Microcosm

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  1. Right. On scrappers it might not be as bad, but burn is too good on brutes not to use all the time.
  2. Well there was a discussion in a scrapper thread about using it to constantly have either your tier 9 or eye of the magus up (requires recharge cap from slotting and worked only with Sr or electric), but it has since been said that burnout's recharge won't be reduceable, making it generally quite useless in my view.
  3. Quote:
    Originally Posted by oreso View Post
    I'd be okey losing the special (and very awkward) combos.

    But the damage scale thing is easy fixed: Bake the damage bonuses straight into the attacks. Dual Pistols has damage values conditional on a toggle, after all.

    I see the problems slotting, not to mention the awkwardness of setting up special binds etc, just to make an AT usable more than a broken toe. Happy for other suggestions though; I haven't really considered it for Warshades.
    Dual pistols is very different, as the damage bonus is changed, not the scales. Implementing this idea would require almost a complere rewrite of the forms, so it isnt feasible. I personally don't like it because I like being able to slot the powers individually (it actually gives us greater ability in io'ing); I would support simply getting extra slots for form powers, and that would be rather easy to implement.
  4. /fire is going to be significantly worse than electric or dark because it is more clicky. This doesn't always bother people, but it bothers me enough that i would never make one.
  5. Quote:
    Originally Posted by Granite Agent View Post
    What was the DB/ELE time or DPS?
    345.7 after reactive nerf, without lore pets. Time with t4 Warworks pets was 62 seconds. Time with t4 Cimerorans should be higher, according to the pet dps list that Deus did, but haven't actually gone to the trouble of trying yet.
  6. Quote:
    Originally Posted by Granite Agent View Post
    TLDR: 1 target, with AAO & Soul Drain saturated, DM/SD at present. Then again, there are better Pylon times from MMs, Crabs, and Corrs. But if you are set on Brute that's probably it. FM/SD with saturated AAO is probably second. And the scrapper versions probably outperform the Brute versions. Those would be my guesses.
    Actually, highest listed scrapper-wise is db/electric; highest listed brute-wise is ss/fire.
  7. Quote:
    Originally Posted by Breth View Post
    Sorry to add another quick question but does Death Shroud crit?
    Nope.
  8. Quote:
    Originally Posted by TwoHeadedBoy View Post
    Oh I agree with this, I didn't mean to imply otherwise... I was referring to perma LFas AIB earlier said he would like it to function (which I agree with.)

    [/LIST]


    See AIB's post that I just quoted- I don't think that would be the case. Perma LF would not provide enough resistance on its' own to reach the resistance cap-- Human formers would need shield toggles and tri/bi formers would need to be in Dwarf. It would work similarly to Eclipse- Nothing "out of the box," you'd have to build up recharge to reach that point.

    As for tanks, PB's don't have a taunt aura and the dwarf taunt is not enough to hold aggro in tank fashion so it wouldn't negate tanks in any way seeing as that is the primary function of tanking.

    I also don't think it would be overpowered to add a resistance debuff to eclipse. heck, Peacebringer attacks do -defense.



    Sure, when the rare awesome Warshade comes by (I'm assuming many of us here fit that bill, but the forum dwelling Kheldians are in the minority) we are able to do crazy damage... But do you really think that we kill as fast as some top notch, no expenses barred brutes or even scrappers? According to Wiki, our Damage scales are not on par with other damage dealing AT's. Factor into that the fact that we have the same Damage cap as support class characters, and I see nothing overpowered about giving Eclipse a resistance Debuff...

    If anything, we should be doing more damage than brutes and scrappers (as should blasters) as we incur a higher risk and require a much higher skill level to play correctly (no running toggles and spamming our attack keys for us.)
    ok I thought you were saying something different.
    Still hitting the resistance cap perma with no downside or extra risk is too much. In terms of mitigation you would be outclassing pretty much everything else in the game.

    Regarding killing as fast as the brutes and scrappers, in terms of aoe yes we do (outside of ae ambush farms); I've run numbers comparing top shade aoe to top ss/SD brute aoe, and the shade seriously outclasses them, believe it or not. (Ae farms don't work out so well for the shade because the pets tend to die). Fire armor should be somewhat closer, but until you add in insps or outside damage buffs, you will probably still be behind the shade numerically.
    If you add insps to the game everything changes.
  9. Quote:
    Originally Posted by TwoHeadedBoy View Post
    At first I was thinking that it would be unbalanced to allow perma, crashless LF because of the fact that Eclipse is a situational power (granted it's a pretty easy situation to find yourself in) but now I'm thinking differently...

    Even if with perma LF PB's could always be at 85% resistance under any situation, they would still do less damage than Warshades.

    They would also perform better against single hard targets (AV's) than Warshades. In that sense, it would be unbalanced, but I have a solution for that...

    If LF could be made crashless and perma, Eclipse should get a resistance debuff incorporated. I know Eclipse is already super awesome and this might be overkill, but it would make Warshades more powerful against AV's when there are no enemies around.

    Adding a resistance debuff to Eclipse would also make the Warshade's +4x8 steamroll even easier, but I'm ok with that. It would be a good way for the WS to be on par with other high damage, spawn melting sets... Afterall, Shades are probably one of if not the hardest AT's to play (correctly,) so I don't think it would be unbalanced to add more payoff to doing it right (especially considering the fact that most people don't do it right, due to the previously mentioned difficulty in doing so..)
    First, peacebringers should do less damage than warshades because warshades incur higher risk, it's just that the discrepancy is too large. Pb's also should do better against single hard targets than ws's because of the nature of their powers. Being balanced does not mean being the same.

    What I'm reading is "let's overpower lightform and then overpower eclipse too to compensate," which (A) would never, ever happen, and (B) is a really bad idea. The only reason the ridiculous survivability of a warshade is acceptable is because of its variable and inherently dangerous nature. Giving a peacebringer perma 85% resistance out of the box with no risk or downside is ludicrously broken. Most tanks can't even compete with that, and they already do less damage (though not by a lot).

    Warshades already are on par with other high damage, spawn melting sets, even taking into account the difficulty of play; if they didn't fall behind at least a little somewhere (hard single targets) they would just be god-mode.
  10. Quote:
    Originally Posted by Oathbound View Post
    Well, that makes it pretty much a crap power I'll never bother taking.

    I really can't see how a primary/secondary reset once every 30min is worth more than whatever power I'm NOT getting cause I wasted a slot on Burnout.
    Yup. Entirely unappealing now.
  11. Regarding this lightform stuff, it should definitely be usable in forms ( and an animation change would be appropriate, as in making whatever form basically have a white glowing aura), but I absolutely do not think it should be perma-able. Eclipse has very real downsides, which i feel people always forget to factor in when comparing the two. The crash in lightform is somewhat a relic, but it is in line with similar powers and honestly very easy to deal with. Imo they should reduce the crash for all these powers but otherwise leave them as is.
  12. Quote:
    Originally Posted by Starcloud View Post
    They are both self-cast procs, basically. Whenever the proc lands, the target debuffs itself. Since both are considered to be coming from the same source, the target, whichever is the greater will stick for its duration.

    You won't be able to get a 22.5% debuff from both. However, you will be able to get a 20% debuff even if there's already a 2.5% debuff.
    This isn't correct. Achilles won't stack with itself, but it can take effect at the same as other -res procs. It stacks with fury of the gladiator -res, as an example. If it for some reason did not stack with reactive, it would most certainly be a bug.
  13. Only an electric/nin stalked can really compete with its counterparts because of a quirk of the pairing. Your best bet is to just hope for stalker changes soon
  14. Also try using bindloadfile instead of binds in the macros as macros tend to have problems loading binds.
  15. You can pull off ranged softcap or s/l softcap without gimping but it requires extremely specific build goals and is more viable the more expensive/incarnated you make it. In my experience, going for melee softcap requires more sacrifices.
  16. Quote:
    I was briefly excited, but now I am a sadpanda. I was hoping to be able to take tough and weave without having to take boxing.
    this exactly. It only really helps with aid self. Occasionally I do use boxing for a set bonus, but it would be nice to otherwise skip a worthless power.
  17. Quote:
    Originally Posted by Nyx View Post

    Obviosly I know the difference between the AT's with WS being maybe more survivable, or versatile. But both are squishy for the most part depending on how you build them.
    Ws squishy? You're supposed to extract essences, not smoke them
  18. In stamina it will proc in all forms, but slotted in a form it will only proc in that form. Definitely recommended for dwarf.
  19. Lol sure.. I actually remember that contest too, didn't realize that was you.
  20. I hope "weighing their options" includes looking at the plethora of good ideas and concerns we, the rather well-informed players, have posted on the forums. Honestly, if they make another pass at pb's to fix them and it fails to correct most if not all of the AT's issues, it will likely be the kiss of death for the AT, locked as it will be behind purchasable AT status.
  21. Quote:
    Originally Posted by Iggy_Kamakaze View Post
    got 5% more recharge and slotted up Elude
    Still no room for burnout in that one. Speaking of which, I don't know why I thought I would have to get rid of conductive shield for a burnout prereq, as hasten would be one.
  22. Your Rainbow Incarnate outfit is strangely awesome.
  23. I was thinking something more along the lines of this (sorry still in /elec armor mode). If Burnout does end up requiring two prereqs instead of one, then I could drop conductive shield, though that partially defeats the purpose. Note I am not well versed in claws, but is FU>Focus>Slash the best chain?

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    Edit: and ya, I am actually thinking about making this. Oh, and don't forget to include geas of the kind ones (not at the same time as eye of the magus, so it doesn't cancel out the defense).
  24. So then what if you use ageless t4 (no portion of which would be lost for eye) and added in geas during one of the tier 9 activations to apply to eye's recharge? Even if it's a couple of seconds off I still might try it.
  25. Quote:
    Originally Posted by Arcanaville View Post
    At the absolute recharge cap Elude recharges in 200 seconds and has 180 second duration. So without something like Burnout that bypasses the recharge cap and just insta-recharges Elude, there is no amount of recharge that can get Elude to be perma. And since Burnout itself cannot be up every time Elude crashes, at some point you will have an Elude crash and at least twenty seconds you will have to cover with something. But you might be able to have Burnout available every two Elude cycles, which means you can get two Elude runs back to back once, then have to deal with the crash, and then get two again. Something like Hibernate will still be necessary for the times Burnout isn't available, which is about every other time.
    ...right. I was saying to use eye of the magus instead of hibernate during those periods. At the recharge cap that should be possible too an negate the need to do zero damage for half a minute... Is there something else you are pointing to in my post, cause none of what I said disagrees with your statement?