Minotaur

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  1. Quote:
    Originally Posted by Heraclea View Post
    I was vaguely aware that it figured in the manufacture of rubber or plastic; I suppose I had figured that it was a solvent of some kind.

    IIRC, there's also a Thallium Exposure. I do know that thallium is a poisonous heavy metal that makes your hair fall out. That sounds even less appetizing.
    The sick one is polonium irradiation (science heal). The Russians killed a defector in London with Polonium, not nice stuff.

    There is no problem blue side with SOs, 30s are sold in Talos and 35s in the RWZ. I go with DOs (or level 15 IOs if I have a field crafter available to drop them into base storage) to 22, SOs 22-32 or 37 and then slot my set IOs.
  2. Quote:
    Originally Posted by Grey Pilgrim View Post
    I think you're misreading me and have drastically different expectations than a lot of people. I couldn't care less how quickly people are running Posi, or how this compares to Synapse. As playable content (story, experience, immersion, etc.), Posi absolutely stinks. It's long, bland, and repetitive.

    I'm glad it works out for you to farm it/speed run it for merits, but I am equally glad that the devs aren't trying to make content that's good for speed runs. It's a game and should be fun. Those original TFs show that they didn't quite know what made a good TF, so it is a good thing that they're revamping it.

    I'm sure you'll be able to find some other TF to speed run to your heart's desire, or whatever will float your boat. You can dial up Orobouros or regular story arcs to the levels you liked before, as well.

    I'm not really trying to be snarky, but I keep saying that Posi is bad for how bland and un-unique the experience is, and you keep trying to say it's fun for a speed run. You can speed run whatever TF you want, whether it's a unique or a bland experience from a story, etc. perspective. You can't say the same for people that want to be playing good content like you see in pretty much all the TFs from the Striga content onward (Dr. Kahn is a little meh, but it's got more flavor going for it than most of the original TFs).
    Snipped
    Quote:
    Synapse is overly long as well, but it's not quite as long
    Sorry, which bit am I misreading.

    I speed run it for fun (at least as much as merits) because it's the TF I enjoy doing that on. I absolutely detest the really fast ITFs because I find them dull and most teams that do it as a pickup get all the squishies killed multiple times on the cysts mission if they do anything other than sit at the door. Posi is undoubtedly less bland and repetitive than Synapse as it has 3 villaingroups rather than one, so different builds will be good against some and weak against others. If you happen to be not very good against energy damage and end drain, or depend on KD for mitigation (which becomes KB as clocks have -res to KB)then Synapse can be utterly miserable.

    I actually think Posi is a better TF than Synapse and Citadel, and about as good as Sister and Manti. The old TFs are not great, and in my opinion need something to spice them up, in the case of Posi for me, that's speed, and in the case of the others, I'd prefer excessive difficulty, but have to make do with speed at the moment. I'm going to do them all anyway as I want TFC which I probably have on 40 or so toons.

    My previous victim for this was the hero respec (freak or rikti), which I used to run very regularly on unyielding or invincible (or with one toon several levels higher than the rest) as it was a reasonable challenge. At base difficulty it is nothing like as much fun, and really annoying when it spawns a load of -2s that your attacks that should do knockdown spread them all over the walls. Hence I gave that up.

    Posi at least has a story and a feeling of saving the city if you bother to read it. Synapse is "go round these 3 warehouses, now these 3" and I'm never quite sure why.

    Dialling up Ouroboros I never do, as I can never get a team to do it. TFs are where I can get teams almost guaranteed, and rarely for anything other than fairly/very fast runs.

    Everybody seems to remember the old rules for posi, and yes if your team was all level 12 it could be excruciating, but it never is now as finding somebody above 15 for it is not difficult as you continue to get XP and most of the time almost the entire team is 15+. Being able to have stamina (or speed boost from a kintroller) is huge for this. In fact when not on the toon I usually use for it I've done "no stealth" kill almost all Posis under 2 hours. It's just not daunting any more and usually fun.

    I'd certainly put Synapse and Dr Q in front of Posi for a revamp.
  3. Quote:
    Originally Posted by Grey Pilgrim View Post
    Other than getting a random buzz from running it quickly, though, what is there to it? I don't think you're arguing that the content is good, just that it's your definition of "fun," which is hard to measure (not really debating that... what you find fun is okay, but I hope you know that most people find Posi to be an abysmal experience: and I certainly hope you don't think it's good content, heh).

    Synapse is overly long as well, but it's not quite as long, and there is a good flavor to it from the Clockwork (sure, you may not like them, but it's a TF with much more character to it than Posi... Babbage, the last map, and the Clockwork King make sure of that). I can understand not liking it (I don't run it much either), but it's good for what it is, other than needing a bit more streamlining with the many repeat missions (though I think they have done that a bit).

    Citadel could use some flavor, I agree. Beating up Nazis is fun, but Vandal is a bit meh as an AV. Same for Manti. In fact, I'd like all of the original TFs to have something more original to them, like the end of Synapse (and what it sounds like Posi is getting). Pretty much all of the new TFs have something that makes them unique (Striga ones are even decent, they're in Striga, and Hess has the huge volcano and robot). But of all of the originals, Posi had length, difficulty, reduction of powers, and blandness all going against it. It stands out as the worst of the Phalanx TFs, so it's good that they went for it first.
    Not sure what parallel universe you're in, but people are knocking posi out sub 1 hour. How do you do that with synapse ? My best time for posi is 20 mins better than I've done for synapse, and faster than I've done sister or citadel.

    I suspect I'd enjoy some of the other TFs more if you could start them with 3.

    Previous to SSK, my main enjoyment was doing TFs against +4-5s, but getting teams willing to do that now is not easy. Now fun is speed running the Freedom phalanx TFs.

    No argument the newer TFs are better in most cases.

    Posi suffered from them not feeling they could throw an AV at a team of that level, and EBs didn't exist then. So there was no AV (which would have been a good chance for flavor) and the EB was added later.
  4. Quote:
    Originally Posted by Grey Pilgrim View Post
    Well, for those of us that aren't swayed by merits alone, I'm glad they're changing things up. Every time I play it, it stands out for how repetitive, boring, and unimaginative the arc is. It's the worst of the original TFs.

    Sure, they might somehow make the two parts uninspired when they work on it, but when you're starting at the bottom of unfun-ness, it's not too hard to go up from there (and they have a fairly good track record for good content). The only thing going for it now is that it's worth a bunch of merits: I'd much rather the TF was improved and made more fun and dynamic than keep it the same for farming purposes (or whatever people want to call their repeat Posi runs... they're not doing it because it's fun, it's the merits).
    I find synapse and citadel much worse. Only one enemy group.


    I actually get a buzz off fast running posi that I get off very little else in this game, I have no idea why, I hate really fast ITFs. I actually do this for fun as much as merits. Could it be running it with a small team, so the pressure's on you all the time ?
  5. Quote:
    Originally Posted by VoodooCompany View Post
    Yeah, I noticed jerkface Did you go into a food coma after eating dinner at 430 during the early bird special, old man?

    Thanks to Zamuel for replacing you. Overall went veddy smoothly. Not gonna do that again till after the update, that's for sure. It's just not a fun TF
    Not fun, heresy. I love doing these (in teams of 2-5) in a little over an hour with my 1M + 300 ? merits build and I'm by no means the fastest around. I'll miss it when they revamp it.
  6. Quote:
    Originally Posted by Redoubtable View Post
    Sounds like the difference might be that most of my attacks are six-slotted and all of them contain EndRdx to some degree.

    Bringing it back to the point, I don't think your example really demonstrates that IOs are needed, if that's the point you were getting at. The goalposts have shifted a lot since IOs were introduced, such that SO builds that were considered perfectly adequate a few years ago are now seen as weak because they don't overcome the inbuilt limitations of their archetypes. Your tank could slot 2xEndRdx in all of your tank's attacks to address his end issues, which would trade off a reduction in end usage for reduced damage or accuracy. Nowadays you can get IOs which will allow you to get the same benefit without the trade-off, which is great, but that doesn't mean that you need them. As has been mentioned many times, the game is still balanced around SO builds.
    Has anybody ever got MoRSF or MoSTF with an all SO team ? Now that would be a challenge, and if some of the best can't do it then I'd suggest not everything is balanced around SOs.
  7. Quote:
    Originally Posted by ArchLight View Post
    The sets I would like to use are too expensive. Kinetic Combat's Dam/End/Rech alone is over 100 mil right now. However, for your budget, this is about as survivable as you can get.

    I wonder why they are so high now days the last one I bought was 15M. I know someone who said they bought all the triples on the market. hmmmm......
    I saved cash by not buying the triple, going with the proc which added some survivability, only need 4 of the 5.
  8. Do you intend to exemp a lot, particulary very low ?

    Going over the cap can be useful in that one circumstance.

    Why, well say you run a posi.

    You exemp from 50 to 15, and using this table (culled from the wiki):
    Code:
    1  0.022     17  0.454  
    2  0.045     18  0.486  
    3  0.068     19  0.519  
    4  0.092     20  0.553  
    5  0.116     21  0.587  
    6  0.141     22  0.623  
    7  0.166     23  0.659  
    8  0.192     24  0.696  
    9  0.219     25  0.733  
    10  0.246     26  0.772  
    11  0.274     27  0.811  
    12  0.302     28  0.852  
    13  0.331     29  0.893  
    14  0.361     30  0.935  
    15  0.391     31  0.978  
    16  0.422     32-50  1.0
    All your enhancement bonuses will be multiplied by 0.391/1 before the ED cap is applied, so having +145% damage is useful as you will keep a good fraction of the extra damage. In fact it's useful down to about 25.
  9. Minotaur

    9999 Tickets

    10-14 bronze is a guarantee to beat 20M.

    Over a number of toons I've probably rolled about that many. Just delete/vendor most of the stuff, although you could make some cash off a lot of it.

    I've had about 7 -KBs, 5 steadfast res/def, 1 regen tissue +regen and a load of basilisk's gazes and other minor goodies.
  10. Quote:
    Mako's quad recipe and IO. For some reason that I'm not able to fathom, quads are sometimes even more valuable than triples and sometimes not very valuable. An Obliteration quad sells for more than double the Obliteration triple, which itself does not come cheap. But Mako's quads are not so expensive, you can buy them for -- well, 650,000 in the above example. But the crafted IO is selling for 10 million, with only 19 for sale.
    Look at the drop pools and you'll see the rationale.

    Oblit quad = C
    Oblit triple = B

    Mako quad = A
    Mako triple = C

    If the wiki is to be believed.
  11. Dark/fire is fun but fragile, it plays as a heavy scrapper type but enjoyably.

    Just a suggestion.

    Create a few scrappers, level them to 4. Level them 4-10 in AE. At 10, bronze roll the resulting tickets. I've done this with 4 toons and have 4 or 5 -KBs, so shouldn't take long. If you store salvage in your base you probably have the necessary to make it.
  12. Another suppressclosefx issue.

    I have a lvl 15 electric armor scrapper, so only have a few of the powers so far.

    Charged armor - Suppresses correctly
    Conductive shield and static shield don't.

    I'm finding the flashing of conductive shield would render the toon unplayable, except that static shield partially covers it up.
  13. Minotaur

    Stamina?

    With a WP, my experience suggests that it is helpful to have more end than QR provides with most attack sets. This can be done in several ways, stamina is one, the performance shifter chance for +end in QR is a second and hero side the epic physical perfection is a third.

    I played a stone/WP brute, and he struggled to be a non stop energiser bunny until I got QR and stamina slotted up, but other attack sets lighter on end are better off. My WP/SS tank has stamina and PP both with performance shifters in.
  14. Quote:
    Originally Posted by HavocX10 View Post
    I left the game 3 years in after playing from release. The Issue that brought WW, crafting, salvage etc. had just been introduced. I was already tired and burned out, SG disbanding, didn't care to have to learn all the stuff in that respect and left the game shortly thereafter. Returned recently about 6 months ago and loving the game again. But, I am no longer a seasoned well informed vet and while I would like to settle for just playing old school and outfitting my toons with SO's and being satisfied with that, I now realize I can't be satisfied with that .

    I have searched the Player Guides and forums and have learned a lot about the market. I could just take what I have learned and always have plenty of bucks with current non-IO enhancements on all toons but again, I really need to take the plunge and get some of the good stuff. At this point I do not see my goal being to the point I have invested the amount of time to get toons all "purped" out. But, what I am having trouble with is deciding on which IO's to get for which toon, which sets are recommended for which toons etc. I see the builds people post in the forums using Mids but the abbreviations are confusing. I have found some guides that list the Bronze, Silver and Gold choices and the A,B,C & D choices but damned if I can fully understand what it all means. The choices are somewhat overwhelming.

    Perhaps what I would like to find is too simplistic or maybe I just have not found it yet. What I am hoping to find is a guide for say a scrapper, troller, defender etc. that lists the suggested IO's and IO sets so I can then go the market and start setting up and planning on what to look for and how much money I will need to make the purchases over the course of the toon's develoment. I just cannot tell what I am looking at from the optimum builds people post listing the slots and ehnancemnts using Mids.

    I am also confused on IO's in general. I know if you buy one, it stays current for the life of the toon meaning it never turns red or has to be replaced. So is that to say if I have the bucks and fully outfit my Lvl 10 toon with Lvl 10 IO's for all powers I have at that point, those Lvl 10 IO's will be just as effective at Lvl 50 as an identical Lvl 30 IO?

    Please resist the urge to flame and point out that all of this info is somewhere on the forums . I have spent considerable time searching, reviewing, reading, clicking links that no longer work and so on. I have like I said, found a ton of info, just not what I am indicating above. Thanks in advance for any assistance!
    There is no "right set for a scrapper". A /fire scrapper will use different sets to a /SR. What you need to think about is "What do I want to improve" and for some sets that will be obvious, others have alternatives. A /SR will primarily want positional defence bonuses to get to the 45% soft cap for melee/ranged/AoE defence. A /fire might want recharge, +HP, or defence and would need to choose between focussing on positional or typed defence.

    As to the level thing, a level 10 IO will be as effective as a level 10 IO when you're level 50, ie not very good, a small fraction as good as a level 50 IO, it just doesn't go red so always provides its bonus.

    There's a break even point where IOs are as good as SOs around level 35 (depending on your +- on the SOs, the IOs don't vary).

    What I do is outfit my toons with lvl 15 IOs (I have a toon with field crafter, an accolade earned by crafting a LOT of stuff, to do this cheaply), use those till I get SOs at 22, then look at set IOs at 32 or 37. Many people slot 30 or 35 IOs when they can, and then slot their sets at 50, that's just personal preference.
  15. Quote:
    Originally Posted by Fire_Minded View Post
    This is what my Fire/Fire Tank does after entering a mob.



    Its enough to make you put on shades.
    Yeah, I can use self destruct too
  16. Brit on the US servers, 67 month vet, thought about transferring over, but already had 72 toons at EU launch, 140 now.

    As with a previous poster, noticing it's quieter out of US prime now, suspect STO has something to do with that.

    Done every TF in the game many times, 44 50s, gave up badging when I had 392/407? and just saw the Ouro and crafting badges as a time/inf sink.

    Kept entertained by teaming/chatting with fun people and playing toons up to 50. Took me 43 50s to find one I enjoyed playing more than starting a new toon, but now have a SS/shield brute and Elec/shield scrapper at 50 that I do play a fair bit.
  17. A for stuff to slot, D to make inf for me.
  18. Yes marketeers are hated, and with some good reason. I marketeer in a smallish way and have made many billions doing it, but I target a few of my toons to spend 1BN+ IOing and most of the rest I try to slot cheaply.

    What I notice is that the real bargains which I used to get with a lot of patience are much less frequent now. A friend got all 3 of the healing uniques for a total of <20M, I was picking up steadfast res/defs and -KBs for <500K each by putting bids in while a lowbie and waiting a few weeks. I also got all the HOs I required very cheaply, flipping has killed all that.

    The reason the casual player complains about what the marketeers are up to blames the marketeers for a number of things that are really nothing to do with them.

    The AE boom shortage of purples and consequent price hike was "all the marketeers' fault" and nothing to do with the fact that very few people were farming out of AE so very few purples were being dropped in the view of the uninformed.

    Kinetic combats went through the roof "because of the marketeers" rather than people coming round to the view that on non defence based toons, S/L defence is at least as good as positional def.

    So a lot of the prejudice against marketeers is through ignorance, but there is a small basis for a little of it.
  19. Quote:
    Originally Posted by snake1313 View Post
    I believe the mob sizes are at least the bare minimum that the ITF requires. ITF requires 6 peeps to start. I dont think even after people quit the itf (i believe 2 have to stay for the ITF not to autodisband), the the mob size will never fall below the 6-man team minimum.

    Sorry If i made that sound confusion, and I could be wrong, since its late and I should be in bed
    Unless the ITF is unique, this is not the case.

    I regularly do Positrons set for 2 where the minimum to start is 3, and provided the extras quit TF rather than just log, the mob sizes adjust down. What you suggest was at one point the case, but there were complaints that when several people quit some long TFs a long way through they were then impossible or ridiculously slow to complete.

    You are right that 2 have to stay on the TF.
  20. Quote:
    Originally Posted by Werner View Post
    Well, I suppose my surprise is because Willpower doesn't have much defense debuff protection. Katana/Willpower is a great combination, but against large crowds of Cimerorans? The evidence says it's much better than it sounds in my brain, but it still sounds icky in my brain. I went on one ITF with Werner. I was popping purles when I thought I needed them, and cascading defense failure still got me once, and that was on a team. Katana/Willpower IS a much better combination for the job. But THAT much better? Eh, it just boggles my mind. Obviously my preconceptions about what Katana/Willpower can do are wrong, but it still boggles my mind.
    Did he solo it set for 8 or set for 2 ? maybe not the large crowds.
  21. 25 rolls from live 35-39, my usual level of crap:

    You received Decimation: Acc/End/Rech (Recipe).
    You received Positron's Blast: Chance for energy damage (Recipe).
    You received Mako's Bite: Chance for lethal damage (Recipe).
    You received Luck of the Gambler: End/Rech (Recipe).
    You received Touch of the Nictus: Acc/End/Rech (Recipe).
    You received Unbounded Leap: +Stealth (Recipe).
    You received Obliteration: Acc/Dam/Rech/End (Recipe).
    You received Performance Shifter*: Rech/Acc (Recipe).
    You received Decimation: Acc/Dam/Rech (Recipe).
    You received Kinetic Combat: Dam/End/Rech (Recipe).
    You received Aegis: +Psionic and Mez Resist (Recipe).
    You received Stupefy: Acc/Stun/Rech (Recipe).
    You received Decimation: Acc/Dam/Rech (Recipe).
    You received Numina's Convalescence: End/Heal/Rech (Recipe).
    You received Aegis: +Psionic and Mez Resist (Recipe).
    You received Numina's Convalescence: End/Heal/Rech (Recipe).
    You received Pacing of the Turtle: Chance for Recharge Slow (Recipe).
    You received Sovereign Right: Aura 10% Resistance (All but Psionic) buff for Pets (Recipe).
    You received Devastation: Dam/Rech (Recipe).
    You received Blessing of the Zephyr: Knockback Reduction (4 points) (Recipe).
    You received Luck of the Gambler: Def/End/Rech (Recipe).
    You received Devastation: Chance to hold (Recipe).
    You received Sovereign Right: Acc/Dam/End (Recipe).
    You received Luck of the Gambler: End/Rech (Recipe).
    You received Celerity: +Stealth (Recipe).
  22. It is entirely possible that somebody has hacked your account, changed the password and also the email in the support system, so the return emails are not going to you.

    When emailing support, specify what your email should be, and if it isn't, that you think your account has been hacked.

    Also ask them to verify that your email WAS the one you're using now (not sure if they can check this or not).

    It's also possible that the hijacker has done something to get the account banned, which might explain the lack of response.
  23. Quote:
    Originally Posted by GavinRuneblade View Post
    Have you taken a plants/ on that mission? Seeds of Confusion +Cyst + lots and lots of spawned nictus = non-stop hilarity. That and almost too much friendly fire to render properly.

    I actually giggle evilly in real life every time I get to do this. And I don't care what happens on the rest of the TF. After two of those, I'm grinning through multiple team wipes and just happy to exist.

    I've never actually been on a speed ITF (thus far the fastest ITF I've been on was 1 hour 14), but I suspect the warm fuzzy feeling would easily last for 20 minutes if it usually keeps me going for an hour. =)
    No, but I have seen the healing nictus healing the players after 3 confusers nailed rommi.
  24. Minotaur

    Doh!!!!

    Better to do that than do it on something more expensive, I saw the results of somebody bidding the best part of 800M for a LotG +rech but wasn't personally on either side of that one.

    My worst one of those so far was only 40M or so (trying to bid on 10x500K for rare salvage and bidding 10x5M when the going rate was 1M).
  25. I really dislike speed running the ITF, but am hapy speed running almost everything else.

    Why ? Well playing a squishy on a speed run ITF I find absolutely no fun (particularly the cysts mish).

    Speed running a posi however is almost essential.

    I do find it a real adrenalin rush to run a 50 minute manticore for example, but for some reason don't get it from the ITF.