Siphon speed as a travel power?


 

Posted

I'm thinking about making a Elec/Kin corruptor for my next character. The farthest I've ever gotten with a kinetics character is level 26, on an AR/Kin corruptor, so I have some experience with kinetics.

I have an idea to use Siphon Speed for my travel power. Gives me an extra power choice, and it comes earlier. I plan on slotting it for Accuracy and just Siphon a nearby mob to get my speed. Is this a good or bad idea?


 

Posted

I have a level 27 grav/kin controller

Im using siphon Speed as a travel power, but will be getting IR at 28.

It's slightly annoying at times, and a real pain when your traveling in areas full of red con minions. But if your in those zones you can always use the mayhem/safeguard travel packs until you get IR at 28


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Posted

It can work, yes. All of my Kinetic Corruptors and Defenders (there are 5 total) use Combat Jumping for immobilize protection and Siphon Speed and/or Inertial Reduction for travel.

You may have to put up with bunnyhopping with Hurdle and Combat Jumping until you find something that won't slaughter you, depending on where you end up needing to Siphon (usually only a problem when lk'd up and in a zone that's much higher than your level), but generally it's not hard to find something to hit and the speed it gives you means they don't shoot back more than once.


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Posted

After reading guides on Kin, I tried to do the Siphon Speed, then Inertial Reduction, in-lieu-of-Travel-Powers thing.

But in the end I found it too limiting - Siphon drops when you're halfway across the wet part of IP with no mobs around, or when there's nothing around but purple-cons (or even red-cons...miss on your Acc check and now you've gotta wait til it recharges, and hope you Hit on the next one), etc.

[ QUOTE ]
but generally it's not hard to find something to hit

[/ QUOTE ]

Yeah "not hard" doesn't mean "easy". YMMV.

So I respec'd, kept Siphon Speed because it does slow the baddies, and does accelerate your attack chain, so it's still useful in combat, and CAN come in handy for travel if you don't NEED it, but never took I.R., just took SJ instead. Plus I like having Combat Jumping anyway for the extra jump height & control in combat, and the (admittedly minor) +Def and -Immob.

Can't say I'm a huge fan of the Siphon Speed/Inertial Reduction instead of Travel Power idea. I won't say DON'T DO IT - just be aware of the limitations and realize it's simply not the same as having a true Travel Power, there's another layer of concerns laid on top that can be a headache at times. *More* of a headache, anyway, than just toggling your Travel Power and zooming away.

(BTW: GravKinTroller on Freedom: level 50)


 

Posted

I've done it many times red-side. I'm not sure I'd try it on heroes because some of the zones are so large with things really spaced out. Nerva is the only red-side zone where you might have problems finding a mob to siphon at times.

Nowadays I'd be inclined to use the dual-builds feature. Take a travel power for convenience on the way up, then switch to the other build for IR once you hit 28.

It's a bit easier to pull off red-side for another reason, there you get infinitely renewable raptor packs available at any level. So worst case if you miss with SS you can toggle on your flight pack and go. BTW if you have the GvE Jump Pack power it gives you capped flight speed, so it's like a 30 second turbo boost to the Raptor Pack.

I wouldn't want to rely on the Raptor Pack for travel all the time but it makes a decent backup to Siphon Speed.


 

Posted

The Raptor pack also works well in conjunction with Siphon Speed, not just as a backup. Even one zap from SS will have you cruising pretty fast through the air. And you can really book with the Raptor Pack if you manage to get Siphon Speed triple stacked.


 

Posted

My husband's Sonic/kin has no travel power, and just uses siphon speed. I like IR on my grav/kin as well.


 

Posted

Siphon Speed is handy at low levels. It and temp travel powers are enough to get you to Inertial Reduction, which is a much better travel power since it doesn't require hitting a mob. Also, Inertial Reduction plus Combat Jumping is great fun... it's non-suppressing Super Jump with better air control, and you keep the immobilize protection. Of course Siphon Speed is handy too, and combining it with Inertial Reduction gives incredible combat maneuverability plus a recharge boost so I'd take both eventually.


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