Best secondary for Gravity?
Well, since I've heard Grav control considered that "worst control primary", a good controlling secondary pairs well.
So, TA, Storm, Force Field (at 35...so not really)
But you get the point, anything that helps your primary control better, that'd be a good choice.
Grav/Rad is really quite good. I've also heard very nice things about Grav/Storm. Grav/TA looks good on paper, but I'm not certain if that translates into real performance.
/kin works well.
Spines/ D A lvl 50 Scrap, stone/wm lvl 50 tank, Kat/reg lvl 50 Scrap
Grav/Kin lvl 50 Cont, Fire/Enegry lvl 50 Blast
Warshade lvl 50, PB lvl 39, nightwidow lvl 50, crab lvl 42
plant/thorns lvl 50 dom, ice/fire lvl 40 dom, grav/nrg lvl 41 dom
Every primary pairs well with Radiation.
Grav/Storm has some unique aspects because the AoE Immobilize, Crushing Field, does not stop knockdown. Therefore, Freezing Rain's knockdown will continue to work when the group is immobilized. On the other hand, sets like Fire, Earth, Ice and Plant, whose AoE Immobilize includeds -knockdown, can use that with Tornado to turn Tornado into a pure damage power, and Grav has to rely on its hold for -knockdown. Another advantage of Storm -- Thunderclap is a Mag 2 Stun that stacks with the Stun in Wormhole so that you can stun bosses. And for added fun, the storm powers blow around the stuff from Propel.
I find that Grav is my least favorite of the Controller primaries, but I'm still working on my Grav/Storm. Once you start filling in some of the Storm powers, it gets to be a lot more fun.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
I wouldn't classify Grav/ as "bad". It's not an EASY primary. But it's eminently workable. And once you get Singularity, things become vastly easier.
I too would vote for /Kin.
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Grav/TA looks good on paper
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Grav/TA has been great up to 26 so far. Since Gravity lacks AoE control until later in the build, it's nice to be able to use some of TA's single target control early to stack or cycle, so you can control more baddies at the same time.
It makes for a "clicky" combo, as there is always a power you will want to use or queue up. I don't like Propel or Lift for the most part, so I tend to cast, tab, cast, tab between immobilize and hold powers and can easily control one spawn at a time without using wormhole. I can also use Ice Arrow and GD to lock down a boss right away.
I am expecting this to get a lot better as Wormhole gets fleshed out with more slots and I pickup Oil Slick Arrow. Between Wormhole, OSA, and two ranged AoE Holds, there should be plenty of controls in the higher-end build.
So, Grav/TA is sufficiently powerful in the low to mid levels from my experience (not as powerful as some of my other controllers), and feels more like a "real controller" from a thematic and playstyle standpoint.
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Grav/TA looks good on paper, but I'm not certain if that translates into real performance.
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It was when I was speccing out my Gravity/TA in Mids' that I discovered something about how Holds "ought to be" slotted. Mind you, this was in reaction to the release of the Basilisk and Lockdown sets for Holds:
<ul type="square">[*]Basilisk Gaze: Acc/Hold (single target) -or- Acc/Rech (targeted AoE)[*]Basilisk Gaze: Hold/Rech[*]Basilisk Gaze: End/Rech/Hold[*]Basilisk Gaze: Acc/End/Rech/Hold[*]Lockdown: Acc/End/Rech/Hold[*]Lockdown: Chance for +2 Mag[/list]<ul type="square">[*]Basilisk's Gaze (2): 2.5% Defense (Energy,Negative), 1.25% Defense (Ranged)[*]Basilisk's Gaze (3): 2% (0.03 End/sec) Recovery[*]Basilisk's Gaze (4): 7.5% Enhancement (RechargeTime)[*]Lockdown (2): 3% DamageBuff (All)[/list]For a 6-slotted hold power, these are "insane" set bonuses ... especially for a Gravity/TA where you can have four Hold powers by level 38 (and fully slotted up by 40). Stack up four copies of the above combo (in Gravity Distortion, Ice Arrow, Gravity Distortion Field and EMP Arrow) and you've got ...
<ul type="square">[*]10% Defense(Energy,Negative), 5% Defense(Ranged)[*]8% (~0.13 End/sec) Recovery[*]30% Enhancement (RechargeTime) [*]12% DamageBuff (All) [/list]And on a Controller, that Chance for +2 Mag proc (20% chance) stacks up with your Inherent ability to proc an Overpower (20% chance) for additional +1 Mag on Critters ... dramatically increasing the odds of being able to Hold a Boss with a single click. This makes every single Hold power you have very powerful at all times (even against AVs).
[ QUOTE ]
Grav/Rad is really quite good. I've also heard very nice things about Grav/Storm. Grav/TA looks good on paper, but I'm not certain if that translates into real performance.
[/ QUOTE ]
I 2nd the grav/rad troller I just re- IOed mine and made perma hasten/am/lingering rad and it didnt cost a arm and leg great for teaming and debuffing av/gms
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Grav/Rad is really quite good. I've also heard very nice things about Grav/Storm. Grav/TA looks good on paper, but I'm not certain if that translates into real performance.
[/ QUOTE ]
I 2nd the grav/rad troller I just re- IOed mine and made perma hasten/am/lingering rad and it didnt cost a arm and leg great for teaming and debuffing av/gms
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Mind posting your build? I've been mulling over a perma-Hasten build for mine, but it is looking pretty expensive.
Here's mine:
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Nucleogenesis: Level 50 Mutation Controller
Primary Power Set: Gravity Control
Secondary Power Set: Radiation Emission
Power Pool: Fitness
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Primal Forces Mastery
Hero Profile:
Level 1: Crush -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(15), Decim-Acc/Dmg/Rchg(31), Thundr-Dmg/EndRdx/Rchg(48)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal(15)
Level 2: Gravity Distortion -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(9), BasGaze-EndRdx/Rchg/Hold(13), Dmg-I(21), Dmg-I(46)
Level 4: Accelerate Metabolism -- RechRdx-I(A), Efficacy-EndMod/EndRdx(5), Efficacy-EndMod/Rchg(5), P'Shift-EndMod/Rchg(48)
Level 6: Radiation Infection -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(7), DarkWD-ToHitdeb/Rchg/EndRdx(37), DarkWD-ToHitDeb/EndRdx(40)
Level 8: Swift -- Flight-I(A)
Level 10: Enervating Field -- EndRdx-I(A), EndRdx-I(11)
Level 12: Hover -- Flight-I(A)
Level 14: Fly -- Flight-I(A)
Level 16: Crushing Field -- AirB'st-Acc/Dmg(A), Det'tn-Acc/Dmg(17), Posi-Acc/Dmg(17), TotHntr-Dam%(23), Posi-Dam%(37), ImpSwft-Dam%(37)
Level 18: Gravity Distortion Field -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Rchg/Hold(19), BasGaze-EndRdx/Rchg/Hold(21), EoCur-Acc/Hold/Rchg(40), G'Wdw-Acc/Hold/Rchg(43)
Level 20: Health -- Heal-I(A)
Level 22: Stamina -- EndMod-I(A), EndMod-I(23)
Level 24: Lingering Radiation -- TmpRdns-Acc/Slow(A), TmpRdns-Dmg/Slow(25), TmpRdns-Acc/EndRdx(25), TmpRdns-Rng/Slow(36), TmpRdns-EndRdx/Rchg/Slow(36)
Level 26: Wormhole -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(27), Stpfy-Acc/EndRdx(27), Stpfy-Stun/Rng(31), Stpfy-Acc/Stun/Rchg(31), Range-I(40)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 30: Choking Cloud -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(34), BasGaze-Acc/EndRdx/Rchg/Hold(34), BasGaze-EndRdx/Rchg/Hold(36)
Level 32: Singularity -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), HO:Perox(34)
Level 35: Mutation -- RechRdx-I(A)
Level 38: EM Pulse -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(39), BasGaze-Rchg/Hold(39), BasGaze-EndRdx/Rchg/Hold(39)
Level 41: Power Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43), Thundr-Dmg/EndRdx/Rchg(43)
Level 44: Energy Torrent -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46), RechRdx-I(46)
Level 47: Power Boost -- RechRdx-I(A), RechRdx-I(48)
Level 49: Temp Invulnerability -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(50), ImpArm-ResDam/EndRdx/Rchg(50), ImpArm-ResDam(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Containment
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[u]Set Bonus Totals:[u]<ul type="square">[*]3% DamageBuff(Smashing)[*]3% DamageBuff(Lethal)[*]3% DamageBuff(Fire)[*]3% DamageBuff(Cold)[*]3% DamageBuff(Energy)[*]3% DamageBuff(Negative)[*]3% DamageBuff(Toxic)[*]3% DamageBuff(Psionic)[*]10% Defense(Energy)[*]10% Defense(Negative)[*]1.88% Defense(Psionic)[*]5% Defense(Ranged)[*]7.65% Max End[*]3% Enhancement(Stun)[*]9% Enhancement(Accuracy)[*]1.5% Enhancement(RunSpeed)[*]1.5% Enhancement(FlySpeed)[*]1.5% Enhancement(JumpSpeed)[*]1.5% Enhancement(JumpHeight)[*]75% Enhancement(RechargeTime)[*]4% Enhancement(Heal)[*]68.7 HP (6.75%) HitPoints[*]MezResist(Confused) 2.5%[*]MezResist(Held) 2.5%[*]MezResist(Immobilize) 8%[*]MezResist(Sleep) 2.5%[*]MezResist(Stun) 2.5%[*]MezResist(Terrorized) 4.7%[*]22% (0.37 End/sec) Recovery[*]2.84% Resistance(Fire)[*]2.84% Resistance(Cold)[/list]
*side note it didnt cost much to do cuz i found most of the purples and lucky rolled the lotg rech guess i forgot to mention that* (but you can change the purples sets to positron's blast and Basilisk's Gaze IOs but you will still need 3 lotg rech)
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Space Out: Level 50 Magic Controller
Primary Power Set: Gravity Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Crush <ul type="square">[*] (A) Thunderstrike - Damage/Endurance/Recharge[*] (42) Thunderstrike - Accuracy/Damage/Endurance[*] (42) Thunderstrike - Accuracy/Damage[*] (42) Thunderstrike - Accuracy/Damage/Recharge[*] (46) Thunderstrike - Damage/Endurance[/list]Level 1: Radiant Aura <ul type="square">[*] (A) Doctored Wounds - Heal[*] (40) Doctored Wounds - Heal/Endurance[*] (43) Doctored Wounds - Heal/Recharge[*] (43) Doctored Wounds - Heal/Endurance/Recharge[*] (46) Doctored Wounds - Endurance/Recharge[/list]Level 2: Radiation Infection <ul type="square">[*] (A) Touch of Lady Grey - Defense Debuff/Endurance[*] (3) Touch of Lady Grey - Defense Debuff[*] (3) Touch of Lady Grey - Defense Debuff/Recharge[*] (40) Touch of Lady Grey - Defense Debuff/Recharge/Endurance[*] (40) Achilles' Heel - Chance for Res Debuff[/list]Level 4: Accelerate Metabolism <ul type="square">[*] (A) Efficacy Adaptor - EndMod[*] (5) Efficacy Adaptor - EndMod/Recharge[*] (5) Recharge Reduction IO[/list]Level 6: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (7) Recharge Reduction IO[*] (7) Recharge Reduction IO[/list]Level 8: Gravity Distortion <ul type="square">[*] (A) Thunderstrike - Damage/Endurance/Recharge[*] (9) Thunderstrike - Accuracy/Damage/Endurance[*] (9) Thunderstrike - Accuracy/Damage[*] (17) Thunderstrike - Accuracy/Damage/Recharge[*] (37) Thunderstrike - Damage/Endurance[/list]Level 10: Enervating Field <ul type="square">[*] (A) Endurance Reduction IO[*] (11) Endurance Reduction IO[*] (11) Recharge Reduction IO[*] (17) Recharge Reduction IO[/list]Level 12: Crushing Field <ul type="square">[*] (A) Gravitational Anchor - Immobilize/Endurance[*] (13) Gravitational Anchor - Chance for Hold[*] (13) Gravitational Anchor - Immobilize/Recharge[*] (15) Gravitational Anchor - Accuracy/Immobilize/Recharge[*] (15) Gravitational Anchor - Immobilize[/list]Level 14: Super Speed <ul type="square">[*] (A) Quickfoot - RunSpeed[*] (46) Quickfoot - Endurance/RunSpeed[/list]Level 16: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 18: Health <ul type="square">[*] (A) Healing IO[*] (19) Healing IO[*] (19) Healing IO[/list]Level 20: Stamina <ul type="square">[*] (A) Endurance Modification IO[*] (21) Endurance Modification IO[*] (21) Endurance Modification IO[/list]Level 22: Gravity Distortion Field <ul type="square">[*] (A) Unbreakable Constraint - Endurance/Hold[*] (23) Unbreakable Constraint - Hold[*] (23) Unbreakable Constraint - Hold/Recharge[*] (34) Unbreakable Constraint - Accuracy/Hold/Recharge[*] (37) Unbreakable Constraint - Accuracy/Recharge[/list]Level 24: Lingering Radiation <ul type="square">[*] (A) Tempered Readiness - Endurance/Recharge/Slow[*] (25) Tempered Readiness - Accuracy/Slow[*] (25) Tempered Readiness - Accuracy/Damage/Slow[*] (27) Tempered Readiness - Range/Slow[*] (27) Tempered Readiness - Accuracy/Endurance[/list]Level 26: Mutation <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 28: Maneuvers <ul type="square">[*] (A) Luck of the Gambler - Defense[*] (29) Luck of the Gambler - Defense/Endurance[*] (29) Luck of the Gambler - Defense/Endurance/Recharge[*] (34) Luck of the Gambler - Recharge Speed[/list]Level 30: Tactics <ul type="square">[*] (A) Adjusted Targeting - To Hit Buff/Endurance[*] (31) Adjusted Targeting - To Hit Buff[*] (31) Adjusted Targeting - To Hit Buff/Recharge[*] (31) Adjusted Targeting - To Hit Buff/Endurance/Recharge[*] (34) Adjusted Targeting - Endurance/Recharge[/list]Level 32: Singularity <ul type="square">[*] (A) Call to Arms - Endurance/Damage/Recharge[*] (33) Call to Arms - Accuracy/Damage/Recharge[*] (33) Call to Arms - Accuracy/Recharge[*] (33) Call to Arms - Accuracy/Damage[/list]Level 35: Fallout <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage/Endurance[*] (36) Positron's Blast - Accuracy/Damage[*] (36) Positron's Blast - Damage/Endurance[*] (36) Positron's Blast - Damage/Recharge[*] (37) Positron's Blast - Damage/Range[/list]Level 38: EM Pulse <ul type="square">[*] (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold[*] (39) Basilisk's Gaze - Endurance/Recharge/Hold[*] (39) Basilisk's Gaze - Recharge/Hold[*] (39) Basilisk's Gaze - Accuracy/Recharge[*] (43) Basilisk's Gaze - Accuracy/Hold[/list]Level 41: Hibernate <ul type="square">[*] (A) Healing IO[/list]Level 44: Frozen Armor <ul type="square">[*] (A) Luck of the Gambler - Defense[*] (45) Luck of the Gambler - Defense/Endurance[*] (45) Luck of the Gambler - Defense/Endurance/Recharge[*] (45) Luck of the Gambler - Recharge Speed[/list]Level 47: Ice Storm <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage/Endurance[*] (48) Positron's Blast - Accuracy/Damage[*] (48) Positron's Blast - Damage/Endurance[*] (48) Positron's Blast - Damage/Recharge[*] (50) Positron's Blast - Damage/Range[/list]Level 49: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Defense[*] (50) Luck of the Gambler - Defense/Endurance[*] (50) Luck of the Gambler - Recharge Speed[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Celerity - +Stealth[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Containment
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Grav/kin is a ton of fun, and works great with my playstyle, which is teaming. It's also fun solo after singy.
Hi everyone,
I've played quite a few toons, and I notice I never really see Gravity controllers except maybe once in a blue moon. I know this is because the early game is a bit rough, since the good soft control powers come late.
I was wondering, if I were to roll a Gravity controller, what secondary synergizes with it the best?