Could it be the next Fire/Kin?


Airhammer

 

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Could Fire/MM be the next Fire/Kin farmer? Honestly. Think about it. You jump into the middle of the group and do Drain Psyche to give you some amazing health recovery and energy recovery. Is the health recovery enough for good survivability? Anyway after using DP you unleash your AoEs/Cones: Fire Ball, Psychic Shockwave, and Psy Scream. Just a thought. What do you guys think?


 

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The huge difference is that Controllers have mezzes which is what makes Fire/Kins so effective. Drain Psyhe doesn't stun so you would be dead fast doing it like that. There are far easier ways of doing it, but why would you even want to farm with a Blaster? What would be the point?


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There are already fire/mm and archery/mm farming builds. However, they're not fire/kins.

The health/end recovery isn't anywhere close to what you can get with transfusion/transference. Drain psyche allows you to regen it back, but it's not the insta-burst of health or end that you can get with kin powers.

Psychic shockwave is great, but it's not flashfire in terms of leaving a bunch of things stunned. Further, fire cages is not only significant damage over time but keeps things nicely bunched together...something a fire/mm or arch/mm can't do.

I don't think a top end fire/mm or arch/mm can match a top end fire/kin. I'd love to be proven wrong, but I haven't seen one that can beat even my modestly IO'ed fire/kin.


 

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The Fire/Kin works primarily because of Fulcrum Shift.
Thus all of your attacks, no matter how weak, become a force to reckon with at 300% or so higher than normal.
Add in AoE stun, AoE damage and multiple pets and you can steamroll weak groups.

Any archetype with Kinetics, AoE stun and damage can be similarly successful, but Fire Control is most effective because of multiple pets, and Hot Feet.

Fire/MM has AoE damage and PB stun, but you will need to find some way to consistently get +300% normal damage.


 

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A Fire/MM won't be able to Mass Mezz, and effectively double their damage capped AoE Damage. Just a quick example from my build (a very short example but here goes). Using Mid's numbers and both slotted with a level 30 Posi Blast set, My Fire/MM's Fireball does 310 dmg w/ BU and AIM (assuming all ticks) and he has a 32% global dmg buff, Mid's shows that with a full FS a controllers fireball does 347 dmg. Now I'm not sure if Mid's automatically figures that dmg number with containment or not, so if it's including containment it's higher, if thats not w/ containment then its 694 dmg on mobs that aren't fighting back. And thats not even figuring in Firecages, hot feat and Imps. So as much as I'd like that a Fire/MM or any blaster really could do it, they can't. They lack the safety and self buffing to be able to do it.


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MutantX: you seem to be saying one thing and proving another.

A Fire/MM may not do as much damage as a Controller with a capped fireball. (I think Mid's has to be showing Containment, because a controller at cap without containment should be doing about as much as a Blaster without BU/Aim. )

But the Controller doesn't generally get Fire Breath (of the two AOE's, that's the big hitter) and Psychic Scream.

So ignoring Defense, damage goes to the Blaster. You should be able to drop +2 minions with no buffs, 1-2-3.

The safety side, I agree, is where the Controller is far, far ahead. High regen will not stop an alpha, and getting that high regen is a suicide run without something like an AOE sleep.


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Originally Posted by Fulmens View Post
So ignoring Defense, damage goes to the Blaster. You should be able to drop +2 minions with no buffs, 1-2-3.
Right. Then all said Blaster needs to do is team with an Emp or Kin and wreck face.


 

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Originally Posted by SpittingTrashcan View Post
Which is why the Fire/Kin wins.
Solo, sure. On teams, the blaster will outperform the fire/kin.


 

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Originally Posted by Dread_Shinobi View Post
Solo, sure. On teams, the blaster will outperform the fire/kin.
On TEAMS? I would say no, considering the controller will be fulcruming EVERYONE else on the team, resulting in much more of a damage output as long as you have pretty much minimal aoes on the team, and they have half an inkling to be hear an enemy when you are starting fights.

An IOd arch/mm would be better in most of these situations due to being able to nuke every spawn which takes away from a lot of the danger, even if you're only alternating aim/build up and taking out just the minnions with with RoA then cleaning up the lts with your other aoes.

With the right buffs/defenses the fire/mm can do well as well, buti ts just riskier. Fireball then psy scream is a good starter aoe cause itll slow the recharge of the survivors as you jump in real quick for drain psyche to fix what you lost.


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I would think Arch/ would be a better farmer, I seen Rain of Arrows in action, on top of that it gets Exploding Arrow and the Cone.


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No, but if an Arch/MM is built right it's just as fast and safe as a Fire/Kin


 

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I guess I need to be more clear.

When farming, you solo. Then all the stuff goes into your pockets. Arguing that a Blaster is a better farmer because it performs better on a team is missing the point.

Also, as already noted, a Fire/Kin provides more for a team than a Blaster. The Blaster provides good damage. The Fire/Kin provides control, +rech, +recovery, an enormous damage buff, heals, endurance, and good damage. I know which one I'd pick first - though I'd pick a Blaster over a second Fire/Kin.


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Quote:
Originally Posted by Windenergy21 View Post
On TEAMS? I would say no, considering the controller will be fulcruming EVERYONE else on the team, resulting in much more of a damage output as long as you have pretty much minimal aoes on the team, and they have half an inkling to be hear an enemy when you are starting fights.

An IOd arch/mm would be better in most of these situations due to being able to nuke every spawn which takes away from a lot of the danger, even if you're only alternating aim/build up and taking out just the minnions with with RoA then cleaning up the lts with your other aoes.

With the right buffs/defenses the fire/mm can do well as well, buti ts just riskier. Fireball then psy scream is a good starter aoe cause itll slow the recharge of the survivors as you jump in real quick for drain psyche to fix what you lost.
I kinda meant "on teams" as having someone else buffing you. >.>
A Fire/Kin doesn't need support, but it can only go so far without support. A Fire/MM can go with or without support, but With the right buffs a fire/mm wont be at any more risk than a fire/kin, and it will kill faster.


 

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Originally Posted by SoilentGreen View Post
No, but if an Arch/MM is built right it's just as fast and safe as a Fire/Kin
Correct.


 

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Originally Posted by Dread_Shinobi View Post
I kinda meant "on teams" as having someone else buffing you. >.>
A Fire/Kin doesn't need support, but it can only go so far without support. A Fire/MM can go with or without support, but With the right buffs a fire/mm wont be at any more risk than a fire/kin, and it will kill faster.
The whole point of most farm builds is to be self-sufficient and be able to handle large mobs. An Arch/MM can do that (given extreme recharge) because they'll have RoA up every spawn (and Aim/BU up almost as often, or nearly perma if they alternate). RoA + FFoA + Psi Scream should kill just about anything, or you could jump in and hit PSW after FFoA (Explosive Arrow's a waste given its knockback). So sure, a Blaster with buffs will outperform a Fire/Kin, but that's not the point.


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Quote:
Originally Posted by macskull View Post
The whole point of most farm builds is to be self-sufficient and be able to handle large mobs. An Arch/MM can do that (given extreme recharge) because they'll have RoA up every spawn (and Aim/BU up almost as often, or nearly perma if they alternate). RoA + FFoA + Psi Scream should kill just about anything, or you could jump in and hit PSW after FFoA (Explosive Arrow's a waste given its knockback). So sure, a Blaster with buffs will outperform a Fire/Kin, but that's not the point.
True, I guess. I rarely solo farm though, because its so inefficient compared to duo farming.


 

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No it cant... and its been around for a while now.. so its past FoTM...


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Quote:
Originally Posted by macskull View Post
The whole point of most farm builds is to be self-sufficient and be able to handle large mobs. An Arch/MM can do that (given extreme recharge) because they'll have RoA up every spawn (and Aim/BU up almost as often, or nearly perma if they alternate). RoA + FFoA + Psi Scream should kill just about anything, or you could jump in and hit PSW after FFoA (Explosive Arrow's a waste given its knockback). So sure, a Blaster with buffs will outperform a Fire/Kin, but that's not the point.

Explosive arrow is certainly not a waste. Its actually better to use, because for those who can still return fire, have a good chance of not being able to due to being knocked back. And then you finish them off with your cones, which due to the fact that when a knockback like explosive arrow hits you, its knocks away in a radial manner from where you are. Meaning that they may knock back, but they will still be right in place of both your fistful of arrows and psy scream cones.

IE RoA > EA > FFoA > PS

I'd have to test on if PS is just enough to finish off the lts life when alternating aim/bu, which i suspect it is, depending on the level you're fighting of course. In either case half the mobs will be minnions when solo farming with no bosses on a map set for 8 team members.


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My Arch/MM could probably give any Fire/Kin a run for its money on a solo farm.
At 191% recharge (With Hasten perma) I've got BU/Aim/RoA up every 15 secondsish give or take.

If I feel like using a mez I'll use the Ice APP AoE sleep, Jump in, use Drain Psych, BU-Aim-RoA-Psychic shockwave and the mob is dead. Most of the time I don't even need to do that.

I farm the Cim wall regularly and have had scrappers, Brutes, Tanks, Widows, and Fire/Kins sit and watch because I clear them faster than they can.


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Quote:
Originally Posted by Radmind View Post
My Arch/MM could probably give any Fire/Kin a run for its money on a solo farm.
At 191% recharge (With Hasten perma) I've got BU/Aim/RoA up every 15 secondsish give or take.

If I feel like using a mez I'll use the Ice APP AoE sleep, Jump in, use Drain Psych, BU-Aim-RoA-Psychic shockwave and the mob is dead. Most of the time I don't even need to do that.

I farm the Cim wall regularly and have had scrappers, Brutes, Tanks, Widows, and Fire/Kins sit and watch because I clear them faster than they can.
sounds fun !

i guess you spend a lot of money in that build though


 

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the "next fire/kin" is gonna be Brutes in i16-- they will be abile to solo kill full mob spawns--- and with the AE in RwZ--- thats gonna be the hot spot---{pure speculation}----fire kins wont be abile to solo run for 8 aginst bosses--some brutes will


 

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Quote:
Originally Posted by Radmind View Post
My Arch/MM could probably give any Fire/Kin a run for its money on a solo farm.
At 191% recharge (With Hasten perma) I've got BU/Aim/RoA up every 15 secondsish give or take.

If I feel like using a mez I'll use the Ice APP AoE sleep, Jump in, use Drain Psych, BU-Aim-RoA-Psychic shockwave and the mob is dead. Most of the time I don't even need to do that.

I farm the Cim wall regularly and have had scrappers, Brutes, Tanks, Widows, and Fire/Kins sit and watch because I clear them faster than they can.
Quote:
Originally Posted by _Starbird_ View Post
sounds fun !

i guess you spend a lot of money in that build though
If I was to buy all the enhencements of the market, yes!

I was lucky with my Blaster. 3 of the 5 Purple sets I have slotted are the "cheaper" ones. (Sleep, Confuse, Immob) so they weren't too hard to save up for.

For my Hecacomb, and Ragnork sets, I got them before the i14 price increase. I think I made the toon in i13. (when lvl pacts started) I got everything by playing arcs and getting some lucky Merit drops.


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Quote:
Originally Posted by Mercuryflux View Post
the "next fire/kin" is gonna be Brutes in i16-- they will be abile to solo kill full mob spawns--- and with the AE in RwZ--- thats gonna be the hot spot---{pure speculation}----fire kins wont be abile to solo run for 8 aginst bosses--some brutes will
Scrappers can do the same, even tanks. But I can still take down 5 LEut mobs for every boss mob they do solo.


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