Help with my Elec/Inv
http://boards.cityofheroes.com/showthread.php?t=126983
This link really helped me with my build, it makes it tight on electric because of good powers that do not take melee sets, but my invul brute is almost indestructible without unstop using the above guidelines.
Looks like you may need to think about 6 slotting multi-strikes into your PBAOE powers, but this switches from pure smash/lethal defense to typed (aoe and melee) so im thinking you may have to drop jacobs ladder for charged brawl to get your 3 sets of smashing haymaker or go with a couple kinetic combat in your melees (which includes chain induction!). You also need to get taunt in there somehow...
edit: looks like you can swap hasten/sspeed for cj/sj for the 2 sets of blessing of the zephyr, the aforementioned jacobs ladder to charged brawl change (for the kinetic combat and/or smashing haymaker) and the unstop to taunt change [note: if you go with perfect zinger you get the psi damage proc in taunt]. It looks like we have no way to get more than 1 patron power due to the need of weave, so I would go with the electric fences from the mu unless you would rather have single target attack.
This build will allow you to farm merits/tickets so you can eventually get the numina and miracle proc to help end. You will be a hot commodity as you will have rock armor type survivability with one of the top aoe attack sets in the game.
Hope this helps.
I am PL in RL.
Freedom- Magnet Man, Hott Sauce, Stand-Up Comic
I currently use my 50 Elec/Inv Brute for farming. He gets the job done with x5 +1 papers, but I'm finding him somewhat squishy and definitely endurance heavy. I've read reports of people taking out resist energies/elements, but I hope that doesn't gimp him further. He's run SFs in the past, but without unstoppable, he's a real liability. I originally tried to go for a lot of recharge and some extra +HP, but I don't know if I was going the wrong direction. I was thinking of frankenslotting, but I just don't know if it's worth getting rid of some set bonuses. Should I take him another direction? What are some suggestions?
I have only about 100mil inf to play with, so purchasing numina +/+ and the like are kind of out of the question. I'm really looking for some slot reassignment and set reassignment. |
So, let's talk invuln.
The biggest thing that will help your survivability is to avoid getting hit, and that means typed defense (focusing on Smashing/Lethal/Energy/Negative). The next thing is endurance, which we'll try to find the cheaper sets, so we'll skip the numi/miracles, and the impervium armor.
The sets I would like to use are too expensive. Kinetic Combat's Dam/End/Rech alone is over 100 mil right now. However, for your budget, this is about as survivable as you can get.
You will need to go at this build with the attitude of a long-term project. If you don't, this is not a 100 million inf build. If you do, you will be able to do it - especially if you sell the IO's that I dropped from your build.
Here's the basic advantages this build gives you:
-Similar endurance with an additional toggle: 2 eps, or 2.27 with your 4 accolades (you want these!)
-~36% S/L/E/N def with 1 foe in range. I can't give you any more without drastically increasing the price.
Compare this to:
-1.93 eps
-13% S/L/E/N def
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Large Impulse: Level 50 Technology Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Charged Brawl -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(3), S'ngH'mkr-Dmg/Rchg(5), S'ngH'mkr-Dmg/EndRdx/Rchg(7), Mako-Acc/EndRdx/Rchg(13), LgcRps-Acc/Rchg(34)
Level 1: Resist Physical Damage -- ResDam-I(A), ResDam-I(46)
Level 2: Havoc Punch -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(3), S'ngH'mkr-Dmg/Rchg(5), S'ngH'mkr-Dmg/EndRdx/Rchg(11), LgcRps-Acc/EndRdx(15), LgcRps-Acc/Rchg(34)
Level 4: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/EndRdx/Rchg(27), RctvArm-ResDam/Rchg(27)
Level 6: Hurdle -- Jump-I(A)
Level 8: Thunder Strike -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(9), Erad-Acc/Rchg(9), Erad-%Dam(11), Sciroc-Acc/Dmg/EndRdx(13), Sciroc-Dmg/EndRdx(25)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(29)
Level 12: Build Up -- RechRdx-I(A), RechRdx-I(29)
Level 14: Health -- Heal-I(A), Heal-I(42), Heal-I(42)
Level 16: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-EndRdx(33)
Level 18: Dull Pain -- Mrcl-Heal/EndRdx/Rchg(A), Mrcl-Heal(19), Mrcl-Heal/Rchg(19), Dct'dW-Heal/Rchg(34)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Chain Induction -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(23), S'ngH'mkr-Dmg/Rchg(23), S'ngH'mkr-Dmg/EndRdx/Rchg(25), Efficacy-EndMod/Acc/Rchg(33), Efficacy-Acc/Rchg(37)
Level 24: Resist Energies -- S'fstPrt-ResDam/Def+(A)
Level 26: Boxing -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx/Rchg(33), S'ngH'mkr-Dmg/EndRdx(37), S'ngH'mkr-Dmg/Rchg(37)
Level 28: Invincibility -- GftotA-Def(A), GftotA-Def/EndRdx(31), GftotA-Run+(31), GftotA-Def/EndRdx/Rchg(31)
Level 30: Super Speed -- EndRdx-I(A)
Level 32: Lightning Rod -- Erad-Dmg(A), Erad-Acc/Rchg(36), Erad-Dmg/Rchg(36), Erad-Acc/Dmg/Rchg(36), Sciroc-Acc/Rchg(39), Sciroc-Dmg/Rchg(39)
Level 35: Tough Hide -- GftotA-Def(A), GftotA-Def/EndRdx(39), GftotA-Def/EndRdx/Rchg(40), GftotA-Run+(40)
Level 38: Unstoppable -- RctvArm-ResDam/Rchg(A), RctvArm-ResDam(40), RctvArm-ResDam/EndRdx/Rchg(45), RctvArm-EndRdx/Rchg(45)
Level 41: Mu Lightning -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(42), Thundr-Acc/Dmg/Rchg(43), Entrpc-Acc/Dmg(43), Entrpc-Dmg/EndRdx/Rchg(43)
Level 44: Electrifying Fences -- Enf'dOp-Acc/Immob/Rchg(A), Enf'dOp-Acc/Immob(45), Enf'dOp-EndRdx/Immob(46), Enf'dOp-Acc/Rchg(46)
Level 47: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(48), RctvArm-ResDam/EndRdx/Rchg(48), RctvArm-ResDam/Rchg(48)
Level 49: Weave -- GftotA-Def(A), GftotA-Def/EndRdx(50), GftotA-Run+(50), GftotA-Def/EndRdx/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
------------
Set Bonus Totals:
- 18% Defense(Smashing)
- 18% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 16.8% Defense(Energy)
- 16.8% Defense(Negative)
- 3% Defense(Psionic)
- 10.5% Defense(Melee)
- 9.88% Defense(Ranged)
- 3% Defense(AoE)
- 9% Max End
- 3% Enhancement(Immobilize)
- 4% Enhancement(Sleep)
- 179.9 HP (12%) HitPoints
- MezResist(Immobilize) 13.2%
- 10.5% (0.18 End/sec) Recovery
- 30% (1.88 HP/sec) Regeneration
- 7.5% Resistance(Fire)
- 1.88% Resistance(Negative)
- 22.5% RunSpeed
http://boards.cityofheroes.com/showthread.php?t=126983
This link really helped me with my build, it makes it tight on electric because of good powers that do not take melee sets, but my invul brute is almost indestructible without unstop using the above guidelines. Looks like you may need to think about 6 slotting multi-strikes into your PBAOE powers, but this switches from pure smash/lethal defense to typed (aoe and melee) so im thinking you may have to drop jacobs ladder for charged brawl to get your 3 sets of smashing haymaker or go with a couple kinetic combat in your melees (which includes chain induction!). You also need to get taunt in there somehow... Brutes also have an added advantage in darkest night that paired with the uber defense=win. |
Darkest Night is a great power, but it's a little too end heavy for the OP, especially since we're on a limited budget.
Taunt is not necessary for a brute. It's a nice tool, but it's unnecessary, especially for an AoE set like elec. If the OP wants, he can swap elec fences for taunt and use mocking beratement for taunt to maintain the same S/L def.
Thanks for the help. So I guess there's not much I can salvage set-wise from my old build? I have 3 respecs, I'll try and sell as many set inventions I have on him at the moment that I can.
Before you salvage, check the market for the rates. Offhand, the oblits are a priority.
If you want to, use the dual build and start anew. Then respec and pull IO's off your other build if you need more inf.
In any case, for selling, the oblits come off first.
Tonality, no Steadfast +Def? I'd think that would be a priority!
'Course, I haven't checked the redside market lately, have they gone up a lot in price?
EDIT: D'oh! Didn't see it there in ResEn. Never mind.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Tonality, no Steadfast +Def? I'd think that would be a priority!
'Course, I haven't checked the redside market lately, have they gone up a lot in price? EDIT: D'oh! Didn't see it there in ResEn. Never mind. |
I didn't really know where else to put it without giving up a slot.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
The sets I would like to use are too expensive. Kinetic Combat's Dam/End/Rech alone is over 100 mil right now. However, for your budget, this is about as survivable as you can get.
I wonder why they are so high now days the last one I bought was 15M. I know someone who said they bought all the triples on the market. hmmmm......
Pinnacle
Arch light L50 INV/SS
Psiberia L50 Kin/Psi
Screaming Mentallica L50 Sonic/MM
Infinity
Arc Voltinator L50 SS/Elec
Mind Fire Kinesis L50 Fire/Kin
Flaming Screamer L50 Fire/Sonic
The sets I would like to use are too expensive. Kinetic Combat's Dam/End/Rech alone is over 100 mil right now. However, for your budget, this is about as survivable as you can get.
I wonder why they are so high now days the last one I bought was 15M. I know someone who said they bought all the triples on the market. hmmmm...... |
It's true. This game is NOT rocket surgery. - BillZBubba
I currently use my 50 Elec/Inv Brute for farming. He gets the job done with x5 +1 papers, but I'm finding him somewhat squishy and definitely endurance heavy. I've read reports of people taking out resist energies/elements, but I hope that doesn't gimp him further. He's run SFs in the past, but without unstoppable, he's a real liability. I originally tried to go for a lot of recharge and some extra +HP, but I don't know if I was going the wrong direction. I was thinking of frankenslotting, but I just don't know if it's worth getting rid of some set bonuses. Should I take him another direction? What are some suggestions?
- 13% DamageBuff(Smashing)
- 13% DamageBuff(Lethal)
- 13% DamageBuff(Fire)
- 13% DamageBuff(Cold)
- 13% DamageBuff(Energy)
- 13% DamageBuff(Negative)
- 13% DamageBuff(Toxic)
- 13% DamageBuff(Psionic)
- 1.56% Defense(Fire)
- 1.56% Defense(Cold)
- 3.13% Defense(Psionic)
- 3.13% Defense(AoE)
- 20% Enhancement(RechargeTime)
- 25% Enhancement(Accuracy)
- 5% Enhancement(Immobilize)
- 168.7 HP (11.3%) HitPoints
- MezResist(Immobilize) 9.9%
- MezResist(Sleep) 6.6%
- MezResist(Stun) 2.2%
- 2.5% (0.04 End/sec) Recovery
- 22% (1.38 HP/sec) Regeneration
- 2.52% Resistance(Fire)
- 2.52% Resistance(Cold)
- 3.13% Resistance(Negative)
- 2.5% Resistance(Psionic)
- 5% Enhancement(Immobilize)
Code:
I have only about 100mil inf to play with, so purchasing numina +/+ and the like are kind of out of the question. I'm really looking for some slot reassignment and set reassignment. Here he is at the moment:
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Large Impulse: Level 50 Technology Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Havoc Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(5), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(13), C'ngImp-Dmg/EndRdx/Rchg(34)
Level 1: Resist Physical Damage -- ResDam-I(A), ResDam-I(46)
Level 2: Jacobs Ladder -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(3), Sciroc-Dmg/Rchg(5), Sciroc-Acc/Rchg(11), Sciroc-Acc/Dmg/EndRdx(15), Sciroc-Dam%(34)
Level 4: Temp Invulnerability -- TtmC'tng-ResDam(A), TtmC'tng-EndRdx(7), TtmC'tng-ResDam/EndRdx(27), ResDam-I(27)
Level 6: Hurdle -- Jump-I(A)
Level 8: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(13), EndRdx-I(25)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(29)
Level 12: Build Up -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(43)
Level 14: Health -- Heal-I(A), Heal-I(42), Heal-I(42)
Level 16: Unyielding -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-EndRdx(17), TtmC'tng-ResDam(17), ResDam-I(33)
Level 18: Dull Pain -- Mrcl-Heal/EndRdx(A), Mrcl-Heal(19), Mrcl-Heal/Rchg(19), RechRdx-I(34), Heal-I(48)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Chain Induction -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(23), Mako-Dmg/Rchg(23), Mako-Acc/Dmg/EndRdx/Rchg(25), RechRdx-I(33), Acc-I(37)
Level 24: Resist Energies -- ResDam-I(A), ResDam-I(37), ResDam-I(40)
Level 26: Resist Elements -- ResDam-I(A), ResDam-I(37), ResDam-I(48)
Level 28: Invincibility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(31), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def(31), RedFtn-EndRdx(33)
Level 30: Super Speed -- Run-I(A)
Level 32: Lightning Rod -- Dmg-I(A), Dmg-I(36), Dmg-I(36), RechRdx-I(36), RechRdx-I(39), Acc-I(39)
Level 35: Tough Hide -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(39), RedFtn-EndRdx/Rchg(40), RedFtn-Def(40), RedFtn-Def/EndRdx/Rchg(42)
Level 38: Unstoppable -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(43), ResDam-I(45), ResDam-I(45), ResDam-I(45)
Level 41: Boxing -- Acc-I(A)
Level 44: Spirit Shark -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg/Rchg(46), Dev'n-Dmg/Rchg(46), Dev'n-Dmg/EndRdx(48)
Level 47: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(50), TtmC'tng-EndRdx(50)
Level 49: School of Sharks -- TotHntr-Acc/Rchg(A), TotHntr-Acc/Immob/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
------------
Set Bonus Totals:
------------
Set Bonuses:
Crushing Impact
(Havoc Punch)
- MezResist(Immobilize) 2.2%
- 16.9 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 2.5% Resistance(Psionic)
Scirocco's Dervish(Jacobs Ladder)
- 10% (0.63 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- 3.13% Defense(Psionic)
Titanium Coating(Temp Invulnerability)
- MezResist(Sleep) 2.2%
- 22.5 HP (1.5%) HitPoints
Obliteration(Thunder Strike)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
Titanium Coating(Unyielding)
- MezResist(Sleep) 2.2%
- 22.5 HP (1.5%) HitPoints
Miracle(Dull Pain)
- 2.5% (0.04 End/sec) Recovery
- 28.1 HP (1.88%) HitPoints
Mako's Bite(Chain Induction)
- MezResist(Immobilize) 3.3%
- 22.5 HP (1.5%) HitPoints
- 3% DamageBuff(All)
Red Fortune(Invincibility)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
Red Fortune(Tough Hide)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
Devastation(Spirit Shark)
- 12% (0.75 HP/sec) Regeneration
- 33.7 HP (2.25%) HitPoints
- 3% DamageBuff(All)
Titanium Coating(Tough)
- MezResist(Sleep) 2.2%
- 22.5 HP (1.5%) HitPoints
Trap of the Hunter(School of Sharks)