top off any extra +damage you might need to hit the cap. Given most people slot hotfeet and fireball for damage you only need like 200% to have them capped. The extra 100% help for firecages only, and even then the damage difference isn't horribly significant.

    So, that being said. The build could use a bit of work and could get closer to the soft cap for S/L defense. (I assumed that is what you were going for)

    Here is the build I came up with. 60% Global Recharge 10% +HP (5% less than yours) but 44.6% defense to S/L damage with the same 66.8% Resists. I didn't toss the stealth IO in, but if you want you can always just pitch one in sprint. This should do you fine farming +2's and +3's. For +4's I might adjust a few things for some better Acc. Hasten is Perma with three siphon speeds, and no other real sacrifices are made. With a build like this, you can likely skip flashfire all together in your attack chain and just Cages FS Cages Fireball Cages (Siphon Speed/Transference/etc) and go from there.

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    Level 50 Magic Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Kinetics
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Fire Mastery

    Hero Profile:
    ------------
    Level 1: Char BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(3), BasGaze-Rchg/Hold:30(3), BasGaze-Acc/EndRdx/Rchg/Hold:30(5)
    Level 1: Transfusion Acc-I:50(A), Dct'dW-Heal/EndRdx:50(5), Dct'dW-EndRdx/Rchg:50(7), Dct'dW-Heal/Rchg:50(7), Dct'dW-Heal:50(9), Dct'dW-Heal/EndRdx/Rchg:50(9)
    Level 2: Fire Cages Enf'dOp-EndRdx/Immob:50(A), Enf'dOp-Acc/Rchg:50(11), Enf'dOp-Acc/EndRdx:50(11), Enf'dOp-Immob/Rng:50(13), Enf'dOp-Acc/Immob/Rchg:50(13), Enf'dOp-Acc/Immob:50(15)
    Level 4: Ring of Fire Enf'dOp-Acc/Rchg:50(A), Enf'dOp-EndRdx/Immob:50(15), Enf'dOp-Acc/EndRdx:50(17), Enf'dOp-Immob/Rng:50(17), Enf'dOp-Acc/Immob/Rchg:50(19), Enf'dOp-Acc/Immob:50(19)
    Level 6: Combat Jumping LkGmblr-Rchg+:50(A)
    Level 8: Hurdle Jump-I:50(A)
    Level 10: Siphon Speed Acc-I:50(A), Acc-I:50(21), RechRdx-I:50(23), RechRdx-I:50(23)
    Level 12: Flashfire Amaze-Stun/Rchg:50(A), Amaze-Stun:50(25), Amaze-Acc/Stun/Rchg:50(25), Amaze-EndRdx/Stun:50(27), Amaze-Acc/Rchg:50(27)
    Level 14: Super Jump Jump-I:50(A)
    Level 16: Health Mrcl-Rcvry+:40(A)
    Level 18: Hot Feet Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(21), Oblit-Dmg/Rchg:50(29), Oblit-Acc/Dmg/Rchg:50(29), Oblit-Acc/Dmg/EndRdx/Rchg:50(31), Oblit-%Dam:50(31)
    Level 20: Stamina P'Shift-EndMod:50(A), P'Shift-EndMod/Acc:50(33), P'Shift-EndMod/Rchg:50(33)
    Level 22: Boxing KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(34), KntkC'bat-Dmg/Rchg:35(34), KntkC'bat-Dmg/EndRdx/Rchg:35(34)
    Level 24: Tough S'fstPrt-ResDam/Def+:30(A), GA-3defTpProc:50(36), RctvArm-ResDam/EndRdx:40(36), RctvArm-ResDam/Rchg:40(36), RctvArm-ResDam:40(37), RctvArm-ResDam/EndRdx/Rchg:40(37)
    Level 26: Weave LkGmblr-Rchg+:50(A), LkGmblr-Def:50(37), LkGmblr-Def/EndRdx:50(39)
    Level 28: Hasten RechRdx-I:50(A), RechRdx-I:50(39)
    Level 30: Kick KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(31), KntkC'bat-Dmg/Rchg:35(40), KntkC'bat-Dmg/EndRdx/Rchg:35(40)
    Level 32: Fire Imps SvgnRt-Acc/Dmg:50(A), SvgnRt-Dmg/EndRdx:50(33), SvgnRt-PetResDam:50(39), SvgnRt-Acc/EndRdx:50(42), SvgnRt-Acc/Dmg/EndRdx:50(42), SvgnRt-Acc:50(42)
    Level 35: Transference Efficacy-EndMod/Acc/Rchg:50(A), Efficacy-Acc/Rchg:50(40), Efficacy-EndMod/Acc:50(43), Efficacy-EndMod/Rchg:50(43)
    Level 38: Fulcrum Shift Acc-I:50(A)
    Level 41: Fire Ball Ragnrk-Dmg:50(A), Ragnrk-Dmg/EndRdx:50(43), Ragnrk-Dmg/Rchg:50(45), Ragnrk-Acc/Dmg/Rchg:50(45), Ragnrk-Acc/Rchg:50(45)
    Level 44: Fire Shield RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(46), RctvArm-ResDam:40(46), RctvArm-ResDam/EndRdx/Rchg:40(46)
    Level 47: Jump Kick KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(48), KntkC'bat-Dmg/Rchg:35(50), KntkC'bat-Dmg/EndRdx/Rchg:35(50)
    Level 49: Acrobatics EndRdx-I:50(A)
    ------------
    Level 1: Brawl KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(48), KntkC'bat-Dmg/Rchg:35(48), KntkC'bat-Dmg/EndRdx/Rchg:35(50)
    Level 1: Sprint Empty(A)
    Level 2: Rest Empty(A)
    Level 1: Containment



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    Hope this helps!

    *edit* You could swap obliteration out for multi strike. You lose about 1% worth of defense but get much better end slotting on the power. 43.7% defense is about what my Fire/kin/Stone runs and he had zero issues with out the epic res shield.
  15. Not the most official data but running last night the Stephanie Peebles Arc in Striga on my Elec/SD at level 19 through 22. Bosses were enabled but seldom showed up.

    Tommy One Eye Mission : -1 Level +4 Heroes
    32 Salvage limit filled 3/4 the way through.
    9 recipes

    Defeat all council Agents : -1 +5
    32 Salvage Limit filled
    11 recipes (one being a costume piece)

    Defeat Heracles and his men : -1 +6
    32 Salvage Limit filled at about the half way mark.
    10 recipes

    Didn't track inspirations but despite burning them like crazy would almost always end a fight filled back up.
  16. My 19 Elec/SD started yesterday with the Striga Arc at -1 Foes +4 Heroes.

    At 22 and SO's he moved up to -1 +6 and at 23 gave it a shot with 0 +6. So. Much. Fun! Inspirations are burned often of course.

    My DM/SD, Plant/Storm, Fire/Kin, SD/SS, Spines/SR and a few others have been running at +1 or +2 level +8 Heroes and it has been nothing short of a blast.

    Seriously, regular content has been made fun again! Going into every mission to fight nothing short of an army is just awesome. (That and the new merit rewards for story arcs are nice!)
  17. Quote:
    Originally Posted by TREZEN View Post
    Im planning to knock out a MoITF and MoKhan TF on friday, say about..... 3 pm est to form it. If this works for you let me know, if not i can move the time around.

    I might be able to make 3PM EST tomorrow, I can bring whatever. I'm there for the merits!
  18. MrLiberty

    Bad Lil Kinetic

    15% over the S/L defense cap isn't worth it in most if not all cases when you end up making so many sacrifices elsewhere. 36% global Recharge? No Earth's embrace, No Fire imps, no seismic smash, no char, Recharge time on cinders and flashfire, siphon speed, etc etc.

    Some of it I can understand, imp's don't do *that* much but even boss farming I bring them out once I fall under the aggro cap to help move through them faster, especially on the last few stragglers. You don't really *need* an aoe Mez when LT/Minion farming, but for bosses between fissure and flashfire (on a decent recharge) you can keep them near perma stunned. Also cinders + all the Cages Spam (with purp hold proc) will give you some breathing room if you ever need it.

    FS is over slotted, one acc one recharge is all you really need.

    All in all, I'd say go back, get rid of some of that S/L defense get your recharge up in the 70% range, maybe re evaluate some of your power picks. Assuming you are looking for an optimal build.

    No clue why you would take siphon power, but skip some of the other options mentioned above.

    And also, Mag 4 KB will still get you sent flying by council bosses if you farm them in normal content. If you don't? Don't worry about it.
  19. Was definitely a lot of fun again, cool to see people getting back into some Arena action!
  20. Go Regen, Get Phase shift. You'll always have a few Oh S*** powers around somewhere.
  21. Cool that is definitely good to know! I know for my level up build I'll take both and eventually spec out of one, but I didn't realize havoc was that bad compared to the rest.
  22. I didn't go with Blaze Mastery, instead tried to make my Elec/Shield a little tougher and ended up with this.


    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    Level 50 Magic Scrapper
    Primary Power Set: Electric Melee
    Secondary Power Set: Shield Defense
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Hero Profile:
    ------------
    Level 1: Havoc Punch P'ngS'Fest-Acc/Dmg:30(A), P'ngS'Fest-Dmg/Rchg:30(31), C'ngImp-Acc/Dmg/EndRdx:50(46), C'ngImp-Acc/Dmg/Rchg:50(48), C'ngImp-Acc/Dmg:50(48)
    Level 1: Deflection LkGmblr-Rchg+:50(A), LkGmblr-Def:40(43), LkGmblr-Def/EndRdx:40(43)
    Level 2: Jacobs Ladder Erad-Acc/Rchg:30(A), Erad-Dmg/Rchg:30(3), Erad-Acc/Dmg/Rchg:30(3), Erad-Acc/Dmg/EndRdx/Rchg:30(40), Sciroc-Acc/Dmg/EndRdx:50(42), Sciroc-Dmg/EndRdx:50(43)
    Level 4: Battle Agility LkGmblr-Rchg+:50(A), LkGmblr-Def:50(5), LkGmblr-Def/EndRdx:50(5)
    Level 6: True Grit Numna-Heal:50(A), Numna-Heal/EndRdx:50(7), Numna-Heal/Rchg:50(7), S'fstPrt-ResDam/Def+:30(17), GA-ResDam:50(17), GA-3defTpProc:50(40)
    Level 8: Thunder Strike Armgdn-Dmg/Rchg:50(A), Armgdn-Acc/Dmg/Rchg:50(9), Armgdn-Dmg/EndRdx:50(9), Armgdn-Acc/Rchg:50(11), Armgdn-Dam%:50(11)
    Level 10: Active Defense HO:Membr(A)
    Level 12: Hasten RechRdx-I:50(A), RechRdx-I:50(13), RechRdx-I:50(13)
    Level 14: Super Speed Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(15), Zephyr-ResKB:50(15)
    Level 16: Swift Run-I:50(A)
    Level 18: Chain Induction Hectmb-Dmg/Rchg:50(A), Hectmb-Acc/Dmg/Rchg:50(19), Hectmb-Acc/Rchg:50(19), Hectmb-Dmg/EndRdx:50(21), Hectmb-Dam%:50(21)
    Level 20: Health Numna-Regen/Rcvry+:50(A), Numna-Heal:50(23), Numna-Heal/EndRdx:50(23), Mrcl-Rcvry+:40(25), Mrcl-Heal:40(25), RgnTis-Regen+:30(27)
    Level 22: Stamina P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(27), P'Shift-EndMod/Acc:50(29), P'Shift-End%:50(29)
    Level 24: Phalanx Fighting LkGmblr-Rchg+:50(A)
    Level 26: Against All Odds EndRdx-I:50(A)
    Level 28: Build Up GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(37), GSFC-ToHit/Rchg/EndRdx:50(39), GSFC-Rchg/EndRdx:50(39), GSFC-ToHit/EndRdx:50(39), GSFC-Build%:50(40)
    Level 30: Combat Jumping LkGmblr-Rchg+:50(A), Zephyr-Travel:50(31), Zephyr-Travel/EndRdx:50(31), Zephyr-ResKB:50(34)
    Level 32: Lightning Rod Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(33), Oblit-Dmg/Rchg:50(33), Oblit-Acc/Dmg/Rchg:50(33), Oblit-Acc/Dmg/EndRdx/Rchg:50(34), Oblit-%Dam:50(34)
    Level 35: Shield Charge Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(36), Oblit-Dmg/Rchg:50(36), Oblit-Acc/Dmg/Rchg:50(36), Oblit-Acc/Dmg/EndRdx/Rchg:50(37), Oblit-%Dam:50(37)
    Level 38: Boxing P'ngS'Fest-Acc/Dmg:30(A), P'ngS'Fest-Dmg/EndRdx:30(48)
    Level 41: Tough Aegis-ResDam/EndRdx:50(A), Aegis-ResDam:50(42), Aegis-ResDam/EndRdx/Rchg:50(42)
    Level 44: Weave LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(45), LkGmblr-Def/EndRdx/Rchg:50(45), SW-ResDam/Re TP:50(45), SW-Def/EndRdx/Rchg:50(46), SW-Def/EndRdx:50(46)
    Level 47: Conserve Power RechRdx-I:50(A)
    Level 49: Physical Perfection Numna-Heal:50(A), Numna-Heal/EndRdx:50(50), Numna-Heal/Rchg:50(50), P'Shift-End%:50(50)
    ------------
    Level 1: Brawl Empty(A)
    Level 1: Sprint Empty(A)
    Level 2: Rest Empty(A)
    Level 1: Critical Hit



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    Softcapped to all 3 positions.
    67.5% Recharge
    3.8 EPS recovery (2.88 EPS net)
    412% Regen (36.3 HP/S)
    2109 Max HP

    Not cheap, but what is anymore
  23. Quote:
    Originally Posted by Mercuryflux View Post
    the "next fire/kin" is gonna be Brutes in i16-- they will be abile to solo kill full mob spawns--- and with the AE in RwZ--- thats gonna be the hot spot---{pure speculation}----fire kins wont be abile to solo run for 8 aginst bosses--some brutes will
    You have yet to see a soft capped Fire/Kin/Stone in action. Its already possible for them to solo aggro caps + worth of nothing but bosses. Going back to running battle maiden... with Minions and LT's is going to seem almost too easy.
  24. Definitely a lot of fun, will be there again next week!