Bad Lil Kinetic
And?
Transference at 47 and Fulcrum shift at 49................................................ ...........
Respec build or not you lost me there.
@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff
15% over the S/L defense cap isn't worth it in most if not all cases when you end up making so many sacrifices elsewhere. 36% global Recharge? No Earth's embrace, No Fire imps, no seismic smash, no char, Recharge time on cinders and flashfire, siphon speed, etc etc.
Some of it I can understand, imp's don't do *that* much but even boss farming I bring them out once I fall under the aggro cap to help move through them faster, especially on the last few stragglers. You don't really *need* an aoe Mez when LT/Minion farming, but for bosses between fissure and flashfire (on a decent recharge) you can keep them near perma stunned. Also cinders + all the Cages Spam (with purp hold proc) will give you some breathing room if you ever need it.
FS is over slotted, one acc one recharge is all you really need.
All in all, I'd say go back, get rid of some of that S/L defense get your recharge up in the 70% range, maybe re evaluate some of your power picks. Assuming you are looking for an optimal build.
No clue why you would take siphon power, but skip some of the other options mentioned above.
And also, Mag 4 KB will still get you sent flying by council bosses if you farm them in normal content. If you don't? Don't worry about it.
"Bad" is right. The lack of any real damage output is also pretty heavy into the 'poor idea' territory. That said, [primary]/Kinetics Controllers, in the late game, should rarely need that much Defense. The primary is there for more than just IO slotting.
Blue: ~Knockback Squad on Guardian~
Red: ~Undoing of Virtue on [3 guesses]~
"Bad" is right. The lack of any real damage output is also pretty heavy into the 'poor idea' territory. That said, [primary]/Kinetics Controllers, in the late game, should rarely need that much Defense. The primary is there for more than just IO slotting.
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EDIT: after looking at the build I have to ask... is this a joke? 4 slotted brawl/kick/boxing? 6 slotted tactics? srsly? What a waste of slots. And zero damage slotted in hotfeet, which is the bread and butter of your damage output. Drop siphon power in favor of char, 4 slot it and put in basilisks gaze for another 7.5% rech, then do the same for cinders. Slot siphon speed with 3 recharge IOs to ensure its up as much as possible for easy 3 stacking of it. Six slot hotfeet with atleast 3 IOs worth of damage (obliterations are nice).
Debt is temporary, prestige is forever
My Screenies and Videos :: My Toon List
I think you guys forgot to notice his post count?
Every toon, regardless of build, should aim for the defense softcap when and if possible.
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I try not to assume people are chain-yanking if they're "new". With how ragingly cynical my personality is, it isn't easy. That, and it's more entertaining to bite the "t-word that gets you censured" for my own entertainment.
Blue: ~Knockback Squad on Guardian~
Red: ~Undoing of Virtue on [3 guesses]~
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
bad lil kinetic: Level 50 Natural Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Ring of Fire
- (A) Enfeebled Operation - Accuracy/Recharge
- (7) Enfeebled Operation - Accuracy/Immobilize
- (11) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (11) Enfeebled Operation - Accuracy/Endurance
- (19) Enfeebled Operation - Endurance/Immobilize
- (31) Enfeebled Operation - Immobilize/Range
Level 1: Transfusion- (A) Touch of the Nictus - Healing
- (3) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
- (3) Touch of the Nictus - Accuracy/Healing
- (17) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
- (17) Touch of the Nictus - Accuracy/Endurance/Recharge
Level 2: Siphon Power- (A) Accuracy IO
Level 4: Fire Cages- (A) Enfeebled Operation - Accuracy/Recharge
- (5) Enfeebled Operation - Endurance/Immobilize
- (5) Enfeebled Operation - Accuracy/Endurance
- (9) Enfeebled Operation - Immobilize/Range
- (9) Enfeebled Operation - Accuracy/Immobilize
- (19) Enfeebled Operation - Accuracy/Immobilize/Recharge
Level 6: Hasten- (A) Recharge Reduction IO
- (7) Recharge Reduction IO
Level 8: Hurdle- (A) Jumping IO
Level 10: Siphon Speed- (A) Accuracy IO
Level 12: Hot Feet- (A) Accuracy IO
- (13) Accuracy IO
- (13) Endurance Reduction IO
- (33) Endurance Reduction IO
Level 14: Flashfire- (A) Razzle Dazzle - Accuracy/Recharge
- (15) Razzle Dazzle - Endurance/Stun
- (15) Razzle Dazzle - Accuracy/Endurance
- (34) Razzle Dazzle - Stun/Range
- (37) Razzle Dazzle - Accuracy/Stun/Recharge
Level 16: Health- (A) Miracle - +Recovery
- (25) Numina's Convalescence - +Regeneration/+Recovery
Level 18: Boxing- (A) Kinetic Combat - Damage/Endurance/Recharge
- (23) Kinetic Combat - Damage/Recharge
- (33) Kinetic Combat - Damage/Endurance
- (34) Kinetic Combat - Accuracy/Damage
Level 20: Stamina- (A) Endurance Modification IO
- (21) Endurance Modification IO
- (21) Endurance Modification IO
Level 22: Tough- (A) Reactive Armor - Resistance/Endurance
- (23) Reactive Armor - Resistance/Recharge
- (27) Reactive Armor - Resistance/Endurance/Recharge
- (40) Reactive Armor - Resistance
- (42) Steadfast Protection - Resistance/+Def 3%
Level 24: Weave- (A) Luck of the Gambler - Defense/Endurance
- (25) Luck of the Gambler - Defense/Recharge
- (29) Luck of the Gambler - Defense
- (34) Luck of the Gambler - Recharge Speed
Level 26: Speed Boost- (A) Endurance Modification IO
- (27) Endurance Modification IO
Level 28: Inertial Reduction- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (37) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 30: Cinders- (A) HamiO:Endoplasm Exposure
- (31) HamiO:Endoplasm Exposure
- (31) HamiO:Endoplasm Exposure
Level 32: Kick- (A) Kinetic Combat - Damage/Endurance/Recharge
- (33) Kinetic Combat - Damage/Recharge
- (36) Kinetic Combat - Damage/Endurance
- (42) Kinetic Combat - Accuracy/Damage
Level 35: Maneuvers- (A) Luck of the Gambler - Defense/Endurance
- (36) Luck of the Gambler - Defense
- (36) Luck of the Gambler - Recharge Speed
- (40) Luck of the Gambler - Defense/Recharge
Level 38: Tactics- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (39) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 41: Fissure- (A) Force Feedback - Chance for +Recharge
- (42) Positron's Blast - Accuracy/Damage
- (43) Positron's Blast - Damage/Endurance
- (45) Positron's Blast - Damage/Recharge
- (45) Positron's Blast - Damage/Range
- (46) Positron's Blast - Accuracy/Damage/Endurance
Level 44: Rock Armor- (A) Luck of the Gambler - Defense/Endurance
- (45) Luck of the Gambler - Defense/Recharge
- (46) Luck of the Gambler - Defense
- (46) Luck of the Gambler - Recharge Speed
Level 47: Transference- (A) Performance Shifter - EndMod/Accuracy
- (48) Performance Shifter - EndMod/Accuracy/Recharge
- (48) Performance Shifter - Accuracy/Recharge
- (48) Performance Shifter - EndMod/Recharge
Level 49: Fulcrum Shift- (A) Accuracy IO
- (50) Accuracy IO
- (50) Recharge Reduction IO
- (50) Recharge Reduction IO
------------Level 1: Brawl
- (A) Kinetic Combat - Damage/Endurance/Recharge
- (29) Kinetic Combat - Damage/Endurance
- (37) Kinetic Combat - Accuracy/Damage
- (39) Kinetic Combat - Damage/Recharge
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Healing IO
Level 1: Containment