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Posts
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Joined
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Quote:They could put it in the game proper, with every civilian NPC. Every time we accidentally kil one, we lose a level. That would sort out the men from the boys.Havent run the trial yet, but I like the idea of having to avoid killing civilians. For years this game has made us to used to our "invincible npc's". The idea that a loose blast could be fatal is a great dynamic and I hope we see it elsewhere. Perhaps if this mechanic has showed up in a few standard missions first, people would be more used to it in the trials.
Villains would gain a level.
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It's my friends birthday today, and I was wondering if i could somehow buy him a VIP sub as a present. He's an old player but hasn't subbed for a few years. I'm always trying to get him back in, and maybe a freebie is a good way to do it!
I know he can play for free anyway, but i think the Incarnate stuff will interest him, plus he needs to be able to use the base etc.
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Quote:Yeah, I joined a league which was planning to do MoM the other night and only after a failed attempt to LFG we realised there was a lvl 49 in the leagueThere is another reason why league leaders begin to insist on at least a +1 level shift on iTrial toons: it removes the possibility of inadvertantly inviting a non-VIP to the league.
And lest anyone underestimate the frustration that builds from trying to form a full BAF or Keyes league and not being able to enter the queue because one or more people are not VIP (and either don't realize it or won't fess up to it), it can ruin one's evening. One particular league I had joined wasted a good 30 minutes trying to work this issue out. The league leader (with virtually the entire support of the league, mind you) began trying to weed out players that weren't at least +1 just out of desperation.
So before we ascribe to malice that which can be adequately explained by an inadequate set of iTrial league formation tools, it might help to know that there are some valid reasons for this kind of invite filtering.
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Another thing that might happen is what happened to me when i first started the incarnate progress. I did BAF after BAF, swaggering about with my newly +1 toon, feeling all uber and godlike, but as I'm not very good with minmaxing and knowing what numbners are etc, I didn't take much notice of the fact that my damage etc didn't actually seem to be appreciably better than before. Then someone helpfully pointed out that I had to actually slot the abilities, not just craft them
I could concevably have got all the way to a faux +3 without realising, I reckon. I'm a bit dim like that.
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Quote:Er, I wasn't the leader on any of these. It wasn't my MoM we were doing, it was someone elses. Same with the TPN. I was just trying to maybe help our chances by suggesting we take it slower and read the info the trials were giving us.It sounds like the only reason you care about any 'gimmicky-ness' is because your league/cat herd won't read the instructions. That's not the devs' fault.
I know some league leaders on Justice who know how to get people to pull their heads out of their rear ends with some well-delivered criticism. Seems like a useful skill to pick up.
I get the impression that some people don't even bother to click the little ? sign in the trials' objective windows to find out what to do at any particular stage either.
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Quote:The text from Des and metronome happens in a normal briefing-type window that every contact gives you, and it happens in the room with the portal generators to the various parts of the trial, so there's absolutely no reason for anything else to be cluttering your screen if you don't want it to. You can turn off your powers tray, your map, your chat window, and nothing will attack you while you read the briefings.Risk vs reward: if I can get a reward from doing something else more pleasant, I go do the more pleasant thing for the same end result.
I am using a huge monitor. I have a problem with so much crap being all over my screen, that the text tends to appear behind it. I have to have the chat widow up, the league window open, I got a huge "objectives" window that I don't even WANT covering the right side of my screen..... how and where am I s'posed to READ this text?
Of course, while you do that, you'll be left all alone because everyone else will be just clicking Desdemona and then zerging through the portals.
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The MoM 'no hospital' thing seems easy enough to avoid. There's an incarnate ability with an ally rez AoE, isn't there? Also, toons can rez with whatever ally rezzes they have. My blaster has Rise of the phoenix, I've used that. Avoiding the pink (not blue) patches of death is fairly easy, I found.
I've managed to fail the MoM three times without dying once now.
I find the Void bit to be the worst part - it's too confusing targeting the voids whilst not targeting the gyres (what are they supposed to be, anyway?)
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Quote:If you're being sarcastic, you should add a smiley or something, or people will seriously agree with you.Wait, there's a trial you can't just faceroll on the keyboard and win?
*shock*
Oh well, I'm sure word will spread quickly enough and we'll be back to running BAF and Lambda.
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Quote:Jack in IronsI don't think there is one but....I'll start with the ones I (and my league) defeated tonight:
Winter Lord (whatever his name is)
Avatar of Hamidon
Kronos Titan
Deathsurge
Jurassik
crud; forgot the 6th one we defeated tonight....
Adamastor
and the Jade Spider spawned with malaise twice. i don't know if he counts or not.
Thanks for posting this thread, and many thanks to Snow for preparing it in Beta.
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Yesterday I had the chance to attempt the MoM a few times with other folk who had never done it. The first time, there was the typical 'rush and spam' approach, and when we all got wiped at the Penelope Mayhem stage and the timer ran out, I stopped to read Desdemona's and Metronome's briefings. it looks like they are advising players on how to do each stage. It's a shame that a lot of folk just seem to want to pile through the trials without paying any attention to any text. The learning experience over the course of the 4 or 5 attempts would have gonen much easier IMO if we'd stopped to take a breather and stuff, but it's the trial mindset I guess. I wonder why the devs put stuff like that in if nobody's going to read it.
The TPN attempt i got on afterwards, I was using the guide up on the guide forum to try to give instructions out ahead of the various phases. We made it to the bit where you have to keep HD alive, and then HD died. i did suffer an unfortunate DC just before that part, though, so it's understandable that our group didn't know exactly what to do, but so far my experience of the two new trials has me wishing that they weren't quite so gimmicky. The first mission in MoM with the random GMs is a lot of fun, I found. The Void/Penelope Mayhme bit, not so much.
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Quote:Slioghtly off-topic, but I find that I've been able to craft a needed tier 3 in about 2 or 3 BAF/LAMs, once I've got all slots unlocked. It doesn't seem that much grind is actually needed to get to a state where you can contribute.Oh yeah, waiting on shard drops? That's pointless, ridiculous and time consuming. Get in an BAF or Lambda where the person running it isn't a pain in the butt, and you can have your Alpha slot filled so quickly it isn't even funny. You're not at -4 on those, anyway. I haven't even run Keyes yet, and just off of running BAF and Lambda a few times (and extra threads/Astral merits from parts of the SSA), and I already have a Tier 3 Alpha, and Judgement and Interface are unlocked.
And on-topic, I was in Pocket D yesterday and somebody was advertising for a sLAM (speed LAM) with the req 'must be +1 or higher' Someone else in broadcast mildly took him to task with the comment 'don't bring gearscore into CoH', and then he modified his invites with 'must know how to use temps' lol. We had more takers once the caveat was removed, and the sLAMs went easy.
I've also had a pleasant response from 'I'd like to join your UG but I don't have Clarion and i've never done the UG before', the leader replied 'no worries, we've all been where you are now, just follow instructions and you're good'. It's v nice to see that attitude from trialers IMO.
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An old SG-mate of mine who used to play is interested in getting back into CoH (after much nagging from me), but he says he's forgotten his account name and login.
Is there anything that can be done to get his account back?
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This thread is a slap in the face to [something].
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As it happened, the cleaner had reached the living room by roughly mid-day anyway, and sop the noise of her hoovering forced me to log. She'd finished the bedrooms by then, so i went and had a lay down. I wonder if CoH is back up yet...
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I've got a whole day off today, I'm European, and they're going offline at 12 GMT for SIX HOURS to do a live publish!
Is this what everybody emans when they talk about Europeans getting the shaft?
What am i going to do now?
Suggestions please. The cleaner's here, so I can't go out.
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I'd like the fish in a jar for a head, and I also thimnk a snow globe would be awesome.
Also, a chef's apron but one of those 'funny' ones with the boobs on the front. Propeller beanies, thinking caps, googly eyes on springs glases and a straightjacket with the arms all long and fluttering about.
Could you do Big Head Mode heads?
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I was rerading the whole thread but when i got to page 19 i realised that it was up to 27 pages, so I just skipped ahead. Apologies if this has been said before:
If time etc is such a squeezed resource that they can't go back to the Gunslinger pack or whatever, and we're going to have to accept whatever they've got planned for the next 6 months cos they're locked into it and they cant input our feedback until then, maybe they should focus on much smaller costume sets. Like just make 3 actual gunslingers, one for male, one for huge and one for female. Then they can do a 'wild west gambler' set, with another three variants. Then a 'saloon' set, with the stripper, the bartender, and, I don't know, a huge bouncer.
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Quote:Fair enough.I will bring the topic to development.
Realistically, don't expect it any time soon. Schedules are planned out months in advance and right now we're working on both Issues 22 and 23 and art schedules are quite possibly the most rigorous and time consuming of the lot, especially the character artists. Time to revisit previous costume pieces is not currently included and to do so would compromise new costume sets, villain groups, etc, etc...it has an extreme domino effect.
Don't expect me to buy the Gunslinger pack any time soon then.
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Quote:Well, that's something that maybe gives us hope.We've been closely following your feedback regarding this topic, both here and on the Beta forums. Unfortunately Cheryl, the artist who worked primarily on the Gunslinger Character Modelling, has been extremely pressed for time creating new costume sets and as such hasn't been able to post directly on the beta feedback thread. That being said, the feedback and concerns expressed have been communicated to the art and production team.
To address a few points
We've been trying to add unique and different costume pieces for female options for the sake of overall variety, however I understand some of the concerns being expressed here, as does the rest of the Art and Production team. Moving forward, where possible, we will be making more gender neutral/male pieces created for females so as to more accurately reflect the Communities requests. Because each costume piece has to be individually created (we can't CTRL+C, CTRL+V the pieces from male to female unfortunately), this does mean that we will be offering less overall unique options, however we feel it's important to address this concern.
If anyone took offense to our artistic choices, I apologize. It's not our intent to offend anyone.
Regarding the pretinting of costume pieces: While pretinted pieces give the artists the ability to provide some very unique materials and add more visual interest to select pieces, we dont want to limit your creativity, either. Moving forward, we'll be offering both a pretinted and untinted option for all pieces which we choose to make pretinted.
Thanks
-Z
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Quote:This illustrates how massivley FAIL the gunslinger pack is. Never mind about the saloon girl option, the male costumes look rubbish too IMO. The default looks terrible. Skulls on the shoulders? What? I can't think of anywhere else I've ever seen a gunslinger or any kind of cowboy at all wearing skull epaulettes.Or a little of both after making some sound judgement calls regarding the branding. i.e. if you make a princess, also make soft unarmored princely pieces with royal cloak, spotted fur collar, various crowns and doublets for him.
If you make a saloon girl, balance it out with a wild west gambler
But the "gunslinger pack" is as if they made a full "firefighter set" which consisted of a full firefighting outfit for him and a burn victim set for her. The two are thematically adjacent. But they miss two big points: some people with female characters might want to make female firefighters while other people with male characters might want access to all those wonderful icky burn scarred skin textures and scorched clothing items.
My example may be a bit severe, but it is to illustrate what I think is at play here. For me it is not gender inequity in terms of unique looks or skin vs. little skin (though this is still an issue), it is about the implied roles. If you make a pack of "soft" costume pieces that implies roles inside the saloon, spread it across both genders. (i.e. bartender/male gambler.) (Would have loved those arm garters for him BTW.) If you make a rugged pack that implies action out amongst the tumbleweed, again, spread the opportunity evenly across both genders. Hence: "chaps for girls."
Female gunslinger outfit with a breadth of more period references at http://www.westernemporium.com/ladie...st_outfits.php
The trail cook, ranch owner and rancher outfits all say "rugged" to me. Meanwhile, with this pack while we get rugged for him, we got a combination of the saloon girl and soiled dove for her.
Ironically, I think the best bits of the gunslinger pack are the saloon girl costume parts. They belong in a 'tarty western girl' pack though, not in a Gunslinger pack.
Those bartender/Maverick outifts are awesome, though.
Maybe we'll get a Gunslinger 2 pack, with some actual good stuff in it.
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Quote:Wait, people abuse those emotes by using them to simulate...stuff? What?Heck, they obviously didn't "err on the side of caution" with this set (or most of the female pieces), so why should they suddenly do it with other things? If the "potential" for the abuse of the emotes (the main ones being collapse, swoon, and pushups that were mentioned to me at the Pummit by other players) is so prevalent, then why not just remove the option instead of hiding behind excuses?
Why? Why? Why? I don't understand.
I can't believe that.
That's like writing your own porno in the form of a stick-figure flick book.
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Quote:Which is silly. They shouldn't aim at gender equality, in that case. Give females more choices than males, and less overall pieces if necessary.That's the major problem - in real life, women wear anything, but men limit themselves to a much smaller choice of clothing types, which means that there aren't reall any clothes that are almost exclusively male, but there are plenty that are almost exclusively female, and that influences how people make their costumes in the game, and how the devs make the costume pieces.
For example, if there are some cool pants for the guys, then plenty of people will ask for them to be available for the girls too - but if there's a new skirt for females, hardly anyone will ask for it to be made available for males too - or if there's a shirt for guys, the girls will want it too, but if there's a corset, hardly any guys will want it - which means that costume part "equality" actually requires women to get twice as many parts as men, so something like the Gunslinger pack would need one male gunslinger outfit, one female gunslinger outfit, and the saloon girl outfit - or if there's a medieval pack, they'd need to make one knight outfit for men, one knight outfit for women, oplus a damsel/princess outfit for the women.
The lack of female versions of some of the male costume parts are probably a misguided attempt at being fair, and giving both genders an even amount of parts with each pack.
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Quote:If they did this, I'd buy it AND I'd then buy the gunslinger pack. I don't mind tarty outfits for women in costume packs as long as we get normal ones too. CHOICE.I AM disappointed in this pack for much of Techbot Alpha's reasons, but not angry. Despite my efforts to make (mostly) less-trampy female outfits, my own experiences put us in the minority. For the last 7 years, its been clear that most players have been ignoring the more modest female costume options for things more... revealing. I'll admit to having a few short-skirted options for my female crimefighters, too... and if there are more "good looking" trampy costume parts than modest ones, that plays a part in user selection, too, but I still get the feel that even with all these options accounted for, the overall playerbase leans toward the same tramp-heroine depictions that dominate the comic industry.
I've resigned myself to that reality.
The devs just develop toward what sells.
I'd had great plans for a classic female gunslinger- very much a female version of Techbot_Alpha's male gunslinger outfit. Obviously, I'll be waiting longer.
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Still, the benefit of a market-based system is you CAN develop for niches if those niches are large enough to sustain themselves. If a costume option has the potential to more than pay for its development costs, then its a viable development option, and you could even justify expanding staffing to cover it. (Or subcontract out to freelancers / between-work artists / modders aspiring for an industry break on a per-project basis )
I STRONGLY suggest the devs take a chance here. Take the time to make a female gunslinger variant similar to the male's and put it on the market.
- DO NOT put it in this pack.
- See how well it sells by itself. (I'd buy it.)
- See if the market demand justifies the extra development cost (I bet it does).
- If it does, then plan accordingly in the future.
- If it doesn't, then I guess keep giving the players what they are willing to pay for and I'll glumly keep working with the legacy pieces that have become standard fare for my characters. It gives me more Paragon Points for other things, I guess...
Just give us a chance to prove that market demand IS there for something less trampy.
Not buying the gunslinger pack, I'll say again in this thread.
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Quote:I wonder what the average age of the dev team, or at least the devs responsible for costumes, is? The gunslinger pack was to my eyes made by adolescents.I don't really have much to add, since I already went into several long tirades in the beta feedback thread for the Gunslinger pack (which, by the way, is over 500 replies long: http://boards.cityofheroes.com/showthread.php?t=277846 ). Basically, the whole thing leaves me with a really, really bad taste in my mouth, especially since I was one of the ones who stood up and complained about the Steampunk Pack, was told "oh, they just did it this time due to time, but next time they'll add different stuff"... and then saw the Barbarian Pack and now this one... I need an "I told you so" button here.
And for those people who bring up the IDF and PPD and CoT sets, I've said in my posts in the beta forum that the "Trend Against the Feminine" skips those sets for which "feminine" isn't relevant (namely, full body armor) and for which the theme is completely divorced from reality. The problem is that they can't do "feminine" without doing "titillating". It is possible to create female clothing (as opposed to unisex clothing) without going into "hypersexed" mode, but they just aren't doing that anymore.
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Quote:On my en/en Blaster, I found them all running already too, but I could snipe each of the portals in turn, one-shotting them each time with BU, and then hide round the corner and deal with the crowd of Rikti that ran over to me (and the subsequent rear-ambush that spawns as well - people shouldn't forget these) fairly easily. The fight with the Honoree went by quite quickly for me.I had issues with the Honoree mission. As a tank solo'ing it was not a problem but Duo'ing it was much harder. This was due to the fact that when I did that mission the 4 portal where all fully formed and running before I got there. Even once I knew what was coming up on repeat runs, edging up to the room, peering round the corner showed the portals running. This meant the spawns started above the aggro cap (actually well above 2xaggro cap) and I could never keep them from my team mate.
Avoiding problems like that will be quite important from my point of view.
Without a snipe, I imagine it would be a totally different story.
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