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Posts
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Joined
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Ok dumb question. I am looking at the paragon shop and i notice that some of the itmes i can buy like auras vangaurd costume. If i already have it why is it one my market still. What would have if i by accedent purchased it. Is there a warning or such. Another example is i bought all those booster packs. There on the market now. Shouldnt they not show up for my or tell me i have them. I dont want to waste my points. OhBTW how how do we get Paragon Reward Points?
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I tend to agree with this post. I mean controllers are really ment to do damage. Increase the controllers accuracy on there powers would be much more effective fir the state of the game. In fact, in my oppinion. The controller set needs a total overhaul. I speak for myself and how i feel. Nothing is worse then being on a team and not feeling I am doing much. Could be just me. My suggestions would be
1- Make at least 2 powers in each control set do better damage. Example (Gravity's Propel and Lift)
2- Take the negative accuracy off the AOE holds like Wormhole and Gravity Distortion Field etc. Why should the controller be hindered for what there suppose to do.
3- Endurance seem to have a big issue on control sets. Again, no clue why. Its not like we we can kill things that fast.
4- Recharge times on AOE holds are way to long. We should atleast be able to keep up with the faster pace of the game. I holds arent even recharge and the rest of my friends already killed a mob.
There arent even real good sets to make us feel powerful. Melee sets get way better IO sets.
Again I am just seeing how the rest of the archetypes playout and feel that some archetypes are just falling to the waste side.
My two cents. -
I dont blame the players that make tankmage type toons in the game. They are personally not for me. I wish I like had a toon like that though lol. I for one like my controllers, doms, corrs. I wish if anything that my controllers had some better damage output. At least in two or three powers. Example propel and lift on gravity would be a nice power with a little more damage behind it lol. Thats just my wish though.
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Now I know that someone somewhere on this vast forum may have suggested this, but I will suggest it once againto the DEVS. Can you please please please let us be able to change the colors on.
1)Power Pools - Mainly the speed pool. Especially Hasten. Nothing is worse then making a concept or color scheme for a character but having those ugly orange glow hands. Like Ice toons. Just saying.
2) Ancillary and Patron Powers. This may be tricky but I know there has to be a way to let us change the colors as detailed above.
I think with everything else we can have on are toons that this is a long time coming. I have all these ideas in my head but just cant stay in concept when the color of powers are locked like that.
So pleeeeeaaaasssseee make this happen!
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Please dont bash my post but i have a really gerneric complaint.
So through the years of playing COH/COV. I found that I play dominators/trollers most followed by corruptors/defenders. I always like ranged more then melee. There have been some really good updates in COH lately for buff toons, which makes me happy. My complaint though is that my dominators dont really feel they have a place on incarnate trials. I only speak for my own dominators. I feel dominators main purpose is to lock and kill. Mine seem to be unable to do either. I cant lock anythng down on trials (maybe minions). I try to kill things and I might as well throw a pillow at them. On top of that survivability isnt there. Especially on Keyes trial. I want my doms to earn incarnates but should I just give up, because i dont bring anything to the team? -
Quote:I didnt know this. I thought everyone got the same.I agree with all of the above. This can get especially frustrating if some league leaders tend to group players together based on their AT/role. For example damage groups, tanking groups or support groups. As far as I can tell, right now the distribution of iexp is based on on the amount of damage each group has done on a mob. That formula makes no sense because not all ATs were created equal when it comes to damage output. Even ATs that have a plethora of lighter hitting AoE damage options will be more welcome than a ST AV-killing specialist.
Edit: This current damage based iexp distribution formula also encourages the forming of *stacked* kill-steal groups that we see oh so often in other MMO's raids. Not an encouraging thought at all. After all, wasn't encouraging cooperation and team play the whole point behind these multi team trials? Why have a reward mechanic that literally sets the teams against one another in a competition to see who can hog the most iexp?
P.S. I thought all ATs damage was equal j/k lol. Tell that to my poor defenders. -
I feel your pain here. I made a concept toon. She is a Force Field/Psi. I really like her on pen and paper you could say, but on teams or trials I am not bringing much to the table anymore. It make the game a bit depressing when you have a toon you like, but doesnt work they way you would like. My defender attacks might as well be me throwing a pillow at someone and I seem to take a lot of hits even with dispersion bubble up. I noticed that the game really gives tons of benefits to melee within the IO sets and such. IO selection does nothing really to increase are defense, magnitude of mez resist, or really make are damage shine. Again I completely understand what your saying. I just wish the devs would.
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Ok, So I may be the only on COH that feels the way I feel. I have always been fond of range toons. My favs being Dominators, Corruptors, Defenders. I know defenders role are to buff heal what have you, but there damage is way to low in my oppinion. I know there must be other post out there. I just wish that they would increase there damage output. No I am not say defenders should be blaster or scrappers damage out put, but just a little more would make me happy.
Please dont slam my post to much lol -
Dumb question. Is there a way to unlock the tabelt write emote? Mine is greyed out.
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So I am making a new toon and I really like the PPP Leviathan Mastery set, but the one thing I dont like, at this goes for most APP and PPP set for trollers is that some dont offer as many attacks as they should. I am not sure if there is a thread for powers still. If anyone could point me in the right direction that would help alot. I am just wondering if they may consider throwing the controllers and bone and put some more ranged attack in PPP Leviathan Mastery set. Like Spirit Shark, or a water ball single shot attack. Just something to even out the set. Maybe even look over all APP and PPP for controllers. Heres Hoping
Peace -
I love to base create now that i learned a thing or two about stacking lol. My wish list would just for cosmetic stuff.
- Pool Tables
- Black Jack Table
- Those Pocket D laser lights (I have a club in my base lol)
- More furniture
- More fun stuff in general
- I would love for more of the things that people wrote here too.
But thats why they call it a wish list -
Hmmm.... little things that bother me about pets
- My bots running into melee range all the time.
- To much micro manage. Pets need to be less squishy.
- Needs to be an easier way to give pet inspirations. -
I would love some base updates. New walls, ceilings, and floors. More items to place in them. Maybe even some usable items like the pool table. More items like homey stuff. For example the Hellfire Club of X-men was well known for its lavish party's and such but in the basement were supercomputers and dungeons. Thats what i would like of a SG base. Reduce prices on items or make rewards for items to be placed in base would be great to. Wizard 101 was nice when doing task you could earn items to place in your hide away. Thats just my opinion and I know this isnt at the top of there list
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I totally would love all the thing mentioned in the post. Been wait forever the a jet back while in flight or hover. Would make natural toons look and feel like they need something to fly with. Also love the brrom stick idea. My witch could use that lol
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All I want, is for Defenders and Corruptors to have a little bit more damage output. I know a lot of you may not agree with me, but the damage out put on these two archetypes just seem to be to low. I don't expect them to be blasters. I am aware they are ment for teams. I just think that ever archetype in some way shape or form wants to feel powerful and not just be in a class/archetype.
Thats my two cents
Still love the game, always dream change -
Controllers had army of pets, grav's with 3 singies were perma holding AV's. Fire controllers were imp ranchers. Illusion really did bring a "Phantom Army" with 2 or 3 Phantasms, decoys and Phantom army.
5 Fire imps on a summon!2 Fire imps
Defenders were good up until level 32 or 38, then you pretty much wished you had rolled a controller. (No Sonic blast back then)
Tanks had no aggro cap, powers had no AoE cap. Herding hundreds of mobs together and melting them had its moments.
I remember all these. Ah memories... lol
The game is better now, but I must say. I wouldn't mind having five Phantoms in my army, or 3 singularity's.
If I can remember my actual first level 50 toon. She was a Force Field/Mental Blast Defender. That had to be the longest toon ever to make it to lvl 50. If it wasn't for those nice fire tanks herding the entire map. I think I would have given up on her. -
when is the next character transfer again?
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So just looking to see what other peoples views are. I just want to know whats is better version. A defeneder Kinetic/Dual Pistol or and Corruptor Dual Pistol/Kinetic. I know that defenders get better buffs and less enurance drain, but corruptors get a little better damage output. So what is the better way t o go?
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Thanks so much for all the information. It helps al lot
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I tried looking through the forum for HOs, but I couldn't find what I am looking for. So maybe someone out there can answer my question? I am just wondering if HOs are better to use then normal IOs (not IO set)? Looking over the HOs they seem to be good, especially when they give like 33% on Acc and Damage.The dual purpose of the enhancements imo would help a lot, when slotting a toon. The only issue I can see is there a market for them?
Any input would be great
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I tried doing the CCEnergy Morph and the CCEnergyMorph for a macro an its not working, can anyone figure out this one?
cce 1 CCEnergyMorph$$local
cce 1 CCEnergy Morph$$local -
I never got into using the hami enhancements, but maybe someone out there cab answer a question for me. It says the enzeyme exposer helps in accuracy, endurance reduction, defense buff, and to hit debuff. If I place this in my dispersion bubble. would i benefit from the to hit debuff, or just the defense and endurance reduction?
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A pretty good idea that keeps the theme of the power. I would "sell" repulsion field and force bubble as one package. The repulsion field will have a large radius which can slow the mobs down, and the force bubble will have a smaller radius which represents an impenetrable core.[/QUOTE]
I do like that idea. Force Bubble, being the last power in its set should have kept its defense enhancement. I still think bubbles as to defelect damage as well as defense. Thats why I suggested maybe one of the larger bubbles to have to hit debuff, and really I played enough bubbler toons to know that adding a little to hit buff would not make them that over powered. Thats just my oppinion. -
I agree with the fact that the Force Field set is lacking in some ways that other powers in its class have. I have said for years now that the Force Field set needs a revamp, but of course it get shot down. For the most part its a great set. I love to the look and feel of the set, but I think bubble either need an endurance reduction across the board, a defense increase across the board, and/or to hit debuffs at least added to dispersion and/or force bubbles. Just a little something somethings is all I am asking for. All three would be great lol. I know they'll never change this set, but its nice to have a dream
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Just a few things I would like to see in the game.
1) Please just make the fitness power pool an inherted set. I know that there may be players out there in COH/COV that dont use it, but for everyone I know and play with they have it. I find it a waste of set to have to take when basically, one needs it.
- Level 6 Swift
- Level 10 Hurdle
- Level 14 Health
- Level 20 Stamina
Slots can still be put into these powers by players choice.
2) New capes, something like Storms and Banshees of xmen. Not just the same boring capes they have
3) Curly hair styles for the ladies. long and mid length
4) New emotes. Check out the sims games, they had lots of neat ones there.
5) I am a fan of the supergroup base, but maybe we could get our own places. Like apartments. I played some online games that let you do this and I think it would be a great
addition to COH/COV
6) New travel powers. Like Champions online has. Some were really nice there, but I like COH more lol
7) Let there be jet packs for players who want to fly, but not use wings and such. but not that bulky one you get on bank mission.
Thats all I have for now.