Mizzer

Cohort
  • Posts

    114
  • Joined

  1. I'm having sick amounts of fun with my Dual Blade/Will Power scrapper.

    If you want a solo friendly controller, try plant/storm. Ill/emp is loved on teams.

    My favorite blaster is ice/ice. As someone once said, it's hard for things to hit you when they're frozen and dead.

    I'd also go with thugs/pain MM.

    I love my dark/dark corruptor as well.

    Everyone loves brutes. The one I'm leveling now is Electric/Shield.
  2. While I have controllers what are primarily team buffers (one being an ill/emp), my plant/storm was immediately easy to team or solo with.

    Also, you can play kin without it being a constant buffer. My husband plays a mind/kin who doesn't even have speed boost, siphon speed, or density increase.
  3. Grav/kin is a ton of fun, and works great with my playstyle, which is teaming. It's also fun solo after singy.
  4. [ QUOTE ]
    I rarely find wormholes knockback a problem ever since I learned the "aim them at the ceiling" trick. They get knocked straight up and fall straight down. Only thing my teammates complain about anymore is when I break out to singing, "it's raining men".

    [/ QUOTE ]

    This. Get them to fall out of the sky or aim it against a wall and you're good. If one is playing a grav/kin, wormholing in this way is a perfect set up for Fulcrum Shift.
  5. There is a goodie that comes with with the Valkyrie pack, a mission TP'er. You can use it ever 30 minutes, and makes getting to missions in hard to reach places like Dark Astoria a breeze.
  6. I tested a friends mod a month or so ago. One of his custom characters was a stalker, it made for some fun and challenging situations.

    I went to run it with one of our coalition mates, and there were no assassin strikes whatsoever. The team size was slightly smaller, but the level of the players and difficulty were the same.

    I did a search, but couldn't find a record of the attack being removed from AE missions. Was it? Or was the team size at fault?
  7. Earth/Trick Arrow is sick amounts of fun.
  8. As much as I love my plant/stormie, the ice works so well thematically, it's what I'd recommend.
  9. To me, being an altoholic is wanting to pay for all those slots on all those servers, even though you'd need a bank loan to afford it.

    To be an altoholic is to want to make a new alt whenever you bump into a clever level 5.

    To me being an altoholic is the result of having an active imagination.

    The End
  10. [ QUOTE ]
    The biggest problem with storm is all the crazy KB. Plant cancels it out. nothing like watching Tornado sit on a mob. then moving on if it wants to to another mob, and watching it sit on it. same is true with lighting storm. The biggest issue with it is KB mobs out of its own range. Not going to happen with plant.

    Sure other troller primaries do the same thing, but not with the base damage the primary brings.

    Plant is up there with Illusion when it comes to soloing.

    [/ QUOTE ]

    This. Plant is so effective, you can skip the pet. The flytrap basically ambles about chompling on all of the things you have rooted. I mostly use the thing for diversions.

    Plant storm is a very fun solo friendly set.
  11. [ QUOTE ]
    You can also use that feature to stay the same level as somebody you like to play with. Leveling pact certainly makes this easier, but that's limited to only 2 people, and you can't create pacts at higher levels.

    [/ QUOTE ]

    I know my husband and I do this, most of our alts were created before the level pact option.
  12. Mizzer

    Rularuu!

    [ QUOTE ]
    I hope not. I am of the opinion that there should be some mobs at that level that are deadly to most players. I really think Rularuu is one of the best balanced groups in that they have an answer for just about every powerset a player can pick.

    I say let Rularuu and Malta be the guys level 50s are a bit afraid of. We already have a bunch of other guys we can shred fairly easily.

    [/ QUOTE ]

    This. I like them the way they are.
  13. I use the power trays too. The only thing use the number pad for are the binds for my triform Warshade.
  14. [ QUOTE ]
    [ QUOTE ]

    I notice that 1-DO-ACC-slotted Transfusion simply *does not* hit orange-title NPCs. It seems to have at least a 50% miss-rate with yellow-titles. For as much End as it costs to run it, this is an infuriatingly high miss-rate and I admit to being extremely displeased about it. Eventually it will have three ACCs - just as soon as I have everything three END-slotted. At level 12 this seems extremely far away.

    [/ QUOTE ]

    Two acc's is enough. It's also a good candidate for Frankenslotting.

    They key at the lower levels, before you get it slotted up, is target the weakest thing you can find. You'll hit minions a lot more easily than lieutenants or bosses.

    [/ QUOTE ]

    The accurate healing sets were made for transfusion and twilight grasp. Since grabbing those neither my /kin troller or my /dark corruptor have trouble hitting almost anything from minions to GMs. Grab the accuracy/end/heal and happy frankenslotting.
  15. Ill/emp means you'll never lack a team, ill/rad means you won't need a team.

    I like to team, so I lurves my /emp.
  16. Mizzer

    I finally did it

    Congrats on the tiny tank fire monkeys!
  17. Thanks for the helpful chart.
  18. I'm currently having fun with an AR/elec blaster. I know it's not the best numbers wise, but the rifle for long range and her "EMP gloves" (thats what she calls them in her origin) make for a thematic army of one.
  19. My husband's Sonic/kin has no travel power, and just uses siphon speed. I like IR on my grav/kin as well.
  20. Too much of anything, even a good thing is too much. Take a break, then see if I15 or Going Rouge spark your interest again.
  21. [ QUOTE ]
    Personally I've had the most success with the task force random recipe rolls. 20 merits per roll, and depending on the level range you roll within you could make up to 100 mil on a single roll.

    [/ QUOTE ]

    This. You can make a lot building and selling the ones you don't need.
  22. [ QUOTE ]
    I have a great fondness for Fire/Ice, because they complement so well. Like a couple of others said.

    I also have an Ice/Ice, and I do like it. It seems, though, that for me the levels of mitigation of the Ice/Ice is kind of overkill. It's more than I need. The Fire/Ice trades off some of that for additional damage. Whether that tradeoff is worth it is probably a matter of personal taste.

    [/ QUOTE ]

    And thus, all the character slots. You have to love the variety of choices not just between this AT or that AT, but in all of the power options available within each. There are no right or wrong ways to play them, and even the "weakest" power sets can be great if used strategically.