MrLiberty

Bad at 3 v 3's
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  1. MrLiberty

    DP/NRG Build

    Don't have access to my minds build atm but I think two solid options for DP/Energy are a soft capped S/L build (with some decent ranged defense thrown in) using ice mastery. Between high defense, maybe a little regen, hoarfrost and hiber you should be able to keep going.

    The other option is DP/Energy/Force with aid self stuck in there. You can focus on damage, HP, procs and recharge for bonuses and just use aid self or PB aid self to keep you health up and PFF as a quick escape when you need it.
  2. MrLiberty

    Poll for You

    I liked this thread better.

    http://boards.cityofheroes.com/showthread.php?t=204842

    Highlights if you don't want your brain numbed. :

    Quote:
    Originally Posted by Inferno_Fusion View Post
    OK listen i rlly dont like the fact that u all are doing what u r do that kinda messed up. Just stop what ur doing or there will be problems >.>
    Quote:
    Originally Posted by Inferno_Fusion View Post
    Also i take offense to this u like i dont report u for harassment
    Quote:
    Originally Posted by Inferno_Fusion View Post
    thats it im done u r reported
    Quote:
    Originally Posted by Inferno_Fusion View Post
    Ok 1st off back the HELL off me ok. I'm really getting tired of this. I want an apology and everything from u and everyone on here that has commented bout the post ok. I want it now or im reporting all those who made fun of me or mocked me >.>
    And i should report you for you this Slax, because i don't like the fact that your calling me a 12yr old girl. Ok you DONT EVEN KNOW ME so back the Hell OFF!!!
    To be fair it was kinda epic? As far as Train Wrecks of posts go.
  3. MrLiberty

    PVP + Procc'ing

    Quote:
    Originally Posted by ConFlict View Post

    I only dual proc my as with the glad strike and hecta procs. I mix up the rest for good end red and decent recharge with 1 nuc thrown in to round out the acc and dam.
    This is about the way I do it. Depending on the budget It will either be 4 Mako or 4 Glad Strikes (3 set pieces + proc) then 2 Hecatomb, usually the acc/dmg/rech and proc. You end up with like 65-70% Acc 89-93% dmg 50 ish% End and maybe 15-20% recharge + 2 procs. And the extra Recovery, Damage, End and HP are nice bonuses.

    I shudder to think how fast I would bottom out on End especially on staminaless builds with no end reduction in the power. As you go in to AS someone and jam the button to get it to go off, server lag can really screw with the AS power.

    If you are trying to AS a constantly moving target that doesn't really ground, the game will do screwy things with the power. I can't count how many times I'll get in range. Jam the 1 key to AS, get 5 out of ranges, not move, drop into AS animation as the power begins to activate, get charged for 2 or 3 uses of the power (Again not moving) and finally have the power go off.
  4. MrLiberty

    -/Energy Aura?

    WP is so much better for zones than EA.

    EA can be a real pain in that you have :

    No self heal
    No Resists what so ever
    Non existant defense to Psi (Which is the most popular blaster primary) If Overload got psi defense it'd be a decent set.
    Typed defenses instead of positional


    What it does have going for it is 1. Repel Resistance (which WP also has) 2. Conserve Power and Overload making it possibly one of the easier builds to go staminaless on.

    For a Primary in zones. Elec Melee or Spines is the way to go.
  5. Granted "No Ill/Emps" isn't exactly saying "No Emps what so ever" but still. Wow.

    Underrated toons I'd say would be clawlz stalkers, Mind/Rad and Grav/Rad controllers FF/Sonic defender (Know there are a few out there, just never see them used anymore)

    Even though a few people still use them, Doms I think are underrated as far as team arena goes. If the timing is done well its awesome to have absolutely nothing you can do to save yourself from a spike.

    Kins in general are underrated. Mainly because IR makes everything more fun. So ready to roll a Psi/Kin if corrupters ever get the blaster version of Psi blast.
  6. If a Stalker is beating a regen scrapper or vice versa in a 1 on 1 match the disparity of skill is probably so wide for the winning side that really any build would work.

    As a Regen Scrap between all the heals, MOG and Phase in addition to movement to kite melee attacks and as a Stalker between heals, placate, invis, phase, hiber and whatever else, the build isn't going to get you killed. Playing your toon poorly is.
  7. HP is in a nice range.

    KB protection is light (For team arena even though bubblers are scarce I'd still shoot for 45+)

    Recharge is a little light, usually shoot for 55 - 60 ish on emps (personally)

    Jump speed is kinda low with that slotting. On an emp I'd go for a min of like 66% enhancement (I think with that set its maybe 42%) And if you have the slots, more even.

    +Range and + Heal are something you could work in as well as far as bonuses go.
  8. Quote:
    Originally Posted by Fire_Minded View Post
    I also wanna IO up a Dark/Dark Defender, it does rather well in PvP.
    I think you might have a skewed perception of what "Rather Well" is.

    Dark/Dark is just a poor combo for PvP

    Your Fire/EM, Fire/SS and maybe the Rad/Dev would be much better options.

    Also, if you are getting AS'ed by six stalkers on a tank, there is no build in the world that is going to help you until you figure out some of the basics of PvP.
  9. Quote:
    Originally Posted by Sunstormer View Post
    Actually after comparing the damage, full auto hits little less than slug does and its a lot longer animation, so took out full auto and put weave in for the immob resists, and moved slots to health for more hp/regen.

    Also put a lotg recharge speed in weave.

    Looking at the build, it could be a half decent disruption charecter possibly...
    I didn't look at the build, but I did read :

    Slotted for Regen.
    Took Weave.
    Dropped full auto.

    Nothing about this build is half decent.

    If you are gonna play an AR anything, you use full auto *every* time its up. It has a mini defiance bar that is tied to how many cam spins you get during the animation.
  10. I dunno for sure its been that way for a *while* though. Pre i13 I think? Maybe?
  11. On a team, I'd rather have a cold/sonic or sonic/cold with power build up/power boost.

    Lay down the cold debuffs, then start firing off the sonic attacks. Any AV or GM is going to melt fast.

    As for being safe, between the reduced effectiveness of the AV from the debuffs, the shields, arctic fog, frostwork and possibly maneuvers is definitely the way to go.
  12. Make an AR/Pain and spec as a support toon, you could actually be pretty useful.

    Get decent at playing support and someday you might actually get some props for playing an AR corrupter.
  13. Something to note for team arena stalking. Claws still has a 72 second base build up time where I'm pretty sure every other primary has it at 90 seconds.

    If your three primary abilities are build up, AS, Shark it definitely comes in handy there.
  14. MrLiberty

    AOE King?

    Pretty much anything/SD/Fire

    Especially Elec/SD/Fire with two mini nukes you can get on like 25 second timers.

    Runners up would be : SS/Fire/Elec Arch/Mental Fire/Mental Spines/Fire/Fire.

    For street sweeping I'd think something like a Plant/Fire Perma dom would shred minions and bosses alike. No clue how good or bad psi is anymore.
  15. Zone stalkers are for the most part.... really bad.

    The fact that you are having a problem with AS and not sharks, points to you more than likely being bad. (Just being honest)

    On a decent build I.E with enough HP and KB protection and some sort of escape power (Phase or Hiber) One AS shouldn't be hurting you that much (Maybe 50% of your health?) unless you are really debuffed. Yes this is on a squishy.

    I think I saw that you are against IO's? That could be your problem... its like bringing a level 2 tank against tower buffed recluse then complaining you are a tank and shouldn't be getting wrecked. A 1000 HP defender is just easy stalker bait. On a good stalker build against a 1k HP defender you can have the oneshot code come into play....


    Once you get your build in order, next would probably be movement. Its easy enough to go through RV jumping from high point to high point, generally just staying away from ground level. Slotting hurdle and SJ for two jumps each helps. When you are attacking? Learn to jump time. Attack at the peak of your jumps so you have minimal time grounded. If you know stalkers are around. Don't be predictable, land on surrounding geography. Even something that requires the smallest jump to get over is enough to buy you the time to get away from an AS. Never plant for an attack and launch another if you know stalkers are around.

    Also, learn to LOS when you do ground or hiber. Stalker AS has a few second activation time, if you can break their line of sight during that interruptible period, their power will activate for them but no damage will be applied. Near the Vill base in RV is a great example there are those three different levels to fight on past the Mexican place. As you attack jumping from one to another will break the line of sight from the previous one and keep you from getting AS'ed.
  16. I so feel like I'm missing something with counterpicking.

    "They have stalkers, how many? Get enough VEAT's and or MM's to cover that."

    "Okay, they are getting VEAT's to counter our stalkers, go get blasters."

    "Alright, they got blasters again, back to the jump team. Match starting yet?"

    I know its not just that, you see a FF'er around? Double check everyones KB protection.

    Colds? Make sure you have a Kin or Therm.

    Taunters, maybe bring some of your own to counter or just bring more dam.

    TA, bring a Kin.

    MM's, anyone have any AoE toons left? I think it'd be kinda awesome to see 3 or 4 Fire/Em's come back out for something like that...

    Not saying these would be the best counters or anything like that. I just assume most teams will have one or two people at least who know what to bring when someone else brings X. And see how many times you can go back and forth before the match has to start.
  17. MrLiberty

    HP goals?

    Quote:
    Originally Posted by macskull View Post
    You're not gonna get a Brute as high as a Tanker without DP running unless you really do weird things with your build. Brute base HP is about 1500 (Scrappers are 1400) and Tanker base HP is about 1800. Tankers, yeah, I'd shoot for 2600-2800, but Brutes I'd be happy with the 2000-2200 range.
    Ah there you go, for some reason I was thinking Brute Base HP was like 1650 or something goofy like that. I'll have a brute someday and know these things.
  18. MrLiberty

    HP goals?

    I'd say shoot for 1550 on anything squishy with a 1606 HP cap. This includes defenders, controllers, corrupters and I forget what else? VEATS maybe? I forget what their HP scale is.

    Blasters and Stalks of course should be 1606 because they are so easy to cap.

    For a scrapper - You should probably be Regen so really High HP doesn't matter as much as long as you have the recharge for near Perma DP with DR. 1800 - 2000 shouldn't be too hard to hit with accos before DP though.

    For tanks and brutes (I forget brute HP mod off hand) Somewhere between 2600 - 2800 should be solid, aim at the higher end of that for builds that don't have a +HP power (DA, Fire, Elec)

    For MM's 1200 HP is decent, more is always better.
  19. Quote:
    Originally Posted by Sunstormer View Post
    Until you fight something with a -res power that also has phase which is getting more common now with the amount of fiteklubbers attempting to get into zone pvp lately

    envenomed dagger rules
    Fiteclub is allowed to use temp powers now? If that is the case, I'll let you in on the biggest exploit ever in FC history. WASD. That is all.
  20. As a speed runner who used to take purpled out fire blasters and sometimes my DM/SD for a posi run most times would be around 1:00 - 1:20, and at the end I'd be left with 2 sets of 66 merits unless I gave the other spot to someone who wanted the badge. It wasn't something I ran all the time because really, it was a pain even at that speed. Low levels, lots of running around, etc etc.

    I was hoping for an improvement with the new Version. So far its been a massive disappointment, for run times? After doing it about 4 times (1 to check it out, a few to finish off TF commander) I've found my times to be around 27-37 minutes for the first part and 30-35 for the second. So I can just about match the old times, with encounters that are to me much more difficult, for much less rewards. I think I missed the part where it was balanced.

    Part one with the ambushes outside of City Hall, it was fine solo (Set for 2 obviously) not easy, but inspirations always help. Set for 5 people? What a nightmare, wiped... then the ambushes all spawned leaving around 8 Ruin mages with a pile of spec demon lords and who knows what else. So after more than a few inspiration loads we got past all of them (Its awesome to see that many stacked debuffs at level 15)

    The Boss spawn, again.... I'm not complaining about it being difficult. But it is *much* more difficult than anything the previous posi offered. (not a problem... wait for it) For Significantly Less reward. (There it is)

    Running through the second part, not too bad again travel times are nice until you get to the last mission. Inside the Dam I was getting multi boss spawns with only 2 people on the TF. Again 2 ruin mages + a handful of minions + a handful of LT's (Spec demon lords with the tohit debuff aura, wooo) Even if it was set for the full three people I started it with, the encounter is much more difficult for much lower rewards. Then of course... the AV.

    Throwing the AV in, no big deal. Throwing an AV that runs like crazy and either spawns or calls nearby ambushes at again... level 15? For a reduced reward. Is kinda dumb.

    I'm not saying I mind a challenging encounter... I just expected to be rewarded for completing it. The old posi was easier, took less time, and offered a much better reward for the time you needed to invest.
  21. Just be a Regin with phase shift, you'll never be bet.
  22. Quote:
    Originally Posted by Tokyo View Post
    MMs don't have the maneuverability cold corrs have. Minute your MM is out of BG he's going to be lolreked.

    I'll wait for poison to be ported to corrs before I consider it in any teaming scenerio.
    As someone who has MM'ed recently in a team setting you have a bit more maneuverability than you realize.

    Get 1200 HP, pay attention to where your pets are on the map, how far away you are from them, watch for psi Icon's because most times? you have a good 2 or 3 seconds to be moving yourself back into BG mode before the spike ever gets there. Also noting when other spikes are taking place you can definitely venture out of BG mode to disrupt/debuff people with Psn or whatever your secondary is.

    Playing it safe I've found MM's to still be a bit more mobile than even I expected them. Just on that AT more than about any other you can't really afford to get that tunnel vision about whatever you are doing.

    As for best secondaries, Storm, Psn, and maybe Pain depending on what you want to use them for.
  23. My suggestion was pretty much If you have 1 or 2 stalkers, anything goes. If you have 3+ more none are allowed to shark. So for enforcing it, if you get a line up with 3+ in it all you do is snap a screenie, like if t-strike was used, and go from there.

    Yeah you could end up with impale spikes, but it'd be interesting to see if they would be worse than a psi spike that has the three hit package along with the ability to continue to follow it up for serious damage, where as stalkers pretty much drop hide and half their damage. (From much less range)
  24. Most of what Psoma posted for dUmb I agree with except for the stalker thing. I'd honesty rather see :

    - The cap just raised to three
    - Sharks banned (more powers banned always suck, but yeah)
    - Work something goofy out like can run 2 stalkers with the intention of them being sharkers, 3+ no sharks allowed? Could be like the same deal with Thunder Strike, if you are against a team with 3+ stalkers and get a screenie with someone being sharked? DQ DQ!!!

    I don't really know for sure how to work it out, but having run some 2 stalker line ups, adding a third in for that third AS would have added a HUGE amount of pressure on targets, where with only 2, if they are about a second apart on the AS, there is enough time to jam greens and get away with no real follow up to worry about.
  25. MrLiberty

    FPvPL best of

    Best Jump Team : u2bg
    Scariest Offense : SMD (Very fitting name)
    Best Offensive Lead : Vinnie, Dex
    Best Blasters : Silit, h0j, Z, Dex, Mage
    Best Emps : Klesk and Spiner, Haunt and Vex. Psoma would get mentioned but she doesn't emp anymore. :P
    Best Stalkers : Rice, Doyler
    Best Disruption : Peril on TA, Steatoda
    Most Improved team : EP

    Best Drama : Silits DQ call against Bobc
    Best Follow up Drama : Ouro portal

    It was definitely interesting stepping into the kind of "Lead" for dUmbs offense having no real 8 v 8 experience outside of some KB's on freedom when I transferred over. I figured I'd do more learning than explaining but did a bit of both! All in all it was a lot of fun, once we got the storm team up and running it was definitely the match I looked forward too most in the week.

    Other fun moments :

    The random line up we turtled on Eden with SMD

    Doyler dying 37 times in a match.

    Eran landing the sweep combo on two people at the same time with his DB/WP brute in Perez, wutabeast!

    Watching Stalker line ups work in practice when Slax wasn't there to see them, watching them fail miserably when we tried in an official

    Trying to jam stalkers into line ups some how, missing when they finally worked in the finals.

    Slax never using PTT

    Throwing random line ups together for most of the season.

    Getting out killed by Doyler's brute while blasting.

    Blaming Psoma for everything. Also her mascot, the dUmb *** was pretty cool?

    Rei raging for 4 hours on Vent... then in dUmb chat... then in AC about Bleak's Sonic/Em/Fire blaster and Doyler's 1200 HP Psi/EM. Good times!

    Not league, but watching Statesguard wreck a Mind/Fire on his DP/EM blaster.