Microcosm

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  1. Quote:
    Originally Posted by Smiling_Joe View Post
    That's because the dwarf has enough recharge in its mire to maintain a consistent double mire buff. I didn't see anywhere that it doesn't stack with itself, but I could be wrong on that. And don't forget three fluffies contributing damage.
    Hmmm. Loaded the build you're using in mids, toggled on Human mire with three, Dark sustenance with 3, and Dwarf Mire with 6, and I'm not getting the damage numbers for the Dwarf attacks listed.
  2. Your Warshade Human ST chain appears to be using Grav Well>Grav Snare*3 without including the recharge time you will need to wait for Grav Snare to recharge between uses. (If I am reading it right).

    You could fix this by using Grav Well>Grav Snare>Ebon Eye>Grav Snare, for a minor loss in dps I think.

    If I am totally off here, disregard; spreadsheets are not my thing.

    Edit: Question, is your Fluffy dps per fluffy or per average number of fluffies you could keep out? Looks like it's for ~3 fluffies.

    Edit2: Your WS Nova ST chain would be better as Blast>Emanation>Blast>Detonation, which does ~133 dps from your spreadsheet, as opposed to the 128 you currently have. It also allows for the whole chain to recharge in time; as you have it, Detonation does not have time enough to recharge.

    Edit3: How many enemies are you counting as having mired for Dwarf's single target chain?
  3. Quote:
    Dwarf damage potential (expressed in dps): 291.01
    Whaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaat?
  4. Microcosm

    DB/DA or MA/DA?

    For Kurt, I wouldn't go DA at all. While you could justify a cloak of fear and stealth, dark regen, oppresive gloom, and the self rez just do not fit. He's also a defense style character, with no resistance to speak of. Marvel lists him as one of the most agile characters in its universe. He fits much more in with SR, and either Kat or DB.

    When the game first came out I had an homage character like this, kat/sr (dual blades was not out yet, but would probably be more appropriate) with jump kick from combat jumping. Used to have a tp bind that would say "Bamf" in chat, which got really annoying to my teammates

    Nowadays you can use beast run with him too.
  5. In game info is going to be wrong, if for no other reason than it does not use arcanatime. I think the dpa you're seeing with Chain Induction there might be including its jumps, since it is an AoE power.

    Your ELM brute will never match up to SS or DM when it comes to single target, but that's not the only reason to play a character. If all you want is the highest possible single target damage, you should be looking at another AT.
  6. Quote:
    Originally Posted by Leo_G View Post
    It doesn't say anywhere that BU doesn't stack with the same caster, so as long as you Hit BU first, then use Concentrated Strike from hide, you can hit BU again, placate a target and activate AS within 8 sec of the 1st BU timer.
    It works just the way you say. I have pulled off an AS with double Build Up a few times. I checked the real numbers and the second buff stacked; the big orange number was also bigger.
  7. Yeah, once you have a ninja that is already using electric melee, any elemental style power is fair game and fits ninja lore.
  8. I don't notice a problem with mobs running away on my kat/elec or db/elec. Per mob I might get one enemy that wants to run away; for the kat/elec I tag him with a ranged attack, for the db/elec, I had to take confront for a set mule anyway so that pulls them back in. /e shrug
  9. Quote:
    Originally Posted by w00tman View Post
    Reviving this thread because I want to ask how expensive this build is
    The LotG +rech's and the uniques will cost a pretty penny, but other than that it's on the cheapish side.

    Quote:
    Originally Posted by Nubzcrymore View Post
    does this build actually have soft capped positional defenses when you come out of hide?
    Yes it does.
  10. You just doing brute/tank ppp's?
  11. ST dps Brute/scrap/tank dm or ss or kat vs elec, no way. That's the payoff for having so many aoe's.

    If you want better ST damage though, Stalker elec can keep up with some of the higher ST stalker sets, and is really the best version of electric melee because of an oddity with the set. It allows you to insert a fully hidden AS every time LR recharges without stopping your damage output to placate.

    From my guide:
    Quote:
    Waterspout, Caltrops, and Lightning Rod are all summoned pets, and as such do not break hide, or keep you from reentering hide. As long as more than 8 seconds passes between your last normal attack and the moment Assassin's Shock lands, you will reenter hide and pull off the AS. (This, of course, depends on you not being hit during those 8 seconds as well, but for a softcapped Stalker with the knockup/down of Waterspout and Lightning Rod, this is pretty easily done). Adjusting for arcanatime, Waterspout (or Caltrops) and Buildup take 1.32 seconds to activate each, LR takes 2.772, and AS takes 3.168. Add that up for 8.58 seconds, and voila: hidden status with full Assassin Shock. The only time you're not directly doing damage there is activating Build Up, for a grand total 1.32 seconds. Waterspout and Caltrops both do some good damage over their duration for their required 1.32 seconds of activation, and Lightning Rod is one of the set's best dpa attacks as well.
  12. Quote:
    Everyone in my SG is telling me I'm both making a poor decision going /elec, and a poor decision not building it for s/l def instead.
    On /elec as a whole, your sg mates are crazy or crazy-misinformed. On s/l defense, I think they are spot on. You can get 45% s/l and still get whatever else you want out of the build (like Auroxis's SS/elec above), especially in the case of /elec that gets some free recharge and all the endurance in the world. Or you can do 32% defense and have a bit more breathing room/less expense. But a s/l softcapped electric armor character is one of the very most survivable characters in end-game content, especially incarnate stuff.
  13. Quote:
    Originally Posted by Auroxis View Post
    I believe Mids(at least the updated version) gives the correct values for Dark Blast from Darkness Mastery, and it has better DPA than CB.
    Just updated mids, and it is still showing me 125.1 damage, which is with critical. 62.6 should be correct damage for it, which gives a base dpa of 52.69. CB's base dpa is 54.73.

    Edit: o wait, that's from soul mastery, my bad :O And that base doesn't count any average crit chance, so ya, dark blast is better.
  14. Quote:
    Originally Posted by Nightchill_EU View Post
    Chain Induction/Havoc/Gloom/Havoc? Is it even remotely possible?
    Charged Brawl is better than Havoc Punch.

    You can do Chain Induction>Charged Brawl>Gloom>Charged Brawl with tons of recharge.

    With less recharge you can do Chain Induction>Gloom>Charged Brawl>Jacob's Ladder, which allows for that PvP -res IO in JL like Auroxis said.

    For a scrapper I would stick with the standard CI>CB>JL>CB, as you will get slightly higher dps than with dark blast added in (and the same number of purple proc activations if you have Hecatomb's in CB as you should). Keep in mind Dark Blast in Mids shows its critical damage.
  15. Quote:
    Originally Posted by doyler_ View Post
    http://boards.cityofheroes.com/showthread.php?t=132369

    sorry, brute dark*

    though actually I calculated lightning field wrong, so my kat/elec build is up to 306.69 on paper and the db/elec is only at 280.35 (assuming perma double BF...)
    That's Brute dark with full saturation and gloom. Against a single target, in that list it drops to 195, and the scrap version to 169, though none of that takes into account IOs which can significantly change the rankings, partially because Dark can't slot the -res procs.
  16. Quote:
    Originally Posted by doyler_ View Post
    Yea, was leaning heavily towards those two, but dark seems to be close / better even with one target...
    ?? Dark is definitely not better with one target. We will have to wait and see if the fully saturated dm/sd's can retake top scrapper dps once everyone has their incarnate stuff settled.
  17. Well, if you only want ST DPS, it looks to me that it is a toss up between KM and DB. The difference really would be that KM debuffs enemy damage and DB has much better AoE.

    You can go Kat for almost as much ST dps plus the option of DA for defense, but as soon as you use DA your dps will drop like a stone; it does not have the -dam of KM nor as good AoE as DB.
  18. Warshade, though it is possibly my least "squishy" character. Very difficult to play, but absolute monstrosity when played and built well.
  19. Quote:
    Originally Posted by doyler_ View Post
    Yea, on the kat side track I'm looking at 283.5 sustained DPS and that is WITH /elec's LF with a proc on a build I put together. If someone can show me >300DPS on a Kat I'm sold right here right now
    I've got one somewhere,... just have to figure out which computer. From what I am seeing of Zyphoid's build though, and some calculations of another, KM can destroy that. I also know firsthand that DB can quickly overshoot it.
  20. Quote:
    W/o, I can never keep them alive. :/

    Also, it was pre-reactive Nerf. I will run it again in the next day or so to see what it is now.
    Would you mind pming me your build? You've revived my interest in km. Either way, high five on putting another electric armor in one of the top spots. Solidarity and what not
  21. Quote:
    Originally Posted by Zyphoid View Post
    What is considered high end? My pylon time is 2min 50sec with my KM/EleA. That seems pretty good to me.
    Is that with or without lore pets, and pre- or post-reactive fix?
  22. Quote:
    And yea, definitely was thinking about that, though I'm never sure how much is doomsaying and how much I really need to worry about my chain getting resisted and by how much on average.
    Anecdotally, I generally don't notice the difference at all. Only certain factions and enemies are a pain. It is a lot worse redside though because of how much Arachnos you have to fight... Stuff like Preator White or Honoree with their 100% resist to s/l tier 9 feels unfair.
  23. I was considering a km for highend performance. I think you just talked me out of that.
  24. The difference between 1 target and full saturation for the dm/shields in the pylon thread was enormous, IIRC.

    Fire definitely does not have the best ST dps, but it has very good ST combined with very good AoE.

    With DB, Kat, and Claws, you have to factor in enemy resistances to lethal damage. So realize that with the dps you see in mids, you will need to remove a certain percent because of that resistance. I have no idea what the average resistance is. With KM this is less of a problem since it is smash/energy, but both of those are somewhat highly resisted as well.