Could it be the next Fire/Kin?


Airhammer

 

Posted

Quote:
Originally Posted by Mercuryflux View Post
the "next fire/kin" is gonna be Brutes in i16-- they will be abile to solo kill full mob spawns--- and with the AE in RwZ--- thats gonna be the hot spot---{pure speculation}----fire kins wont be abile to solo run for 8 aginst bosses--some brutes will
No. Same with scrappers. I have tricked out versions of a SS/Fire brute and a number of scrappers, including a Fire/Shield. Neither of them can do a full 8 man mob on the Nemesis farm in the RWZ without buffs (empath, kin or similar). I have farmed that map with 6 padders and a buffer before (set at difficulty 4), but it's bad without one.

To be fair, I'm really not sure how well a Fire/Kin will handle that map either. The typical AE farm fire/kin build has fighting pool, capped smash/lethal defense and typically less than good accuracy. That's not a good combination against Nemesis with their forcefields and prevalent fire damage.

Of course, I'm drawing my conclusions just using one popular (or soon to be popular) farm map in the RWZ. I think you can probably come up with something less challenging (say Council or Fifth) in AE, and then I'm not as confident in saying that a certain build couldn't do that map set for 8 (at near max difficulty). All I'm saying is that issue 16 won't necessarily launch brutes as the predominate farming AT.


 

Posted

Quote:
Originally Posted by Fury Flechette View Post
No. Same with scrappers. I have tricked out versions of a SS/Fire brute and a number of scrappers, including a Fire/Shield. Neither of them can do a full 8 man mob on the Nemesis farm in the RWZ without buffs (empath, kin or similar). I have farmed that map with 6 padders and a buffer before (set at difficulty 4), but it's bad without one.
So what your saying is nobody can really do 8 man Nemesis spawns effectively solo.

Also your Brutes are not 100% ideal for farming.

A geared SS/SD Brute gets:

+95% damage (Basic power slotting)
+180% damage (Fury)
+20% damage (IO set bonuses)
+65% damage (Against all odds)
+80-160% damage (Single/double stacked rage)

So thats 440% to 520% +damage to Footstomp. Perma Hasten on them too. Softcapped Def to everything as well.

Expensive (BILLIONS of inf expensive) but effective.


 

Posted

Quote:
Originally Posted by Fulmens View Post
I personally don't understand farming. When I beat the game, I turned the difficulty up, not down.

I want to make a Elec/Shield scrapper with some nice IO's, thats why I farm.. Plus if there's no TFs going on I may as well do something that can pay off!


@Radmind - Justice Server
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Posted

Quote:
Originally Posted by Max_zero View Post
So what your saying is nobody can really do 8 man Nemesis spawns effectively solo.

Also your Brutes are not 100% ideal for farming.

A geared SS/SD Brute gets:

+95% damage (Basic power slotting)
+180% damage (Fury)
+20% damage (IO set bonuses)
+65% damage (Against all odds)
+80-160% damage (Single/double stacked rage)

So thats 440% to 520% +damage to Footstomp. Perma Hasten on them too. Softcapped Def to everything as well.

Expensive (BILLIONS of inf expensive) but effective.
*shrugs* You can theory craft all you want. Stacked vengeance Nemesis will eat through soft cap defenses pretty easily. And considering that a lot soft capped shield brutes fall short on AoE defense, you *will* get hit and take damage on that toon. I've seen this when I've taken my soft capped fire/shield scrapper and my soft capped electric/shield brute on that map. With all the dots that Nemesis fire attacks do, good luck trying to get aid self off.

I've actually farmed on that map and know what works and what doesn't. A resistance based brute works better IMO. My soft capped toons can farm at lower levels than 8 solo, but there's a big difference between 5-6 and 7-8, especially without someone providing buffs and heals.

There probably are builds that are extremely expensive that can solo farm that map or equivalent, but why anyone would want to would be a mystery to me. It would simply be slower than if you had a buffer or if you set the map for lower numbers of players.


 

Posted

You are all forgetting one key element. You can set the map on your own for 8 teamamtes, and still choose to not have bosses when soloing. Even if your farming other people you simply invite them once you've spawned the map.


Plasmic's Guide to Sonic/Mental

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Plasmic Fire - 50 Fire/Rad Victory Server

 

Posted

Quote:
Originally Posted by Windenergy21 View Post
You are all forgetting one key element. You can set the map on your own for 8 teamamtes, and still choose to not have bosses when soloing. Even if your farming other people you simply invite them once you've spawned the map.
heh, I don;t like sharing my purple drops!


@Radmind - Justice Server
ClintarCOH - Twitter

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Posted

Quote:
Originally Posted by Mercuryflux View Post
the "next fire/kin" is gonna be Brutes in i16-- they will be abile to solo kill full mob spawns--- and with the AE in RwZ--- thats gonna be the hot spot---{pure speculation}----fire kins wont be abile to solo run for 8 aginst bosses--some brutes will
You have yet to see a soft capped Fire/Kin/Stone in action. Its already possible for them to solo aggro caps + worth of nothing but bosses. Going back to running battle maiden... with Minions and LT's is going to seem almost too easy.


 

Posted

Quote:
Originally Posted by Radmind View Post
heh, I don;t like sharing my purple drops!
The point i was saying was that you can do a full team, without bosses appearing, which throw a huge canoodle into the mix when considering solo-bility


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Plasmic Fire - 50 Fire/Rad Victory Server

 

Posted

Quote:
Originally Posted by Fulmens View Post
I personally don't understand farming. When I beat the game, I turned the difficulty up, not down.
When is this game "beat"? There is no endgame, no final boss, it is ongoing and continuous.


 

Posted

Quote:
Originally Posted by Dread_Shinobi View Post
When is this game "beat"? There is no endgame, no final boss, it is ongoing and continuous.
Think he meant hitting level 50. Thatsthe closest thing to beatingthe gamei can think of that is actually achievable.


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Posted

My Current Arch/MM I still have to get a couple IO's in the Build up powers for some small rewards, but you get the idea.

The best Defense is a good Offense!

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Clintar: Level 50 Natural Blaster
Primary Power Set: Archery
Secondary Power Set: Mental Manipulation
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Cold Mastery

Hero Profile:
------------
Level 1: Aimed Shot Decim-Acc/Dmg/Rchg:40(A), Decim-Acc/EndRdx/Rchg:40(3), Decim-Dmg/Rchg:40(5), Decim-Dmg/EndRdx:40(7), Decim-Acc/Dmg:40(9)
Level 1: Subdual GravAnch-Immob:50(A), GravAnch-Immob/Rchg:50(3), GravAnch-Acc/Immob/Rchg:50(5), GravAnch-Acc/Rchg:50(7), GravAnch-Immob/EndRdx:50(9)
Level 2: Fistful of Arrows Posi-Acc/Dmg/EndRdx:50(A), Posi-Dmg/Rng:50(11), Posi-Dmg/Rchg:50(11), Posi-Dmg/EndRdx:50(13), Posi-Acc/Dmg:50(13)
Level 4: Mind Probe Hectmb-Dmg/EndRdx:50(A), Hectmb-Dmg:50(15), Hectmb-Dmg/Rchg:50(15), Hectmb-Acc/Dmg/Rchg:50(17), Hectmb-Acc/Rchg:50(17)
Level 6: Blazing Arrow Decim-Acc/Dmg/Rchg:40(A), Decim-Acc/EndRdx/Rchg:40(19), Decim-Dmg/Rchg:40(19), Decim-Dmg/EndRdx:40(21), Decim-Acc/Dmg:40(21)
Level 8: Hurdle Empty(A)
Level 10: Psychic Scream Posi-Acc/Dmg/EndRdx:50(A), Posi-Acc/Dmg:50(23), Posi-Dmg/EndRdx:50(23), Posi-Dmg/Rchg:50(25), Posi-Dmg/Rng:50(25)
Level 12: Explosive Arrow Posi-Acc/Dmg/EndRdx:50(A), Posi-Acc/Dmg:50(27), Posi-Dmg/EndRdx:50(27), Posi-Dmg/Rchg:50(29), Posi-Dmg/Rng:50(29)
Level 14: Hasten RechRdx-I:50(A), RechRdx-I:50(31), RechRdx-I:50(31)
Level 16: Super Speed Zephyr-ResKB:50(A)
Level 18: Health Numna-Regen/Rcvry+:50(A), Numna-Heal:50(31), Heal-I:50(33)
Level 20: Stamina P'Shift-EndMod:50(A), P'Shift-End%:50(33), Efficacy-EndMod:50(33)
Level 22: Drain Psyche Dct'dW-Rchg:50(A), Dct'dW-Heal:50(34), Dct'dW-Heal/Rchg:50(39), Dct'dW-Heal/EndRdx/Rchg:50(39), Dct'dW-EndRdx/Rchg:50(50)
Level 24: Concentration RechRdx-I:50(A), RechRdx-I:50(34), RechRdx-I:50(34)
Level 26: Aim RechRdx-I:50(A), RechRdx-I:50(36), RechRdx-I:50(36)
Level 28: World of Confusion CoPers-Conf/EndRdx:50(A), CoPers-Acc/Rchg:50(36), CoPers-Acc/Conf/Rchg:50(37), CoPers-Conf/Rchg:50(37), CoPers-Conf:50(37)
Level 30: Combat Jumping LkGmblr-Rchg+:50(A)
Level 32: Rain of Arrows Ragnrk-Dmg/EndRdx:50(A), Ragnrk-Dmg:50(39), Ragnrk-Dmg/Rchg:50(40), Ragnrk-Acc/Dmg/Rchg:50(40), Ragnrk-Acc/Rchg:50(40), RechRdx-I:50(42)
Level 35: Ranged Shot Mantic-Dmg/EndRdx/Rchg:50(A), Mantic-Acc/Dmg:50(42), Mantic-Dmg/EndRdx:50(42), Mantic-Acc/ActRdx/Rng:50(43), Mantic-Dmg/ActRdx/Rchg:50(43)
Level 38: Stealth LkGmblr-Rchg+:50(A)
Level 41: Psychic Shockwave Oblit-Acc/Dmg/EndRdx/Rchg:50(A), Oblit-Dmg:50(43), Oblit-Acc/Rchg:50(45), Oblit-Dmg/Rchg:50(45), Oblit-Acc/Dmg/Rchg:50(45)
Level 44: Flash Freeze FtnHyp-Sleep/EndRdx:50(A), FtnHyp-Sleep:50(46), FtnHyp-Acc/Rchg:50(46), FtnHyp-Acc/Sleep/Rchg:50(46), FtnHyp-Sleep/Rchg:50(48)
Level 47: Frozen Armor LkGmblr-Def/EndRdx:50(A), Aegis-ResDam/EndRdx:50(48), TtmC'tng-ResDam/EndRdx:50(48), S'fstPrt-ResDam/Def+:30(50), LkGmblr-Rchg+:50(50)
Level 49: Hoarfrost Dct'dW-Heal/Rchg:50(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Defiance
------------
Set Bonus Totals:
10% DamageBuff(Smashing)
10% DamageBuff(Lethal)
10% DamageBuff(Fire)
10% DamageBuff(Cold)
10% DamageBuff(Energy)
10% DamageBuff(Negative)
10% DamageBuff(Toxic)
10% DamageBuff(Psionic)
3% Defense(Smashing)
3% Defense(Lethal)
3% Defense(Fire)
3% Defense(Cold)
3.94% Defense(Energy)
3.94% Defense(Negative)
3% Defense(Psionic)
3% Defense(Melee)
4.88% Defense(Ranged)
3% Defense(AoE)
4.5% Max End
121.3% Enhancement(RechargeTime)
4% Enhancement(Heal)
96% Enhancement(Accuracy)
4% Enhancement(Confused)
5% FlySpeed
27.1 HP (2.25%) HitPoints
5% JumpHeight
5% JumpSpeed
Knockback (Mag -4)
Knockup (Mag -4)
MezResist(Immobilize) 5.5%
MezResist(Stun) 2.2%
MezResist(Terrorized) 2.2%
27.5% (0.46 End/sec) Recovery
34% (1.71 HP/sec) Regeneration
16.1% Resistance(Fire)
16.1% Resistance(Cold)
5% RunSpeed


@Radmind - Justice Server
ClintarCOH - Twitter

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Posted

Quote:
Originally Posted by Walking_Disaster View Post
the next Fire/Kin
I'm not aware of anything changing in the game that could possibly dislodge Fire/Kin as top dog in farming. Team size settings favor solo builds like Fire/Kin. Nerfed XP on all-boss custom groups does the same. Knocking the Fulcrum Shift buff down to 20% only hurts non-farmers and corruptors. Electric Melee for scrappers and Radiation Blast for blasters are so-so.


 

Posted

Quote:
Originally Posted by Rigel_Kent View Post
I'm not aware of anything changing in the game that could possibly dislodge Fire/Kin as top dog in farming. Team size settings favor solo builds like Fire/Kin. Nerfed XP on all-boss custom groups does the same. Knocking the Fulcrum Shift buff down to 20% only hurts non-farmers and corruptors. Electric Melee for scrappers and Radiation Blast for blasters are so-so.
agreed. the question now is. plant/kin > fire/kin ;D

betch don't even defend that boring *** fire/kin. plant roxyoursox.


 

Posted

Quote:
Originally Posted by Fury Flechette View Post
*shrugs* You can theory craft all you want. Stacked vengeance Nemesis will eat through soft cap defenses pretty easily. And considering that a lot soft capped shield brutes fall short on AoE defense, you *will* get hit and take damage on that toon. I've seen this when I've taken my soft capped fire/shield scrapper and my soft capped electric/shield brute on that map. With all the dots that Nemesis fire attacks do, good luck trying to get aid self off.

I've actually farmed on that map and know what works and what doesn't. A resistance based brute works better IMO. My soft capped toons can farm at lower levels than 8 solo, but there's a big difference between 5-6 and 7-8, especially without someone providing buffs and heals.

There probably are builds that are extremely expensive that can solo farm that map or equivalent, but why anyone would want to would be a mystery to me. It would simply be slower than if you had a buffer or if you set the map for lower numbers of players.


I just tryed out that 8man spawn Nem mission he was talkign about with my Widow, with one rare lucky streak that a few hits got to me I had to activate Demonic in order to get by, but besides that I soloed that map very quickly.

I dont see what the problem is, soloing you get lots and lots of INSPS just make sure your usuing them and you will be fine.


Psynder LVL 51 Fire/Fire/Scorpion Blaster
KnightWidow LVL 51 NightWidow
Shiver LVL 50 Ice X3 Dominator
Knight'Shade LVL 47 DP/Dark/NRG Corrupter
Currently Marking Out For: Chris Sabin, Player Dos, Daniel Bryan, Portia Perez, CM Punk

 

Posted

Quote:
Originally Posted by Windenergy21 View Post
Explosive arrow is certainly not a waste. Its actually better to use, because for those who can still return fire, have a good chance of not being able to due to being knocked back. And then you finish them off with your cones, which due to the fact that when a knockback like explosive arrow hits you, its knocks away in a radial manner from where you are. Meaning that they may knock back, but they will still be right in place of both your fistful of arrows and psy scream cones.

IE RoA > EA > FFoA > PS

I'd have to test on if PS is just enough to finish off the lts life when alternating aim/bu, which i suspect it is, depending on the level you're fighting of course. In either case half the mobs will be minnions when solo farming with no bosses on a map set for 8 team members.
QFT! Super truth. Farming solo the AoE knockback blasts are awesome. Teaming with someone whose better off when you don't knock, yeah you can keep that explosive arrow in its quiver.

In regards to the OP, Archery/MM or possibly even Archery/Energy will out farm Fire/MM. Drain Psyche's awesome and everything, but there's not enough there to rival a fire/kin.


@Gilia1
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